George Garton Email & Phone Number
Who is George Garton? Overview
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George Garton is listed as Senior Lighting Artist at d3t, a company with 171 employees, based in Nottingham, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for George Garton.
George Garton previously worked as Senior Lighting Artist at Blueshift Interactive and Senior Lighting Artist at Bulkhead. George Garton holds Bachelor’S Degree, 3D Game Art, First-Class Honours from Southampton Solent University.
Email format at d3t
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About George Garton
My portfolio: https://www.artstation.com/artist/georgegartonI am a passionate 3D artist with professional experience in both the film and games industry. I have worked on small indie projects, as well as large-scale AAA blockbusters and have a thorough knowledge and experience of multiple art disciplines. I enjoy diversifying myself and developing my versatility by exploring and evolving new skills and techniques.I’m a friendly and sociable person who strives to join a team of like-minded individuals and do my part in bringing a digital world to life.
George Garton's current company
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George Garton work experience
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Senior Lighting Artist
Current- Created a bold and unique aesthetic for the arcade skateboarding game ‘X-Gravity: Shred the Nexus’ that not only makes it stand out from competitors but also compliments the narrative themes and fast-paced design of.
- Developed visual style and accompanying colour script for each section of the game to define an atmosphere that matches with the narrative beats of the story
- Worked with outsource artists, planning the required work and reviewing incoming work to make sure it aligns with the games vision
- Managed resources and communicated with internal teams and external partners to create accurate project timelines and budget estimations
- Attended Games Finance Market London and Develop Brighton to network with and pitch to publishers and potential collaborators
Senior Lighting Artist
- Team member on both ‘Transformers: Reactivate’ and ‘Wardogs’
- I worked closely with the Art Director to develop atmospheric lighting that created appropriate moods and ambience in conjunction with the narrative and design of the game
- Assisted with the tech art and graphics teams to solve technical lighting issues
- Collaborated with the marketing and cinematics teams to create cutscenes, key art, and marketing shots
- Took concepts from blockout lighting to final shippable quality
- Helped to develop a custom, dynamic, and optimal day/night lighting system
Freelance Lighting Artist
- Lit scenes to create specific moods for a VR horror experience for Sky TV
- Focused on colours, light ratios, atmosphere, and look development
Lead Artist
- Led the photogrammetry team on the high profile Marvel film 'Ant-Man and the Wasp: Quantumania'
- Worked closely with the Virtual Art Department
- Managed resources and communicated with client to create accurate project timelines
- Maintained team morale, taught advanced techniques and workflows to team
- Organized and reviewed tasks, giving feedback and guidance where necessary
- Worked on R&D and increased quality and efficiency of a robust photogrammetry pipeline
Senior 3D Consultant
- Provided optimization guidance and pipeline suggestions
- 3D asset creation, lighting, and scan processing
Freelance Contractor 3D Artist
- Worked on the multiplayer fantasy survival crafting game - 'Nightingale'
- Created high quality props and environment pieces using Maya and Substance Painter
- Optimization was essential - worked to a strict polycount and efficiently utilized UV space
Material Artist
- Sole in-house material artist on the hit PS5 title - 'Sackboy: A Big Adventure'
- Used Substance Designer, 3DS Max, Zbrush, Photoshop, and Houdini to create high quality PBR materials
- Followed the games art bible to create a range of different materials that fit cohesively with the game's overall style
- Pioneered innovative new material creation techniques
- Reviewed work created by outsource artists and offered guidance and feedback on their materials
Junior Environment Artist
- Worked on the competitive WWII FPS - 'Battalion 1944'
- Authored 3D assets from start-to-finish using real-world reference images
- Utilized a high-poly to low-poly workflow
- Worked to strict deadlines and followed feedback from lead artist
- Visual narrative was a strong focus as each level of the game needed to feel unique and interesting
- Worked closely with designers to make sure my assets complimented the design of the game
Freelance 3D Artist
- Created 3D assets for the Orgobyte Arma 3 server
Colleagues at d3t
Other employees you can reach at d3t.co.uk. View company contacts for 171 employees →
Kieran Kehoe
Colleague at D3TLiverpool, England, United Kingdom, United Kingdom
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Steven Ho
Colleague at D3TWarrington, England, United Kingdom, United Kingdom
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Alex Scapillati
Colleague at D3TPreston, England, United Kingdom, United Kingdom
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Oliver Horton
Colleague at D3TGreater Liverpool Area, United Kingdom
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Russ Pay
Colleague at D3TNantwich, England, United Kingdom, United Kingdom
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LR
Lewis R.
Colleague at D3TUnited Kingdom, United Kingdom
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BL
Beth Lawton
Colleague at D3TMacclesfield, England, United Kingdom, United Kingdom
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JC
Jamie Cooper-Beaumont
Colleague at D3TWarrington, England, United Kingdom, United Kingdom
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JL
Jason Lee
Colleague at D3TLiverpool, England, United Kingdom, United Kingdom
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MW
Mika White
Colleague at D3TRuncorn, England, United Kingdom, United Kingdom
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George Garton education
Bachelor’S Degree, 3D Game Art, First-Class Honours
Fdsc Computer Games Technology, Computer Games And Programming Skills
A Level, Cinematography And Film/Video Production
Frequently asked questions about George Garton
Quick answers generated from the profile data available on this page.
What company does George Garton work for?
George Garton works for d3t.
What is George Garton's role at d3t?
George Garton is listed as Senior Lighting Artist at d3t.
Where is George Garton based?
George Garton is based in Nottingham, England, United Kingdom while working with d3t.
What companies has George Garton worked for?
George Garton has worked for D3T, Blueshift Interactive, Bulkhead, Reflex Arc, and Happy Mushroom.
Who are George Garton's colleagues at d3t?
George Garton's colleagues at d3t include Kieran Kehoe, Steven Ho, Alex Scapillati, Oliver Horton, and Russ Pay.
How can I contact George Garton?
You can use AeroLeads to view verified contact signals for George Garton at d3t, including work email, phone, and LinkedIn data when available.
What schools did George Garton attend?
George Garton holds Bachelor’S Degree, 3D Game Art, First-Class Honours from Southampton Solent University.
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