𝗧𝗟;𝗗𝗥Mainly interested in game development, coding, Action-RPG systems. Partly interested in game design, shaders𝗦𝘂𝗺𝗺𝗮𝗿𝘆:Hello, it is I. I've been playing games since I'm 3, researching their innerworkings here and there, following the game industry ever since. In my college years, ITU OTG, a student-governed game development community, helped me get into actually developing the games. Had to self-teach software development, but I made sure to comprehend what a CS curriculum would offer and read some books (like Clean Code) as well.I enjoy many kinds of games, and many aspects of them. But for sure I lean towards the indie games more.Some cool, slightly related stuff: I’ve used python for machine learning, image processing, nanomechanical designs and various school projects. Also participated in 30+ people robotics team, the only team in Turkey between 2017-2020 to participate in University Rover Challenge, a global robotics competition in Utah, USA. As a key member, I’ve went to participate in the competition.Portfolio demos, game jam games and hobby projects below.https://www.youtube.com/playlist?list=PL5ogUQqRv4GnQe8zyDiPBjP94iCUjYHBjhttps://gokcankrc.itch.io/https://github.com/gokcankrc
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Game DeveloperKeep Games Aug 2024 - PresentIstanbDeveloping action roguelike games for PC using Unity. -
Game DeveloperLast Bite Games Jun 2022 - May 2024Istanbul, TurkeyWe developed Action-RPG Roguelike indie games for PC using Unity, C#. Mainly developed and implemented various Action-RPG systems.https://store.steampowered.com/app/1375900/Swarm_Grinder/• Used Unity, C#.• Developed and implemented Action-RPG systems. To name a few: combat entities and interactions, skills, NPC AI, UI-UX, plug-in wrappers, developer tools.• Used Git as source control.• Wrote clean, reusable, scalable code.• Suggested many effective solutions or revisions when designers, developers and project management needed mediation.• Occasionally participated in design to provide insights and give feedback. Examples include upgrades and build overhaul, ememy AI overhaul.(Previously, the company was known as Regular Duck.) -
Unity DeveloperRetroket Entertainment Jan 2022 - Jun 2022Developed Hypercasual games for IOS.• Write clean, reusable, optimized C# code.• Maintain and improve our code libraries.A great company btw. -
Project EngineerBiel Ltd. Jun 2021 - Oct 2021As our graduation project showed promise, I was invited to continue and finalize the project. Gained Python, machine learning and image processing experience.
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Mechanical Sub-Team Member, Solidworks Instructorİtü Rover Takımı (Itu Rover Team) Oct 2018 - Dec 2019Designed, simulated, manufactured our unique rover. Went to University Rover Challenge in Utah, America as the one and only team from Turkey.https://www.rover.itu.edu.tr/ -
Board Member, CoderItu Game Design And Development Club Mar 2017 - Jun 2018- As the council of the student society, we've governed 40+ members, organized talks about gaming industry and 24 to 48 hours long game-themed hackathons.- Coded and designed 3-5 hobby projects.- Attended to 5 – 8 game jams.- Gained C#, Unity developing experience. - Early stages of a community governing required building community communication and management systems. - One hobby game of my team got nominated for indie games section in GIST2018
Gökcan Kırca Education Details
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3.03/4 -
Zonguldak Atatürk Anadolu Lisesi
Frequently Asked Questions about Gökcan Kırca
What company does Gökcan Kırca work for?
Gökcan Kırca works for Keep Games
What is Gökcan Kırca's role at the current company?
Gökcan Kırca's current role is Game Developer.
What schools did Gökcan Kırca attend?
Gökcan Kırca attended İstanbul Teknik Üniversitesi, Zonguldak Atatürk Anadolu Lisesi.
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