Gary Daugherty Email & Phone Number
@highmoonstudios.com
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Who is Gary Daugherty? Overview
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Gary Daugherty is listed as Visual Effects Artist (Remote) at UndertoneFX, based in San Diego, California, United States. AeroLeads shows a work email signal at highmoonstudios.com and a matched LinkedIn profile for Gary Daugherty.
Gary Daugherty previously worked as VFX Artist at High Moon Studios and FX artist at Treyarch. Gary Daugherty holds Bachelor'S Degree, Video Game Art And Design from The Art Institutes.
Email format at UndertoneFX
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AeroLeads found 2 current-domain work email signals for Gary Daugherty. Compare company email patterns before reaching out.
About Gary Daugherty
Visual Effects Artist with thirteen years expertise in real-time visual effects including environments, characters, props, combat, projectiles and cinematics. Focused and committed to expanding knowledge and experience in all aspects of the visual effects realm. Highly organized, self motivated and goal oriented with passion for creating exceptional visual effects for the gaming industryExperience working with: • Maya (Fluid Dynamics)• Adobe Photoshop• 3D Studio Max (Fume FX)• Adobe After Effects• Unreal Engine 4For more info please visit: www.garydaughertyvfx.com
Listed skills include Game Development, Mmo, Game Design, Video Games, and 7 others.
Gary Daugherty's current company
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Gary Daugherty work experience
A career timeline built from the work history available for this profile.
Fx Artist
Working on the Black Ops 4 team collaborating with art directors, designers and other artists to deliver FX for all aspects of the game.Quickly learned the proprietary software tools and began work creating hyper realistic and magical FX for zombie characters, environments, props and quests. Using Fume FX to create fire simulations for use in flipbook animated texture sheets for realistic fire VFX.
Vfx Artist
Using proprietary software, Photoshop, 3DStudio Max and Maya to collaborate with designers, animators, and artists to create visual effects for the Skylanders: Imaginators video game.Quickly learned the proprietary software tools and began work creating stylized visual effects for characters, environment, props and cinematics.Working in a highly collaborative environment on a team of six visual effect artists both teaching and learning new and improved techniques to make the most high quality polished end product.Optimizing visual effects to work on multi-platforms including WiiU, Xbox 360, Xbox One, PS3 and PS4.
Vfx Artist
Shipped seven expansion packs of EverQuest II as the sole visual effects artist. Used proprietary software, Photoshop, and Maya to collaborate with designers, animators, and artists to meet or exceed all visual effects requests within the required parameters, art style and deadlines. Performed the duties of three VFX artists saving the team money which could be spent in other areas of the game's development. Initially assigned to a team of three FX artists. Learned the proprietary software tools quickly and was given the responsibility for the whole team in under two years.Communicated with team leads to streamline and organize the VFX art request process to avoid some requests getting lost or undelivered in time for release. Researched and implemented "FX pass" process with artists and design team to ensure all temporary placeholders and separate requests were addressed well before scheduled deadlines.Took initiative to revamp and re-design specialized combat and spell effects visuals for twenty-four EverQuest II player classifications resulting in increased engine performance, enhanced class distinction and improved player experience. Analyzed, researched, and implemented spell revamp rollout with the code, design and community team to lessen impact on current release schedule, game engine build and player experience.Collaborated with the art team to create and enhance top-selling marketplace mounts, armor, character, and weapon effects.
Implementation Specialist
Deployed custom Enterprise Asset Management software to US Navy Southwest Region Public Works offices.Trained clients and staff on self created curriculum of software customizations.Performed database testing, monitoring, troubleshooting, scripting and documentation using Test Director, Quick Test Pro, PLSQL, Microsoft Office, and Visual Source Safe.
System Support Engineer
Provided field and phone technical support of local and wide area networks.Install company software and train clients and staff.Troubleshoot and repaired hardware, networks, software and printer issues in person and over the phone. Performed software testing including written bug reports and software release notes.Support sales and customer service departments with technical issues, order fulfillment and delivery.
Gary Daugherty education
Bachelor'S Degree, Video Game Art And Design
Bachelor'S Degree, Cognitive Science
Frequently asked questions about Gary Daugherty
Quick answers generated from the profile data available on this page.
What company does Gary Daugherty work for?
Gary Daugherty works for UndertoneFX.
What is Gary Daugherty's role at UndertoneFX?
Gary Daugherty is listed as Visual Effects Artist (Remote) at UndertoneFX.
What is Gary Daugherty's email address?
AeroLeads has found 2 work email signals at @highmoonstudios.com for Gary Daugherty at UndertoneFX.
Where is Gary Daugherty based?
Gary Daugherty is based in San Diego, California, United States while working with UndertoneFX.
What companies has Gary Daugherty worked for?
Gary Daugherty has worked for Undertonefx, High Moon Studios, Treyarch, Toys For Bob, and Daybreak Games (Formerly Sony Online Entertainment).
How can I contact Gary Daugherty?
You can use AeroLeads to view verified contact signals for Gary Daugherty at UndertoneFX, including work email, phone, and LinkedIn data when available.
What schools did Gary Daugherty attend?
Gary Daugherty holds Bachelor'S Degree, Video Game Art And Design from The Art Institutes.
What skills is Gary Daugherty known for?
Gary Daugherty is listed with skills including Game Development, Mmo, Game Design, Video Games, Visual Effects, Maya, Photoshop, and Social Games.
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