Kevin Goldsmith Email and Phone Number
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With over 30 years of experience in software engineering and leadership, I am a seasoned Chief Technology Officer at DistroKid, the leading platform for independent musicians to distribute their music. I oversee the technical vision, strategy, and execution of the company, ensuring the scalability, reliability, and security of our services and products. I also mentor and coach a talented team of engineers and engineering leaders, fostering a culture of innovation, collaboration, and customer focus.In addition to my current role, I am an active advisor and board member for several startups and organizations in the tech industry. I leverage my expertise in organization design, engineering execution, service scalability, user experience, consumer product development, machine learning, and domain-specific languages to help them grow their teams, processes, and business. I am also a frequent speaker at international conferences, sharing my insights and best practices for building strong engineering teams and products.
Distrokid
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Chief Technology OfficerDistrokid Dec 2022 - PresentNew York, New York, UsDistroKid is the leading platform for independent musicians to distribute their music. I oversee the technical vision, strategy, and execution of the company, ensuring the scalability, reliability, and security of our services and products. I am responsible for the engineering, data analytics, data science, IT, and infrastructure teams for the company. -
Founder / PrincipalNimble Autonomy, Llc Jul 2020 - PresentI work with startup and mid-size company leaders to grow their teams, their processes, and their business. Services include short and long-term mentoring of leadership and employees, help with creating organizational structures, and improving company processes and culture. Engagements have lasted from days to years with customers in the US, UK, Australia, and Europe. -
OwnerUnit Circle Media Jan 1991 - PresentUnit Circle Media includes software products, a record label, several web properties, and a paper and web magazine (published from 1992-1995). I am responsible for all business activities related to this part-time enterprise. While choosing not to grow this business beyond its current size, it has been (and remains) profitable. -
Member Board Of DirectorsPickatale - Read, Listen And Learn! Dec 2021 - Jan 2023Vestre Aker, Oslo, NoOversaw and supported the company and the executive team. -
Chief Technology OfficerAnaconda, Inc. Oct 2020 - Nov 2022Austin, Texas, UsDuring my tenure at Anaconda: the company had seven consecutive quarters of record revenue growth; we raised a substantial funding round; we launched the company's first SAAS platform and products; I brought the Pyston and Beeware open-source projects under the company's umbrella; I helped to negotiate new partnerships with Snowflake, Microsoft, Amazon, and Oracle; and I lead the company's first acquisition. To support these efforts, I grew the engineering organization from 46 to 145, substantially expanding the footprint outside the USA and adding new technical disciplines to the company. -
Chief Technology OfficerOnfido Apr 2019 - Jun 2020London, England, GbResponsible for the 160-plus person Technology Organization, including Engineering, Research, Security, Business Intelligence, IT, and Product Support. The team was in London, Lisbon, Albuquerque, and remote. During my time at Onfido, I drove the company's first acquisition, we achieved our first SOC2 certification and recertified on ISO 27001. We completed a $100M raise with a process of extensive technical due diligence. Our revenue grew by over 130% during this time. I grew the technology organization by over 50% during my tenure while significantly improving the percentage of underrepresented groups in the organization. We signed our first significant global enterprise customers and signed partnerships with the worlds-largest IAM providers. We launched new production environments in the US and Canada to support data-locality for our customers. While we continued to improve our core product offering, I helped to shepherd several innovation projects, including partnering with the UK ICO's sandbox project on next-generation identity and privacy solutions. Onfido won multiple awards for our algorithm bias mitigation and accesibility work during my tenure. -
Member, Board Of AdvisorsCavnesshr Jun 2018 - Jan 2020Seattle, Washington, UsSupport and advise executive team on software development, scalability, hiring, and technical decisions. -
AdvisorAstrumu Apr 2019 - Dec 2019Bellevue, Washington, UsMoved to an advisor role after leaving the company as a full-time employee. Worked to support the great team as they continued to build their products and business. -
Vice President Of EngineeringAstrumu Jun 2018 - Mar 2019Bellevue, Washington, UsHired initial development team in US and remote. Responsible for initial microservice software architecture using Kubernetes and Istio. Released iniital B2B and B2C application MVPs to the market. -
Member, Board Of AdvisorsDolly, Inc. Nov 2016 - Apr 2019Seattle, Wa, UsSupported and advised the executive team on software development, scalability, hiring, and technical decisions. -
Strategic AdvisorGodel Technologies Europe Jan 2016 - Jan 2019Manchester, Greater Manchester, GbAssisted Godel and their clients to build high-performing teams with a strong culture as they went through a period of rapid expansion of customers and employees. -
Chief Technology Officer (Cto)Avvo Jun 2016 - Apr 2018Seattle, Wa, UsWas responsible for leading the software development, test, data engineering, data science, dev-ops and IT functions. Grew the organization from 51 to 77 while significantly improving diversity, productivity, and morale. Profit grew consistently across entire tenure at Avvo leading to a successful exit via acquisition by Internet Brands in February 2018. -
Vice President Engineering, ConsumerSpotify May 2013 - Jun 2016Stockholm, Stockholm County, SeLed the one hundred and seventy-six person Consumer Engineering organization in Sweden and the US. Responsible for all of the user-visible features in the Spotify product, and for the media path from ingestion to storage, streaming, and playback; including back-end systems and user interfaces on all platforms. Led both significant step-change product innovation efforts and continuing high-velocity incremental improvements. Helping Spotify grow several hundred percent in active and paying users. -
Director Of EngineeringAdobe Systems Apr 2004 - May 2013San Jose, Ca, UsManaged a thirty-eight person organization focused on building the Adobe Revel mobile, desktop and web clients; as well as building a shared client, cloud and imaging architecture to be used across all of Adobe's mainstream products based on the architecture my team created for the Adobe Carousel (renamed Adobe Revel) product. Direct reports were senior engineering, operations and quality engineering managers as well as senior architects. Lead the effort to take the product from its initial prototypes to a full commercial version on the iOS and OS X operating systems while building out the engineering and quality engineering teams. From prototype to 1.0 launch was less than 8 months. The product was downloaded over four million times in its first two months of release, and remained in the top 10 photography apps during my time on the product. From Revel’s launch until my departure, the product grew from managing zero to 300 million user assets, and from zero to 4.5 million user accounts. Was the primary Engineering manager responsible for the 1.0 1.1, 1.6, 1.8 and 2.0 releases. -
Senior Engineering ManagerAdobe Systems Jun 2006 - Feb 2011San Jose, Ca, UsFrom 2006 until 2011, managed the Adobe Image Foundation group: fourteen senior development and quality engineers creating the Pixel Bender image and video processing language and its CPU and GPU runtime for use in Adobe Products. Was one of the principal Adobe engineering contacts with ISVs, IHVs and standards bodies on areas of high performance computing, GPUs, and Multi-core development. Additionally, was the primary developer of the Pixel Bender Toolkit IDE application that shipped with the Creative Suite. AIF technology shipped in After Effects CS3/4/5, Photoshop CS4/5, Premiere CS4/5, Flash Pro CS4/5, Flash Player 10 and all other Adobe imaging and video products. The increased performance from the GPU and multi-core acceleration was an oft-cited major selling point for Adobe’s applications in reviews and customer feedback. -
Senior Computer ScientistAdobe Systems Apr 2004 - Jun 2006San Jose, Ca, UsFrom 2004 to 2006, was the Project Lead and Architect in the Innovative Technologies for Emerging Markets team. Worked with Photoshop Elements team to transition nascent technology to create the Adobe Help Center, a new help system. Shipped with Photoshop Elements (version 3, 4 and 5), Premiere Elements (Version 2 and 3), Creative Suite CS2 (and all associated apps), and the Digital Video Suite 2005 (including all associated apps). -
Software Design EngineerMicrosoft Dec 2002 - Apr 2004Redmond, Washington, UsMember of the Windows CE Core OS team; responsible for half of the Windows CE standard shell UI APIs shipped in Windows CE 4.2 and 5.0. For version 5.0, completely re-architected and did the majority of the implementation work for the build system in the WindowsCE Platform Builder IDE tool. Overcame significant political resistance from Program Management and Quality Engineering organizations by creating a small tiger team that adopted an agile-based approach to develop the new system quickly and with high code coverage from automated unit tests. The new build system was an unqualified success with Microsoft’s embedded IHV partners. -
Computer ScientistVolt Technologies May 2002 - Dec 2002Was a consultant to Microsoft's Windows CE.NET team. Ported the Pocket Excel application to Windows CE 4.2, and created a common shell library to unify the API for the many versions of the Windows CE shell.
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Director Of EngineeringAgnostic Media Mar 2001 - May 2002Designed the architecture and did the server-side implementation of an automated media encoding and digital asset management application directed at companies with large media libraries. Also met with potential investors, hardware and software partners. -
Development LeadBootleg Networks Aug 2000 - Mar 2001Managed a team using Extreme Programming methodologies to develop a world-class media management, archiving, and productizing solution. Additionally, was responsible for meeting with angel investors, venture capital partners, potential customers, hardware and software partners. Hired all members of the development organization and directly contributed to development of the product.
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Software Design EngineerMicrosoft Sep 1994 - Jul 2000Redmond, Washington, UsWas a developer with the Windows Media version 7.0 Encoder application team in the Digital Media Division from August 1999 to July 2000. Designed and implemented significant pieces of the application. This release was pivotal in Microsoft taking a leadership position in streaming media. -
Software Design EngineerMicrosoft Sep 1994 - Aug 1999Redmond, Washington, UsFrom September 1994 until August 1999, was a development lead in the Virtual Worlds Group of Microsoft Research. The goal of the project was to define the future of multi-user on-line virtual environments. The first shipping version of the project was called V-Chat. Created initial prototypes of V-Chat; designed significant parts of the software architecture; and wrote production code for audio support and 3D graphics architecture. Lead development on the V-Chat authoring system shipped to all content developers. Following V-Chat, lead a Development group of four to create a next-generation authoring tool for virtual environments. That work was shipped in the Microsoft Virtual Worlds Platform v1.0, v1.1, v1.5 and v2.0 releases. -
Research And Development Engineer(Colossal) Pictures Apr 1994 - Sep 1994Worked primarily on technologies around the Alive Performance animation system. Contributed to the second season of "Moxie's Pirate Television Show" for the Cartoon Network. Also was a technical consultant on the early stages of the Squeezels video game developed for Silicon Graphics.
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Member Of Technical StaffSilicon Graphics, Inc (Sgi) May 1992 - Apr 1994Milpitas, Ca, UsInitiated and executed several projects, including: Gallery, a virtual reality Art Gallery for the Reality Engine Computer, developed with a team of three other people. Trainer, a multimedia computer-based training station for the United Airlines maintenance base, developed with consultation from the United Airlines technology groups. Lead developer on The Out Of Box Experience, a joint project between Silicon Graphics and (Colossal) Pictures shipped as part of every SGI Indy system, including developers from both companies. 3D Annotator, a prototype of a product that allows users to attach audio, video clips, images and text to 3D objects, which was later developed into the IRIS Annotator product. -
ProgrammerIbm May 1991 - May 1992Armonk, New York, Ny, UsWorked on an editing system for the TACTUS multimedia toolkit. Acknowledged in Tactus: toolkit-level support for synchronized interactive multimedia (Dannenberg, Nuendorffer, Newcomer, Rubine, Anderson), Multimedia Systems, Springer-Verlag, 1993
Kevin Goldsmith Skills
Kevin Goldsmith Education Details
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Carnegie Mellon UniversityComputer Science And Applied Mathematics
Frequently Asked Questions about Kevin Goldsmith
What company does Kevin Goldsmith work for?
Kevin Goldsmith works for Distrokid
What is Kevin Goldsmith's role at the current company?
Kevin Goldsmith's current role is Chief Technology Officer (CTO) @ DistroKid, Author of "It Depends: Writing on Technology Leadership 2012-2022," Board Member, Advisor, and International Speaker.
What is Kevin Goldsmith's email address?
Kevin Goldsmith's email address is ke****@****vvo.com
What is Kevin Goldsmith's direct phone number?
Kevin Goldsmith's direct phone number is +120673*****
What schools did Kevin Goldsmith attend?
Kevin Goldsmith attended Carnegie Mellon University.
What are some of Kevin Goldsmith's interests?
Kevin Goldsmith has interest in Engineering Management, Lean Startups, Agile Development, New Technologies, Management Methodologies, Inc, Digital Photography, Seattle, Music Performance, Apple And Flash.
What skills is Kevin Goldsmith known for?
Kevin Goldsmith has skills like Agile Methodologies, Software Development, Mobile Applications, Scrum, Software Engineering, Software Design, C++, Distributed Systems, Cloud Computing, Scalability, Algorithms, Mobile Devices.
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