Recently finished my contracts with PlayStation Studios working on God of War: Ragnarök, Wolverine, and Spider-Man 2.I have experience as a leader in the sound department of Razor Edge Games for multiple years, as well as developed audio tools from the ground up for it, and cross-collaborating with other departments like Animation, VFX, and Coding. During this time, I wore many hats, such as Sound Director, Sound Manager, Sound Producer, and Technical Sound Lead all under the 'Assistant Sound Team Lead' title.With my time at PlayStation, we won multiple awards for our audio work on God of War: Ragnarök, where most of my time was spent in the more technical aspects of both implementing sounds, and getting the audio effects that are processed in-game to play as intended.My background in Linguistics affords me a perspective of understanding various ways of communicating ideas, which connects and extends into my knowledge and experience in coding languages, being more literal forms of communication.My background as a MECP Master Autotech, gave me experience in diagnostics, troubleshooting, efficient system design, and low voltage electrical circuit design. Many of the skills in designing systems and troubleshooting, I still use to this day in my work as a Technical Sound Designer when finding more efficient and effective ways to create technical solutions for creative ideas, as well as troubleshooting the more elusive bugs in code.
Listed skills include Translation, Customer Service, Foreign Languages, Linguistics, and 41 others.