Gregory Eichholzer Email & Phone Number
@block-tackle.com
3 phones found area 415 and 800
LinkedIn matched
Who is Gregory Eichholzer? Overview
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Gregory Eichholzer is listed as Art Director | MFA | Animation, UI, Concept Art at Block Tackle, Inc., a company with 10 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at block-tackle.com, phone signal with area code 415, 800, and a matched LinkedIn profile for Gregory Eichholzer.
Gregory Eichholzer previously worked as Art Director at Block Tackle, Inc. and Art Director at Kinoo. Gregory Eichholzer holds Master Of Fine Arts - Mfa, Traditional Animation, 2D Animation from Academy Of Art University.
Email format at Block Tackle, Inc.
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AeroLeads found 1 current-domain work email signal for Gregory Eichholzer. Compare company email patterns before reaching out.
About Gregory Eichholzer
Art Director with over eight years of experience in the gaming industry, various lead and key roles, and six years in higher education teaching UI/UX for games. I lead and mentor art teams in creating and defining the visual style for new and licensed properties. I have a Master of Fine Arts in Animation/VFX, focusing on traditional and 2D animation techniques. Most recently, I have worked at Block Tackle, Inc., where I provided direct guidance on the visual development of the UI, animation, and 3D model production and their implementation into Unity3D. I also oversee art production to ensure the highest quality and efficiency while providing feedback and reviews to both in-house and external teams. I aim to create immersive and engaging experiences for players while fostering a positive and productive work environment for my team. I am passionate about UI/UX design, digital painting, and illustration, and I constantly seek to learn and expand my artistic skill sets
Listed skills include Flash Animation, Animation, Graphic Design, Traditional Animation, and 47 others.
Gregory Eichholzer's current company
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Gregory Eichholzer work experience
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Art Director
Led the art team in creating and defining the art style for new intellectual properties. I provided direct guidance on the visual development of the UI, animation, and 3D model production, as well as their implementation into Unity3D. In addition, I oversaw art production to ensure the highest level of quality and efficiency, while providing mentorship and.
Art Director
I provided guidance and mentorship to both in-house and external art teams. I conducted iterative reviews, offered feedback, and maintained clear guidelines for peers and supporting teams. I also managed and created concept sketches, and delegated final execution to internal teams. From concept to final launch assets, I art directed the work to ensure.
Lead Ui/Ux Instructor
Instruct undergraduate and graduate courses in User Interface and User Experience design in relation to games. Develop new courses and materials related to instructing UI/UX design. Support part-time instructors teaching UI/UX. Teach foundational digital art skills, and impart basic industry knowledge.
Part-Time Instructor, Games - Ui/Ux
Instruct students on course materials for GAM 190, UI and UX for Mobile Games. Lead class discussions, deliver lectures, and develop demonstrations to teach students the essentials to creating effective User Interfaces and User Experiences.
Associate Art Director
Oversee art needs multiple games. Develop art production schedule. Manage/mentor artists assigned to my team, provide feedback on work and provide ongoing performance feedback. Train artists in technical aspects of game art and efficient production methods. Work closely with project producers, game designers, and engineers to ensure all art/UI assets are.
Lead Artist
Oversee art needs for two games, Dragons of Atlantis and Edgeworld. Develop art production schedule. Manage/mentor artists assigned to my team, provide feedback on work and provide ongoing performance feedback. Train artists in technical aspects of game art and efficient production methods. Work closely with project producers, game designers, and engineers.
Artist 1
Develop and prepare UI artwork for Front-End Engineers in Unity with NGUI.Illustrate objects/items to be used in game. Animate UI elements in Unity.Create Logos for projects.Concept art for Steel Shard Baby Dragon in Dragons of Atlantis.Animate Steel Shard Baby Dragon in Dragons of Atlantis.Create items for The Godfather Five Families.
Junior Artist
Work closely with Front-End Engineering and Production Leads to create UI assets in Flash for The Godfather: Five Families.Develop methods to reduce art assets size and maintain quality to improve performance and loading time for the game.Create illustrations for in-game ads and store items.Process art work from various team members and implement them into.
Artist Intern
Create placeholder art work for projects in development. Prepare UI assets in Flash for use by Front End Engineers.Illustrate assets for use in the game The Godfather Five Families.
Part Time Flash Animator
Create efficient animations optimized for the needs of the game engine in place. Concept new items and buildings for the game Ravenwood Fair based on the production task list.
Flash Animator Intern
Work with various lead artists and animators to create illustrations for game assets, icons, and animated buildings for games such as Critter Island and Ravenwood Fair.
Webmaster
<http://www.cazenovia.edu> Updated, and managed the Cazenovia College public websites via an ASP.net CMS (dotnetnuke); developed XHTML, CSS, and Flash for the design and layout of cazenovia college websites; collaborated with the Director of Communications to ensure the website reflects the strategic marketing plan; lead a group of departmental web.
Support Specialist
Assisted students and faculty with hardware/software questions (PC/Mac); assigned projects to engineers via ticket system; upgraded/installed/repaired (PC/Mac) computer hardware and software; maintained laser and inkjet printers; monitor smart classrooms.
Animator/Task Manager
<http://www.animotioninc.com> Developed scenes from scripts/storyboards into final animation notably for Dora the Explorer: Dance to the Rescue (Atari) and The Fairly OddParents!: Shadow Showdown (THQ); supervised interns tasks.
Gregory Eichholzer education
Master Of Fine Arts - Mfa, Traditional Animation, 2D Animation
Bfa, Visual Communications
Aas, Graphic Design
Master Of Fine Arts - Mfa, Animation
Frequently asked questions about Gregory Eichholzer
Quick answers generated from the profile data available on this page.
What company does Gregory Eichholzer work for?
Gregory Eichholzer works for Block Tackle, Inc..
What is Gregory Eichholzer's role at Block Tackle, Inc.?
Gregory Eichholzer is listed as Art Director | MFA | Animation, UI, Concept Art at Block Tackle, Inc..
What is Gregory Eichholzer's email address?
AeroLeads has found 1 work email signal at @block-tackle.com for Gregory Eichholzer at Block Tackle, Inc..
What is Gregory Eichholzer's phone number?
AeroLeads has found 3 phone signal(s) with area code 415, 800 for Gregory Eichholzer at Block Tackle, Inc..
Where is Gregory Eichholzer based?
Gregory Eichholzer is based in San Francisco, California, United States while working with Block Tackle, Inc..
What companies has Gregory Eichholzer worked for?
Gregory Eichholzer has worked for Block Tackle, Inc., Kinoo, Academy Of Art University, Rockyou, and Kabam.
How can I contact Gregory Eichholzer?
You can use AeroLeads to view verified contact signals for Gregory Eichholzer at Block Tackle, Inc., including work email, phone, and LinkedIn data when available.
What schools did Gregory Eichholzer attend?
Gregory Eichholzer holds Master Of Fine Arts - Mfa, Traditional Animation, 2D Animation from Academy Of Art University.
What skills is Gregory Eichholzer known for?
Gregory Eichholzer is listed with skills including Flash Animation, Animation, Graphic Design, Traditional Animation, Video Games, Character Animation, Illustration, and User Interface.
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