Glenn S.

Glenn S. Email and Phone Number

Founder @ Healdsburg, CA, US
Healdsburg, CA, US
Glenn S.'s Location
Healdsburg, California, United States, United States
About Glenn S.

Experienced Founder with a demonstrated history of working in the e-learning industry. Skilled in iOS Design, Computer Science, Game Programming, Media Production, and HTML. Strong entrepreneurship professional with a Bachelor of Science (BS) focused in Computer Science from University of California, Berkeley.

Glenn S.'s Current Company Details
Audiotrocities

Audiotrocities

Founder
Healdsburg, CA, US
Glenn S. Work Experience Details
  • Audiotrocities
    Founder
    Audiotrocities
    Healdsburg, Ca, Us
  • The Third Workshop
    Founder
    The Third Workshop Mar 2017 - Present
    8911 Lakewood Drive, Suite 21, Windsor, Ca. 95492
    A workshop for people of all ages to play, explore, and learn about technology: writing code, creating electronic devices, building robots, and more.
  • Uc Berkeley
    Java, C, C++, Python, Bash/Unix Tutor, Mac Os / Ios Programming Course Instructor, Ta For Cs10
    Uc Berkeley Aug 2008 - May 2014
    Berkeley, Ca.
    Head tutor for the Self Paced [Programming] Center, which allows students to learn programming languages at their own pace. Tutored in the C, C++, Java, Python, and Bash scripting languages. Also developed a question / answer database app that generates quizzes and exams based on curated questions from the other tutors in the center.Enhanced and taught a Mac OS / iOS development course. Updated existing course material (lectures and labs), and provided online support for students working outside of the classroom. Final projects were complete (and mostly polished) (and impressive!) Mac OS and iOS apps.Helped develop and was a TA for CS10: The Beauty and Joy of Computing - an introductory CS course aimed at non-CS majors. Included "big ideas" (graphics, gaming, AI, social implications, etc.) along with programming in a customized visual programming language (Snap!)
  • Flatline Software
    President, Technical Director
    Flatline Software Jan 1997 - Dec 1999
    Alameda
    Small game development company a group of us started up, created and pitched 3 prototypes, and then had to (unfortunately) had to close down due to weak support by the business pillar. Many, many good lessons came from this experience. :-)From the trademark: "The operation of a business dealing in computer software development namely the custom design and programming of multimedia computer games to customer specifications."
  • Presage Software
    Senior Developer, Tools Developer, Design Developer
    Presage Software Jan 1992 - Dec 1996
    San Rafael, Ca.
    Designed/Developed: Contraption Zack (DOS), The even more Incredible Machine (Mac), The Incredible Toon Machine (Mac), Star Wars Screen Entertainment (Mac), Chess Mates (Mac)Tools (used in many Presage projects): "The Glennerator" (I didn't name it ;-): A Quicktime / PICTure post-processor, "Horror Show": A custom animation viewer and audio synchronizer, Lots of core library code, including custom debugging and profiling tools / code, and a number of prototypes (for pitching games to publishers).
  • Adventure Aerosports
    Accelerated Free Fall Instructor, Safety & Training Advisor
    Adventure Aerosports Jan 1991 - Dec 1996
    Hollister, Ca.
    AFF Instructor: Harness-hold freefall skydiving student training discipline developed under Ken Coleman and adopted by USPA. AFF-rated USPA Instructors accompany the student in freefall during the initial training jumps.S&TA: A local person appointed by the USPA Regional Director as his or her representative and who is available to provide advice and administrative assistance as the USPA representative at an individual drop zone or specified area.
  • Lockheed Missiles And Space
    System Analyst
    Lockheed Missiles And Space Jan 1989 - Dec 1991
    Palo Alto, Ca.
    Research & Development : Neural Networking Researching, developing simulations, and testing the theories of Donald Spect's Probabilistic Neural Network. Applying the PNN and other neural networking architectures to various defense related applications. Created two projects on own time using neural networking technology that were later used as foundations for two proposals. (speech and character recognition) Appeared in an article in Aviation Week & Space Technology: "Neural Network Computers Finding Practical Applicaitons at Lockheed"
  • Florastar, Inc.
    Software Developer: Accounting And Inventory
    Florastar, Inc. Jan 1988 - Dec 1988
    Watsonville, Ca.
    Analyzing price data and trends. Creating and maintaining custom inventory applications. Creating and maintaining custom invoicing applications. Acquisition and application of commercially available software for bookkeeping and accounting tasks.
  • Unilink
    Software Developer
    Unilink May 1987 - Aug 1987
    Jackson Hole, Wyoming
    (Summer job)Developing company specific, internal application tools. Creating and maintaining custom software for client tracking tools. Creating and maintaining custom software for client data management tools. Creating and maintaining custom software for the creation of a shippable, stand-alone demo of current and future products.
  • Scientific American Medicine
    Software Developer
    Scientific American Medicine May 1985 - Aug 1986
    Jackson Hole, Wy
    (Summer jobs)Converting and maintaining applications for building, quizzing, and scoring medical case studies* : Apple ][AmigaMacintosh*The case studies are for a physician's annual C.M.E. Credit.

Glenn S. Education Details

Frequently Asked Questions about Glenn S.

What company does Glenn S. work for?

Glenn S. works for Audiotrocities

What is Glenn S.'s role at the current company?

Glenn S.'s current role is Founder.

What schools did Glenn S. attend?

Glenn S. attended University Of California, Berkeley, Fountain Valley School, College Of Marin.

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