Gerard C. Merritt, Mba, Csm, Csp, Cspo Email and Phone Number
Gerard C. Merritt, Mba, Csm, Csp, Cspo work email
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Gerard C. Merritt, Mba, Csm, Csp, Cspo personal email
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Multifaceted, senior professional with over twenty years of experience in technology; combines technical operations knowledge with business savvy to successfully develop and integrate technologies in software and manufacturing. Knowledgeable in broad – ranging organizational needs such as Project Management, Operations, Quality, Manufacturing, Testing and Production. Managed personnel sizes up to thirty (30). From a financial aspect, controlled production line budgets of $30 Million USD and an entrepreneurial enterprise of $1.5 Million USD. In the realm of Lean Six Sigma, implemented cost reduction and cost savings to a total of $1.2Million USD; five months ahead of schedule. Reputation for being professional, organized, self-motivated, creative, disciplined, goal oriented and focused. Possesses the ability to combine expert orchestration of resource management, project management, requirements analysis, document authoring and testing. Demonstrated a proven track record of maximizing resources, streamlining production and budgets while increasing profit and output margins.Specialties: Team Leadership/Development Process/Document Development Financial Management Project/Client Relationship Management Software/System Development & Management LEAN SIX Sigma Green Belt CertifiedCertified Scrum MasterCertified Scrum ProfessionalProgram/Department Management Process Analysis Business/Operational AnalysisBusiness Case DevelopmentBudget ManagementIT StrategyConsultingEducational DevelopmentGame Production/ManagementPublished Author
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Senior Program Manager (Executive Producer)Cellec Games Jul 2010 - PresentManaged to produce over twenty five educational game titles that are on multiple platforms such as iOS, Android, Windows and STEAM. Currently, train all the staff to AGILE methodology, specifically SCRUM, with all the necessary artifacts, meetings, and proper cadences for successful game production. Also, managed the game design process directly with in studio product owners, to develop full Game Design Documents (GDD) prior to going into production. Managed all aspects of Studio Operations, resource management which includes performance reviews, disciplinary and improvements. Studio size twenty resources and offshore office in India. Contracts and Proposal Management under the subsidiary CG SolutionsGroup for technology services opportunities. -
Course Director - Master'S Professor For Game Production ToolsFull Sail University Sep 2008 - PresentWinter Park, Fl, UsConduct college-level master’s course in Game Production Tools also serving as thesis advisor for students and on thesis committees. Course material covers a full spectrum of topics for the game development life cycle. Overall gaming production from a high conceptual level and then step by step required skills are learned to develop and maintain game production schedules. • Gain a good understanding of Solid Requirements and its relationship to Features, Milestones Deliverables, Project Distinction, and the Cut List. • Exposure to Risk Assessing the Production Schedule giving students the fundamentals to mitigating production issues. • Introduction into the agile methodology, specifically SCRUM contrasting to the Waterfall Method. • Build a master task list utilizing MS Excel and MS Project, by taking all production tasks, estimates, and milestone deliverables and input those items into the production schedule. • Build dynamic detailed capacity plans that contain all critical human elements when dealing with a production schedule. • Elements such as resource usage, work hours, and all time off so they can balance the project accordingly; and understand workflow tracking when dealing with a production schedule. • Exposure to MS Visio will aid in reinforcing of the developing solid game flow of a game. • Factors that go into controlling assets will also be learned. Students will gain insight into the tools used in asset management such as Alienbrain. • Develop student skills dealing with game bugs and how to distribute, prioritize, resolve.• Focus on having a strong communication skill set will teach students how to interact with all parties involved in game production. Learning that communication with each level executive, peer, subordinate is crucial to successful completion of the game.• Learn how the evaluation process of the game development life cycle with post mortem. -
Course Director - Masters Professor For Production MethodologiesFull Sail University Jan 2009 - Feb 2010Winter Park, Fl, UsConduct college-level master’s course in Production Methodologies also serving as thesis advisor for students and on thesis committees. The Production Methodologies course is a review of the history, theories, and practices in the software and manufacturing industries. The study of gaming, software and manufacturing history, will lead to an examination possible hybrid production models, analysis of companies efficiency in developing software applications to products, alternative methods of production and what can the game industry benefit from this. Software methodologies such as Extreme Programming, Rapid Application Development, Rational Unified Process, Crystal Clear, Test Driven Development, Spiral Model, Feature Driven Development, Dynamic System Development Method, Open Unified Process and Essential Unified Process are dissected and related to possible relationship to gaming. MRP and ERP are manufacturing processes that students get exposure to and possible intrinsic positives that can be related directly to the gaming industry. Human Resource Processes and Procurement (Outsourcing) and the integral roles each has in the overall production models. -
Program/Project ManagerBohemia Interactive Simulations Jun 2014 - May 2017Prague, Prague 8, CzManaged multiple programs while maintaining primary program; Close Combat Tactical Trainer (CCTT) which is a restricted program from a critical state to a successful delivery and sustainment. The program budget for the first year was $1.2 Mil USD, second year $1.3 Mil USD all successful for BISim. Duties include developing financial ad hoc and standardized reports, client relationship manager dealing with face to face meetings with client and prime contractors. Also worked on proposals for additional contracts and funding.Key Accomplishments• Successfully Managed CCTT Program through contract renewal and extension with increased budget.• Positive turnaround of the CCTT Program within thirty(30) days of being hired, it was previously in a critical state.• Successfully delivered Booz Allen Hamilton Contract after previous project manager -
It Project Manager And Business AnalystConnextions, Inc. Dec 2006 - Oct 2007Orlando, Fl, UsManaged over 15 projects dealing with all of the client’s requests. Developed and maintained the Health Systems IT Organization directly reporting to the Chief Medical Officer. Authored requirements for development, RFP’s, RFI’s and implementation plans for the clients. Developed project timelines, tracked projects and metrics reviews of time spent vs work completed vs billed time; strategized on future needs of the hospital organization, forecast risks and creating risk mitigation plans for the clients. Analyzed the client business needs and requirements then developed technological strategies for implementation and sale. Created specifications for developers after refining the client’s request; performed data analysis for problem root cause identification and resolution requirements; metrics tracking and course correction requirements; and ad hoc reports needed for day-to-day customer support. -
Development ManagerElectronic Arts - Tiburon Jun 2005 - Apr 2006Redwood City, Ca, UsSupervised the day to day workload of over 15 software developers to meet project objectives on a timely manner for successful completion of game title. Performed project management tasks, from charter to work breakdown structures, to schedules, performance and status reporting (project level through Executive level), resource and cost management, and communications planning and implementation. Coordinated project deliverables across project teams to ensure final feature integration into game. Maintained game title budgets with external developer by monitoring capacity and project tasks. Managed multiple projects concurrently, full SDLC, including requirements gathering, development / completeness of technical specifications, feature model completeness, database set-up and maintenance, timely and quality delivery of game design and development, code reviews, unit and system testing, and source code management. -
Production Lead Engineer – Secret ClearanceLockheed Martin Mfc Jul 2001 - Jun 2005Bethesda, Md, UsManaged over 30 union and non-union laborers in the manufacturing Apache ECU, GUNSHIP, and LANTIRN programs. Developed manufacturing processes applicable to statistical process control. Provided guidance to engineering department for design concepts and specification requirements to best utilize equipment and manufacturing techniques. Developed subcontract specifications, work statements and terms and conditions for the procurement of specialized materials, equipment, and services. Prepared bid packages, conducted bidders' conferences, analyzed and evaluated proposals, negotiated subcontract provisions, selected or recommended subcontractors, and administered resulting subcontracts. Also analyzed software subcontractors for SEI compliance, ISO standards, and Lockheed Martin protocols. -
Database EngineerSiemens Icn Oct 1994 - Jun 2001Munich, DeCreated databases for the EWSD Digital Electronic Switching System (computer translations that configured CENTREX, POTS, IDT) typically used in a 100,000 line, 60,000-trunk end office configuration, with links to the SS7 network switch. Supervised 6 to 8 union electrical contractors working on the Siemens EWSD switch. Generated proprietary programming based on company protocol utilizing Man Machine Language software.
Gerard C. Merritt, Mba, Csm, Csp, Cspo Skills
Gerard C. Merritt, Mba, Csm, Csp, Cspo Education Details
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Crummer Graduate School Of Business At Rollins CollegeMarketing With A Specialization In Operations -
Lockheed Martin - Operations Leadership Development ProgramOperations Management And Supervision -
University Of Central FloridaElectrical Engineering Technology -
Seminole State College Of FloridaGeneral -
Seminole State College Of FloridaTelecommunications Technology -
Walt Whitman Is 246
Frequently Asked Questions about Gerard C. Merritt, Mba, Csm, Csp, Cspo
What company does Gerard C. Merritt, Mba, Csm, Csp, Cspo work for?
Gerard C. Merritt, Mba, Csm, Csp, Cspo works for Cellec Games
What is Gerard C. Merritt, Mba, Csm, Csp, Cspo's role at the current company?
Gerard C. Merritt, Mba, Csm, Csp, Cspo's current role is Senior Program Management Executive in Technology.
What is Gerard C. Merritt, Mba, Csm, Csp, Cspo's email address?
Gerard C. Merritt, Mba, Csm, Csp, Cspo's email address is ge****@****mes.com
What schools did Gerard C. Merritt, Mba, Csm, Csp, Cspo attend?
Gerard C. Merritt, Mba, Csm, Csp, Cspo attended Crummer Graduate School Of Business At Rollins College, Lockheed Martin - Operations Leadership Development Program, University Of Central Florida, Seminole State College Of Florida, Seminole State College Of Florida, Walt Whitman Is 246.
What skills is Gerard C. Merritt, Mba, Csm, Csp, Cspo known for?
Gerard C. Merritt, Mba, Csm, Csp, Cspo has skills like Software Project Management, Project Management, Project Planning, Management Consulting, Team Leadership, Game Development, Operations Management, Agile Project Management, Game Design, Cross Functional Team Leadership, Quality Management, Curriculum Development.
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