Glen Lewis personal email
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Glen Lewis is a Artist. Colleagues describe him as "Glen is a dedicated team player who gets jobs done. He is a jack-of-all-trades type of tech artist who can solve a wide range of game pipeline problems. He constantly learns new tricks, ideas and always willing to apply them in real world situations. His knowledge about Maya and Python combined with Unreal is his greatest weapon and strength. I would always prefer to work with him in the future."
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Technical ArtistBlackbird Interactive Inc Mar 2020 - Jan 2021Vancouver, Canada AreaAct as a bridge between Art, Engineering and the game engine. Agile, flexible, and comfortable dealing with the ambiguity of new concepts. Work closely with rendering programmers and art direction to share feedback on tools as well as prototype results. Problem solve and determine out-of-the-box solutions for complex technical requirements. Technical proficiency in areas such as lighting, rendering, texturing, and shader programming languages. The creation of a procedural system that assembles levels from a library of modular assets while maintaining visual cohesion and structural integrity. Ability to optimize and increase efficiency and reduce the expense of game assets while preserving visual quality Able to work with minimum supervision, work well in a small team and take ownership for problems. Document tools and production pipelines that are clear and understandable. -
Maya Pipeline TdScanline Vfx Jul 2019 - Mar 2020Vancouver, British Columbia, CanadaReporting to Pipeline Leadership, the Maya Pipeline TD supports the maintenance and ongoing improvement of the studio tools and pipeline workflow. Their perspective is customer-centric with artist and production team’s requirements in mind. Demonstrated ability to troubleshoot and work collaboratively, they have intermediate skills with Maya, Python and Mel Script required to solve day to day VFX studio pipeline issues. -
Technical ArtistElectronic Arts (Ea) Feb 2018 - Jun 2019Vancouver, British Columbia, CanadaRole OverviewThe Technical Artist (TA) is a bridge between the artists and programmers. They ensure art content can be smoothly integrated into a game without sacrificing the artistic vision or exceeding technical limitations. The Technical Artist reporting to the Technical Art Director and Development Director, and will coordinate with the other programmers and designers on the team.The responsibilities of Technical Artists include setting up and maintaining the art production workflow, making decisions on art packages and tools, research\implementation of new production techniques, the implementation of custom tools to improve workflow efficiency, provide feedback and debugging of complex assets.The Technical Artist typically works removed from the direct creation of game art assets, setting up systems of production and solving problems as they arise. The Technical Artist is required to keep up-to-date on changes in technology, on console hardware, art packages, and new techniques.Responsibilities Maintain technologies and art workflows. Identify art workflow problems, and work with Technical Producers, Expert’s, TAD's and TA’s to solve them. Establish and enforce naming conventions within assets, tools, and workflows Integrate new technologies into art workflows. Work with other artists/TA's on a daily basis to identify challenges and provide solutions. Oversee asset and meeting budget (memory and performance). Oversee asset build stability. -
Technical ArtistCapcom Game Studio Vancouver Jun 2015 - Feb 2018Vancouver, Canada AreaManages the back-end framework and deployment of content creation tools.Creates custom workflow tools and validation scripts to increase the productivity and efficiency for content creators.Supports and improves the integration of assets into custom game formats.Extends asset management software with new game object types and features.Writes effective, documented code and end-user documentation for toolsets & pipelines.
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3D Graphics EngineerIntel May 2007 - Apr 2014Hillsboro, OregonGlen worked as a 3D Generalist Artist supporting multiple platform targeted teams. Glen generated compelling and relevant 3D assets for real-time graphics research, pipeline, graphics samples, trade shows, and publications. https://software.intel.com/en-us/vcsource/samples
Glen Lewis Skills
Glen Lewis Education Details
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Game Art And Design
Frequently Asked Questions about Glen Lewis
What is Glen Lewis's role at the current company?
Glen Lewis's current role is Artist.
What is Glen Lewis's email address?
Glen Lewis's email address is gl****@****ail.com
What schools did Glen Lewis attend?
Glen Lewis attended The Art Institute Of Portland.
What skills is Glen Lewis known for?
Glen Lewis has skills like Mathematics, Writing, Cap, Sales, Moe, Visual Studio, Consideration, Procedural, Showcases, Gdc, Programming, Particle.
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3gmail.com, lewisfamily.org, mac.com
1 (435) 6XXXXXXX
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1cahill.ca
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Glenn Lewis
Canada -
Glenn Lewis
Casual Internal Auditor With Interior Health AuthorityGreater Vancouver Metropolitan Area
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