Game Designer / Software Engineer
Gamespawn @ Ucr
Riverside, California, United States
• Collaborated with software engineers in an agile development approach to establish a code review system, ensuringrapid deployment times• Utilized Unity and C# to conceptualize and implement engaging gameplay mechanics, contributing to auser-friendly and dynamic game experience• Spearheaded the launch of Sketch on Steam, leading to over 11,000 downloads in 6 months• Designed 15 unique enemy AIs, each incorporating custom animations and mechanics within the Unity framework• Implemented object-oriented programming to write clean and extensible code and explored advanced datastructures to allow for custom inputs by the user and enhancing code efficiency by ∼20%