Golam Ashraf
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Golam Ashraf Email & Phone Number

Head of Game Development | Driving innovation in Ed-Tech | Games and content with Generative AI at ClassHero
Location: Vancouver, British Columbia, Canada 5 work roles 3 schools
1 work email found @classhero.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
Head of Game Development | Driving innovation in Ed-Tech | Games and content with Generative AI
Location
Vancouver, British Columbia, Canada
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Golam Ashraf is listed as Head of Game Development | Driving innovation in Ed-Tech | Games and content with Generative AI at ClassHero, a with 7 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at classhero.com and a matched LinkedIn profile for Golam Ashraf.

Golam Ashraf previously worked as Head of Intelligent Games at Classhero and Education Consultant at Independent. Golam Ashraf holds Ph.D., Computer Engineering from Nanyang Technological University.

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{first_initial}{last}@classhero.com
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Profile bio

About Golam Ashraf

Over 25 years of research and development in computer graphics, game development, and animation. I have made a kaleidoscopic journey, from working on animation pipeline tools, then teaching computer science in a world class university, then heading training in a large animation studio with Hollywood film credits, followed by creating freelance community projects supercharging STEM learning with game/animation tech, and now I head software development and playful learning at an Ed-tech startup. I thrive on building technology and solving challenging problems in games, graphics and education. I am working on exciting projects that leverage generative AI to build engaging game quests, procedural visual assets, and intelligent educational content at high quality and scale.Specialization • Algorithms • Software development • Technology Leadership • EducationSkill Stack: • Game Design and Development • App Development • UI / UX • Graphics & Animation Technology: => artist tools, procedural generation, shaders, GPU computing, CG pipeline • Backend Development • Generative AI content pipelines • Practical AI and MLLanguages: C#, NodeJS, Python, C++, C, MEL, HLSL/Cg, ...Tools of Trade: Unity, OpenAI, MidJourney, Maya, MongoDB, PhotoshopFamiliar Tools: Unreal Engine, Houdini, Blender, LightroomOther interests:Photography. Stage theater. Musical instruments. Public speaking.

Listed skills include 3D Visualization, Public Speaking, Computer Games, Algorithms, and 35 others.

Current workplace

Golam Ashraf's current company

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ClassHero
Classhero
Head of Game Development | Driving innovation in Ed-Tech | Games and content with Generative AI
vancouver, washington, united states
Website
Employees
7
AeroLeads page
5 roles

Golam Ashraf work experience

A career timeline built from the work history available for this profile.

Head Of Intelligent Games

Current

Vancouver, British Columbia, Canada

Lead architect of content intelligence, content pipeline, and student/teacher engagement systems. Lead developer of the Unity student learning app. Manage the globally distributed technology team. 1) Manage mission-critical technical deliverables in alignment to key business goals that have kept the company growing since 20182) Provide technical leadership to the curriculum dev team, delivering app widgets, question generators and quality assurance tools, that make up the backbone… Show more Lead architect of content intelligence, content pipeline, and student/teacher engagement systems. Lead developer of the Unity student learning app. Manage the globally distributed technology team. 1) Manage mission-critical technical deliverables in alignment to key business goals that have kept the company growing since 20182) Provide technical leadership to the curriculum dev team, delivering app widgets, question generators and quality assurance tools, that make up the backbone of learning content consumed daily by students and teachers across North and Latin America3) Development of gamification eco-systems that boost teacher and student engagement4) Development of backend tools and algorithms to support usage analytics, performance reports and content pipeline Show less

Sep 2018 - Present

Education Consultant

Independent

Bangalore, India

Worked on animation/game tech supercharged STEM projects with schools, colleges, vocational institutes, and creative studios. My services included game development, learning content, and delivering inspiring technical workshops. Some of my projects:1. Designed and developed a Garbage Segregation game in Unity, for a Change Maker competition, commissioned by Inventure Academy Bangalore. Team awarded 2nd place. Jan 2018.2. Introduction to Game Development and Mechanics, a 40-hour… Show more Worked on animation/game tech supercharged STEM projects with schools, colleges, vocational institutes, and creative studios. My services included game development, learning content, and delivering inspiring technical workshops. Some of my projects:1. Designed and developed a Garbage Segregation game in Unity, for a Change Maker competition, commissioned by Inventure Academy Bangalore. Team awarded 2nd place. Jan 2018.2. Introduction to Game Development and Mechanics, a 40-hour hands-on module designed with Unity and taught for National Institute of Design Bangalore for their Game Design Masters program.3. Procedural Generation with Unity, a workshop launched at Singapore Science Centre, using math to create shape and motion. 4. Math in Entertainment, a technical workshop launched at GAFX 2017 conference. Connects vectors, matrices and trigonometry to problem solving in graphics.5. Coding Visually, an introduction to fundamental concepts in Computing, that can get any artist started with scripting. The workshop was delivered to a packed hall of inspired artists at GAFX 2017, using Maya and MEL.6. Coded a vehicle movement and traffic control api in Unity, in support for an AI traffic simulation challenge launched at GAFX 2017.7. Curated and judged the technical hackathon challenges at GAFX (2017 and 2018)8. Consultant to the Digital Arts Centre project for rural Fine Arts colleges, funded by Government of Karnataka. I curated the 3-year curriculum and mentored the trainers. (2016-2018)9. Designed a Bachelor of Arts program for animation and games at Middle East College, Oman. Show less

Feb 2015 - Aug 2018

Director Of Training

Bangalore, India

Movie CreditsHow to Train Your Dragon 2, 2014Penguins of Madagascar, 2014Role• Curriculum development• Teaching conceptual, pipeline and programming topics• Studio-needs analysis and strategic planning• Education team developmentKey Outcomes: • Strengthened Training delivery framework with new processes, educator toolkits, assignments, measurement, and reinforcement • Trained ~140 new employees and re-trained 40 recent hires• Curriculum… Show more Movie CreditsHow to Train Your Dragon 2, 2014Penguins of Madagascar, 2014Role• Curriculum development• Teaching conceptual, pipeline and programming topics• Studio-needs analysis and strategic planning• Education team developmentKey Outcomes: • Strengthened Training delivery framework with new processes, educator toolkits, assignments, measurement, and reinforcement • Trained ~140 new employees and re-trained 40 recent hires• Curriculum design/delivery: o Tools: Houdini (FX & CFX), Maya (CFX), Premo (Animation), Torch (Light) o Programming: MEL (Modeling & CFX), o Concept: Physics of Light & Materials (Light), Teaching Workshop (TDs) o Art: Foundation Drawing (Surfacing) • Skills mapping and education roadmaps for departments • Tools development in Maya: assisted CFX and modeling departments in conceptualization, and implementation of workflow acceleration and procedural generation tools. Developed rectification tools for feather transformation and skin deformation for shot specific needs. Show less

Jun 2012 - Jan 2015

Lecturer

Singapore

Designed innovative undergraduate computer science courses on Game Development, Animation, and Interactive Media -- balancing algorithms, tools, and artist workflows. Led funded research in Computational Character Design and Real Time Special Effects. Modules:o CS4213 – Game Development: game production, graphics pipeline, spatial partitioning and bounding volumes, collision algebra, visibility culling, GPU architecture, game AI: planning/learning/evolution. Students coded a path… Show more Designed innovative undergraduate computer science courses on Game Development, Animation, and Interactive Media -- balancing algorithms, tools, and artist workflows. Led funded research in Computational Character Design and Real Time Special Effects. Modules:o CS4213 – Game Development: game production, graphics pipeline, spatial partitioning and bounding volumes, collision algebra, visibility culling, GPU architecture, game AI: planning/learning/evolution. Students coded a path planning AI for a monster vs human faceoff in Ogre.o CS3248 – Design of Interactive Media: principles of HCI, 2D and 3D content creation, procedural animation with ActionScript, client-server applicationso CS4343 – Game Development Project: design principles: balance/fun/flow, game engines: Ogre/XNA/UDK/Unity, challenges: graphics, interaction, computational puzzles, agent behavior. Students formed teams and proposed game algorithms and designs.o CS4342 – 3D Modeling and Animation: Maya Basics, scene graph,computation architecture, model representations (polygon, parametric, subdiv,implicit), deformation (FFD, skeleton), animation techniques (kinematics, dynamics), particle systems, and procedural modeling. Students did a challenging procedural modeling-deformation-animation project, implementing a Tree Monster with MEL code. I created tools, and code examples that helped students overcome the project challenges.• Organized several project showcases involving academia, industry and general public from 2007 - 2011. Our projects attracted appreciation from industry, and helped us forge strong bonds for our student attachments and job placements. Students have won placements at Ubisoft, Lucas Animation, Electronics Arts, Capcom, Double Negative, Microsoft, and many other leading international companies all over the world. Show less

May 2004 - May 2012

Research Fellow

Singapore

Pipeline and Visual FX R&D programmer. The group has spun off into Sparky Animation Singapore, a successful TV animation company. Developed fur grooming/animation/rendering tools for accelerating artist productivity. Developed a spring-mass dynamics-based spider web to support a sequence involving a giant spider chasing and trapping a chimpanzee. Developed a distributed processing system that could accept generic computation packets and map it over machines connected by LAN. Developed a backend… Show more Pipeline and Visual FX R&D programmer. The group has spun off into Sparky Animation Singapore, a successful TV animation company. Developed fur grooming/animation/rendering tools for accelerating artist productivity. Developed a spring-mass dynamics-based spider web to support a sequence involving a giant spider chasing and trapping a chimpanzee. Developed a distributed processing system that could accept generic computation packets and map it over machines connected by LAN. Developed a backend database system to monitor tasks and track progress. Show less

Sep 2001 - May 2004
Team & coworkers

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3 education records

Golam Ashraf education

Ph.D., Computer Engineering

Dissertation: Metadata Assisted Framespace Interpolation High level motion-events-driven warping and consistent interpolation of human.

B.A.Sc. (Hons.), Computer Engineering

Specialization in Image Processing, Computer Graphics and Animation. Winner of the Caldecott Productions award for best Honors Year.

Isc, Science, Computers, English

St. James' School, Calcutta

Found my love for writing, computing, music and theater under stalwarts like Mr. John Mason, Mr. Abhijit Sircar, Mr. Maurice Menezes, Mrs..

FAQ

Frequently asked questions about Golam Ashraf

Quick answers generated from the profile data available on this page.

What company does Golam Ashraf work for?

Golam Ashraf works for ClassHero.

What is Golam Ashraf's role at ClassHero?

Golam Ashraf is listed as Head of Game Development | Driving innovation in Ed-Tech | Games and content with Generative AI at ClassHero.

What is Golam Ashraf's email address?

AeroLeads has found 1 work email signal at @classhero.com for Golam Ashraf at ClassHero.

Where is Golam Ashraf based?

Golam Ashraf is based in Vancouver, British Columbia, Canada while working with ClassHero.

What companies has Golam Ashraf worked for?

Golam Ashraf has worked for Classhero, Independent, Dreamworks Dedicated Unit @ Technicolor, National University Of Singapore, and Nanyang Technological University.

Who are Golam Ashraf's colleagues at ClassHero?

Golam Ashraf's colleagues at ClassHero include Myriam Compean, Vadim M, and Ted Feller.

How can I contact Golam Ashraf?

You can use AeroLeads to view verified contact signals for Golam Ashraf at ClassHero, including work email, phone, and LinkedIn data when available.

What schools did Golam Ashraf attend?

Golam Ashraf holds Ph.D., Computer Engineering from Nanyang Technological University.

What skills is Golam Ashraf known for?

Golam Ashraf is listed with skills including 3D Visualization, Public Speaking, Computer Games, Algorithms, C, Node.Js, Mongodb, and Perl.

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