Gil Colgate

Gil Colgate Email and Phone Number

Sr Systems Engineer at NVIDIA @ NVIDIA
Santa Clara, CA
Gil Colgate's Location
San Jose, California, United States, United States
About Gil Colgate

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Gil Colgate's Current Company Details
NVIDIA

Nvidia

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Sr Systems Engineer at NVIDIA
Santa Clara, CA
Website:
nvidia.com
Gil Colgate Work Experience Details
  • Nvidia
    Sr Systems Engineer
    Nvidia Aug 2021 - Present
    Santa Clara, Ca, Us
    NVIDIA bought the startup I was involved in (I was employee 18) and now I work at NVIDIA! It seems I will be doing the same thing.
  • Deepmap, Inc.
    Senior Software Engineer
    Deepmap, Inc. Mar 2017 - Present
    Palo Alto, California, Us
    DeepMap is a stealth yet very hot start-up in the self-driving car business, which was recently purchased by NVIDIA!
  • Cryptic Studios
    Senior Programmer
    Cryptic Studios Sep 2013 - Mar 2017
    Los Gatos, Ca, Us
    XBox Port, PS4 Port, and Core technology group issues,
  • Electronic Arts
    Senior Engineer
    Electronic Arts Mar 2006 - Aug 2014
    Redwood City, Ca, Us
    Titles:Pets (Gamecube/PS2) Fixed bugs and optimized Game Cube.My Sims I (Wii): worked on UI, save game, minor systemsSim Animals (Wii) - least favorite title I have ever worked onSim Animals Africa (Wii) - Sims 3 3DS.... I got to write a lot of code in order to fit the game on this terribly slow piece of hardware. This project was fun.Sims 4 Got to work on clustered servers, chat systems, scaling and performance, and other internet style stuff when it was an internet based game. Also became python internals guru. Sim City. Developed web pages and set up bug system.Sims 4. Optimization.
  • Namco Bandai Games America Inc
    Senior Developer
    Namco Bandai Games America Inc 1996 - 2006
    Pac-Man World 1 , Pac-Man World 2, Kill-Switch, Ms. Pac-Man Maze Madness, Kill.Switch, also helped with Dead To Rights. Invented the cover system in Kill.Switch ... basically by turning a version of Dead To Rights into a third person shooter.... which has been used in other shooters since then.... most notably Gears of War, and even a more direct copy, Mass Effect 2.The Adversary was canceled in a poor management decision but you can see some screenshots on Jon Mundy's web site : http://www.telefi.net/Games/CityUnderSiege/CUS.htmNamco has not shipped any games developed internally in America since I left, even though the poor manager was fired, I hope they ship some soon. Update: Afro Samurai was shipped.
  • Electronic Arts
    Programmer
    Electronic Arts 1992 - 1994
    Redwood City, Ca, Us
    Mutant League, plus some work on golf titles.I left EA because at that time working at EA was incompatible with having a small baby. I think they have changed their ways.
  • Epyx
    Programmer
    Epyx 1988 - 1992
    Meriden, Gb
    The times of the two person game development teams are over now, but not in those days. California Games, The Lynx handheld (xenophobe), Winter and Summer games. Epyx was bankrupt but kept going, (due to the Lynx costs of production, Atari and their business practices, and VCR games), but kept me and 14 others. I stayed until I went to go work at EA, making Xenophobe for lynx.'Bible Games' brought them out of bankruptcy (thanks to Peter Engelbrite, as an atheist at that time, I couldn't write this game), and I finally got paid for my missing week of vacation pay.
  • Mindscape
    Independent Contractor
    Mindscape 1985 - 1986
    Amstelveen, Nl
    Ported Balance of Power to the Apple ][ from the Macintosh. Balance of Power was the sort of game I thought I would make: intelligent, reviewed by the New York Times, and pregnant with historical themes.However, I am better known for Mutant League Football and Pac-Man-World.
  • Ernst & Young
    Developer, National Office
    Ernst & Young 1984 - 1985
    London, Gb
    Developed "AI" software for this firm (At the time it was Arthur Young) to help their audits. Discovered that if I wanted to not work in finance at that time in the 1980's I had to move out of New York, although if I stayed I would have been "making 6 figures in two years" and 7 or even 8 figures by now: but at least I am now performing a valid service for the country (creating art), instead of mooching off the labor of others.

Gil Colgate Skills

Game Development Video Games Wii Perforce Game Design Xbox C++ Software Engineering Computer Games Console Gameplay User Interface Programming Scripting Xbox 360 Directx C# C Opengl Python Visual Studio Cross Platform Development Lua Level Design Objective C Actionscript Scrum Javascript Debugging Video Game Development Gaming Oop Optimizations Agile Xml Php Asp.net Ajax Performance Tuning Memory Management Publishing Editing Digital Strategy Email Marketing Non Fiction Editorial Creative Writing Blogging Newsletters Content Development Poetry Marketing Digital Media

Gil Colgate Education Details

  • Yale University
    Yale University
    Art And Computers

Frequently Asked Questions about Gil Colgate

What company does Gil Colgate work for?

Gil Colgate works for Nvidia

What is Gil Colgate's role at the current company?

Gil Colgate's current role is Sr Systems Engineer at NVIDIA.

What is Gil Colgate's email address?

Gil Colgate's email address is gi****@****aol.com

What is Gil Colgate's direct phone number?

Gil Colgate's direct phone number is +165053*****

What schools did Gil Colgate attend?

Gil Colgate attended Yale University.

What skills is Gil Colgate known for?

Gil Colgate has skills like Game Development, Video Games, Wii, Perforce, Game Design, Xbox, C++, Software Engineering, Computer Games, Console, Gameplay, User Interface.

Who are Gil Colgate's colleagues?

Gil Colgate's colleagues are Cass A., Ram Babu, Robert Woods-Corwin, Mykola Yatsyshyn, Ron Frimmer, Pranith Kumar, Tony Zhang.

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