Glenn Storm Email and Phone Number
Glenn Storm work email
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Glenn Storm personal email
Leading design to develop experiences that tell a memorable storySee recommendations belowI am a technical systems Game Designer with AAA studio xp, an action adventure gameplay focus, currently in design supervisory rolesAccomplishments• 8+ Years, Led Teams Of Designers To Build 20+ Games From Concept Development To Polish Every 16 Weeks• Crafted Game Design On 2 Handheld Console Launch Titles With Well-Known IP And Won Awards For One• Forged Successful 10+ Year Career In High-End Entertainment With Multiple AAA Studios• Animated Iconic Characters and Developed Visual Effects For 5 Feature Animation Films• Built 60+ Game Mechanics Tools To Facilitate An Impossible Project The Team Needed AnywayProfessional Wins• My experience as a Level Designer, has enabled us to place veterans of Afghanistan back in that world for clinical exposure therapy• My experience as a Combat Designer, has enabled us to give pre-teens the feeling of being a Jedi master• My experience as a creative technical problem-solver, has enabled my teams to consistently achieve the impossiblePropositionHands-On Organizational, Artistic and Technical Integration for AAA Game Design TeamsRelatable Value Impacts• "Air Traffic Controller"; Design Integration . High-level perspective . Knowledge of details . Caring for player experience• "Brevity Rocks"; Design Presentation . Summarization super power . Prioritizing the needs . Actionable takeaways• "Treasure Hunter"; Design Innovation . Courage facing the impossible . Comfortable with ambiguity . Careful progressive momentum(Like these qualities? Let me tell you a professional story of each)𝐁𝐫𝐢𝐧𝐠 𝐈𝐭 !Specialties. Systems Design. Combat Design. Level Layout. User ExperienceSoftware. Unreal Engine 5, Blueprint. Unity 3D, C#. C++, SFML, OpenGL, GLSL. HTML5, JavaScript, Java. Unreal Engine 3.x, UnrealScript. Maya, Adobe CS, most other creative apps. Visual Studio, Eclipse, other IDEs. DAG systems, as well as text-based scripting languagesSkills. Rapid prototyping, Level layout, Level design, Gameplay balance, Experience tuning. Combat design, Level dynamics, Event scripting, Puzzle design, Advanced systems design. Visual storytelling, Narrative design, Character design, Pacing, Character and VFX animation. A.I. coding, Gameplay programming, Procedural Systems, Technical integrationPortfolio: GlennStorm.comInquiries: GlennStormDesign@gmail.comConsulting: HotIronProductions.comBluesky: bsky.app/profile/glennstorm.bsky.socialLinkedIn is my social media of choice
Hot Iron Productions
View- Website:
- hotironproductions.com
- Employees:
- 3
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Senior Game DesignerHot Iron ProductionsLos Angeles, Ca, Us -
Game Design MentorCg Spectrum Dec 2022 - PresentRichmond, Victoria, AuWorking with outstanding AAA game professionals to mentor the next generation of designers in the best practices of design. • Mentoring professionals and aspiring AAA game design professionals • Essentials of Game Design, Game Design Foundations Terms 1-3, UX DesignDeveloping and revising curricula to chart effective learning paths to full design proficiency and AAA-ready skills. • UX Design 18-week training course for Fortnite, Epic Games • Essentials of Game Design (12-week introductory course) • Game Design Foundations (Terms 1-3, x12 weeks. intermediate through portfolio) • SDA Game Dev Bootcamp (Weeks 10-15) -
Senior Game DesignerHot Iron Productions May 2021 - PresentStudio City, Ca, Us -
Game Designer / Story ArtistHot Iron Productions Jan 2009 - Apr 2021Studio City, Ca, Us -
Instructor, Game DesignNew York Film Academy Jun 2015 - PresentNew York, Ny, Us• Ranked Top Game Design Program by the Princeton Review (#8 in the Western U.S., #38 overall)An active role, leading by example and constantly making games, along with a stellar team of design veterans mentoring the next generation of game industry professionals.Platforms: PC, Mac, WASM, Android, iOS, VR, AR, Unreal, Unity, C#, Blueprint / C++, JS, GLSL, Maya, Photoshop, GIMP, Audacity, RealLife -
Game DesignerUsc Institute For Creative Technologies Nov 2008 - May 2013Playa Vista, Ca, UsAs the staff game designer for large teams, I led and shipped the game design on 8+ projects with $1M+ budgets.This cutting edge applied research facility was meta humans before Metahuman, it was oculus before Oculus (literally). I was brought in to lead design and make sure their simulation and training tech looked, played and felt like AAA games.Platforms: PC, Mac, Web, VR, Unreal, Gamebryo, HTML5, Unity, UnrealScript, C#, JS, Java, ActionScript, CSS, XML, Maya, Photoshop, Flash, RealLife -
Game DesignerRealtime Associates Mar 2007 - Oct 2008UsAs staff game designer, I delivered on 5+ projects for 1st and 3rd party commercial games, IP includes Star Wars: The Clone Wars and Sonic the Hedgehog.Platforms: PC, Mac, Web, iOS, Leapfrog Didj, Unreal, proprietary game engine, Maya, Photoshop, Flash, UnrealScript, ActionScript, RealLife -
Independent Animation ContractorSelf-Employed Apr 2005 - Nov 2006Character and VFX Animator of film and television for hire on 5+ projects; clients include Disney Feature Animation and NBC Universal.Platforms: Feature Film, Broadcast Television, Maya, Photoshop, Flash
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Dreamworks Feature Animation - 3D Efx AnimatorDreamworks Animation Nov 2001 - Apr 2003Glendale, Ca, UsProject: Sinbad: Legend of the Seven SeasRole: 3D EFX Animator (EFX development, Vehicle, prop and particle animation)Platform: Feature Film, Maya, proprietary animation and compositing software -
Dreamworks Feature Animation - 3D Efx AnimatorDreamworks Animation Mar 2001 - Sep 2001Glendale, Ca, UsProject: Spirit: Stallion of the CimarronRole: 3D EFX Animator (Vehicle, prop, and particle animation)Platform: Feature Film, Maya, proprietary animation and compositing software -
Warner Bros. Feature Animation - Digital Efx / Cgi AnimatorWarner Bros. Animation Feb 2000 - Mar 2001UsProject: Osmosis JonesRole: CGI Animator (EFX development, Vehicle and prop animation)Project: Osmosis JonesRole: Visual Effects (Digital EFX, EFX compositing)Platform: Feature Film, Maya, MEL, (compositing software) -
Warner Bros. Feature Animation - Cgi AnimatorWarner Bros. Animation Nov 1997 - Oct 1998UsProject: The Iron GiantRole: Character Animation (The Giant)Platform: Feature Film, Maya -
Warner Bros. Classics Animation - Cgi AnimatorWarner Bros. Animation Oct 1995 - Jul 1997UsProject: Marvin the Martian in the 3rd DimensionRole: Character Animation (Marvin & K-9)Platforms: Feature Film, Broadcast Television, Maya
Glenn Storm Skills
Glenn Storm Education Details
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California Institute Of The ArtsSchool Of Film/Video -
California Institute Of The ArtsSchool Of Film/Video -
West Valley CollegeFine Art
Frequently Asked Questions about Glenn Storm
What company does Glenn Storm work for?
Glenn Storm works for Hot Iron Productions
What is Glenn Storm's role at the current company?
Glenn Storm's current role is Senior Game Designer.
What is Glenn Storm's email address?
Glenn Storm's email address is gl****@****yfa.edu
What schools did Glenn Storm attend?
Glenn Storm attended California Institute Of The Arts, California Institute Of The Arts, West Valley College.
What skills is Glenn Storm known for?
Glenn Storm has skills like Game Design, Game Development, Animation, Maya, Video Games, Character Animation, Unity3d, Creative Direction, Visual Effects, Game Programming, Adobe Photoshop, Storyboarding.
Who are Glenn Storm's colleagues?
Glenn Storm's colleagues are Jasmin Behric, Shelly Hanson.
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