Golam Ashraf

Golam Ashraf Email and Phone Number

Head of Game Development | Driving innovation in Ed-Tech | Games and content with Generative AI @ ClassHero
vancouver, washington, united states
Golam Ashraf's Location
Vancouver, British Columbia, Canada, Canada
Golam Ashraf's Contact Details

Golam Ashraf personal email

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About Golam Ashraf

Over 25 years of research and development in computer graphics, game development, and animation. I have made a kaleidoscopic journey, from working on animation pipeline tools, then teaching computer science in a world class university, then heading training in a large animation studio with Hollywood film credits, followed by creating freelance community projects supercharging STEM learning with game/animation tech, and now I head software development and playful learning at an Ed-tech startup. I thrive on building technology and solving challenging problems in games, graphics and education. I am working on exciting projects that leverage generative AI to build engaging game quests, procedural visual assets, and intelligent educational content at high quality and scale.Specialization • Algorithms • Software development • Technology Leadership • EducationSkill Stack: • Game Design and Development • App Development • UI / UX • Graphics & Animation Technology: => artist tools, procedural generation, shaders, GPU computing, CG pipeline • Backend Development • Generative AI content pipelines • Practical AI and MLLanguages: C#, NodeJS, Python, C++, C, MEL, HLSL/Cg, ...Tools of Trade: Unity, OpenAI, MidJourney, Maya, MongoDB, PhotoshopFamiliar Tools: Unreal Engine, Houdini, Blender, LightroomOther interests:Photography. Stage theater. Musical instruments. Public speaking.

Golam Ashraf's Current Company Details
ClassHero

Classhero

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Head of Game Development | Driving innovation in Ed-Tech | Games and content with Generative AI
vancouver, washington, united states
Website:
classhero.com
Employees:
7
Golam Ashraf Work Experience Details
  • Classhero
    Head Of Intelligent Games
    Classhero Sep 2018 - Present
    Vancouver, British Columbia, Canada
    Lead architect of content intelligence, content pipeline, and student/teacher engagement systems. Lead developer of the Unity student learning app. Manage the globally distributed technology team. 1) Manage mission-critical technical deliverables in alignment to key business goals that have kept the company growing since 20182) Provide technical leadership to the curriculum dev team, delivering app widgets, question generators and quality assurance tools, that make up the backbone… Show more Lead architect of content intelligence, content pipeline, and student/teacher engagement systems. Lead developer of the Unity student learning app. Manage the globally distributed technology team. 1) Manage mission-critical technical deliverables in alignment to key business goals that have kept the company growing since 20182) Provide technical leadership to the curriculum dev team, delivering app widgets, question generators and quality assurance tools, that make up the backbone of learning content consumed daily by students and teachers across North and Latin America3) Development of gamification eco-systems that boost teacher and student engagement4) Development of backend tools and algorithms to support usage analytics, performance reports and content pipeline Show less
  • Independent
    Education Consultant
    Independent Feb 2015 - Aug 2018
    Bangalore, India
    Worked on animation/game tech supercharged STEM projects with schools, colleges, vocational institutes, and creative studios. My services included game development, learning content, and delivering inspiring technical workshops. Some of my projects:1. Designed and developed a Garbage Segregation game in Unity, for a Change Maker competition, commissioned by Inventure Academy Bangalore. Team awarded 2nd place. Jan 2018.2. Introduction to Game Development and Mechanics, a 40-hour… Show more Worked on animation/game tech supercharged STEM projects with schools, colleges, vocational institutes, and creative studios. My services included game development, learning content, and delivering inspiring technical workshops. Some of my projects:1. Designed and developed a Garbage Segregation game in Unity, for a Change Maker competition, commissioned by Inventure Academy Bangalore. Team awarded 2nd place. Jan 2018.2. Introduction to Game Development and Mechanics, a 40-hour hands-on module designed with Unity and taught for National Institute of Design Bangalore for their Game Design Masters program.3. Procedural Generation with Unity, a workshop launched at Singapore Science Centre, using math to create shape and motion. 4. Math in Entertainment, a technical workshop launched at GAFX 2017 conference. Connects vectors, matrices and trigonometry to problem solving in graphics.5. Coding Visually, an introduction to fundamental concepts in Computing, that can get any artist started with scripting. The workshop was delivered to a packed hall of inspired artists at GAFX 2017, using Maya and MEL.6. Coded a vehicle movement and traffic control api in Unity, in support for an AI traffic simulation challenge launched at GAFX 2017.7. Curated and judged the technical hackathon challenges at GAFX (2017 and 2018)8. Consultant to the Digital Arts Centre project for rural Fine Arts colleges, funded by Government of Karnataka. I curated the 3-year curriculum and mentored the trainers. (2016-2018)9. Designed a Bachelor of Arts program for animation and games at Middle East College, Oman. Show less
  • Dreamworks Dedicated Unit @ Technicolor
    Director Of Training
    Dreamworks Dedicated Unit @ Technicolor Jun 2012 - Jan 2015
    Bangalore, India
    Movie CreditsHow to Train Your Dragon 2, 2014Penguins of Madagascar, 2014Role• Curriculum development• Teaching conceptual, pipeline and programming topics• Studio-needs analysis and strategic planning• Education team developmentKey Outcomes: • Strengthened Training delivery framework with new processes, educator toolkits, assignments, measurement, and reinforcement • Trained ~140 new employees and re-trained 40 recent hires• Curriculum… Show more Movie CreditsHow to Train Your Dragon 2, 2014Penguins of Madagascar, 2014Role• Curriculum development• Teaching conceptual, pipeline and programming topics• Studio-needs analysis and strategic planning• Education team developmentKey Outcomes: • Strengthened Training delivery framework with new processes, educator toolkits, assignments, measurement, and reinforcement • Trained ~140 new employees and re-trained 40 recent hires• Curriculum design/delivery: o Tools: Houdini (FX & CFX), Maya (CFX), Premo (Animation), Torch (Light) o Programming: MEL (Modeling & CFX), o Concept: Physics of Light & Materials (Light), Teaching Workshop (TDs) o Art: Foundation Drawing (Surfacing) • Skills mapping and education roadmaps for departments • Tools development in Maya: assisted CFX and modeling departments in conceptualization, and implementation of workflow acceleration and procedural generation tools. Developed rectification tools for feather transformation and skin deformation for shot specific needs. Show less
  • National University Of Singapore
    Lecturer
    National University Of Singapore May 2004 - May 2012
    Singapore
    Designed innovative undergraduate computer science courses on Game Development, Animation, and Interactive Media -- balancing algorithms, tools, and artist workflows. Led funded research in Computational Character Design and Real Time Special Effects. Modules:o CS4213 – Game Development: game production, graphics pipeline, spatial partitioning and bounding volumes, collision algebra, visibility culling, GPU architecture, game AI: planning/learning/evolution. Students coded a path… Show more Designed innovative undergraduate computer science courses on Game Development, Animation, and Interactive Media -- balancing algorithms, tools, and artist workflows. Led funded research in Computational Character Design and Real Time Special Effects. Modules:o CS4213 – Game Development: game production, graphics pipeline, spatial partitioning and bounding volumes, collision algebra, visibility culling, GPU architecture, game AI: planning/learning/evolution. Students coded a path planning AI for a monster vs human faceoff in Ogre.o CS3248 – Design of Interactive Media: principles of HCI, 2D and 3D content creation, procedural animation with ActionScript, client-server applicationso CS4343 – Game Development Project: design principles: balance/fun/flow, game engines: Ogre/XNA/UDK/Unity, challenges: graphics, interaction, computational puzzles, agent behavior. Students formed teams and proposed game algorithms and designs.o CS4342 – 3D Modeling and Animation: Maya Basics, scene graph,computation architecture, model representations (polygon, parametric, subdiv,implicit), deformation (FFD, skeleton), animation techniques (kinematics, dynamics), particle systems, and procedural modeling. Students did a challenging procedural modeling-deformation-animation project, implementing a Tree Monster with MEL code. I created tools, and code examples that helped students overcome the project challenges.• Organized several project showcases involving academia, industry and general public from 2007 - 2011. Our projects attracted appreciation from industry, and helped us forge strong bonds for our student attachments and job placements. Students have won placements at Ubisoft, Lucas Animation, Electronics Arts, Capcom, Double Negative, Microsoft, and many other leading international companies all over the world. Show less
  • Nanyang Technological University
    Research Fellow
    Nanyang Technological University Sep 2001 - May 2004
    Singapore
    Pipeline and Visual FX R&D programmer. The group has spun off into Sparky Animation Singapore, a successful TV animation company. Developed fur grooming/animation/rendering tools for accelerating artist productivity. Developed a spring-mass dynamics-based spider web to support a sequence involving a giant spider chasing and trapping a chimpanzee. Developed a distributed processing system that could accept generic computation packets and map it over machines connected by LAN. Developed a backend… Show more Pipeline and Visual FX R&D programmer. The group has spun off into Sparky Animation Singapore, a successful TV animation company. Developed fur grooming/animation/rendering tools for accelerating artist productivity. Developed a spring-mass dynamics-based spider web to support a sequence involving a giant spider chasing and trapping a chimpanzee. Developed a distributed processing system that could accept generic computation packets and map it over machines connected by LAN. Developed a backend database system to monitor tasks and track progress. Show less

Golam Ashraf Skills

3d Visualization Public Speaking Computer Games Algorithms C Node.js Mongodb Perl Game Engines Visual Effects Teaching Animation Computer Graphics Modeling Character Animation Strategy Opengl Artificial Intelligence Programming Game Development 3d Modeling Training Theatre C++ Actionscript Computer Animation Houdini Scripting Unity Python Video Games Management Research Computer Science Machine Learning Mel C# Drawing Maya

Golam Ashraf Education Details

Frequently Asked Questions about Golam Ashraf

What company does Golam Ashraf work for?

Golam Ashraf works for Classhero

What is Golam Ashraf's role at the current company?

Golam Ashraf's current role is Head of Game Development | Driving innovation in Ed-Tech | Games and content with Generative AI.

What is Golam Ashraf's email address?

Golam Ashraf's email address is ga****@****.edu.sg

What schools did Golam Ashraf attend?

Golam Ashraf attended Nanyang Technological University, Nanyang Technological University, St. James' School, Calcutta.

What skills is Golam Ashraf known for?

Golam Ashraf has skills like 3d Visualization, Public Speaking, Computer Games, Algorithms, C, Node.js, Mongodb, Perl, Game Engines, Visual Effects, Teaching, Animation.

Who are Golam Ashraf's colleagues?

Golam Ashraf's colleagues are Vadim M, Myriam Compean, Ted Feller.

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