Gilbert Estrada
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Gilbert Estrada Email & Phone Number

Technical Art Director at Toontown Rewritten at Toontown Rewritten
Location: Orange County, California, United States 3 work roles 1 school
1 work email found @carlisleins.com 1 phone found area 800 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email g****@carlisleins.com
Direct phone (800) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Technical Art Director at Toontown Rewritten
Location
Orange County, California, United States

Who is Gilbert Estrada? Overview

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Quick answer

Gilbert Estrada is listed as Technical Art Director at Toontown Rewritten at Toontown Rewritten, based in Orange County, California, United States. AeroLeads shows a work email signal at carlisleins.com, phone signal with area code 800, and a matched LinkedIn profile for Gilbert Estrada.

Gilbert Estrada previously worked as Technical Art Director at Toontown Rewritten and Art Director at Toontown Rewritten. Gilbert Estrada holds Bachelor Of Fine Arts - Bfa, Animation from California State University, Fullerton.

Company email context

Email format at Toontown Rewritten

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*@carlisleins.com
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AeroLeads found 1 current-domain work email signal for Gilbert Estrada. Compare company email patterns before reaching out.

Profile bio

About Gilbert Estrada

I specialize in technical art and technical animation for games — including shaders, VFX, and python tools. Long-time Student and Cartoon Aficionado at heart.

Listed skills include Creative Problem Solving, Game Development, Art Direction, Character Animation, and 19 others.

Current workplace

Gilbert Estrada's current company

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Toontown Rewritten
Toontown Rewritten
Technical Art Director at Toontown Rewritten
AeroLeads page
3 roles

Gilbert Estrada work experience

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Technical Art Director

Current

Overseeing technical aspects of the Art department's involvement with game expansions. Enhancing and managing content creation pipelines for Artists and Technical Artists.• Developing and maintaining Python / CMake / Batch tools for both asset preparation and in-engine testing• Educating team on asset naming conventions and adherence to directory structures• Collaborating with rigging team to develop solutions that attain visual and performance targets for animated enemies, characters, and props• Producing sample content to validate new workflows and demonstrate visual or performance enhancements• Setting up and modifying game scripts relating to VFX and animation systems• Crafting VFX utilizing in-engine particle / material systems and custom GLSL shaders

Aug 2020 - Present

Art Director

Current

Co-Lead the Art Department on visual direction of game assets and brand design.Notable Achievements:• Established new art production pipeline, focusing on cross-department collaboration and quick iterative design.• Crafted style guides for all public facing character artwork to match the team's new vision and goals.• Designed merchandise with fun, humorous art that set the tone for our team’s new vision, emphasizing the theme of “work vs play”.• Mentored a small team of animators on efficient workflows for crafting fun and expressive character animation for both real-time gameplay and cinematics.

Aug 2016 - Present

3D Artist | Animator | Technical Artist

Prepared various models, character rigs, and production tools for asset deployment on a fixed-function GPU pipeline. I also provided animation for various enemies, characters, and props.• Created various hand-painted 3D models built within strict hardware / engine limitations.• Maintained, corrected, and deployed various game assets created by the art team across version-control solutions such as Google Drive and Git.• Ensured in-engine game assets created by the art team both matched the artist's intent and aligned with performance targets.• Conceptualized and designed brand new interactive environments such as “Winding Woods” and “Bossbot Headquarters”.• Built and animated simple character rigs in Autodesk Maya for use in game engine Panda3D.• Collaborated with the art team to form a highly optimized pipeline across a remote team of 3D artists, animators, and texture artists using proprietary tools and open source software.• Maintained and enforced a consistent team-wide naming scheme and folder structure for all game assets, including models, animation, textures, and audio.

Jan 2014 - Aug 2020
1 education record

Gilbert Estrada education

  • California State University, Fullerton
    California State University, Fullerton
    Animation
FAQ

Frequently asked questions about Gilbert Estrada

Quick answers generated from the profile data available on this page.

What company does Gilbert Estrada work for?

Gilbert Estrada works for Toontown Rewritten.

What is Gilbert Estrada's role at Toontown Rewritten?

Gilbert Estrada is listed as Technical Art Director at Toontown Rewritten at Toontown Rewritten.

What is Gilbert Estrada's email address?

AeroLeads has found 1 work email signal at @carlisleins.com for Gilbert Estrada at Toontown Rewritten.

What is Gilbert Estrada's phone number?

AeroLeads has found 1 phone signal(s) with area code 800 for Gilbert Estrada at Toontown Rewritten.

Where is Gilbert Estrada based?

Gilbert Estrada is based in Orange County, California, United States while working with Toontown Rewritten.

What companies has Gilbert Estrada worked for?

Gilbert Estrada has worked for Toontown Rewritten.

How can I contact Gilbert Estrada?

You can use AeroLeads to view verified contact signals for Gilbert Estrada at Toontown Rewritten, including work email, phone, and LinkedIn data when available.

What schools did Gilbert Estrada attend?

Gilbert Estrada holds Bachelor Of Fine Arts - Bfa, Animation from California State University, Fullerton.

What skills is Gilbert Estrada known for?

Gilbert Estrada is listed with skills including Creative Problem Solving, Game Development, Art Direction, Character Animation, Autodesk Maya, Adobe Photoshop, Teamwork, and Low Poly Modeling.

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