Gary Cox Email and Phone Number
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Seasoned leader with over 25 years of experience in the Video Game industry, specializing in guiding art departments to success. I've shaped and directed Art and Design strategies, crafting compelling visions while cultivating a dynamic and growth-oriented Art Organization. My expertise spans UI/UX, animation, 2D & 3D artwork, and I have a strong track record of spearheading large-scale studio projects and building high-performing teams.
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Self-EmployedIvins, Ut, Us -
Senior Art DirectorMobilityware Apr 2016 - PresentIrvine, Ca, UsMobilityWare is a leading mobile gaming publisher, specializing in card and puzzle games. Since launching Solitaire on the Apple App Store in 2008, we've reached over 400 million downloads with popular titles like FreeCell, MONOPOLY Solitaire, Spades, Hearts, and Bubble Shooter Pop. Headquartered in Orange County, we've been recognized as one of the Best Places to Work by Built in LA and the Orange County Business Journal. We prioritize creating a work environment that fosters professional growth and team wellness.In my role, I define and maintain the visual identity and overall vision throughout development, impacting 3.5 million daily active users. My responsibilities include prototyping, concept development, and animation, with a focus on consistency, product quality, and accountability.I’m dedicated to enhancing game UI/UX, aligning with the product vision, and optimizing customer experience. A key aspect of my work is incorporating "Brain Training" elements to engage users’ cognitive abilities and support mental health.Collaboration is central to my approach. I partner with producers, product owners, and marketing teams to identify growth opportunities and influence product strategies, balancing business goals with a superior customer experience. Leading a team of artists, I emphasize leadership, organization, and human-centered design.I work closely with technical artists to bring concepts to life, experimenting with AI technologies and adhering to industry standards. I also create a supportive environment for remote teams, successfully scaling by 75% while maintaining productivity and collaboration.Using research methodologies and tools like Adobe Creative Cloud and Figma, I uphold high standards in visual design and product quality, consistently meeting deadlines and advancing the product vision. -
Studio Art DirectorPetroglyph Jul 2003 - Mar 2016Las Vegas, Nv, UsPetroglyph Games, Inc. is a renowned video game developer based in Las Vegas, established in 2003 by industry veterans from the former Westwood Studios. The company quickly gained recognition for its expertise in real-time strategy (RTS) games, beginning with the successful release of Star Wars: Empire at War.I managed all studio art department needs for 13 years, overseeing hiring, annual reviews, visual guidance, feedback, outsourcing budgets, art contracts, art direction, and technical implementation.As Art Director for RTS Star Wars: Empire at War and its sequel, I built a world-class art department. I also served as Studio Art Director for Universe at War, published by Sega.In addition, I was the Art Director for Ubisoft’s Panzer General Allied Assault. Additional new IPs include Victory Command, Rise of Immortals, and various board games in both digital and physical formats. I was the direct link for outsourcing art direction, technical constraints, and technical artist.I spearheaded the company's first mobile game projects, driving innovation and expanding our portfolio into the mobile gaming market. -
Art DirectorElectronic Arts (Ea) Apr 2003 - Aug 2003Redwood City, Ca, UsI was promoted as Art Director for Lord of the Rings: Battle for Middle Earth at Bel Air Studio in Los Angeles. I was in charge of pre-production and early development up until I resigned a short time later. -
Art DirectorElectronic Arts (Ea) Jun 1996 - Apr 2003Redwood City, Ca, UsAt Westwood Studios in Las Vegas, Nevada, I oversaw an ambitious five-year development period as Art Director for Earth & Beyond MMO, managing a team of 15 artists.In pre-production, I worked on Command & Conquer Tiberium Wars, Emperor Battle for Dune, and was an artist for Lands of Lore III at the Las Vegas studio. I also served as Pre-production Art Director for Lord of the Rings Battle for Middle Earth at the Bel Air LA Campus.I managed a team on all fronts, providing leadership, art direction, career management, and conducting annual reviews. -
Senior ArtistNorthstar Studios Mar 1994 - Jun 1996I worked as an artist for Aftermath and Monstrous City on PS1. In 1996, I was promoted to Art Director, a position I held until the studio's closure.
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ArtistTsunami Media Jul 1991 - Mar 1994I contributed as an artist for Ringworld, Protostar, Blue Force, and Wacky Funsters. Later, I took on the role of Art Director for Return to Ringworld, guiding the creative vision and ensuring the project's artistic excellence. -
QaSierra On-Line Feb 1991 - Jul 1991UsI worked on quality assurance for Kings Quest V, Space Quest IV, Police Quest III, Conquest of the Longbow: Legend of Robin Hood, Leisure Suit Larry V, and Dr. Brain. Additionally, I contributed art touch-ups for Red Baron. This kickstarted my career and ambition into video game development.
Gary Cox Skills
Frequently Asked Questions about Gary Cox
What company does Gary Cox work for?
Gary Cox works for Self-Employed
What is Gary Cox's role at the current company?
Gary Cox's current role is Senior Art Director: xEA, xWestwood Studios and xPetroglyph Games AlumCreative Team Leader / UI/UX / 2D/3D /Creative Director. PC, Console, Mobile Games.
What is Gary Cox's email address?
Gary Cox's email address is ga****@****ail.com
What is Gary Cox's direct phone number?
Gary Cox's direct phone number is +170222*****
What are some of Gary Cox's interests?
Gary Cox has interest in Children, Objective C, Digital Artform, New Technologies, Science And Technology, Disaster And Humanitarian Relief, Human Rights, Animal Welfare, Apple.
What skills is Gary Cox known for?
Gary Cox has skills like Video Games, Game Development, Mobile Games, Computer Games, Game Design, Mmo, Xbox 360, Art, 3d Studio Max, User Interface, Perforce, Photoshop.
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