Gil Guminski work email
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Gil Guminski personal email
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Previously co-founder of Cynaptek, a 3D studio, I’m a seasoned Technical Artist and 3D Generalist with over 15 years of experience. I thrive at the intersection of art and technology, continuously pushing the boundaries of what is possible. Adept at problem-solving, I integrate innovative technologies to ensure project success and worked with real-time softwares like Unreal Engine, Unity, WebGL, and offline rendering with Vray.Skilled in creating shaders for unique visual content, I also have experience in development with blueprints, as well as foundational knowledge of C++/Unreal and C#/Unity. I leverage 3Ds Max and Substance Designer collaboratively to craft 3D content and I relishes the opportunity to try new tools, such as TyFlow, to improve my workflow and get more creative possibilities.My portfolio showcases a range of projects, including a unique multiplayer VR game that combines the Moba & Shooter genres, an animation of an ancient submarine Crynoids field and a transformative VR application called "Silva" that enhance patient experiences used in the healthcare industry.In leading Cynaptek, I have honed my management abilities, developed an aptitude for creating efficient workflows, coordinated diverse teams, and continually adapted to ensure the best possible outcomes. My constant drive to explore new technologies and trends allows my work to be fresh and relevant.Away from work, I’m passionate about travel, food, the universe, music and technology embodying a spirit of endless curiosity and exploration. This passion spills over into my professional life, fueling my commitment to pushing the boundaries of technical artistry.
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Tech Lead GamingPrismifyLiège, Wal, Be -
Tech Lead GamificationInnovation Lab Group Sep 2024 - PresentLouvain-La-Neuve, Walloon Region, BelgiumDevelopment of serious games using Unity, optimizing production pipelines for WebGL, Android, and iOS applications. My focus is on enhancing team performance, guiding them towards streamlined production, and fostering skill growth. I also handle project budgeting and management, ensuring technical and business alignment for long-term success. -
Co-Founder & Technical DirectorWay16A Jan 2024 - Aug 2024BelgiumVideo Game development (Blueprint & c++) and Tech Art with Unreal Engine 5 -
Co-Founder & Technical DirectorCynaptek Apr 2011 - Mar 2023Liège Area, BelgiumAs the co-founder and manager of Cynaptek since 2012, I've been keen on developing innovative solutions in the video game industry and also for the communication in general. Specializing in graphic rendering techniques and 3D generalist work, I am proficient in Unreal Engine 4&5, Unity, Vray, and WebGL. My achievements include:- Creating a unique multiplayer VR game that blends the Moba & Shooter genres, garnering positive user feedback- Leading and assembling teams to deliver projects with optimal workflow- Developing successful VR applications for the healthcare sector, increasing patient comfort and widely adopted by several hospitals- Producing high-quality images and animations for various sectors- Developing a range of web applications using PHP (Laravel), JavaScript (Vue), and WebGL (Babylonjs)- Staying updated in the industry with ongoing professional developmentI'm always on the lookout for new ways to streamline processes, and I believe in the power of technology to create impactful solutions. -
Web Development InstructorIfapme Feb 2013 - Sep 2019Liège Area, BelgiumLed comprehensive web development training for second-year students, covering HTML/CSS, PHP (Laravel), JavaScript (jQuery), MySQL, and WordPress. Guided students in creating their first website and understanding web development fundamentals. -
Customer Service 2Nd Level For LgTeleperformance Netherlands Dec 2008 - Mar 2011Maastricht Area, NetherlandsStarted in customer service, resolving technical issues. Advanced to manage second-level support, tackling technical challenges while improving team performance. Developed and implemented a web tool, consolidating all information, enhancing workflow efficiency. -
3D Artist In Game DevelopmentLoad Inc. Dec 2007 - Mar 2008Paris Area, FranceContributed to a racing car game project, creating low/high poly models using 3Ds Max and ZBrush, and executing texturing and lighting tasks to enhance the game's visual appeal. Demonstrated proficiency in 3D art and game development workflows.
Gil Guminski Skills
Gil Guminski Education Details
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Video Games Production Techniques
Frequently Asked Questions about Gil Guminski
What company does Gil Guminski work for?
Gil Guminski works for Prismify
What is Gil Guminski's role at the current company?
Gil Guminski's current role is Tech Lead Gaming.
What is Gil Guminski's email address?
Gil Guminski's email address is g.****@****ail.com
What schools did Gil Guminski attend?
Gil Guminski attended Haute École Albert Jacquard (Heaj).
What are some of Gil Guminski's interests?
Gil Guminski has interest in Ios, Technology, Electronic Music, Education, Environment, Cinema.
What skills is Gil Guminski known for?
Gil Guminski has skills like 3d Studio Max, Vray, Maya, Unreal Engine 3, Fresh Engine, Photoshop, Php, Html, Css, Texturing, Notepad++, Modeling.
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