Gino Bollaert work email
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Gino Bollaert personal email
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Currently developing innovative video production tools based on cutting-edge vision science with my team at TONEO.Designer of audio-visual production tools and light installation artist with experience in audio and video software development, audio and lighting electronics, embedded systems, sound and lighting design, live mixing, music composition and sound production.
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Chief Technology OfficerToneo Apr 2021 - PresentTerrassa, Catalonia, SpainDesigning and delivering video production software built from cutting-edge human vision science. -
Senior Software DeveloperUniversitat Pompeu Fabra Apr 2018 - Apr 2021Barcelona Area, SpainWorking with researchers in human vision and perception, designing video production tools and consumer technology. -
Software EngineerSnapchat, Inc. Mar 2016 - Mar 2018Sydney, AustraliaResponsibilities:• Audio quality on real-time video and voice calls• Client and server-side audio and voice processing• iOS and Android audio programming -
Independant Software ConsultantGpsat Systems Australia Aug 2015 - Mar 2016Melbourne, AustraliaDesign and implementation of complete C++ graphing and charting framework• cross-platform API for connecting to live data• cross-platform API for rendering graphs and overlays• highly-customisable API for application-specific graph types, rendering code and drawing stylesUI design and implementation of real-time GPS charting client application• Adobe Illustrator mockups and assets for desktop application• Functioning real-time prototype using live GPS data -
Light Sculpture MakerSelf Employed Apr 2015 - Aug 2015Melbourne, AustraliaCo-founded the Hexenanigans collective: design, construction, rental and operation of bespoke light sculptures for eventshttp://www.hexenanigans.comDesign and construction of electrical, electronics, custom lighting software and Ableton Live integration for Kit Webster's 'Strange Talk' stage lighting righttp://kitwebster.com/strange-talk/Electronics Consultant on 'Novas' and 'Symbiotica' sculptures for Kit Websterhttp://kitwebster.com/novas/http://kitwebster.com/symbiotica/
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Software DeveloperFirelight Technologies Mar 2009 - Apr 2015Melbourne, AustraliaResponsibilities:• UI design, prototyping, testing and implementation• Development of DSP framework, effects and API• Customer support (forums, email, phone and on-site)• Coordinate partnership programs and joint projects• Represent FMOD and demonstrate products at trade showsAchievements:• Systems design, UI and DSP implementation for many of Studio’s frameworks such as routing, monitoring, metering, panning, automation, common interface elements and many audio effects• Real-time frequency-domain automated tests which analyse audio output for pops and artefacts -
Software EngineerKonami Australia Jan 2008 - Dec 2008Sydney, AustraliaResponsibilities:• Robust embedded C++ software development and in-system debugging• Product development adhering to government regulations and stringent quality standardsAchievements:• Identified an opportunity to streamline game implementation, designed data-driven code generation tools and successfully introduced them into the development workflow for new projects -
Sound DesignerRain Behind Eyes (Michael Nick) Feb 2006 - May 2006Paris Area, France• Brought on mid-way through the project as a contractor to continue on the work of the previous sound designer• Sound design, field recording, mixing, programming and live performance• Design of VST physically-modelled instruments and effects for pre-production and live performance• Customised GMEM's "Holophon" live surround spatialization software to support height and each venue's surround speaker configuration• Toured in Marseille, Nancy and Paris, performing and improvising with live musicians• Used Ableton Live, Max/MSP patches, keyboard and control surfaces for performances
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Research ApprenticeGmem - Centre National De Création Musicale De Marseille Jul 2005 - Nov 2005Marseille Area, France• Completed an advanced course in Max/MSP• Created Max/MSP externals in C++ based on physical modelling to create unique textures and emulate complex sound-transmitting materials• Designed an experimental set of live performance tools for MSP/Jitter which link sounds to spaces using 3D particle simulation and signal analysis and synthesis
Gino Bollaert Skills
Gino Bollaert Education Details
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Honours
Frequently Asked Questions about Gino Bollaert
What company does Gino Bollaert work for?
Gino Bollaert works for Toneo
What is Gino Bollaert's role at the current company?
Gino Bollaert's current role is CTO Toneo.
What is Gino Bollaert's email address?
Gino Bollaert's email address is gb****@****ail.com
What schools did Gino Bollaert attend?
Gino Bollaert attended Unsw Australia.
What are some of Gino Bollaert's interests?
Gino Bollaert has interest in Harmonica, Capoeira, Cooking, Electronics, Soccer, Software Development, Sound Synthesis, Cycling, Music, Piano.
What skills is Gino Bollaert known for?
Gino Bollaert has skills like Software Development, C++, Digital Signal Processing, Maxmsp, Matlab, Qt, User Interface Design, Framework Design, Live Sound, Electrical Engineering, Electronics, Sound Mixing.
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