AeroLeads people directory · profile

Gary Daugherty Email & Phone Number

Visual Effects Artist (Remote) at UndertoneFX
Location: San Diego, California, United States 8 work roles 2 schools
2 work emails found @highmoonstudios.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email d****@highmoonstudios.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
UndertoneFX
Role
Visual Effects Artist (Remote)
Location
San Diego, California, United States

Who is Gary Daugherty? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Gary Daugherty is listed as Visual Effects Artist (Remote) at UndertoneFX, based in San Diego, California, United States. AeroLeads shows a work email signal at highmoonstudios.com and a matched LinkedIn profile for Gary Daugherty.

Gary Daugherty previously worked as VFX Artist at High Moon Studios and FX artist at Treyarch. Gary Daugherty holds Bachelor'S Degree, Video Game Art And Design from The Art Institutes.

Company email context

Email format at UndertoneFX

This section adds company-level context without repeating Gary Daugherty's masked contact details.

*@highmoonstudios.com
71% confidence

AeroLeads found 2 current-domain work email signals for Gary Daugherty. Compare company email patterns before reaching out.

Profile bio

About Gary Daugherty

Visual Effects Artist with thirteen years expertise in real-time visual effects including environments, characters, props, combat, projectiles and cinematics. Focused and committed to expanding knowledge and experience in all aspects of the visual effects realm. Highly organized, self motivated and goal oriented with passion for creating exceptional visual effects for the gaming industryExperience working with: • Maya (Fluid Dynamics)• Adobe Photoshop• 3D Studio Max (Fume FX)• Adobe After Effects• Unreal Engine 4For more info please visit: www.garydaughertyvfx.com

Listed skills include Game Development, Mmo, Game Design, Video Games, and 7 others.

Current workplace

Gary Daugherty's current company

Company context helps verify the profile and gives searchers a useful next step.

UndertoneFX
Undertonefx
Visual Effects Artist (Remote)
8 roles · 20 years

Gary Daugherty work experience

A career timeline built from the work history available for this profile.

Visual Effects Artist (Remote)

Current
Undertonefx
May 2020 - Present

Vfx Artist

Carlsbad, Ca, Us

Completed Contract work on Black Ops 4 Zombies Team

Jan 2019 - Sep 2019

Fx Artist

Los Angeles, California, Us

Working on the Black Ops 4 team collaborating with art directors, designers and other artists to deliver FX for all aspects of the game.Quickly learned the proprietary software tools and began work creating hyper realistic and magical FX for zombie characters, environments, props and quests. Using Fume FX to create fire simulations for use in flipbook animated texture sheets for realistic fire VFX.

Sep 2017 - Jan 2019

Vfx Artist

Petaluma, Ca, Us

Using proprietary software, Photoshop, 3DStudio Max and Maya to collaborate with designers, animators, and artists to create visual effects for the Skylanders: Imaginators video game.Quickly learned the proprietary software tools and began work creating stylized visual effects for characters, environment, props and cinematics.Working in a highly collaborative environment on a team of six visual effect artists both teaching and learning new and improved techniques to make the most high quality polished end product.Optimizing visual effects to work on multi-platforms including WiiU, Xbox 360, Xbox One, PS3 and PS4.

Jul 2015 - Jul 2016

Vfx Artist

San Diego, Ca, Us

Shipped seven expansion packs of EverQuest II as the sole visual effects artist. Used proprietary software, Photoshop, and Maya to collaborate with designers, animators, and artists to meet or exceed all visual effects requests within the required parameters, art style and deadlines. Performed the duties of three VFX artists saving the team money which could be spent in other areas of the game's development. Initially assigned to a team of three FX artists. Learned the proprietary software tools quickly and was given the responsibility for the whole team in under two years.Communicated with team leads to streamline and organize the VFX art request process to avoid some requests getting lost or undelivered in time for release. Researched and implemented "FX pass" process with artists and design team to ensure all temporary placeholders and separate requests were addressed well before scheduled deadlines.Took initiative to revamp and re-design specialized combat and spell effects visuals for twenty-four EverQuest II player classifications resulting in increased engine performance, enhanced class distinction and improved player experience. Analyzed, researched, and implemented spell revamp rollout with the code, design and community team to lessen impact on current release schedule, game engine build and player experience.Collaborated with the art team to create and enhance top-selling marketplace mounts, armor, character, and weapon effects.

Mar 2007 - Feb 2015

Implementation Specialist

Total Resource Management

Deployed custom Enterprise Asset Management software to US Navy Southwest Region Public Works offices.Trained clients and staff on self created curriculum of software customizations.Performed database testing, monitoring, troubleshooting, scripting and documentation using Test Director, Quick Test Pro, PLSQL, Microsoft Office, and Visual Source Safe.

Jan 2003 - Dec 2007

System Support Engineer

Datatree Llc

Provided field and phone technical support of local and wide area networks.Install company software and train clients and staff.Troubleshoot and repaired hardware, networks, software and printer issues in person and over the phone. Performed software testing including written bug reports and software release notes.Support sales and customer service departments with technical issues, order fulfillment and delivery.

Jan 1997 - Dec 2002
2 education records

Gary Daugherty education

Bachelor'S Degree, Video Game Art And Design

The Art Institutes

Bachelor'S Degree, Cognitive Science

Uc San Diego
FAQ

Frequently asked questions about Gary Daugherty

Quick answers generated from the profile data available on this page.

What company does Gary Daugherty work for?

Gary Daugherty works for UndertoneFX.

What is Gary Daugherty's role at UndertoneFX?

Gary Daugherty is listed as Visual Effects Artist (Remote) at UndertoneFX.

What is Gary Daugherty's email address?

AeroLeads has found 2 work email signals at @highmoonstudios.com for Gary Daugherty at UndertoneFX.

Where is Gary Daugherty based?

Gary Daugherty is based in San Diego, California, United States while working with UndertoneFX.

What companies has Gary Daugherty worked for?

Gary Daugherty has worked for Undertonefx, High Moon Studios, Treyarch, Toys For Bob, and Daybreak Games (Formerly Sony Online Entertainment).

How can I contact Gary Daugherty?

You can use AeroLeads to view verified contact signals for Gary Daugherty at UndertoneFX, including work email, phone, and LinkedIn data when available.

What schools did Gary Daugherty attend?

Gary Daugherty holds Bachelor'S Degree, Video Game Art And Design from The Art Institutes.

What skills is Gary Daugherty known for?

Gary Daugherty is listed with skills including Game Development, Mmo, Game Design, Video Games, Visual Effects, Maya, Photoshop, and Social Games.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.