Gil Ruiz Email & Phone Number
@oteemo.com
1 phone found area 703
LinkedIn matched
Who is Gil Ruiz? Overview
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Gil Ruiz is listed as Senior UX Design Consultant at Oteemo Inc., a company with 80 employees, based in Huntsville, Alabama, United States. AeroLeads shows a work email signal at oteemo.com, phone signal with area code 703, and a matched LinkedIn profile for Gil Ruiz.
Gil Ruiz previously worked as Graphic Designer at Ce Solutions Inc. and Senior Principal User Experience Designer at Northrop Grumman. Gil Ruiz holds Master Of Fine Arts, Animation from Savannah College Of Art And Design.
Email format at Oteemo Inc.
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AeroLeads found 1 current-domain work email signal for Gil Ruiz. Compare company email patterns before reaching out.
About Gil Ruiz
Gil Ruiz is a Senior UX Design Consultant at Oteemo Inc.. He possess expertise in user interface design, user interface, animation, user experience, video games and 15 more skills. Colleagues describe him as "Gil Ruiz was personable, professional, and worked well with others in his team. Having directly witnessed his work, I can say that it was top notch and delivered well within deadlines. If you were in need of a graphic designer or artist, Gil would be a great asset." and "Gil is an awesome person to work with. His ideas are very creative and highly original! The quality of his work is beyond reproach. He takes direction well and produced exactly what is asked of him... usually more."
Listed skills include User Interface Design, User Interface, Animation, User Experience, and 16 others.
Gil Ruiz's current company
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Gil Ruiz work experience
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Graphic Designer
CurrentAt US Army Program Executive Office, creating graphic assets.
Senior Ux Design Consultant
- At Air Force software factories, led client engagements, contributed to client and stakeholder management by advocating for users by communicating strategies, approaches, insights grounded in data, and clarifying the.
- Executed complex projects with high levels of ambiguity and limited direction, developing research plans that guided strategy and application design, distilling complicated problems into simple and elegant solutions
- Built and maintained strong cross-functional relationships inside and outside UX focus area with product, engineering, marketing, and program to facilitate buy-in from leadership and cross-functional teams for product.
- Prepared and made presentations and demoes, reports, and updates about the project status to clients and company stakeholders in both oral and written formats, communicating the value of new capabilities and driving.
Senior Principal User Experience Designer
- Drove product strategy and vision by formulating and socializing a clear vision of the future of Federal service design built on expertise with emerging trends in the Department of Defense to support growth-related.
- Provided guidance to senior leadership to help identify and set product strategy, and to efficiently execute the mission while advocating for a human centered design approach that ensured products were optimized for.
Senior User Experience Designer
- Planned, developed, led and conducted user interviews, research and testing to understand stakeholder needs, obtain user feedback, identify pain points, preferences, behaviors, and environments, gather requirements.
- Collaborated with engineering, product, and program cross-functional teams to ensure that designs met technical requirements and adhered to MIL-STD 1472 Human Centered Design standards. Cooperated on the successful.
- Participated in Agile sprint planning meetings, providing feedback on progress and estimating task complexity and story points. Supported the creation of product deliverables like and-of-sprint reports, product.
User Experience Designer
- Created wireframes based on a range of UX deliverables including user journeys, persona maps, task flows, heuristic analyses, sitemaps, low and high fidelity mockups, and card sorts to gather feedback from stakeholders.
- Designed intuitive and user-friendly experiences built on a strong understanding of human-centered design principles including cognition, information architecture, hierarchy, visual design, typography, composition.
- Produced detailed design specifications for product development teams delivered in a timely and organized fashion using appropriate file type, size, structure, fonts, links, image resolution, naming conventions, and.
- Actively contributed to the sense of community and culture by maintaining positive work relationships.
User Interface Artist
- Created beautiful, clear icons for Dungeons & Dragon's "Rise of the Underdark" expansion, driving high sales and customer satisfaction.
- Developed intuitive, easy-to-interpret icons and maps of Middle Earth for Lord of the Rings Online's "Riders of Rohan" expansion, turning complex gaming problems and constraints into elegant solutions.
- Collaborated in a cross-functional environment to balance business needs, technical limitations, and storytelling constraints to produce visually lavish and fun solutions to drive player engagement.
User Interface Designer
- User's advocate in gathering technical and product information to translate into concise, clear requirements and areas of need to drive business value.
- Developed compelling design artifacts to bring clarity to complex business and enterprise design challenges.
Product Manager
- Led cross-functional team in the design and production of casual PC games.
- Performed market research, wrote and illustrated design document, designed marketing strategy, and managed three interns.
- Art lead, designing User Interfaces, designing, building, and texturing 3D models, and creating character animation.
- Localization into Spanish of six browser-based games, a PC casual game, and an online-games website.
User Interface And Environment Artist
- Collaborated with geographically dispersed team members in a variety of roles such as UI/UX, front-end development, and game engine development to deliver engaging product features fulfilling decision-makers' customer.
- Developed "hard rock" aesthetic visual design of User Interface themed after the rock band KISS.
- Created designs, concept art, models, UVs, and textures of 3D props. Created textures for existing 3D models.
User Interface Designer
- Designed and created User Interface assets for casual videogame, managing ambiguity and working autonomously in a fast-paced environment.
- Collaborated with distributed colleagues across international organization to deliver superb customer experience.
User Interface And Environment Artist
- Designed and created all UI elements for “Siege” and “Dreamscape” RPG PC games including icons, pop-up screens, windows, interfaces, and other user controls.
- Responsible for designing medieval fantasy game environments, including a wide variety of props such as weapons, vehicles, architecture, vegetation, and other environment assets.
- Prepared Spanish localization of “Cypher” casual PC game. Translated all UIs, narration, and hidden word puzzles.
- Collaborated within a geographically dispersed team to create videogame assets like concept art and 3D models.
Environment Artist
- Balanced technical limitations, project requirements, design direction, and short delivery deadlines to create platform-compliant 3D models for"Tiger Woods 2006” Playstation 2 game.
- Used real-world data to populate virtual game levels with vegetation to create synthetic environment digital twin of championship golf courses.
Colleagues at Oteemo Inc.
Other employees you can reach at oteemo.com. View company contacts for 80 employees →
Matt Thomason
Colleague at Oteemo Inc.United States, United States
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Kaitlyn Mcmahon, Mba, Apmp
Colleague at Oteemo Inc.Washington DC-Baltimore Area, United States
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Bassam Mohmaud
Colleague at Oteemo Inc.Arlington, Virginia, United States, United States
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Jairo C.
Colleague at Oteemo Inc.San Antonio, Texas, United States, United States
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Yann-Simon Ottou
Colleague at Oteemo Inc.Towson, Maryland, United States, United States
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Ozan Ulug-Berter
Colleague at Oteemo Inc.Baltimore, Maryland, United States, United States
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Oi Lee
Colleague at Oteemo Inc.Colorado Springs, Colorado, United States, United States
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Eric Choat
Colleague at Oteemo Inc.Austin, Texas Metropolitan Area, United States
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Sabah Muktar
Colleague at Oteemo Inc.Pikesville, Maryland, United States, United States
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Mike Santangelo
Colleague at Oteemo Inc.Venice, Florida, United States, United States
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Gil Ruiz education
Master Of Fine Arts, Animation
Bachelors, Electrical Engineering
Engineering
Frequently asked questions about Gil Ruiz
Quick answers generated from the profile data available on this page.
What company does Gil Ruiz work for?
Gil Ruiz works for Oteemo Inc..
What is Gil Ruiz's role at Oteemo Inc.?
Gil Ruiz is listed as Senior UX Design Consultant at Oteemo Inc..
What is Gil Ruiz's email address?
AeroLeads has found 1 work email signal at @oteemo.com for Gil Ruiz at Oteemo Inc..
What is Gil Ruiz's phone number?
AeroLeads has found 1 phone signal(s) with area code 703 for Gil Ruiz at Oteemo Inc..
Where is Gil Ruiz based?
Gil Ruiz is based in Huntsville, Alabama, United States while working with Oteemo Inc..
What companies has Gil Ruiz worked for?
Gil Ruiz has worked for Oteemo Inc., Ce Solutions Inc., Northrop Grumman, Turbine, and Code Grail.
Who are Gil Ruiz's colleagues at Oteemo Inc.?
Gil Ruiz's colleagues at Oteemo Inc. include Matt Thomason, Kaitlyn Mcmahon, Mba, Apmp, Bassam Mohmaud, Jairo C., and Yann-Simon Ottou.
How can I contact Gil Ruiz?
You can use AeroLeads to view verified contact signals for Gil Ruiz at Oteemo Inc., including work email, phone, and LinkedIn data when available.
What schools did Gil Ruiz attend?
Gil Ruiz holds Master Of Fine Arts, Animation from Savannah College Of Art And Design.
What skills is Gil Ruiz known for?
Gil Ruiz is listed with skills including User Interface Design, User Interface, Animation, User Experience, Video Games, Photoshop, Concept Design, and Illustrator.
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