Lead Technical Level Designer
Current- Rapid Prototyping, supporting Quest and Layout Level Designers with tools, assembling complex mechanics, pipeline support. Go-between software engineers and design departments.- Oversee the technical design process, expert review of tools and mechanics.- Provide training on the technical side of design- Troubleshoot gameplay and architecture issues which might impact content quality- Actually level design from time to time (including designing, building, scripting, and tuning 3D levels in collaboration with art and narrative departments).