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Creating interactive experiences that combine art, design, & technology.
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Online EngineerInfinity Ward Jan 2021 - PresentWoodland Hills, Ca, Us -
Ui EngineerInfinity Ward Nov 2018 - Dec 2020Woodland Hills, Ca, Us• Shipped frontend and in-game user interfaces for Call of Duty: Modern Warfare & Warzone ( PS4, Xbox One, & PC ) with Lua & C++.• Collaborated with UI and gameplay designers/artists and network engineers to develop features.• Improved proprietary tools by adding workflow features to UI editor and Store editor.• Conducted daily peer code reviews.• Supported live-ops release of new DLC packs, store items, and special events.Notable features:• Boot Flow & Activision Account Registration• Killstreaks/Field Upgrades Menus• Challenges Summary, Tab, and Missions menu• Weekly, Daily, Operator Missions, and Weapon Master Challenges menus• Daily challenges, Missions menus & widgets • Pointman Perk in-game HUD widgets• Gesture/Spray selection in-game• Calling Cards and Gestures/Sprays menus• Battle Pass• Store Bundle Preview• Combat Record -
Unity Developer, VrHuawei Aug 2018 - Nov 2018Shenzhen, Guangdong, Cn• Prototyped various applications of a networked virtual reality platform for Oculus and Vive made with Unity in C# -
Gameplay ProgrammerClemson University Graduate School Jan 2016 - May 2018Clemson, South Carolina, Us• Developed VR games with Unity & Oculus Rift to deliver the experience of piloting a mecha robot,while feeling haptic feedback from a motion simulator; presented at SIGGRAPH 2016 & MIG 2017.• Scripted gameplay elements in C# for: joystick controls, UI, weapons, AI, audio, VFX, and more.• Implemented an inverse kinematics system to drive realistic mecha walking animations.• Iterated over custom physics and animation systems to reduce motion sickness in virtual reality.• Contributed design critiques for convincing motion and user experience.• Modeled and animated walk cycle for biped mecha.• Assisted teaching game production course on Unity. -
Ios EngineerTechfit Jun 2017 - Feb 2018San Francisco, Ca, UsTechFit was a B2B startup company aiming to use the latest research in computer vision and augmented reality to retrieve accurate measurements of real world objects. • Applied computer vision algorithms to design proprietary software for 3D prosthetic scanning.• Optimized Objective-C classes to perform real-time 3D data processing on the iPhone platform.• Prototyped several native augmented reality applications in Xcode with Apple’s ARKit framework.• Presented apps to local events and helped an early stage startup receive its first grant. -
Web Application DeveloperClemson University May 2013 - Dec 2015Clemson, Sc, Us• Migrated a paper-based data access approval process to web with PHP/MySQL and CodeIgniter.• Developed an RSVP app with JavaScript and Bootstrap to allow employees to register for events.• Built an SVN client with custom UI in Java to export builds from backend data repository.
Garrett Mckay Skills
Garrett Mckay Education Details
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Clemson UniversityDigital Production Arts -
Clemson UniversityComputer Science
Frequently Asked Questions about Garrett Mckay
What company does Garrett Mckay work for?
Garrett Mckay works for Infinity Ward
What is Garrett Mckay's role at the current company?
Garrett Mckay's current role is Online Engineer at Infinity Ward.
What is Garrett Mckay's email address?
Garrett Mckay's email address is mc****@****ail.com
What is Garrett Mckay's direct phone number?
Garrett Mckay's direct phone number is +180360*****
What schools did Garrett Mckay attend?
Garrett Mckay attended Clemson University, Clemson University.
What skills is Garrett Mckay known for?
Garrett Mckay has skills like C++, Java, Unity3d, C, Php, Programming, Game Design, Animation, Maya, Mysql, Git, Oculus Rift.
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