I am an expert in creating and managing 3D content for games, broadcast, architecture, and engineering. I have the ability to build and deliver high quality, relevant, standards-based, and valuable smart (3D objects, scans, materials, textures, tools) content to generate direct revenue streams. I have a proven track record of success developing training and studio workflow procedures. I have also exceptional experience driving and defining the content strategy to best enable the production of very high quality, standardised content. I have validated experience building and scaling a high-functioning team in a high-growth environment. I have a solid capability to oversee and ensure the successful delivery and management of single and multiple projects within scope, safety, quality, time, and cost constraints. I have the capacity to conceptualise, design, and create stunning 3D visual effects by using available off the shelf software and tools. I am skilled in providing creative and innovative solutions to technical art problems and limitations.
Listed skills include 3D Studio Max, Maya, Animation, 3D Visualization, and 50 others.