Technical Recruiter
San Mateo, California, Us
Was one of the early recruiters at Roblox when they were pre-IPO and at only about 200 employees. Responsible for full life cycle recruitment of Engineering (Software Engineers, Site Reliability, Network Reliability, Data Center Ops, Grid Admins, Security, Data Center, DevOps, Hardware, and Database Admin Engineers). I have also worked on Product (UX designers/ architects, Data Analysts/ Scientists, Product Managers) and G&A (Finance & Accounting, Marketing, Human Resources, IT) professionals within Roblox.I had also picked up University recruiting where I help promote Roblox's brand across the country!*Finding the best talent out there!**Full Life Cycle Recruiting*Partnered with team and hiring managers to understand the specific needs for each open requisition.*Strategically utilized Linkedin, job boards, networks, forums, blogs, and research methods to source passive candidates.*Managed multiple requisitions and maintain high quality/ maximum traction for hiring managers at all times. *Created innovative recruiting strategies and campaigns. *Coordinated and organized recruiting efforts.Roblox’s imagination platform is ushering in the next generation of entertainment. Roblox enables kids of all ages to imagine, create, and play together in immersive experiences on their phones, desktops, consoles, and VR. Powered by a growing global community of millions of creators, Roblox enables anyone to build, publish, and monetize their creations. ComScore ranks Roblox as one of the top digital properties in the US for kids under the age of 18 and has been named One of America's Fastest-Growing Private Companies in the Inc. 5000 for two consecutive years.