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Group flow and cross-collaboration at the convergence of exponential technology, art, music, creativity, and financial technology.Created ColorChain, Flow City, host of a podcast, and I gamify flow and make art to drop people/groups into flow state. I gamify flow state and have created 7,000 pieces of art in the last 2.5 years. Combine various sources of knowledge and get into a "struggle" phase, pack insane amounts of data into my brain until maximum frustration (release norepinephrine). Release and go work out (release nitric oxide), then get into a flow state and get a day's worth of work done in 3 hours (flowstate).History: 2010-2014 Mentored by Dreamworks, Pixar, Blue Sky, Disney.BFA in Computer Animation w/ where I led large student projects using Houdini. We won several Emmys, Oscars and Siggraph best picture.Scaled Wedding Videography business from zero to $50k.Sold over $1M worth of subscriptions for home automation, $10M+ in electronic sales.2014-2019Worked at GM Advanced Design on a laser propulsion car.Created 3d environments on Star Wars Episode 7 @ Disney Interactive and Lit/Composited on The Peanuts Movie @ Blue Sky.VFX 3D Generalist for Netflix shows @ various studios in Toronto/LA/Shanghai.2020 Created a Quill VR animation studio, summoned my first DAO on Rinkeby.Mentored in SaaS Validation as Entreprenuer in Residence in LA.2021 Created NFT for Kucoin and NFT New York Conference @ ContinuumXRAR experience for Geico for Nashville Music ConferenceAutomated NFT creation with VQGAN+CLIP notebooksPublished "DMT Goddess" in first NFT AR artbook #prv2 from Sutu on TezosBrick Leadership (Guatemala) 2022Consulted for Space+ NFT project, partnering w/ Continuum XR/97th Floor//NASA/Blue Origin/Coinbase. Brick (Mexico)W3BXLove Tower VR experience Manifestivals (Playa del Carmen, Mexico)Art Basel (Miami)2023 Built the foundation for the future of exponential tech.Art as Currency on ColorChainLIve Art Shows : Light ShowEnvision Festival (Costa Rica) Abundance 360 (LA) One Future (Necker Island) Art with Me (Vegas) Temporary Physical and Digital Body Art on live models
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Head Of InnvoationFlow CitySalt Lake City, Ut, Us -
Head Of InnvoationFlow City Jan 2023 - PresentI’m an innovator - visionary - artist. People started calling me “Flo” and I just went with the… 🌀.Our moonshot goal is to connect half a billion people to their true lovers by integrating flow science, hedonic engineering, gamification, and multisensory experiences. We aim to revolutionize love connections by crafting a human-centered approach that blends the principles of flow and joy with innovative gaming and sensory techniques. Collaborating with global experts in psychology, technology, and art, we will design unique platforms that transform the way people connect with their destined lovers and best friends. We believe everyone on Earth 🌎🌍🌏 deserves a best friend.Our strategy includes scaling these concepts to diverse cultures and communities, making love connections accessible to all, and continuously evaluating and refining our art, neuroscience backed game based approach. Through this fusion of science, pleasure, challenge, and rich experience, we seek to illuminate a new path to love, uniting half a billion people with their perfect partner(s). -
Ceo At Flow CityFlow City Aug 2019 - Aug 2023https://flowcity.xyzAuthentiCITY VR LLC : End Human Disconnection.Flow City:Business OperationsAll the things… We built a lot of products that never took off. Couples Body Paint experiences. An AI product using VQGAN+CLIP. A web3 NFT product that minted art automatically on Ethereum. Many metaverse worlds across diversity of platforms. AR, VR projects.Ultimately I fired myself as an entrepreneur and went full creative artist. -
Entrepreneur In ResidenceUntapped Aug 2020 - Nov 2020Los Angeles, Ca, UsAspiring Founders ProgramOur team started with five members learning the Lean Stack methodology in a collaborative and competitive landscape of five teams attempting to go from idea to traction through customer validation a product/service with $10,000,000 in revenue within three years. We ended up with just two of us by the end with our team with a mentor and coach. We learned customer discovery and validation, lean sprints, strategy, sales, right action-right time, reducing risk for startup failure. We took a back of the napkin idea to have a conversation with yourself as a mirror self-feedback technology to an ever changing lean canvas.Through countless customer discovery interviews (50+) speaking with sales managers, directors, and VP of sales. We found problems sales teams were having and sought to build a well-being / mental health solution. We discovered the cutting edge artificial intelligence software companies using chatbots, natural language processing, and digital humans. We also explored sentiment analysis and tools to build confidence and empathy. We discovered the feasibility of having a conversation with a personal digital avatar is not possible currently but likely will be within 3-5 years and will revolutionize many industries from therapy to sales and coaching.We learned how to pivot from idea to idea seeking customer problem and product market fit. We set up our own customer factory to validate $10,000,000 ARR (annual recurring revenue).I learned how to use Webflow, build a website a few hours, built several iterations of video demos, assembled a mafia offer and created a lifetime of lessons for how to succeed as an early stage startup. We ultimately ended up with a demo called AI mirror, or mirror AI which allows you to remove limiting beliefs and see yourself through a new lens in just 5 minutes a day by looking at life through the lens of your personal heroes but failed to achieve product market fit in time. -
Visual Effects 3D Environment Artist/GeneralistPicture Shop Post Jan 2017 - Aug 2019Los Angeles, California, UsNarcosHawaii Five-OWalking DeadOrange is the New BlackAmerican HousewifeMacgyverNCIS New OrleansThe RookieThe Kominksy MethodBeaconFear of the Walking DeadI work in 3DS Max, Substance Painter, Mari, Zbrush, Houdini, Nuke, Maya, Photoshop, and any other software it takes to get the job done. 3D Environments, Assets, Lighting, Shots -
Vfx Lighting ArtistMr. X Inc. Technicolor Visual Effects Aug 2015 - Jul 2016Toronto, Ontario, CaBen-Hur (2016) Penny Dreadful Season 3(2016)The Strain Season 3 (2016)Resident Evil: The Final Chapter (2017)- Responsible for final 3D scene assembly and rendering of elements required to complete visual effects shots.- Create scripts to make 3D Lighting faster and simple for teams of artists. - Engaging at every stage of production including pre-visualization of complicated sequences, look development, and research and development.- Optimize and troubleshoot lighting and rendering problems in a fast paced environment.- Get feedback from CG Supervisors to determine best approach to solve 3D challenges and develop final look.- Work closely with compositors to finish selected shots so that computer generated elements are seamlessly integrated with live-action plates. -
Lighting & Compositing InternBlue Sky Studios Jun 2015 - Aug 2015Greenwich, Ct, UsThe Peanuts Movie (2015)- Take direction from Lighting Leads to create master lighting to learn lighting and compositing pipeline- Explore shot look development with assets from upcoming films- Learned Proprietary Renderer and learned production workflow -
Environment Artist InternDisney Interactive Studios Nov 2014 - May 2015Burbank, Ca, UsStar Wars The Force Awakens (2015) Disney Infinity 3.0- Created models, materials, textures, and lighting for Star Wars Disney Infinity 3.0- Solved problems and worked within PBR Real Time Rendering Engine - Implement feedback from game designer, lead artists, and art directorSoftware used: Maya, Photoshop, Zbrush, Avalanche Software (Much like Unity) -
Bfa In Computer AnimationBrigham Young University Jan 2010 - Apr 2015Provo, Ut, Us -
Teacher And Research AssistantBrigham Young University Oct 2012 - Dec 2014Provo, Ut, UsEngaged in helping students in class and on group projectsTaught workshops in modeling, texturing, shading, lighting, rendering, and compositing -
Surfacing / Lookdev/ Lighting And RenderingBrigham Young University Jan 2013 - Dec 2013Provo, Ut, UsResponsible for surfacing characters and environments in Mari, Mudbox, and Houdini. Created assets and helped look dev, tools, and rendering.Won 1st Place Emmy at the College Television Awards Won Gold Medal Oscar at the Student Academy Awards -
Surfacing Artist, Render WranglerBrigham Young University Oct 2012 - Apr 2013Provo, Ut, UsShaded main character's boots, rendered shots. -
Texture Artist, ModelerBrigham Young University Oct 2011 - Mar 2012Provo, Ut, UsModeled and textured assets in Photoshop and Maya“Best Student Project” in Siggraph Electronic Theatre 1st place in College Television Awards -
Cg Supervisor / ProducerRam'S Horn: Animated Film Jan 2014 - Jan 2015- Oversaw film's production from start to finish over the course of one year.- Collaborated with director, art director, and editor to flush out story and visual elements.- Ensured deadlines were met by direct communication with Team Leads and Production Assistants.- Taught team how to Shade, Texture, Light & Render and Composite- Co-created pipeline for lighting/compositing and saw that each department worked hand in hand.- Won Student Emmy at the College Television Awards in Animation- Made Final 7 films in the Student Academy Awards in Animation
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Cg Generalist InternGeneral Motors Advanced Design Studio Jun 2014 - Aug 2014Detroit, Michigan, UsCreated a 40 second CGI cinematic trailer for the Chevy Chaparral (car debuted at the LA Auto Show 2014)- All aspects of 3D in Maya using V-Ray. -
Cg Freelance ArtistBlenderbottle Company Jan 2014 - Mar 2014Lehi, Ut, UsShading, texturing, and animating a TV commercial for Blender Bottle -
Cg Freelance ArtistPmd Personal Microderm Jun 2013 - Aug 2013Draper, Ut, UsLit, textured, and rendered on a TV commercial using Houdini for medical company
Garrett Hoyos Skills
Garrett Hoyos Education Details
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Brigham Young UniversityVideo Graphics And Special Effects -
Brigham Young University3D Animation
Frequently Asked Questions about Garrett Hoyos
What company does Garrett Hoyos work for?
Garrett Hoyos works for Flow City
What is Garrett Hoyos's role at the current company?
Garrett Hoyos's current role is Head of Innvoation.
What is Garrett Hoyos's email address?
Garrett Hoyos's email address is ga****@****ail.com
What is Garrett Hoyos's direct phone number?
Garrett Hoyos's direct phone number is +178560*****
What schools did Garrett Hoyos attend?
Garrett Hoyos attended Brigham Young University, Brigham Young University.
What are some of Garrett Hoyos's interests?
Garrett Hoyos has interest in Football, Digital Painting, Computers, Technology, Soccer, Mechanical Things, Ceramics, Financial Planning, Animation, Children.
What skills is Garrett Hoyos known for?
Garrett Hoyos has skills like Maya, Computer Animation, Texturing, Photoshop, After Effects, Animation, Digital Painting, Mudbox, Houdini, Shading, Drawing, Rendering.
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