Nico Zhang

Nico Zhang Email and Phone Number

Game Designer at Ubisoft China
Nico Zhang's Location
Chengdu, Sichuan, China, China
About Nico Zhang

During my second year of university, I played the Legend of Zelda: The Minish Cap on GBA emulator, this experience ignited a strong desire within me to create similarly captivating RPG games, consequently, I joined a game development studio founded by seniors, marking the beginning of my game development journey. so I have ten years of experience in game design and development up to the present. And for the other things you need to know me is about these 4 things below:

Nico Zhang's Current Company Details

Game Designer at Ubisoft China
Nico Zhang Work Experience Details
  • Ubisoft China
    Game Designer
    Ubisoft China Sep 2021 - Apr 2024
    Chengdu, Sichuan, China
  • Friendtimes Inc.
    Game Designer
    Friendtimes Inc. Sep 2018 - Sep 2019
    Suzhou, Jiangsu, China
    Participate and development of Chinoiserie fantasy simulation restaurant mobile game “Spirit restaurant” with Classic Shan Hai Story as the background.Mainly Responsible: Performance optimization of core combat; Adjustment of skill effect together with monetary designer; In order to increase the interest of the battle, the players can freely deploy the tactical positions of the soldiers under the basic rule and the role’s skill;
  • Joy Me Technology
    Game Designer
    Joy Me Technology Feb 2017 - May 2018
    Suzhou, Jiangsu, China
    Participated in the research and development of three mobile games:As a project manager, participate in the preparation of the plan and formulate the game development cycle;At the same time, formulate the core game plan and system function plan of the project according to the requirements of the supervisor;1. "Hunting Everyday" cartoon hunting smart TV game; Design shooting game play according to the operating habits of the large TV screen; Design the difficulty and game play settings of each level;2. "Garfield Cool Run" parkour game version 1.0 (racing direction);Set the track scene design and level difficulty setting of the first version of "Garfield Run";Parkour in Unity follows the camera production;3. "Garfield Run" parkour game version 2.0 (traditional parkour) Parkour movement rhythm adjustment;
  • Longtu Game
    Game Designer
    Longtu Game May 2015 - Jan 2017
    Suzhou, Jiangsu, China
    Participate in research and development for one and a half years;The product in charge is a fighting game mobile game based on Ultraman IP—"Ultraman Fighting Champion";The first Mobile Game Project with Japanese famous TV Series Ultra Series;In the early stage of the project, it is mainly responsible for proposing design requirements for the role resources in the project; In the later stage, I mainly participated in the design and adjustment of the rules of the core battle and the scenes of combat;Mainly about the 3C Design.

Nico Zhang Education Details

Frequently Asked Questions about Nico Zhang

What is Nico Zhang's role at the current company?

Nico Zhang's current role is Game Designer at Ubisoft China.

What schools did Nico Zhang attend?

Nico Zhang attended Shanghai Vancouver Film School | 上海温哥华电影学院, Harbin Normal University.

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