Gregory Frank
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Gregory Frank Email & Phone Number

Lead Technical Recruiter who has worked both in-house and RPO recruiting, who used to be an Engineering Manager. at Zūm
Location: Pleasant Hill, California, United States 23 work roles 1 school
1 work email found @ridezum.com 2 phones found area 415 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Current company
Role
Lead Technical Recruiter who has worked both in-house and RPO recruiting, who used to be an Engineering Manager.
Location
Pleasant Hill, California, United States
Company size

Who is Gregory Frank? Overview

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Quick answer

Gregory Frank is listed as Lead Technical Recruiter who has worked both in-house and RPO recruiting, who used to be an Engineering Manager. at Zūm, a company with 443 employees, based in Pleasant Hill, California, United States. AeroLeads shows a work email signal at ridezum.com, phone signal with area code 415, and a matched LinkedIn profile for Gregory Frank.

Gregory Frank previously worked as Senior Recruiter at Rugiet Men and Senior Recruiter at Mavericks Recruiting On Demand. Gregory Frank holds Bachelor Of Arts (Ba), Computer Science from University Of California, Santa Cruz.

Company email context

Email format at Zūm

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{first_initial}{last}@ridezum.com
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Profile bio

About Gregory Frank

Engineering Manager turned Lead Technical Recruiter with a passion for candidate experience and promoting DE&I in the workplace. Before becoming a recruiter in 2017, I worked as a Software Engineer in the video game industry for 10+ years, and as an Engineering Manager for 5+ years. Now, my goal is to combine my passion for gaming with helping the tech community find jobs they will love. I have worked both in-house and for an RPO agency.

Listed skills include Game Development, Actionscript, Game Design, Video Games, and 41 others.

Current workplace

Gregory Frank's current company

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Zūm
Zūm
Lead Technical Recruiter who has worked both in-house and RPO recruiting, who used to be an Engineering Manager.
Redwood City, California, United States
Website
Employees
443
AeroLeads page
23 roles

Gregory Frank work experience

A career timeline built from the work history available for this profile.

Role listed

Redwood City, California, United States

Senior Recruiter

Current

Austin, Texas, US

Bring Stiff Competition to the Wellness Industry!

Sep 2024 - Present

Senior Recruiter

Current

San Francisco, CA, US

Providing clients with the best sourcing and recruiting expertise and experience.

Aug 2024 - Present

Senior Recruiter, Technology

Skokie, Illinois, US

  • Hired candidates for technical and non-technical roles to help build innovative Durable Medical Equipment -related health tech platforms (like Instacart for ording DEM Equipment)
  • I had over 44 hires since I started in May of 2023 with over a 95% close rate.
  • Helped hire non-technical roles including Director of People OPS, Director of Compliance, Senior Business Process Analysts, and other roles
  • Did full-cycle recruiting including presenting offers and closing candidates
  • Created Job Descriptions and posted new roles on the company site, Indeed, and LinkedIn
  • Sourced for candidates as well as reviewed resumes of inbound candidates
May 2023 - Jul 2024

Talent Acquisition Lead

San Francisco, CA, US

  • Hired 3D Game Developers, Graphics and Rendering Engineers, and Technical Artists to join a newly formed game team creating Dojo Island as a full-cycle recruiter.
  • Hired FullStack Engineers to join the core team
  • Interview recruiters to join our recruiting team in-house
  • Hired a Data Engineer after taking over the role that they were having difficulty with
  • Ran referral sessions with employees to gain leads on potential hires
  • Partnered with hiring managers to help improve the interview process and identify areas of the interview process that need improvement
Sep 2021 - Jan 2023

Lead Technical Recruiter

San Francisco, California, US

  • Helped hire recruiters to join RocketPower from sourcing to closing
  • Hired Engineers for clients from sourcing to closing
  • Worked with 2 other employees to create an onboarding training program for new RocketPower employees
  • Led sessions during onboard training for new employees
  • Led a team of recruiters on client projects
  • Mentored Junior to Senior recruiters that joined the company and my team
Mar 2021 - Sep 2021

Lead Technical Recruiter

San Francisco, CA, US

  • Worked in-house with a single client at a time to fill various roles that the client had open.
  • Built talent pipelines for various roles and filled them with talent from interns to directors of engineering.
  • Hired talent through full-cycle recruiting from sourcing to close. This included 42 hires at Volta Charging in 1 year that included Software and Hardware Engineers, Product Managers, Designers, and QA Managers.
  • Worked with hiring managers and executives to evaluate the interviewing practices and processes to find roadblocks, offer advice on how to resolve the roadblocks, and implement solutions to remove those roadblocks.
  • Trained the interview teams on why it is important to hire diversity and how to make their interviews more diverse friendly as well as how to look for culture add vs culture fit when talking to candidates.Interviewed.
  • Ran onboarding sessions for new recruiters that have joined Binc and workshops at the Binc
Aug 2019 - Mar 2021

Senior Technical Recruiter

San Francisco, CA, US

Clients: Volta Charging

Feb 2019 - Aug 2019

Technical Recruiter

San Francisco, CA, US

Clients: Sonder, HDS Global, Serverless, and Commure.

May 2017 - Feb 2019

Adjunct Professor

The Art Institutes

Teaching young minds game development!Classes Taught:Introduction to Programming LogicGame Prototyping Advanced Games PrototypingSurvey of Software DevelopmentSoftware Design for ProgrammersTeam Management & Software Lifecycle

Mar 2017 - Dec 2018

Front-End Software Engineering Contractor

Los Angeles, US

  • Added closed caption feature for the video player 6.1 release.
  • Added error messaging to the video player 6.1 release.
  • Added muted auto-play screen to the video player 6.1 release.
  • Restyled the video header, added a clickable series title, and share button to the 6.1 release.
  • Restyled poster screen for the 6.1 release.
  • Wrote code for the video player using React, and Redux with Javascript and CSS.
Apr 2017 - May 2017

Engineering Manager, Lead Integration Engineer

San Francisco, CA, US

  • Managed a team of 7 direct reports with 4 local and 3 international team members.
  • Vetted Resumes and reviewed programming test submissions of candidates.
  • Worked on debugging and creating sample apps/code on Android, iOS, and Unity.
  • Wrote many small scripts in JavaScript with some JQuery to update our MongoDBDatabase.
  • Worked directly with customers to resolve technical issues.
  • Scrum Master for my team’s sprints.
May 2016 - Oct 2016

Consultanting Technical Director

Tweedletech
  • Helped find engineers for the company to hire.
  • Interviewed potential candidates.
  • Helped design and plan their game engine development requirements.
  • Gave recommendations on what games the company should support and work on.
  • Researched game mechanics and games that would be useful for the company's brand and products.
  • Met with their engineers to make sure they are following the company roadmap, getting the support they need, and building the game to the requirements.
Jun 2012 - May 2016

Playback Integration Tech Lead

London, England, GB

  • Managed and mentored a team of 6 direct reports who each ended up being nominated for multiple peer awards and 3 of them won one
  • Co-designed and implemented an Ad Manager Framework along with 2 Ad Managerswritten in mostly Native JavaScript with some JQuery and Underscore.js for anHTML5 Player
  • Implemented Google IMA Ad Manager in ActionScript 3.0 for the company's FlashVideo Player
  • Vetted Resumes, did initial Phone Screens with potential candidates and interviewednew candidates for roles on my team as well as other playback teams
  • Expanded Ooyala's product offering in the areas of monetization, and analytics byintegrating ad networks and analytics managers providing customers with morerevenue options
  • Interacted with customers and partners to fix bugs and integrate their products
Jul 2014 - Apr 2016

Flash Engineer

Disney Interactive
  • Developed innovative gameplay while working in a creative environment.
  • Contributed to Disney’s Hidden Worlds by adding new features and fixing bugs.
  • Worked with producers, designers, artists, and sound engineers to get new features andcontent in the game making the game more fun and closer to design specs.
  • Worked with a remote team in India.
  • Created high-quality, efficient, reusable code.
Aug 2013 - May 2014

Senior Game Developer

Playfish/Velvet Stingray Studios
  • Developed innovative gameplay by working in a collaborative and creativeenvironment.
  • Released Jet Set Secrets and contributed to the game by adding new features and fixingbugs.
  • Worked with producers, designers, artists, and sound engineers to get new features andcontent in the game.
  • Worked with remote teams in Utah, Canada, the UK, and Los Angeles.
  • Led feature development from concept and design to implementation.
  • Created high-quality, efficient, reusable code to inspire others.
Jul 2012 - Jul 2013

Lead Game Developer

US

  • Released Style Street on Facebook and added new features and fix any bugs that arisepost-launch.
  • Planned the development of a game or game component (including scheduling) based on theGame Design Document
  • Developed an extensible and robust web-based game (single and multiplayer) usingActionScript 3
  • Ensured a perfect user experience based on feedback and design suggestions bymyself, the rest of the team, and focus groups.
  • Tested and maintained the client side of our browser-based game Style Street.
  • Helped to develop and design the client game engine. Also worked closely with theserver engineer and other client engineers to get new features in the game and fix bugsas quickly as possible.
Jan 2012 - Jun 2012

Lead Flash Developer

London, GB

  • Trained new developers to use our platform engine as well as provided new features andcomponents both out of our San Francisco and China offices
  • Led a team of 2 ActionScript developers and Co-Led 2 additional developers
  • Advised producers and game designers on what game licenses to acquire
  • Created prototypes for new game concepts and ideas
  • Enhanced the game platform engine to be more flexible and reusable with alldifferent game types and features
  • Wrote unit tests for all game features and components
Aug 2007 - Jan 2012

Engineer

US

  • Wrote unit tests to test the code of our product using Actionscript 2.0
  • Created demos of our different ad options for marketing using Flash
  • Put together and created ads for partners using Flash
  • Suggested improvements to the product that would provide the user with a betterexperience using our product
  • Tested their product with different video codecs and video devices to find defects
  • Documented and entered defects into a defect-tracking system
Jun 2006 - Jun 2007

Programmer

Malibu & Corte Madera, CA, US

  • Used engine tools to create and maintain game logic and dialog
  • Used game engine tools to setup camera layouts and fine-tuned their rotations, setupNPC character placement, added evidence to the scenes, set up their locationscamera placement, and added interactive and.
  • Gave input to the designer about the overall design of the game
  • Designed and implemented the tutorial using Lua
  • Wrote Lua-scripted game events
  • Designed and implemented the evidence update system and hint system
Jul 2005 - Feb 2006

Qa Project Tester

San Francisco, CA, US

  • QA tester on "Knights of the Old Republic 2"
  • QA Tester on "Star Wars Battlefront" International Versions which required testing the game in 5 languages, German, Italian, French, Spanish, and English, as well as for PC, Playstation 2, and Xbox
  • Documented and entered defects into their defect-tracking system
  • Testing included verifying defects on multi-consoles, play-through testing, multiplayer testing, and testing for text and language bugs
Jun 2004 - Sep 2004

Qa Tester

Tko Software
  • Functionality and play-through testing.
  • Documented and entered defects into their defect tracking system.
  • QA tester on the Patch for "Ashen Empires" and "Medal of Honor: Breakthrough Expansion" which included 2 new maps and new features.
  • QA tester on "Knuckle Up 2" cell phone game.
Nov 2003 - Mar 2004

Qa Project Tester

San Francisco, CA, US

  • QA tester on "Gladius" included verifying bugs on multiple consoles and play-through testing on the Nintendo GameCube
  • Documented and entered defects into their defect-tracking system
Jun 2003 - Sep 2003
Team & coworkers

Colleagues at Zūm

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1 education record

Gregory Frank education

  • University Of California, Santa Cruz
    University Of California, Santa Cruz
    Computer Science
FAQ

Frequently asked questions about Gregory Frank

Quick answers generated from the profile data available on this page.

What company does Gregory Frank work for?

Gregory Frank works for Zūm.

What is Gregory Frank's role at Zūm?

Gregory Frank is listed as Lead Technical Recruiter who has worked both in-house and RPO recruiting, who used to be an Engineering Manager. at Zūm.

What is Gregory Frank's email address?

AeroLeads has found 1 work email signal at @ridezum.com for Gregory Frank at Zūm.

What is Gregory Frank's phone number?

AeroLeads has found 2 phone signal(s) with area code 415 for Gregory Frank at Zūm.

Where is Gregory Frank based?

Gregory Frank is based in Pleasant Hill, California, United States while working with Zūm.

What companies has Gregory Frank worked for?

Gregory Frank has worked for Zūm, Rugiet Men, Mavericks Recruiting On Demand, Synapse Health, and Classdojo.

Who are Gregory Frank's colleagues at Zūm?

Gregory Frank's colleagues at Zūm include Judy Andrade-Garcia, Stella Chien, Mba, Brenda Argueta, Richard Lindell, and Charbel Mokbel.

How can I contact Gregory Frank?

You can use AeroLeads to view verified contact signals for Gregory Frank at Zūm, including work email, phone, and LinkedIn data when available.

What schools did Gregory Frank attend?

Gregory Frank holds Bachelor Of Arts (Ba), Computer Science from University Of California, Santa Cruz.

What skills is Gregory Frank known for?

Gregory Frank is listed with skills including Game Development, Actionscript, Game Design, Video Games, Flash, Java, Mobile Games, and User Experience.

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