My portfolio: https://www.artstation.com/artist/georgegartonI am a passionate 3D artist with professional experience in both the film and games industry. I have worked on small indie projects, as well as large-scale AAA blockbusters and have a thorough knowledge and experience of multiple art disciplines. I enjoy diversifying myself and developing my versatility by exploring and evolving new skills and techniques.I’m a friendly and sociable person who strives to join a team of like-minded individuals and do my part in bringing a digital world to life.
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Senior Lighting ArtistD3TNottingham, Gb -
Senior Lighting ArtistBlueshift Interactive Apr 2024 - PresentNottingham, England, United Kingdom• Created a bold and unique aesthetic for the arcade skateboarding game ‘X-Gravity: Shred the Nexus’ that not only makes it stand out from competitors but also compliments the narrative themes and fast-paced design of the game• Developed visual style and accompanying colour script for each section of the game to define an atmosphere that matches with the narrative beats of the story• Worked with outsource artists, planning the required work and reviewing incoming work to make sure it aligns with the games vision• Managed resources and communicated with internal teams and external partners to create accurate project timelines and budget estimations• Attended Games Finance Market London and Develop Brighton to network with and pitch to publishers and potential collaborators -
Senior Lighting ArtistBulkhead May 2022 - Apr 2024Derby, England, United Kingdom• Team member on both ‘Transformers: Reactivate’ and ‘Wardogs’• I worked closely with the Art Director to develop atmospheric lighting that created appropriate moods and ambience in conjunction with the narrative and design of the game• Assisted with the tech art and graphics teams to solve technical lighting issues• Collaborated with the marketing and cinematics teams to create cutscenes, key art, and marketing shots• Took concepts from blockout lighting to final shippable quality• Helped to develop a custom, dynamic, and optimal day/night lighting system • Used Davinci Resolve to create various unique cinematic aesthetics -
Freelance Lighting ArtistReflex Arc Feb 2022 - Apr 2022Nottingham, England, United Kingdom• Lit scenes to create specific moods for a VR horror experience for Sky TV• Focused on colours, light ratios, atmosphere, and look development -
Lead ArtistHappy Mushroom Feb 2021 - Jan 2022London, England, United Kingdom• Led the photogrammetry team on the high profile Marvel film 'Ant-Man and the Wasp: Quantumania' • Worked closely with the Virtual Art Department• Managed resources and communicated with client to create accurate project timelines• Maintained team morale, taught advanced techniques and workflows to team• Organized and reviewed tasks, giving feedback and guidance where necessary• Worked on R&D and increased quality and efficiency of a robust photogrammetry pipeline• Also worked on an interactive immersive experience where we were responsible for the environment, lighting, and optimization -
Senior 3D ConsultantKuva Sep 2020 - Nov 2020Bristol, England, United Kingdom• Provided optimization guidance and pipeline suggestions • 3D asset creation, lighting, and scan processing -
Freelance Contractor 3D ArtistImprobable Jan 2020 - Jun 2020Alberta, Canada• Worked on the multiplayer fantasy survival crafting game - 'Nightingale'• Created high quality props and environment pieces using Maya and Substance Painter• Optimization was essential - worked to a strict polycount and efficiently utilized UV space -
Material ArtistSumo Digital Ltd Jul 2018 - Oct 2019Sheffield, United Kingdom• Sole in-house material artist on the hit PS5 title - 'Sackboy: A Big Adventure' • Used Substance Designer, 3DS Max, Zbrush, Photoshop, and Houdini to create high quality PBR materials• Followed the games art bible to create a range of different materials that fit cohesively with the game's overall style• Pioneered innovative new material creation techniques• Reviewed work created by outsource artists and offered guidance and feedback on their materials -
Junior Environment ArtistBulkhead Interactive May 2017 - Aug 2017Derby, United Kingdom• Worked on the competitive WWII FPS - 'Battalion 1944'• Authored 3D assets from start-to-finish using real-world reference images• Utilized a high-poly to low-poly workflow• Worked to strict deadlines and followed feedback from lead artist• Visual narrative was a strong focus as each level of the game needed to feel unique and interesting• Worked closely with designers to make sure my assets complimented the design of the game -
Freelance 3D ArtistArma 3 Orgobyte Server Jul 2016 - Oct 2016• Created 3D assets for the Orgobyte Arma 3 server
George Garton Education Details
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First-Class Honours -
Computer Games And Programming Skills -
Strode CollegeCinematography And Film/Video Production
Frequently Asked Questions about George Garton
What company does George Garton work for?
George Garton works for D3t
What is George Garton's role at the current company?
George Garton's current role is Senior Lighting Artist.
What schools did George Garton attend?
George Garton attended Southampton Solent University, Somerset College, Strode College.
Who are George Garton's colleagues?
George Garton's colleagues are Rhodri Lloyd Williams, Neil Osbaldeston, Stuart Pentelow, Ben Brummitt, Diana Mcrae, Ross Boulton, Joel F..
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George & Lyn Garton
United Kingdom -
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