Gerhard Molin

Gerhard Molin Email and Phone Number

Founder @ Stealth Mode
California, United States
Gerhard Molin's Location
San Francisco Bay Area, United States
About Gerhard Molin

Entrepreneur, software engineer, product designer, and certified High Flow coach. Proud Hive (https://hive.fi/) alumni.A passionate learner and product enthusiast, who loves to create products loved by humans, backed by research, driven by principles, and implementable by engineers.In my free time, you can find me frisbee golfing, meditating, bouldering, and playing board games.Host at The Unreasonable Art of Living podcast: https://www.howtounreasonable.com/podcast.I love building things.

Gerhard Molin's Current Company Details
Stealth Mode

Stealth Mode

View
Founder
California, United States
Employees:
4001
Gerhard Molin Work Experience Details
  • Stealth Mode
    Founder
    Stealth Mode
    California, United States
  • Lumii, Inc.
    Founder & Ceo
    Lumii, Inc. Jul 2024 - Present
    San Francisco Bay Area
  • The Unreasonable Art Of Living
    Host
    The Unreasonable Art Of Living Jun 2023 - Present
    Welcome to 'The Unreasonable Art of Living,' a thought-provoking podcast hosted by Gerhard, where personal development and self-discovery take center stage. Born from Gerhard's relentless quest for self-understanding, this podcast explores the transformative power of 'lumii,' a unique personal development methodology that breaks down barriers to unleash your full potential. Join Gerhard on an insightful journey through his personal experiences with lumii, its evolution into a product, and the lasting impact it has had on his life. Expect intimate stories from those who have dared to live unreasonably, embracing their unique signatures and breaking from the norms. Get ready to be inspired, encouraged, and equipped to carve out your own path in this unreasonable art of living. Let's dive in and start your transformation journey!
  • Mod.Io
    Software Engineer
    Mod.Io Apr 2022 - Nov 2023
    Melbourne, Victoria, Australia
    Working on the groundbreaking metrics system for mod.io, so creators have a deep understanding of their creations through cutting-edge analytics and AI. For this, we are using the power of AWS Redshift, in a combination of the AWS Lambda functions written in Go and the metrics API using NestJS to enable a highly scalable solution. Stack: Go, Typescript, Nest.Js, AWS Redshift, AWS Lambda, AWS Glue, PySpark, Redis
  • Wunderdog
    Full Stack Developer
    Wunderdog Sep 2021 - Mar 2022
    Helsinki Metropolitan Area
    Wunderdog is a premium consulting agency bridging the gap between business and digitalisation. By combining smart ways of working, human-centered design and high-quality code, Helsinki- and Berlin-based superstars help create successful digital products and services. Software developer and consultant at Wunderdog Helsinki. Providing high quality code and services for clients. Coding mainly in TyepScript, React, GraphQL and Node.js/Nest.js. Currently exploring Go as backend language.
  • School Day
    Software Engineer / Ux Engineer
    School Day Oct 2020 - Aug 2021
    Helsinki, Southern Finland, Finland
    Implementation of new product features: from creating early testable prototypes to high fidelity UI/UX design to actual implementation / Angular development. Working closely with the Chief Architect and Head of Product.
  • School Day Finland
    Software Engineer Intern
    School Day Finland Apr 2020 - Oct 2020
    Helsinki Metropolitan Area
    My duties include development of School Day Angular applications and UX design and development.
  • University Of The Arts London
    Special Lecturer
    University Of The Arts London Feb 2019 - Sep 2020
    London, United Kingdom
    Introducing students of the MA Fashion Entrepreneurship & Innovation course to the 3-Steps to Minimum Badass process on how to validate an idea with real traction, recruit and engage a community of early-adopters and have user-centric and validated specs for the MVP in 4-6 weeks, with little investment, minimal technology and no risk.
  • Self Employed
    Ux Designer/Product Strategist
    Self Employed Jan 2019 - Apr 2020
    Helsinki
    I worked with numerous startups and helped my clients with Google Design Sprints, UI/UX Design, User Research, Rapid Prototyping, and Growth Hacking.Also, developed the "4-Steps To Minimum Badass" process to -> validate an idea with real traction-> recruit a community of early-adopters-> serve one happy paying customer-> have user-centric and validated specs for the MVP.With little investment, minimal technology and no risk taken.
  • Polkuni
    Design Strategist
    Polkuni Sep 2018 - Feb 2019
    Helsinki Area, Finland
    Polkuni is a Helsinki and Hong Kong based hands-on investment and activation company. Their mission is to boost the most passionate entrepreneurs to succeed in the developing markets of Asia. Their focus is in creating the cultural interface between Finland and Asia.I helped Polkuni's portfolio startups with UI/UX design, user research and lean startup experiments. By running design sprints I helped them to define their mission and develop prototypes that can be validated quickly with their users and are aligned with their mission. I pushed for developing and testing early prototypes iteratively with users to move ideas closer to market launch.
  • Unserious
    Ceo, Co-Founder
    Unserious Nov 2016 - Jan 2019
    Helsinki Area, Finland
    I was leading a team of 6 wonderfully Unserious minds whose passion was to design physical games that spark people's imagination, unleash their creativity and bring people together. Our first award winning board game LUPO: The Space Adventure was sold out in UK & USA over Amazon, exceeding lifetime industry average sales in just a few months. Funding & Revenue--> Raised $150k in pre-seed--> Generated $85k Revenue within 8 weeksProduct Launches:LUPO: The Space Adventure--> 3.000 Units Sold in 3 Months in US and UK--> 4.2 / 5 Rating Amazon US--> Kokoa Certified--> Best Cross-Curriculum Game Award (Gold) and Best Family Game Award (Bronze)Products Developed:--> Unserious Space Adventures (Successo of LUPO: The Space Adventure)--> Unserious Seduction (Proof of Concept for Unserious f2f Local Mobile Games)Activities:- As Lead Game Designer I was in charge of driving the vision of making ridiculous experiences a reality- Organising fieldwork, facilitating co-creation sessions, conducting contextual interviews and performing usability studies- Getting the product/market fit right by business model canvases- Planning and executing experiments (lean startup methodology)- Design research through interviews and rapid prototyping- Marketing & Content Creation- Community Management- PR & Communications- Pitching, fundraising, sales and advertising
  • University Of Helsinki
    Phd Researcher
    University Of Helsinki Jan 2016 - Sep 2018
    Helsinki, Finland
    During my time as PhD researcher at the Playful Learning Center, University of Helsinki, I continued where I left off at RMIT. My focus was to create creative and playful tools that empower teachers as (game) designers of their classroom. I published one book chapter "The Role of the Teacher in Game-Based Learning" (Springer) and one conference workshop paper "Towards a Teacher-Culture of Participation". It was during that time when the idea for the creative and ridiculous storytelling game LUPO: The Space Adventure emerged.
  • Rmit University
    Phd Game Design Researcher
    Rmit University Feb 2015 - Aug 2015
    Melbourne, Australia
    During my time at the Centre for Game Design Research at RMIT, I focused on blending the digital and analogue world through playful frames. I designed the first playful crowdfunding campaign to finance my studies at RMIT. Visitors could interact with my crowdfunding platform, find and solve hidden puzzles to unlock prizes. I drew inspiration from Alternate Reality Games, which were my speczialisation during my MA in Digital Game Design & Theory. I reached my goal within 24h.
  • Crytek
    Event Marketing
    Crytek 2013 - 2014
    Frankfurt Am Main Und Umgebung, Deutschland
    I worked closely with the marketing department and as well with the development team for the Xbox ONE exclusive game Ryse. Key Accomplishments: • Independent Organisation and Execution of the Gamescom Community Night • Independent Organisation and Execution of the Teamdinner in Los Angeles for the E3 • Independent Organisation and Execution of Studio Wide Summits & Marketing Kick- Off Meetings • Co-Organisation and Execution of the Crytek E3 Event• Co-Organisation and Execution of the Crytek Gamescom Event

Frequently Asked Questions about Gerhard Molin

What company does Gerhard Molin work for?

Gerhard Molin works for Stealth Mode

What is Gerhard Molin's role at the current company?

Gerhard Molin's current role is Founder.

What are some of Gerhard Molin's interests?

Gerhard Molin has interest in Education, Environment, Science And Technology, Human Rights, Animal Welfare, Health.

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