Gil Ruiz

Gil Ruiz Email and Phone Number

Senior UX Design Consultant @ Oteemo Inc.
Huntsville, AL, US
Gil Ruiz's Location
Huntsville, Alabama, United States, United States
Gil Ruiz's Contact Details

Gil Ruiz phone numbers

About Gil Ruiz

Gil Ruiz is a Senior UX Design Consultant at Oteemo Inc.. He possess expertise in user interface design, user interface, animation, user experience, video games and 15 more skills. Colleagues describe him as "Gil Ruiz was personable, professional, and worked well with others in his team. Having directly witnessed his work, I can say that it was top notch and delivered well within deadlines. If you were in need of a graphic designer or artist, Gil would be a great asset." and "Gil is an awesome person to work with. His ideas are very creative and highly original! The quality of his work is beyond reproach. He takes direction well and produced exactly what is asked of him... usually more."

Gil Ruiz's Current Company Details
Oteemo Inc.

Oteemo Inc.

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Senior UX Design Consultant
Huntsville, AL, US
Website:
oteemo.com
Employees:
80
Gil Ruiz Work Experience Details
  • Oteemo Inc.
    Senior Ux Design Consultant
    Oteemo Inc.
    Huntsville, Al, Us
  • Ce Solutions Inc.
    Graphic Designer
    Ce Solutions Inc. Jun 2024 - Present
    Huntsville, Alabama, Us
    At US Army Program Executive Office, creating graphic assets.
  • Oteemo Inc.
    Senior Ux Design Consultant
    Oteemo Inc. Dec 2021 - Aug 2023
    Reston, Va, Us
    • At Air Force software factories, led client engagements, contributed to client and stakeholder management by advocating for users by communicating strategies, approaches, insights grounded in data, and clarifying the rationale of the research process.• Executed complex projects with high levels of ambiguity and limited direction, developing research plans that guided strategy and application design, distilling complicated problems into simple and elegant solutions• Built and maintained strong cross-functional relationships inside and outside UX focus area with product, engineering, marketing, and program to facilitate buy-in from leadership and cross-functional teams for product designs and vision.• Prepared and made presentations and demoes, reports, and updates about the project status to clients and company stakeholders in both oral and written formats, communicating the value of new capabilities and driving product strategy and vision
  • Northrop Grumman
    Senior Principal User Experience Designer
    Northrop Grumman Jul 2019 - Nov 2021
    Falls Church, Va, Us
    • Drove product strategy and vision by formulating and socializing a clear vision of the future of Federal service design built on expertise with emerging trends in the Department of Defense to support growth-related activities including RFIs, RFPs, prototypes, and oral presentations to Government stakeholders.• Provided guidance to senior leadership to help identify and set product strategy, and to efficiently execute the mission while advocating for a human centered design approach that ensured products were optimized for users while following the roadmap created by the Pentagon’s Digital Transformation. Crafted and delivered tailored messages and presentations to various audiences to keep them informed and engaged in the change process, as well as updated on modernization policies and laws impacting the industry.
  • Northrop Grumman
    Senior User Experience Designer
    Northrop Grumman Aug 2015 - Jul 2019
    Falls Church, Va, Us
    • Planned, developed, led and conducted user interviews, research and testing to understand stakeholder needs, obtain user feedback, identify pain points, preferences, behaviors, and environments, gather requirements, validate products and features, form hypotheses, and conduct usability testing. Synthesized findings, analyzed data, and formulated insights to inform and validate designs. Documented and delivered findings to product team to iterate and improve user experience decisions guided by empathy with the users.• Collaborated with engineering, product, and program cross-functional teams to ensure that designs met technical requirements and adhered to MIL-STD 1472 Human Centered Design standards. Cooperated on the successful integration of new designs and experience improvements into the product implementation, always working to put the users first.• Participated in Agile sprint planning meetings, providing feedback on progress and estimating task complexity and story points. Supported the creation of product deliverables like and-of-sprint reports, product artifacts, and deliverables, variously documented in Confluence and Jira.
  • Northrop Grumman
    User Experience Designer
    Northrop Grumman Sep 2012 - Aug 2015
    Falls Church, Va, Us
    • Created wireframes based on a range of UX deliverables including user journeys, persona maps, task flows, heuristic analyses, sitemaps, low and high fidelity mockups, and card sorts to gather feedback from stakeholders to efficiently solve complex and abstract design challenges.• Designed intuitive and user-friendly experiences built on a strong understanding of human-centered design principles including cognition, information architecture, hierarchy, visual design, typography, composition, color theory, design research, mood boarding, recent studies and findings, and industry best practices.• Produced detailed design specifications for product development teams delivered in a timely and organized fashion using appropriate file type, size, structure, fonts, links, image resolution, naming conventions, and adhering to backup and storage procedures. Designed style guides to ensure consistency across the product line.• Actively contributed to the sense of community and culture by maintaining positive work relationships.
  • Turbine
    User Interface Artist
    Turbine Nov 2011 - Sep 2012
    Needham, Massachusetts, Us
    • Created beautiful, clear icons for Dungeons & Dragon's "Rise of the Underdark" expansion, driving high sales and customer satisfaction.• Developed intuitive, easy-to-interpret icons and maps of Middle Earth for Lord of the Rings Online's "Riders of Rohan" expansion, turning complex gaming problems and constraints into elegant solutions.• Collaborated in a cross-functional environment to balance business needs, technical limitations, and storytelling constraints to produce visually lavish and fun solutions to drive player engagement.
  • Code Grail
    User Interface Designer
    Code Grail Feb 2011 - Jun 2011
    Savannah, Ga, Us
    • User's advocate in gathering technical and product information to translate into concise, clear requirements and areas of need to drive business value.• Developed compelling design artifacts to bring clarity to complex business and enterprise design challenges.
  • Editorial D Videogame Publisher
    Product Manager
    Editorial D Videogame Publisher Jan 2007 - Jan 2011
    • Led cross-functional team in the design and production of casual PC games.• Performed market research, wrote and illustrated design document, designed marketing strategy, and managed three interns.• Art lead, designing User Interfaces, designing, building, and texturing 3D models, and creating character animation.• Localization into Spanish of six browser-based games, a PC casual game, and an online-games website.
  • Blue Street Studios
    User Interface And Environment Artist
    Blue Street Studios Nov 2007 - Mar 2008
    • Collaborated with geographically dispersed team members in a variety of roles such as UI/UX, front-end development, and game engine development to deliver engaging product features fulfilling decision-makers' customer experience vision.• Developed "hard rock" aesthetic visual design of User Interface themed after the rock band KISS.• Created designs, concept art, models, UVs, and textures of 3D props. Created textures for existing 3D models.
  • Spunky Games
    User Interface Designer
    Spunky Games Sep 2007 - Dec 2007
    • Designed and created User Interface assets for casual videogame, managing ambiguity and working autonomously in a fast-paced environment.• Collaborated with distributed colleagues across international organization to deliver superb customer experience.
  • Brainiac Studios
    User Interface And Environment Artist
    Brainiac Studios Jan 2006 - Dec 2006
    • Designed and created all UI elements for “Siege” and “Dreamscape” RPG PC games including icons, pop-up screens, windows, interfaces, and other user controls.• Responsible for designing medieval fantasy game environments, including a wide variety of props such as weapons, vehicles, architecture, vegetation, and other environment assets.• Prepared Spanish localization of “Cypher” casual PC game. Translated all UIs, narration, and hidden word puzzles.• Collaborated within a geographically dispersed team to create videogame assets like concept art and 3D models.
  • Electronic Arts
    Environment Artist
    Electronic Arts Jan 2005 - Jun 2005
    Redwood City, Ca, Us
    • Balanced technical limitations, project requirements, design direction, and short delivery deadlines to create platform-compliant 3D models for"Tiger Woods 2006” Playstation 2 game. • Used real-world data to populate virtual game levels with vegetation to create synthetic environment digital twin of championship golf courses.

Gil Ruiz Skills

User Interface Design User Interface Animation User Experience Video Games Photoshop Concept Design Illustrator 3d Modeling Computer Animation Character Animation Texturing Maya Modeling Game Development Layout Bilingual Spanish Icon Design Adobe Illustrator Adobe Creative Suite

Gil Ruiz Education Details

  • Savannah College Of Art And Design
    Savannah College Of Art And Design
    Animation
  • The University Of Tennessee At Chattanooga
    The University Of Tennessee At Chattanooga
    Electrical Engineering
  • Covenant College
    Covenant College
    Engineering

Frequently Asked Questions about Gil Ruiz

What company does Gil Ruiz work for?

Gil Ruiz works for Oteemo Inc.

What is Gil Ruiz's role at the current company?

Gil Ruiz's current role is Senior UX Design Consultant.

What is Gil Ruiz's email address?

Gil Ruiz's email address is gi****@****ngc.com

What is Gil Ruiz's direct phone number?

Gil Ruiz's direct phone number is (703) 280*****

What schools did Gil Ruiz attend?

Gil Ruiz attended Savannah College Of Art And Design, The University Of Tennessee At Chattanooga, Covenant College.

What skills is Gil Ruiz known for?

Gil Ruiz has skills like User Interface Design, User Interface, Animation, User Experience, Video Games, Photoshop, Concept Design, Illustrator, 3d Modeling, Computer Animation, Character Animation, Texturing.

Who are Gil Ruiz's colleagues?

Gil Ruiz's colleagues are Ozan Ulug-Berter, Gleb Babahov, Sabah Muktar, Rebecca Coeurcide, Oi Lee, Yann-Simon Ottou, Abimbola Abiola.

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