Gilmar Jeronimo Email and Phone Number
Engineer in Control and Automation (2021) and Bachelor in Science and Technology (BC&T) (2018) from the Federal University of ABC, with expertise in areas such as Computer Science and Information Engineering.Conducted studies in academic research involving artificial consciousness, sensing with piezoelectrics, applied electronics, humanoid locomotion, image processing, and artificial intelligence. Possesses experience in diverse topics including Artificial Consciousness, Robot Simulation, Educational Robotics, Virtual Robotics, Robotics, ROS/ROS2, LEGO MINDSTORMS, Mobile Robots, Humanoids, Robot Soccer, Artificial Intelligence, Artificial Neural Networks, and Social Entrepreneurship.As a Developer at NTU Software Technology, created DropS, a virtual robotics laboratory dedicated to teaching, training, and empowering students, professors, and professionals in the fields of robotics and computing. Responsible for backend development, cloud management, data modeling, robotic simulation management, 3D modeling, and team management, using tools such as Python, Sanic Framework, Flask, ROS/ROS2, C/C++, MongoDB, PostgreSQL, Kubernetes, Docker, Azure, VNC, GitHub, Confluence, ClickUp, among others.Founded the Autonomous Vehicle League (AVL), a specialized competition league for autonomous vehicles aimed at attracting enthusiasts to this emerging market. Also established DO ZERO, a company focused on promoting technological education by bridging the conceptual gap between the classroom and practical applications through Project-Based Learning (PBL) methodology.Believing that nothing is impossible, I rely on patience, focus, and a dedicated team to achieve objectives. Challenges drive me, and my goal is to make a meaningful difference.
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Engenheiro De Pesquisa E DesenvolvimentoAccistState Of São Paulo, Brazil -
Pesquisador De Ia E RobóticaSenai São Paulo May 2024 - PresentSão Caetano Do Sul, São Paulo, Brasil -
Fullstack DeveloperNtus Dec 2021 - Jan 2024São Paulo, São Paulo, BrazilDeveloper of the DropS platform, a virtual robotics laboratory designed for teaching, training, and empowering students, professors, and professionals in the fields of robotics and computing. Responsible for backend development, cloud management, data modeling, robotic simulation management, 3D modeling, and team management, using tools such as Python, Sanic Framework, Flask, ROS/ROS2, C/C++, MongoDB, PostgreSQL, Kubernetes, Docker, Azure, VNC, GitHub, Confluence, ClickUp, among others.Creator of the Huawei Mindspore Playground module for DropS, a user-friendly interface for teaching and learning artificial intelligence for students. This module utilizes libraries such as MindSpore, NumPy, Pandas, and Kivy. Additionally, responsible for training and educating students and professionals, both remotely and in person, on how to use DropS as a virtual robotic simulator. -
DeveloperNtus Dec 2020 - Nov 2021São Paulo, São Paulo BrazilRecipient of the IC-4 Scholarship for the project titled "Computational Environments Integration with Cloud-Edge and Artificial Intelligence." This project was developed in collaboration with the University of São Paulo (USP) and the Foundation of Support to the University of São Paulo (FUSP), with funding derived from the multinational enterprise HUAWEI. -
ResearcherFapesp Aug 2019 - Nov 2020São Paulo, BrazilThe field of Robotics, in one of its roles, aims to stimulate knowledge and learning in various scientific areas for young people, teenagers, and adults. Additionally, it facilitates an exchange of information across different knowledge domains, ultimately changing the way reality is perceived. Currently, one of the areas of interest in Robotics is the study of artificial emotions, which involves fields such as psychology and neuroscience, to unravel and apply emotions in robotic systems.In these areas, the focus is directed towards sensory and affective systems, exploring emotions, feelings, and sensors that simulate human senses. The objective of this project is to investigate the process of emotion formation in robotic systems through tactile sensing, studying the formation of a stimulus and its correlation with the external environment. It is noteworthy that some authors assert that emotions conveyed through tactile sensing are as effective as facial or vocal expressions, for example.For the study of tactile sensing, a robotic architecture will be proposed, comprising piezoelectric sensors, Raspberry Pi 3B, Raspi2Dynamixel shield, and the AX12-JavA library. This setup will allow an exploration of how tactile sensing, represented by a circuit of piezoelectric sensors simulating artificial skin, can influence the emotional behavior of a robotic system. -
ResearcherCnpq Sep 2018 - Aug 2019São Paulo, BrazilDevelopment of the project: "Studies on Consciousness and its Application to Robotics"Abstract: The field of Robotics, in one of its roles, aims to stimulate knowledge and learning in various scientific areas for young people, teenagers, and adults. Additionally, it facilitates an exchange of information across different knowledge domains, ultimately changing the way reality is perceived. Fields such as Artificial Intelligence (AI) and Artificial Life (AL) encompass human knowledge, allowing for the manipulation of vast amounts of data, providing clarity and accuracy in information, and giving meaning to them. However, limitations in intelligent architectures pave the way for the field of Artificial Consciousness (AC), which seeks to instill consciousness in robotic systems.In this research domain, areas such as memory, attention, emotions, and prediction are studied, enabling an enhancement of the cognitive capacity of machines, thinking in terms of a robotic mind. The objective of this project is to introduce an approach of AC in Robotics through the study and literature review of consciousness theories and cognitive architectures. It also involves proposing an analysis and formulation of an architecture for some aspect of consciousness, with the potential implementation validated through the mirror test. -
ResearcherFapesp May 2017 - May 2018Federal University Of AbcDevelopment of the project: "Implementation of Image Processing Technique for the Kid Size Category of RoboCup with Real Validation on the Bioloid ROBOTIS Premium Platform"Abstract: The developed architecture comprises two modules, Hardware and Software. In the Hardware module, the Robotic Player must identify all elements on the field, such as the ball, field, goalposts, opposing players, and teammates. To accomplish this task, the robot utilizes the Logitech c920 camera installed in its head, along with the pan/tilt module featuring two servo motors responsible for providing the robot with a 180-degree field of view both horizontally and vertically. The Raspberry Pi, in addition to controlling the humanoid's servo motors, uses the Open Source Computer Vision Library (OpenCV) to load and process the image sent by the camera. This enables tasks such as determining the position and size of a particular object. The Raspi2Dynamixel shield was designed and developed to connect the AX-12A servo motors of the robotic player with the Raspberry Pi. A Java library named AX12-JavA has been implemented to control the AX-12A.In the Software module, two types of Artificial Neural Networks (ANNs) were implemented for object detection, such as opponents, goals, balls, and field markings. One network classifies frames from images, and the other obtains position and size data, specifically for the ball. To achieve this result, the MATLAB Toolbox was used to train the ANNs with data generated by the webcam in OpenCV. Finally, to convert the MATLAB ANN to Java, two Java libraries, named Matrix and NeuralNet, were developed. These libraries assist in handling matrices in OpenCV and constructing a Java ANN from synaptic weight data in a ".mat" file generated with the help of the MATIO library. -
ResearcherCnpq Aug 2016 - Apr 2017Santo André, São Paulo, BrazilDevelopment of the project: "Implementation of Image Processing Technique for the Kid Size Category of RoboCup with Real Validation on the Bioloid ROBOTIS Premium Platform" -
ResearcherCnpq Oct 2015 - Aug 2016São Paulo, BrazilStudy of Humanoid Locomotion with Real Validation on the ROBOTIS PlatformAbstract: The intelligence of robotic systems assists in the resolution and optimization of various human processes, making these processes more intuitive in both learning and interaction, enhancing understanding of the world. The study of humanoids allows for understanding engineering as an interdisciplinary application. Several locomotion techniques were investigated in this project, including Center of Mass (CM), Zero Moment Point (ZMP), Proportional, Integral, and Derivative (PID) control, and Genetic Algorithms (GA).In addition to this theoretical study, a literature review was conducted on sixty-five humanoid robots, classifying them based on name, year, Degrees of Freedom (DOF), and locomotion algorithms. The study of humanoid locomotion was validated using the Virtual Robot Experimentation Platform (V-REP) simulation environment and also on the Bioloid ROBOTIS Premium platform.The movement of human walking was analyzed to aid in collecting data from the humanoid's motors and sensors. After data collection, discrete functions were defined in fourteen time intervals, which were used to determine the equilibrium positions during the movement of the robot's feet. The primary objective in this stage was to collect data that allows the robot's CM to remain balanced. Through virtual and real experiments, specific polynomial functions for the movement of each joint of the humanoid were created. Finally, the data was validated in both V-REP and the real platform. -
Project StrategistEnactus Ufabc Jun 2015 - Oct 2016Planning social projects, schedules, and goals. Achieving short, medium, and long-term results. Innovating the team by introducing new solutions and tools for implementation.
Gilmar Jeronimo Skills
Gilmar Jeronimo Education Details
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Mechatronics, Robotics, And Automation And Control Engineering. -
Engineering Science -
Colégio Eduardo GomesEnsino Fundamental E Ensino Médio Completo -
Colégio Nossa Senhora De FátimaEnsino Fundamental
Frequently Asked Questions about Gilmar Jeronimo
What company does Gilmar Jeronimo work for?
Gilmar Jeronimo works for Accist
What is Gilmar Jeronimo's role at the current company?
Gilmar Jeronimo's current role is Engenheiro de pesquisa e desenvolvimento.
What schools did Gilmar Jeronimo attend?
Gilmar Jeronimo attended Federal University Of Abc, Universidade Federal Do Abc - Ufabc, Colégio Eduardo Gomes, Colégio Nossa Senhora De Fátima.
What skills is Gilmar Jeronimo known for?
Gilmar Jeronimo has skills like Microsoft Office, Latex, Pesquisa, Microsoft Word, Java, Planejamento De Projetos, Microsoft Excel, Treinamento, Arduino, Adobe After Effects, Adobe Photoshop, Empreendedorismo.
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Gilmar Jeronimo
Bacharel Em Psicologia | Especialista Em Terapia Cognitivo-Comportamental | Terapia De Casal | Terapia Cognitiva Sexual | Psicólogo ClínicoSão Paulo, Sp3gmail.com, taterka.com.br, uol.com.br -
Gilmar Jerônimo
São Paulo, Sp
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