Gavin Carter
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Gavin Carter Email & Phone Number

Director of Production (Online Services), Rockstar Games at Rockstar Games
Location: New York, New York, United States 10 work roles 1 school
1 work email found @microsoft.com 6 phones found area 571, 804, 703, 301, and 425 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 6 phones

Work email g****@microsoft.com
Direct phone (571) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Director of Production (Online Services), Rockstar Games
Location
New York, New York, United States
Company size

Who is Gavin Carter? Overview

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Quick answer

Gavin Carter is listed as Director of Production (Online Services), Rockstar Games at Rockstar Games, a company with 1 employees, based in New York, New York, United States. AeroLeads shows a work email signal at microsoft.com, phone signal with area code 571, 804, 703, 301, 425, and a matched LinkedIn profile for Gavin Carter.

Gavin Carter previously worked as Director of Production at Rockstar Games and Senior Manager, Technical Program Management at Meta. Gavin Carter holds Ba, Creative Writing from University Of Arkansas.

Company email context

Email format at Rockstar Games

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{first_initial}{last}@microsoft.com
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AeroLeads found 1 current-domain work email signal for Gavin Carter. Compare company email patterns before reaching out.

Profile bio

About Gavin Carter

Making games, and systems that power games, for the last 25 years.

Listed skills include Multiplayer, Video Games, Xbox 360, Game Design, and 4 others.

Current workplace

Gavin Carter's current company

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Rockstar Games
Rockstar Games
Director of Production (Online Services), Rockstar Games
Employees
1
AeroLeads page
10 roles

Gavin Carter work experience

A career timeline built from the work history available for this profile.

Director Of Production

Current

New York, New York, US

Director of Production for the Rockstar Online Services group.

Apr 2023 - Present

Senior Manager, Technical Program Management

Menlo Park, CA, US

  • Lead Technical Program Manager for the UX and Shell layers of our VR system software in Oculus.
  • Together with my team, managed development of the software user experience for Quest and Quest 2, including complex technical initiatives like the integration of Facebook accounts, debuting and updating hand tracking.
  • Worked as lead software TPM for Oculus' launch to Japan retail, ensuring localization coverage in the system software, driving updates to our store to support Japan-specific content and recommendations, and a.
  • Helped establish the initial FRL anti-piracy team and worked to integrate it into the larger security organization.
  • Managed development and expansion of Rift Core 2.0, the system software suite for PC VR. This included the Home application, an immersive VR environment featuring customization, multiplayer and co-watching, and.
  • Grew TPM team from two reports to over 20.
Feb 2018 - Apr 2023

Independent Game Developer

Megasweet Llc

Megasweet was my solo indie game dev company, which mostly operated as a side project. I designed, coded, and released the iOS and Android title Dizzy Knight with Noodlecake Studios as publisher.

Sep 2013 - Feb 2018

Lead Producer

San Francisco, CA, US

  • Set up JIRA for project tracking and implemented an agile program management process for the team.
  • Served as the direct contact for our publisher at the time, Starbreeze. Worked to communicate status, identify and mitigate risks, and coordinate builds and publisher visits.
  • Took Psychonauts 2 from pre-production to full production across multiple consoles and PC.
Nov 2016 - Jan 2018

Senior Producer

Motiga, Inc.
  • Ran production for the client engineering team on Gigantic, a hero-based MOBA game.
  • Introduced and administrated JIRA use and agile methodologies across the studio.
  • Primary Microsoft technical liaison for certification, platform tech issues, and general production.
  • Negotiated and managed relationship with external QA partner and technical vendors.
Oct 2014 - Sep 2016

Senior Producer / Program Manager

Redmond, WA, US

· Led production on the multiplayer team for Halo 4, the fastest-selling Halo title in the series.· First senior-level production staff dedicated to Halo 4. Set initial processes and worked with leads to establish team organization.· Responsible for schedule, staffing plans, and management of all aspects of MP including, at various times, both Spartan Ops.

Jul 2009 - Sep 2013

Lead Producer

Rockville, MD, US

· Lead Producer role on Fallout 3.· Created and managed overall project schedule from day one of project conception to shipping and sustainment.· Coordinated all outsourcing including art and coding expertise. Participated in everything from securing and negotiating bids to scheduling and evaluating deliveries.· Managed external PS3 programming team, as.

Aug 2006 - Jul 2009

Technical Producer

Rockville, MD, US

· Technical Producer on Elder Scrolls IV: Oblivion· Managed schedule, tasks, and bug loads for entire team of 20+ programmers.· At various times, also responsible for production of art, level design, animation, and outsourcing as well.· Set up, scripted, and captured all in-game video footage for first public Oblivion trailer - http://goo.gl/YqHmO.

Aug 2003 - Aug 2006

Game Development Intern

Rockville, MD, US

· Credited as a full designer on Tribunal for my work.· Concepted, wrote, scripted, and debugged over 10 quests in a few months time.

Jun 2002 - Aug 2002

Design Intern

Rockville, MD, US

· Created layouts and level design for hundreds of interior dungeons, homes, shops, and miscellaneous locations in Morrowind.· Engaged in varied tasks such as balance passes on weapons and magic, in-game fiction writing, quest scripting, and Starbucks runs.

Jun 2001 - Aug 2001
Team & coworkers

Colleagues at Rockstar Games

Other employees you can reach at rockstargames.com. View company contacts for 1 employees →

1 education record

Gavin Carter education

  • University Of Arkansas
    University Of Arkansas
    Creative Writing
FAQ

Frequently asked questions about Gavin Carter

Quick answers generated from the profile data available on this page.

What company does Gavin Carter work for?

Gavin Carter works for Rockstar Games.

What is Gavin Carter's role at Rockstar Games?

Gavin Carter is listed as Director of Production (Online Services), Rockstar Games at Rockstar Games.

What is Gavin Carter's email address?

AeroLeads has found 1 work email signal at @microsoft.com for Gavin Carter at Rockstar Games.

What is Gavin Carter's phone number?

AeroLeads has found 6 phone signal(s) with area code 571, 804, 703, 301, 425 for Gavin Carter at Rockstar Games.

Where is Gavin Carter based?

Gavin Carter is based in New York, New York, United States while working with Rockstar Games.

What companies has Gavin Carter worked for?

Gavin Carter has worked for Rockstar Games, Meta, Megasweet Llc, Double Fine Productions, and Motiga, Inc..

Who are Gavin Carter's colleagues at Rockstar Games?

Gavin Carter's colleagues at Rockstar Games include Sourabh Tomar, Jacobo Villa, Lyonel Tollemache, Sarah Lee Reynolds, and Ashwini Srinivasan.

How can I contact Gavin Carter?

You can use AeroLeads to view verified contact signals for Gavin Carter at Rockstar Games, including work email, phone, and LinkedIn data when available.

What schools did Gavin Carter attend?

Gavin Carter holds Ba, Creative Writing from University Of Arkansas.

What skills is Gavin Carter known for?

Gavin Carter is listed with skills including Multiplayer, Video Games, Xbox 360, Game Design, Game Development, Computer Games, Video Game Production, and Gameplay.

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