Gil Colgate
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Gil Colgate Email & Phone Number

Sr Systems Engineer at NVIDIA at NVIDIA
Location: San Jose, California, United States 9 work roles 1 school
1 work email found @nvidia.com 3 phones found area 650 and 408 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email g****@nvidia.com
Direct phone (650) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Sr Systems Engineer at NVIDIA
Location
San Jose, California, United States

Who is Gil Colgate? Overview

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Quick answer

Gil Colgate is listed as Sr Systems Engineer at NVIDIA at NVIDIA, based in San Jose, California, United States. AeroLeads shows a work email signal at nvidia.com, phone signal with area code 650, 408, and a matched LinkedIn profile for Gil Colgate.

Gil Colgate previously worked as Sr Systems Engineer at Nvidia and Senior Software Engineer at Deepmap, Inc.. Gil Colgate holds Ba, Art And Computers from Yale University.

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Email format at NVIDIA

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{first_initial}{last}@nvidia.com
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AeroLeads found 1 current-domain work email signal for Gil Colgate. Compare company email patterns before reaching out.

Profile bio

About Gil Colgate

Augmented Reality, scanning tech

Listed skills include Game Development, Video Games, Wii, Perforce, and 48 others.

Current workplace

Gil Colgate's current company

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NVIDIA
Nvidia
Sr Systems Engineer at NVIDIA
Santa Clara, CA
Website
AeroLeads page
9 roles · 42 years

Gil Colgate work experience

A career timeline built from the work history available for this profile.

Sr Systems Engineer

Current

Santa Clara, CA, US

NVIDIA bought the startup I was involved in (I was employee 18) and now I work at NVIDIA! It seems I will be doing the same thing.

Aug 2021 - Present

Senior Software Engineer

Current

Palo Alto, California, US

DeepMap is a stealth yet very hot start-up in the self-driving car business, which was recently purchased by NVIDIA!

Mar 2017 - Present

Senior Programmer

Los Gatos, CA, US

XBox Port, PS4 Port, and Core technology group issues,

Sep 2013 - Mar 2017

Senior Engineer

Redwood City, CA, US

Titles:Pets (Gamecube/PS2) Fixed bugs and optimized Game Cube.My Sims I (Wii): worked on UI, save game, minor systemsSim Animals (Wii) - least favorite title I have ever worked onSim Animals Africa (Wii) - Sims 3 3DS.... I got to write a lot of code in order to fit the game on this terribly slow piece of hardware. This project was fun.Sims 4 Got to work on.

Mar 2006 - Aug 2014

Senior Developer

Namco Bandai Games America Inc

Pac-Man World 1, Pac-Man World 2, Kill-Switch, Ms. Pac-Man Maze Madness, Kill.Switch, also helped with Dead To Rights. Invented the cover system in Kill.Switch... basically by turning a version of Dead To Rights into a third person shooter.... which has been used in other shooters since then.... most notably Gears of War, and even a more direct copy, Mass.

1996 - 2006 ~10 yrs

Programmer

Redwood City, CA, US

Mutant League, plus some work on golf titles.I left EA because at that time working at EA was incompatible with having a small baby. I think they have changed their ways.

1992 - 1994 ~2 yrs

Programmer

Meriden, GB

The times of the two person game development teams are over now, but not in those days. California Games, The Lynx handheld (xenophobe), Winter and Summer games. Epyx was bankrupt but kept going, (due to the Lynx costs of production, Atari and their business practices, and VCR games), but kept me and 14 others. I stayed until I went to go work at EA.

1988 - 1992 ~4 yrs

Independent Contractor

Amstelveen, NL

Ported Balance of Power to the Apple ][ from the Macintosh. Balance of Power was the sort of game I thought I would make: intelligent, reviewed by the New York Times, and pregnant with historical themes.However, I am better known for Mutant League Football and Pac-Man-World.

1985 - 1986 ~1 yr

Developer, National Office

London, GB

Developed "AI" software for this firm (At the time it was Arthur Young) to help their audits. Discovered that if I wanted to not work in finance at that time in the 1980's I had to move out of New York, although if I stayed I would have been "making 6 figures in two years" and 7 or even 8 figures by now: but at least I am now performing a valid service for.

1984 - 1985 ~1 yr
Team & coworkers

Colleagues at NVIDIA

Other employees you can reach at nvidia.com. View company contacts →

1 education record

Gil Colgate education

  • Yale University
    Yale University
    Art And Computers
FAQ

Frequently asked questions about Gil Colgate

Quick answers generated from the profile data available on this page.

What company does Gil Colgate work for?

Gil Colgate works for NVIDIA.

What is Gil Colgate's role at NVIDIA?

Gil Colgate is listed as Sr Systems Engineer at NVIDIA at NVIDIA.

What is Gil Colgate's email address?

AeroLeads has found 1 work email signal at @nvidia.com for Gil Colgate at NVIDIA.

What is Gil Colgate's phone number?

AeroLeads has found 3 phone signal(s) with area code 650, 408 for Gil Colgate at NVIDIA.

Where is Gil Colgate based?

Gil Colgate is based in San Jose, California, United States while working with NVIDIA.

What companies has Gil Colgate worked for?

Gil Colgate has worked for Nvidia, Deepmap, Inc., Cryptic Studios, Electronic Arts, and Namco Bandai Games America Inc.

Who are Gil Colgate's colleagues at NVIDIA?

Gil Colgate's colleagues at NVIDIA include Sharan Mundhada, Sharon Daraby, Yonas Angaw, Hari Krishna Vakalapudi, and Aiden Thompson.

How can I contact Gil Colgate?

You can use AeroLeads to view verified contact signals for Gil Colgate at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Gil Colgate attend?

Gil Colgate holds Ba, Art And Computers from Yale University.

What skills is Gil Colgate known for?

Gil Colgate is listed with skills including Game Development, Video Games, Wii, Perforce, Game Design, Xbox, C++, and Software Engineering.

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