Giuliano Cremaschi

Giuliano Cremaschi Email and Phone Number

Creative Director/Lead Designer for Autogun Heroes @ Nitro Games Plc
Giuliano Cremaschi's Location
Helsinki, Uusimaa, Finland, Finland
Giuliano Cremaschi's Contact Details

Giuliano Cremaschi work email

Giuliano Cremaschi personal email

About Giuliano Cremaschi

Giuliano is currently working as Creative Director at Nitro Games, as well as Product Lead of NERF: Superblast, the official NERF mobile FPS (globally launched in September 2022.)Giuliano has 20 years of experience in the F2P and mobile gaming industry. Before joining Nitro Games, Giuliano was Chief Creative Officer and co-founder at Armada Interactive, a VC backed Helsinki based startup that tried to bridge the gap between AAA gaming and mobile free-to-play.Previously, Giuliano had creative leadership roles in several companies: the groundbreaking Habbo Hotel virtual world, then Crytek, Microsoft Studios, as well as two more mobile gaming startups.Giuliano has led game teams for over 15 years, and is well versed in core and meta game design, live ops, UX, multiplayer, as well as branding and copywriting.

Giuliano Cremaschi's Current Company Details
Nitro Games Plc

Nitro Games Plc

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Creative Director/Lead Designer for Autogun Heroes
Giuliano Cremaschi Work Experience Details
  • Nitro Games Plc
    Creative Director, Lead Designer (Autogun Heroes)
    Nitro Games Plc Sep 2023 - Present
    Kotka, Kymenlaakso, Fi
    Creative Director and Lead Designer for NERF: Superblast, the official NERF mobile FPS, at Nitro Games.
  • Nitro Games Plc
    Creative Director, Product Lead (Nerf: Superblast)
    Nitro Games Plc Oct 2020 - Sep 2023
    Kotka, Kymenlaakso, Fi
    Creative Director and Product Lead for NERF: Superblast, the official NERF mobile FPS, at Nitro Games.
  • Armada Interactive
    Chief Creative Officer, Co-Founder
    Armada Interactive Jul 2015 - Sep 2020
    Helsinki, Fi
    Chief Creative Officer at Armada Interactive, a well funded Helsinki-based startup with the mission to develop true core mobile games. Giuliano leads the game design and IP development of Armada's games.http://www.armadainteractive.com/
  • Microsoft
    Senior Game Designer
    Microsoft Nov 2013 - Feb 2015
    Redmond, Washington, Us
    Senior Game and UX designer for the highest budget mobile game project ever developed by Microsoft (project canceled due to MS mobile platform downscaling).
  • Cute Attack
    Ceo & Co-Founder, Lead Designer
    Cute Attack Jan 2012 - Jun 2014
    Fi
    Giuliano was CEO and Lead Designer of Cute Attack, a Helsinki based mobile gaming startup.Cute Attack delivers F2P arcade and action games with a twist: games that growl. The company's first game is "Captain Clumsy", a pirate-themed falling game with endless twists and a huge replay value, and was Featured globally on the App Store.
  • Crytek
    Creative Director
    Crytek May 2010 - Jan 2012
    Frankfurt Am Main, Hessen, De
    As Creative Director at CRYTEK, Giuliano reported directly to the CEO Cevat Yerli and was a member of Crytek's Extended Management Team.During his spell at Crytek, Giuliano developed the Crysis 2 online community experience for the AAA game, and created GFACE, Crytek's massive social media platform for F2P gaming. Giuliano built and led GFACE's 8-man Creative Team during the concept, design and development phases of the F2P online gaming service.
  • Valve Branding Oy / Tweehouse Ltd.
    Creative Lead, Gaming Unit
    Valve Branding Oy / Tweehouse Ltd. Oct 2008 - May 2010
    Helsinki, Uusimaa, Fi
    Giuliano was Creative Lead for Eco-Rangers, a high-budget eco-themed kids' MMO. The product was developed by Valve Branding on behalf of the fledgling Finnish/US startup Tweehouse, a gaming company based in Helsinki, Finland, and Santa Monica, California, of which Giuliano was one of the Founders.Eco-Rangers trailer: http://goo.gl/37MuY
  • Habbo (Sulake Corporation)
    Creative Director, Design Team
    Habbo (Sulake Corporation) Oct 2007 - Oct 2008
    Helsinki, Fi, Fi
    Lead of Habbo's 8-men Concept and Design Team, an internal design/digital/advertising agency that Giuliano established as the first action upon his appointment as Creative DirectorResponsible for creation, development and implementation of global branding, advertising, PR, viral, engagement and sales campaigns, user acquisition and retention game features.
  • Habbo (Sulake Corporation)
    Campaign Manager, Habbo
    Habbo (Sulake Corporation) Sep 2006 - Oct 2007
    Helsinki, Fi, Fi
    Concepting, designing and copywriting Habbo's global User Acquisition and Monetization Campaigns.The job encapsulated taks such as the creation of storylines and characters for the campaigns, sales strategies for virtual assets, copywriting for digital and print ads.
  • Habbo (Sulake Corporation)
    Promotion Manager, Habbo
    Habbo (Sulake Corporation) Sep 2005 - Sep 2006
    Helsinki, Fi, Fi
    Team Lead for all local Site Producers of Habbo (16 countries in 2005), based in Helsinki HQ.Responsible for concepting, designing, copywriting and coordinating Habbo's global Monetization Campaigns.
  • Habbo (Sulake Corporation)
    Content Manager, Habbo
    Habbo (Sulake Corporation) Jul 2004 - Sep 2005
    Helsinki, Fi, Fi
    HQ Team Lead for local Habbo Site Producers (12 countries in 2005).Responsible for managing the content of the global master version of all Habbo sites. Content developer and copywriter for new ingame features of Habbo. Responsible for coordinating the localization of Habbo's local sites.
  • Habbo (Sulake Corporation)
    Lead Site Producer
    Habbo (Sulake Corporation) Jun 2003 - Jul 2004
    Helsinki, Fi, Fi
    Localized and launched the Habbo Italy site.Lead Site Producer of Habbo Italy, responsible for copywriting, community management and event management. Also, responsible for local sales campaigns of virtual goods.
  • Marvel Italia
    Editor
    Marvel Italia Jan 2000 - Jun 2003
    Editor of a nationwide magazine about Marvel comics.
  • Club 3M - National Level Gaming Association
    Gaming Hobbyist, Tournament Organizer, Game Master
    Club 3M - National Level Gaming Association Apr 1985 - Aug 1995
    Club 3M is the oldest gaming club in Italy, engaging in tabletop, RPG, videogames, miniature painting and other gaming related activities since the early '80.I was one of the most active members and organizers for 10 years, focusing mostly on club level and national convention level pen-and-paper RPGs tournaments, Warhammer tournaments and videogame tournaments, mostly Star Trek: Starfleet Command.

Giuliano Cremaschi Skills

Game Design Mobile Games User Experience Game Development Online Gaming Creative Direction Video Games Mmo Social Media Copywriting Social Games Advertising Team Leadership Mobile Devices Viral Marketing Monetization Mobile Applications Social Media Marketing User Experience Design Community Management Level Design Interaction Design Casual Games Storytelling Comics Concept Design Gamification Computer Games Gaming Unity3d Game Mechanics Hair Styling Cheese Cartoons Mobile Interaction Design Corporate Branding Blogging

Giuliano Cremaschi Education Details

  • Alma Mater Studiorum – Università Di Bologna
    Alma Mater Studiorum – Università Di Bologna
    Minor In Finnish

Frequently Asked Questions about Giuliano Cremaschi

What company does Giuliano Cremaschi work for?

Giuliano Cremaschi works for Nitro Games Plc

What is Giuliano Cremaschi's role at the current company?

Giuliano Cremaschi's current role is Creative Director/Lead Designer for Autogun Heroes.

What is Giuliano Cremaschi's email address?

Giuliano Cremaschi's email address is gi****@****ail.com

What schools did Giuliano Cremaschi attend?

Giuliano Cremaschi attended Alma Mater Studiorum – Università Di Bologna.

What skills is Giuliano Cremaschi known for?

Giuliano Cremaschi has skills like Game Design, Mobile Games, User Experience, Game Development, Online Gaming, Creative Direction, Video Games, Mmo, Social Media, Copywriting, Social Games, Advertising.

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