Robyn Sinclair Email & Phone Number
@inflexion.io
LinkedIn matched
Who is Robyn Sinclair? Overview
A concise factual answer block for searchers comparing this professional profile.
Robyn Sinclair is listed as Lead Level Designer at Inflexion Games, a with 60 employees, based in Canada. AeroLeads shows a work email signal at inflexion.io and a matched LinkedIn profile for Robyn Sinclair.
Robyn Sinclair previously worked as Principal World Designer at Inflexion Games and Senior World Designer at Inflexion Games. Robyn Sinclair holds Game Design from Vancouver Film School.
Email format at Inflexion Games
This section adds company-level context without repeating Robyn Sinclair's masked contact details.
AeroLeads found 1 current-domain work email signal for Robyn Sinclair. Compare company email patterns before reaching out.
About Robyn Sinclair
Robyn Sinclair is a Lead Level Designer at Inflexion Games. They possess expertise in level design, unreal engine 3, game design, gameplay, unreal editor and 15 more skills. They is proficient in English and Japanese. Colleagues describe them as "Robyn reported directly to me in his role as level designer during his time at Silicon Knights. I found Robyn to be hard working, creative and eager to learn during his time there. I also found that Robyn was quick to offer suggestions on how to improve the game, not only on the levels that he was working on but also throughout the game. Robyn worked well with his fellow designers and peers. I look forward to working with Robyn again in the future." and "Robyn is a dedicated and talented designer. I find Robyn's attitude to be exceptionally well suited for a high pressure studio environment and was always impressed with his design work."
Listed skills include Level Design, Unreal Engine 3, Game Design, Gameplay, and 16 others.
Robyn Sinclair's current company
Company context helps verify the profile and gives searchers a useful next step.
Robyn Sinclair work experience
A career timeline built from the work history available for this profile.
Principal World Designer
Current
Senior World Designer
We are Inflexion - an innovative studio headquartered in Edmonton, Alberta, Canada, and working towards the launch of our first title, Nightingale. To learn more, check out www.inflexiongames.io or watch the trailer below!
Senior Designer
Level Designer
Splinter Cell: BlacklistFar Cry 4Far Cry Primal- Designed level layouts with detailed planning and documentation- Greyboxed, prototyped, and iterated on level design- Implemented and scripted level content including encounters and events, AI scripting, items and props, cinematic setup, level loading and optimisation- Developed “boss battle” from concept to completion- Troubleshooted bugs and issues up until final game submissions
Level Designer
Worked as a level designer on two titles:- Unannounced Project- X-Men Destiny
Development Support
- Created and maintained daily QA test plans with an emphasis on troubleshooting level flow and gameplay logic- Wrote clear and concise bug reports including detailed steps to reproduce issues
Development Support
Level Designer
Successfully completed a Level Design contract at Next Level Games.- Created level design documents detailing gameplay flow and story beats.- Constructed 3D environments and scripted gameplay using an in-house toolset.- Assisted in the writing of mission dialogue and implemented it using the toolset.- Worked closely with fellow designers and the QA team to iterate on gameplay and ensure cohesive flow between levels.References available upon request.
Game And Level Designer
This was my Final Industry Project for the Vancouver Film School's Game Design program.- I was part of a 4-man team that developed a game under a 7 week preproduction and 12 week production cycle.- The game, Ascendancy, is a third person platformer created using the Unreal 3 engine.- My primary role on the project was level designer, creating two of the four levels using the Unreal Editor and 3D Studio Max. - I assisted with programming, creating game functionality by extending classes in Unrealscript.UPDATE: Ascendancy was a finalist in the Make Something Unreal Contest (www.makesomethingunreal.com)
Software Tester
- Completed the Electronic Arts Quality Assurance training program, demonstrating clear and efficient communication skills through detailed bug write-ups.- Worked closely with QA leads to carry out test plans on several different projects.- Credited in QA on a AAA shipped title: Fifa Soccer 09
Robyn Sinclair education
Game Design
Ba, Asian Studies, Japanese
Bachelor Of Arts (Ba), Asian Studies, Japanese
Frequently asked questions about Robyn Sinclair
Quick answers generated from the profile data available on this page.
What company does Robyn Sinclair work for?
Robyn Sinclair works for Inflexion Games.
What is Robyn Sinclair's role at Inflexion Games?
Robyn Sinclair is listed as Lead Level Designer at Inflexion Games.
What is Robyn Sinclair's email address?
AeroLeads has found 1 work email signal at @inflexion.io for Robyn Sinclair at Inflexion Games.
Where is Robyn Sinclair based?
Robyn Sinclair is based in Canada while working with Inflexion Games.
What companies has Robyn Sinclair worked for?
Robyn Sinclair has worked for Inflexion Games, Improbable, Ubisoft Toronto, Silicon Knights, and Propaganda Games.
How can I contact Robyn Sinclair?
You can use AeroLeads to view verified contact signals for Robyn Sinclair at Inflexion Games, including work email, phone, and LinkedIn data when available.
What schools did Robyn Sinclair attend?
Robyn Sinclair holds Game Design from Vancouver Film School.
What skills is Robyn Sinclair known for?
Robyn Sinclair is listed with skills including Level Design, Unreal Engine 3, Game Design, Gameplay, Unreal Editor, Xbox 360, 3D Studio Max, and Ps3.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Robyn Sinclair you were looking for.
View similar profiles