George Crudo
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George Crudo Email & Phone Number

Toy Designer at McFarlaneToys at McFarlaneToys
Location: Greater Orlando, United States 8 work roles 3 schools
1 work email found @mcfarlane.com 2 phones found area 407 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email g****@mcfarlane.com
Direct phone (407) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Toy Designer at McFarlaneToys
Location
Greater Orlando, United States
Company size

Who is George Crudo? Overview

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Quick answer

George Crudo is listed as Toy Designer at McFarlaneToys at McFarlaneToys, a with 52 employees, based in Greater Orlando, United States. AeroLeads shows a work email signal at mcfarlane.com, phone signal with area code 407, and a matched LinkedIn profile for George Crudo.

George Crudo previously worked as Toy Designer and Project Coordinator at Mcfarlanetoys and Freelance Digital Sculptor at George Crudo. George Crudo holds Bachelor Of Science (Bs), Computer Science from University Of Central Florida.

Company email context

Email format at McFarlaneToys

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{first_initial}{last}@mcfarlane.com
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AeroLeads found 1 current-domain work email signal for George Crudo. Compare company email patterns before reaching out.

Profile bio

About George Crudo

George Crudo is a Toy Designer at McFarlaneToys at McFarlaneToys. He possess expertise in game art, substance painter, git, keyshot, illustrator and 42 more skills.

Listed skills include Game Art, Substance Painter, Git, Keyshot, and 43 others.

Current workplace

George Crudo's current company

Company context helps verify the profile and gives searchers a useful next step.

McFarlaneToys
Mcfarlanetoys
Toy Designer at McFarlaneToys
tempe, arizona, united states
Website
Employees
52
AeroLeads page
8 roles

George Crudo work experience

A career timeline built from the work history available for this profile.

Toy Designer And Project Coordinator

Current

• Brands worked on include DC Comics, Marvel, Demon Slayer, Disney, World of Warcraft, My Hero Academia, Avatar the Last Airbender, as well as many others.• Using Zbrush and 3Ds Max to sculpt, digitally paint and engineer action figures for functionality and articulation on a variety of licensed toy products.• Selecting PMS Pantone colors for products and outlining required deco notes for factory production• Helping to achieve cost efficient factory tooling across various products• Finalizing figures and creating specsheets and instructions for factory production• Communicating with factories overseas, sending files, reviewing and revising prototypes.• Creating ZScripts and Python tools to enhance productivity and improve workflows

Oct 2020 - Present

Freelance Digital Sculptor

Current
George Crudo

Orlando, Florida Area

• Creating digital sculptures in Zbrush for 3D Printed products such as toys, collectibles and miniatures• Just Play Products - Sculpting 10 figurines from Tom Clancy's Rainbow Six Siege. All characters are unique and are about 3" tall• Working with and maintaining my own personal 3D Printer. Creating 3D printed prototypes and individual final products through post-processing and painting.•Mentoring and guiding newer artists.

May 2017 - Present

Software Engineer

Orlando, Florida Area

Scripting 3D PBR assets in C# and JSON for Virtual Maintenance Trainers (VMT) in the Unity Game EngineVersion Control through Microsoft Azure DevOps Server (TFS) using Git

Jan 2020 - Oct 2020

Software Engineer / Technical Artist

Orlando, Florida

• Working in the Unity Engine on a Virtual Maintenance Trainer and scripting 3D assets using C#• Integrating 3D PBR textured assets into Unity VMT and PREPAR3D• Writing Maxscripts to aid with creating 3D assets more efficiently• 3D Modeling, UV mapping and retopologizing hard surface 3D Assets for training simulations utilizing Autodesk 3ds Max• Texturing 3D assets using a PBR Workflow in Substance Painter, Quixel and Photoshop. Working with establishing a PBR Content pipeline• Working in the PREPAR3D flight simulator engine to add new features or fix bugs using C++• Experience working with task tracking products Jira and Trac

Oct 2017 - May 2019

Multimedia Design Engineer

Orlando, Florida Area

• 3D Modeling, UV mapping and retopologizing hard surface 3D Assets for training simulations utilizing Autodesk 3ds Max• Texturing 3D assets using a PBR Workflow in Substance Painter, Quixel and Photoshop. Working with establishing a PBR Content pipeline• Writing Maxscripts to aid with creating 3D assets more efficiently

Nov 2016 - Oct 2017

Assistant In Simulation

Ucf Institute For Simulation And Training

Orlando Fl

• Working in the Unity game engine writing code and troubleshooting in C# and Javascript scripting languages• Research and development for military simulation applications for PC, Android and pioneering development for AR with the Microsoft HoloLens• Working in C++ and Java programming languages for Android applications • Working with GIS data in Global Mapper, VBS2 and VBS3

May 2014 - Nov 2016

Lead Isolation Artist

Mg Studios

Longwood Fl

Rotoscoping and compositing artist for Stereoscopic 3D using Mocha Tracking software and Shake and Nuke Compositing software3D modeling, UV mapping, texturing, rigging, animating and rendering promotional content using Maya and Adobe Photoshop.Working in a high paced production environment for feature films and managing work for 10+ employees.Credited for work on-Michael Jackson Grammy Tribute "This Is It" (2009)-The Chronicles of Narnia: The Voyage of the Dawn Treader (2010)-Gullivers Travels (2010)-Hoodwinked Too! Hood vs. Evil (2011)-Conan the Barbarian (2011)

Jul 2009 - Mar 2013

Intern

Engineering Computer Simulations

Orlando, Fl

Working with a team 3D modeling assets for game engines for use in military simulationsLearning 3D modeling, UV Mapping, texturing, rigging, and animation workflows for game assets utilizing Autodesk 3ds Max and Adobe Photoshop.

Jul 2008 - Sep 2008
Team & coworkers

Colleagues at McFarlaneToys

Other employees you can reach at mcfarlane.com. View company contacts for 52 employees →

3 education records

George Crudo education

FAQ

Frequently asked questions about George Crudo

Quick answers generated from the profile data available on this page.

What company does George Crudo work for?

George Crudo works for McFarlaneToys.

What is George Crudo's role at McFarlaneToys?

George Crudo is listed as Toy Designer at McFarlaneToys at McFarlaneToys.

What is George Crudo's email address?

AeroLeads has found 1 work email signal at @mcfarlane.com for George Crudo at McFarlaneToys.

What is George Crudo's phone number?

AeroLeads has found 2 phone signal(s) with area code 407 for George Crudo at McFarlaneToys.

Where is George Crudo based?

George Crudo is based in Greater Orlando, United States while working with McFarlaneToys.

What companies has George Crudo worked for?

George Crudo has worked for Mcfarlanetoys, George Crudo, Dignitas Technologies, Lockheed Martin, and Ucf Institute For Simulation And Training.

Who are George Crudo's colleagues at McFarlaneToys?

George Crudo's colleagues at McFarlaneToys include Simon Payette, Matt Connelly, Dennis Li, Rae Brown, and Christopher Clauser.

How can I contact George Crudo?

You can use AeroLeads to view verified contact signals for George Crudo at McFarlaneToys, including work email, phone, and LinkedIn data when available.

What schools did George Crudo attend?

George Crudo holds Bachelor Of Science (Bs), Computer Science from University Of Central Florida.

What skills is George Crudo known for?

George Crudo is listed with skills including Game Art, Substance Painter, Git, Keyshot, Illustrator, C, Object Oriented Programming, and Unreal Engine.

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