CREATIVE EXECUTIVECreative leader with extensive experience and exceptional skills in the gaming industry. Successfully managed large, global development teams, demonstrating strong leadership, multicultural understanding, and effective communication skills. Proficient in production pipelines, development practices, and techniques. Directed all aspects of game production, including initial concept, game design, artistic vision, scriptwriting, storytelling, music, and global promotion. Open-minded and receptive to new creative ideas and solutions. Led the creation of multiple AAA quality titles from concept to release, consistently meeting challenging deadlines and budget constraints.BIOWith a lifelong passion for video games, cultivated a substantial career in the gaming industry, commencing in the south of England in 1991. Beginning as a pixel artist, contributed to classic games for the Super Famicom, Gameboy, Mega Drive, Atari ST, Amiga and PC platforms. Transitioned to PlayStation's London Studio, as Director of Animation for the acclaimed title "The Getaway" on the PS2, bringing the city of London to life. Relocated to Japan joining JAPAN Studio, and held roles as an Animator, Art Director, and ultimately as a Creative Director. Achieved critical acclaim for creating "Puppeteer," a whimsical and visually striking game. As Creative Director for the remake of the PlayStation classic "Demon’s Souls," entirely rebuilt for the PlayStation 5 launch. Relocated to California (Los Angeles) in the position of VP Creative at Scopely, leading all games in development, and steering the company from a mobile-centric focus to a multiplatform gaming powerhouse.#OpenToWorkIf you would like to contact me directly:Gavinmgavin@gmail.com