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Creative Production LeaderExpertise in supporting and elevating all development groups. Skilled in collaborative leadership developing new workflow and production processes to increase efficiencies and team engagement. Experience with bespoke and commercial game engines, middleware, and authoring tools. Adept in teaching and mentoring game developers. 24 released game titles, 5 patents, and a part of 2 successful startups.▪ 24 shipped titles, plus IAP▪ 31 game projects across several platforms over my career▪ 2 Startups - resulting in acquisition (RedZone) and VC raise (Playdek)▪ Multiple videogamegeek.com Golden Geek Awards for Playdek team▪ 5 Patents & 3 Qualcomm peer awards▪ Software and technical proficiency in production tools, creative tools, and game engines▪ Media training & multiple conference and seminar presentations▪ Audio enthusiast - Production, Engineering, mixing - Audio Drama, Spoken word▪ Surprise Talent: Trained voice actor with performances in talking toys and audio dramas
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Producer Manager, StaffQualcomm May 2022 - Dec 2023San Diego, California, United States* Studio game producer for showcase and technology demo experiences and an internal game project.* Served as lead producer on an internal Unreal Engine title.* Executed project backlog, sprint management, stand-ups, and project reporting.* Managed engineering teams in two time zones.* Brought title from early prototyping to first user testing.* Provided production and management support on internal and outsourced showcase titles.* Collaborated across verticals to deliver playable demos for Snapdragon Summit trade show.* Produced studio external website, snapdragonstudios.com. -
Senior ProducerJam City Mar 2019 - Apr 2022Carlsbad, California*Joined Jam City as the Carlsbad studio art producer, promoted to senior producer on HGTV My * Design free-to-play mobile game, leading a team of more than 40 developers.* Developed new workflows and production processes to better integrate the Art Team into changing development processes.* Served as Lead Producer on HGTV MyDesign through soft launch in 4 international markets.* Managed associate producers on HGTV MyDesign.* Provided production leadership for multiple teams: engineering, tech art, content, design, quality assurance, and outsourced art.* Executed backlog and sprint management, stand ups, and build reviews.* Served as cross-function contributor in a dynamic live-game environment. -
Director Business DevelopmentPlaydek May 2011 - Dec 2013CarlsbadMobile Game Developer & Publisher specializing in digital table-top gaming.* Enabled rapid scaling by serving in multiple roles and disciplines - Brand Manager, Director of Product Development and Director of Business Development.* Participated in Board of Directors meetings and Venture Capital Series A presentations, including assembling detailed market analysis and product strategy proposals with the CEO. Which led to successfully raising $3M in Series A funding.* Co-developed and managed product portfolio to align and match development pipeline, including pricing and features for over 15 products.* Increased exposure through media appearances, gaming convention panels, and directed marketing to promote digital board games.* Expanded licensing opportunities involving large media companies and increased our numbers to 12 partner licenses and 40+ games within 18 months.* Analyzed market data and optimized development pipeline to ensure success over multiple brands and SKUs.* Drove Playdek’s growth to be the recognized leader and #1 market position for game development and publishing, specializing in digital table-top gaming on mobile platforms. -
Senior Product ManagerFlo Tv Nov 2006 - Feb 2010MediaFLO / FLO TV Incorporated (A Qualcomm Company): Pioneering consumer digital broadcast service.* As a member of the Content Tiger Team, contributed to Executive Council which served as a strong force for collaboration across MediaFLO divisions.* Developed Datacast strategy within the confines of the existing broadcast system, and co- created Datacast experiences built on MediaFLO technology, resulting in multiple patents.* Designed and proposed Interactivity solution for MediaFLO’s broadcast-only network, which supported business development with content providers for Datacast services.* Managed several features & releases for the FLO TV™ Personal Television, including leading external software development groups, including RFPs and SoWs, for FLASH games content and testing to launch pre-commercial FLO TV services.* Acted as Product Manager for the proposed PlayStation Portable FLO TV™ Receiver through partnership with Sony PlayStation team.• Supported division’s transition to “direct to consumer” service and new brand identity through supporting creative agencies and internal marketing groups with coordination and management.* Qualcomm Venture Fest 2009 - Streamshop - Merchandising via Mobile Video• Competition Finalist: Human Centric Design Expert, User interviews & Concept illustration; Business plan effectiveness; Managed outside vendors.* Qualcomm Venture Fest 2008 - SpotOn – Right Media @ Right Place• Competition Winner: Ideation; Product Illustration; Managed outside vendors.
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Senior Producer / Designer / Senior ArtistSony Computer Entertainment Mar 1996 - Sep 2005San DiegoRedzone Interactive | Redzone Studio - SCEAAs a co-founder of Redzone Interactive, I helped nurture the studio through 3 years of growth - onboarding 60 developers and successfully launching 8 titles - culminating in acquisition by Sony. As a Senior Producer I managed a development team consisting of a third of the studio and as Designer, I joined a newly formed design team responsible for overall direction and features list for new sports entertainment IP.· Co-founded RedZone Interactive with 9 partners after success of Gamebreaker and Gameday franchises.· Grew from Artist to Senior Producer as a multifaceted contributor and leader.· Led cross functional development teams as large as 20.· Presented project pitch and quarterly reviews to SCEA executives.· Responsible for overall project design, art direction, and discretionary budget on my titles.· Created milestone schedules with technical leads.· Completed employee reviews for art & production team on my titles.· Oversaw all mastering & submissions throughout delivery on my titles.· Contracted & managed professional writer & motion capture talent on my titles.· Redzone developed the award-winning Gameday & Gamebreaker franchise games for the newly released PlayStation game console.· Directed motion capture sessions & oversaw delivery & implementation on my titles.· Direct manager to 7 reports producing workflows, conducting reviews, and personnel development.· Joined design team responsible for overall direction and features for new sports entertainment IP.· Created & managed paper & web-based design documentation, game play, systems & concepts.· Designed features and led the plotting a story-based action sports title.
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Frequently Asked Questions about George Rothrock
What is George Rothrock's role at the current company?
George Rothrock's current role is Production leadership | Product management | Team development | Process improvement | Communication | Business development | Marketing | Audio Production.
What is George Rothrock's email address?
George Rothrock's email address is ge****@****mes.com
What schools did George Rothrock attend?
George Rothrock attended Uc San Diego, University Of San Diego.
What skills is George Rothrock known for?
George Rothrock has skills like Video Games, Game Design, Game Development, Gameplay, Mobile Devices, Creative Direction, Digital Media, Microsoft Office, Business Development, Mobile Games, Character Animation, Casual Games.
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George Rothrock
Ashburn, Va
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