Gabriel Parelli Francischini work email
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Gabriel Parelli Francischini personal email
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Interested in: Software Architecture, React Native, Android, Typescript, Agile, Scrum, Mobile Applications
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Mobile Tech LeaderRain Mar 2022 - May 2023Responsible for building and escalating the Rain Instant Pay mobile application written in React Native.My team (the Core App) was responsible for setting up and maintaining a common framework to be used by other mobile developers in the company across different regions (aka micro frontends that can be shared and mixed together)The platform called Nimbus provided a bunch of development tooling and internal native libraries to ensure developers follow the best practices and delivery fast.Also, the CI/CD pipeline using Gitlab workflow and Bitrise streamline the development process.The latest achievement of the team was related to running the React Native App on the web using the react-native-web package. We were able to reuse 90% of the code and only small tweaks were needed. -
Mobile Developer Architect/ManagerSpring Global 2012 - Feb 2022São Paulo Area, BrazilMobile Architect/Developer Manager In 2019~2021 my team was responsible for architecting the migration of our custom JavaScript/Typescript platform implementation to React Native, allowing now to also deploy our solution to Windows 10. Some technologies used encompass but are not limited to: Typescript, GraphQL, SQL, Firebase Crashlytics, Sentry.io.We also had to convert Figma layouts to pixel perfect React Native Flex box layouts (including basic animations).Lead DeveloperLead a team with 10 people being responsible for project quotation, activities planning, architecture decision, technical specification, data modeling and peer review of team technical activities from both Mobile (Android/iOS) and Backend (C# and SQL Server)Product Owner/DeveloperManaging international (USA based customers) and South America (Brazil and Colombia) projects of up to 6000 development hours working closely with the customer prioritizing the project backlog and defining features.Product Analysis and Development of the mSeries™ Android Mobile Platform. Write once, deploy everywhere. The platform is a React Native like platform in development since 2010. -
Android DeveloperBloom.Im Jun 2015 - Jan 2016Lead Android Developer in charge of creating and maintaining the Bloom Rock in Rio 2015 user application and an internal Android tool for controlling Bloom. This project required also communication with an external Hardware using BLE (Bluetooth Low Energy) and NFC (Near Field Communication).Bloom Rock in Rio was widely used during the Rock in Rio 2015 with up to 50k downloads in 1 month. For this project, we had to use Bluetooth and NFC for communication with the Bloom stations. (https://vejario.abril.com.br/programe-se/aplicativo-promete-reduzir-as-filas-das-atracoes-no-rock-in-rio/)Responsible for developing a software using Unity 3D and Oculus Rift for Spotify at Campus Party.
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Software DeveloperD3_Company Jun 2015 - Jan 2016São Paulo Area, BrazilSoftware developer for this amazing company, mixing Technology, Design and Poetry to make digital productsResponsible for developing a software using Unity and Oculus Rift for Spotify at Campus Party. -
Analista De SistemasItaú Unibanco Sep 2011 - Aug 2012São Paulo Area, BrazilResponsible for management of IT Software Provider for specific projects (<1000 hours).Requirement analysis and management of internal customer expectations.Management of all project phases, from initiation to closure, using methodologies based on PMI.The technical stack includes tools like .NET Framework, Microsoft SQL Server and WCF WebService. -
Software EngineeringHana Innosys Aug 2010 - Aug 2011Requirements Analysis, UML Software Modeling, C/C++ Development for Embedded Devices and Desktop Applications in C#.NET;Development for embedded devices with GPS, GPRS, Wi-Fi, RFID and Smart-Card;Implementation of methodology/software for version and error control;Contribution to the development of best practices for software specification;Modeling and Development of an SDK to facilitate the development of embedded software for Hana Micron devices;Homologation of Hana Micron products with Federal Regulatory Agency in Brazil.Cow Tracking SystemInternship and them promoted to Full Time Employee working with C/C++ on embedded devices with GSM, RFID, Wi-Fi and Card StripResponsible for building the solution to track live cow stock with animal health information.On the backend, the solutions were build using C# and PostgreSQLThe project made it possible to bring technology to rural fields. -
Membro Do Laboratório De Robótica E Inteligência ArtificialThe University Center Of Fei Jan 2008 - Jul 2011São Paulo Area, BrazilDevelopment of Artificial Intelligence Software for autonomous soccer roboticsComputer Vision Researchers -
Projeto De Iniciação Cientifica - BolsistaThe University Center Of Fei Jan 2009 - Jan 2010Computer Vision System allowing robot detection for the Robocup Small Size
Gabriel Parelli Francischini Skills
Gabriel Parelli Francischini Education Details
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Computer Science -
São José
Frequently Asked Questions about Gabriel Parelli Francischini
What is Gabriel Parelli Francischini's role at the current company?
Gabriel Parelli Francischini's current role is Mobile Developer Architect/Manager Spring Global.
What is Gabriel Parelli Francischini's email address?
Gabriel Parelli Francischini's email address is gf****@****gms.com
What schools did Gabriel Parelli Francischini attend?
Gabriel Parelli Francischini attended Fiap, The University Center Of Fei, São José.
What are some of Gabriel Parelli Francischini's interests?
Gabriel Parelli Francischini has interest in Artificial Intelligence, Robotics, Mobile, Project Management, Android, Startup, 科学技術, Scrum, Computer Vision.
What skills is Gabriel Parelli Francischini known for?
Gabriel Parelli Francischini has skills like Scrum, Uml, C#, Software Engineering, Android, C++, Mobile Applications, Computer Vision, Sql, .net, Agile Methodologies, Opencv.
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