Kevin Goldsmith

Kevin Goldsmith Email and Phone Number

Chief Technology Officer (CTO) @ DistroKid, Author of "It Depends: Writing on Technology Leadership 2012-2022," Board Member, Advisor, and International Speaker @ DistroKid
Kevin Goldsmith's Location
Greater Seattle Area, United States, United States
About Kevin Goldsmith

With over 30 years of experience in software engineering and leadership, I am a seasoned Chief Technology Officer at DistroKid, the leading platform for independent musicians to distribute their music. I oversee the technical vision, strategy, and execution of the company, ensuring the scalability, reliability, and security of our services and products. I also mentor and coach a talented team of engineers and engineering leaders, fostering a culture of innovation, collaboration, and customer focus.In addition to my current role, I am an active advisor and board member for several startups and organizations in the tech industry. I leverage my expertise in organization design, engineering execution, service scalability, user experience, consumer product development, machine learning, and domain-specific languages to help them grow their teams, processes, and business. I am also a frequent speaker at international conferences, sharing my insights and best practices for building strong engineering teams and products.

Kevin Goldsmith's Current Company Details
DistroKid

Distrokid

View
Chief Technology Officer (CTO) @ DistroKid, Author of "It Depends: Writing on Technology Leadership 2012-2022," Board Member, Advisor, and International Speaker
Kevin Goldsmith Work Experience Details
  • Distrokid
    Chief Technology Officer
    Distrokid Dec 2022 - Present
    New York, New York, Us
    DistroKid is the leading platform for independent musicians to distribute their music. I oversee the technical vision, strategy, and execution of the company, ensuring the scalability, reliability, and security of our services and products. I am responsible for the engineering, data analytics, data science, IT, and infrastructure teams for the company.
  • Nimble Autonomy, Llc
    Founder / Principal
    Nimble Autonomy, Llc Jul 2020 - Present
    I work with startup and mid-size company leaders to grow their teams, their processes, and their business. Services include short and long-term mentoring of leadership and employees, help with creating organizational structures, and improving company processes and culture. Engagements have lasted from days to years with customers in the US, UK, Australia, and Europe.
  • Unit Circle Media
    Owner
    Unit Circle Media Jan 1991 - Present
    Unit Circle Media includes software products, a record label, several web properties, and a paper and web magazine (published from 1992-1995). I am responsible for all business activities related to this part-time enterprise. While choosing not to grow this business beyond its current size, it has been (and remains) profitable.
  • Pickatale - Read, Listen And Learn!
    Member Board Of Directors
    Pickatale - Read, Listen And Learn! Dec 2021 - Jan 2023
    Vestre Aker, Oslo, No
    Oversaw and supported the company and the executive team.
  • Anaconda, Inc.
    Chief Technology Officer
    Anaconda, Inc. Oct 2020 - Nov 2022
    Austin, Texas, Us
    During my tenure at Anaconda: the company had seven consecutive quarters of record revenue growth; we raised a substantial funding round; we launched the company's first SAAS platform and products; I brought the Pyston and Beeware open-source projects under the company's umbrella; I helped to negotiate new partnerships with Snowflake, Microsoft, Amazon, and Oracle; and I lead the company's first acquisition. To support these efforts, I grew the engineering organization from 46 to 145, substantially expanding the footprint outside the USA and adding new technical disciplines to the company.
  • Onfido
    Chief Technology Officer
    Onfido Apr 2019 - Jun 2020
    London, England, Gb
    Responsible for the 160-plus person Technology Organization, including Engineering, Research, Security, Business Intelligence, IT, and Product Support. The team was in London, Lisbon, Albuquerque, and remote. During my time at Onfido, I drove the company's first acquisition, we achieved our first SOC2 certification and recertified on ISO 27001. We completed a $100M raise with a process of extensive technical due diligence. Our revenue grew by over 130% during this time. I grew the technology organization by over 50% during my tenure while significantly improving the percentage of underrepresented groups in the organization. We signed our first significant global enterprise customers and signed partnerships with the worlds-largest IAM providers. We launched new production environments in the US and Canada to support data-locality for our customers. While we continued to improve our core product offering, I helped to shepherd several innovation projects, including partnering with the UK ICO's sandbox project on next-generation identity and privacy solutions. Onfido won multiple awards for our algorithm bias mitigation and accesibility work during my tenure.
  • Cavnesshr
    Member, Board Of Advisors
    Cavnesshr Jun 2018 - Jan 2020
    Seattle, Washington, Us
    Support and advise executive team on software development, scalability, hiring, and technical decisions.
  • Astrumu
    Advisor
    Astrumu Apr 2019 - Dec 2019
    Bellevue, Washington, Us
    Moved to an advisor role after leaving the company as a full-time employee. Worked to support the great team as they continued to build their products and business.
  • Astrumu
    Vice President Of Engineering
    Astrumu Jun 2018 - Mar 2019
    Bellevue, Washington, Us
    Hired initial development team in US and remote. Responsible for initial microservice software architecture using Kubernetes and Istio. Released iniital B2B and B2C application MVPs to the market.
  • Dolly, Inc.
    Member, Board Of Advisors
    Dolly, Inc. Nov 2016 - Apr 2019
    Seattle, Wa, Us
    Supported and advised the executive team on software development, scalability, hiring, and technical decisions.
  • Godel Technologies Europe
    Strategic Advisor
    Godel Technologies Europe Jan 2016 - Jan 2019
    Manchester, Greater Manchester, Gb
    Assisted Godel and their clients to build high-performing teams with a strong culture as they went through a period of rapid expansion of customers and employees.
  • Avvo
    Chief Technology Officer (Cto)
    Avvo Jun 2016 - Apr 2018
    Seattle, Wa, Us
    Was responsible for leading the software development, test, data engineering, data science, dev-ops and IT functions. Grew the organization from 51 to 77 while significantly improving diversity, productivity, and morale. Profit grew consistently across entire tenure at Avvo leading to a successful exit via acquisition by Internet Brands in February 2018.
  • Spotify
    Vice President Engineering, Consumer
    Spotify May 2013 - Jun 2016
    Stockholm, Stockholm County, Se
    Led the one hundred and seventy-six person Consumer Engineering organization in Sweden and the US. Responsible for all of the user-visible features in the Spotify product, and for the media path from ingestion to storage, streaming, and playback; including back-end systems and user interfaces on all platforms. Led both significant step-change product innovation efforts and continuing high-velocity incremental improvements. Helping Spotify grow several hundred percent in active and paying users.
  • Adobe Systems
    Director Of Engineering
    Adobe Systems Apr 2004 - May 2013
    San Jose, Ca, Us
    Managed a thirty-eight person organization focused on building the Adobe Revel mobile, desktop and web clients; as well as building a shared client, cloud and imaging architecture to be used across all of Adobe's mainstream products based on the architecture my team created for the Adobe Carousel (renamed Adobe Revel) product. Direct reports were senior engineering, operations and quality engineering managers as well as senior architects. Lead the effort to take the product from its initial prototypes to a full commercial version on the iOS and OS X operating systems while building out the engineering and quality engineering teams. From prototype to 1.0 launch was less than 8 months. The product was downloaded over four million times in its first two months of release, and remained in the top 10 photography apps during my time on the product. From Revel’s launch until my departure, the product grew from managing zero to 300 million user assets, and from zero to 4.5 million user accounts. Was the primary Engineering manager responsible for the 1.0 1.1, 1.6, 1.8 and 2.0 releases.
  • Adobe Systems
    Senior Engineering Manager
    Adobe Systems Jun 2006 - Feb 2011
    San Jose, Ca, Us
    From 2006 until 2011, managed the Adobe Image Foundation group: fourteen senior development and quality engineers creating the Pixel Bender image and video processing language and its CPU and GPU runtime for use in Adobe Products. Was one of the principal Adobe engineering contacts with ISVs, IHVs and standards bodies on areas of high performance computing, GPUs, and Multi-core development. Additionally, was the primary developer of the Pixel Bender Toolkit IDE application that shipped with the Creative Suite. AIF technology shipped in After Effects CS3/4/5, Photoshop CS4/5, Premiere CS4/5, Flash Pro CS4/5, Flash Player 10 and all other Adobe imaging and video products. The increased performance from the GPU and multi-core acceleration was an oft-cited major selling point for Adobe’s applications in reviews and customer feedback.
  • Adobe Systems
    Senior Computer Scientist
    Adobe Systems Apr 2004 - Jun 2006
    San Jose, Ca, Us
    From 2004 to 2006, was the Project Lead and Architect in the Innovative Technologies for Emerging Markets team. Worked with Photoshop Elements team to transition nascent technology to create the Adobe Help Center, a new help system. Shipped with Photoshop Elements (version 3, 4 and 5), Premiere Elements (Version 2 and 3), Creative Suite CS2 (and all associated apps), and the Digital Video Suite 2005 (including all associated apps).
  • Microsoft
    Software Design Engineer
    Microsoft Dec 2002 - Apr 2004
    Redmond, Washington, Us
    Member of the Windows CE Core OS team; responsible for half of the Windows CE standard shell UI APIs shipped in Windows CE 4.2 and 5.0. For version 5.0, completely re-architected and did the majority of the implementation work for the build system in the WindowsCE Platform Builder IDE tool. Overcame significant political resistance from Program Management and Quality Engineering organizations by creating a small tiger team that adopted an agile-based approach to develop the new system quickly and with high code coverage from automated unit tests. The new build system was an unqualified success with Microsoft’s embedded IHV partners.
  • Volt Technologies
    Computer Scientist
    Volt Technologies May 2002 - Dec 2002
    Was a consultant to Microsoft's Windows CE.NET team. Ported the Pocket Excel application to Windows CE 4.2, and created a common shell library to unify the API for the many versions of the Windows CE shell.
  • Agnostic Media
    Director Of Engineering
    Agnostic Media Mar 2001 - May 2002
    Designed the architecture and did the server-side implementation of an automated media encoding and digital asset management application directed at companies with large media libraries. Also met with potential investors, hardware and software partners.
  • Bootleg Networks
    Development Lead
    Bootleg Networks Aug 2000 - Mar 2001
    Managed a team using Extreme Programming methodologies to develop a world-class media management, archiving, and productizing solution. Additionally, was responsible for meeting with angel investors, venture capital partners, potential customers, hardware and software partners. Hired all members of the development organization and directly contributed to development of the product.
  • Microsoft
    Software Design Engineer
    Microsoft Sep 1994 - Jul 2000
    Redmond, Washington, Us
    Was a developer with the Windows Media version 7.0 Encoder application team in the Digital Media Division from August 1999 to July 2000. Designed and implemented significant pieces of the application. This release was pivotal in Microsoft taking a leadership position in streaming media.
  • Microsoft
    Software Design Engineer
    Microsoft Sep 1994 - Aug 1999
    Redmond, Washington, Us
    From September 1994 until August 1999, was a development lead in the Virtual Worlds Group of Microsoft Research. The goal of the project was to define the future of multi-user on-line virtual environments. The first shipping version of the project was called V-Chat. Created initial prototypes of V-Chat; designed significant parts of the software architecture; and wrote production code for audio support and 3D graphics architecture. Lead development on the V-Chat authoring system shipped to all content developers. Following V-Chat, lead a Development group of four to create a next-generation authoring tool for virtual environments. That work was shipped in the Microsoft Virtual Worlds Platform v1.0, v1.1, v1.5 and v2.0 releases.
  • (Colossal) Pictures
    Research And Development Engineer
    (Colossal) Pictures Apr 1994 - Sep 1994
    Worked primarily on technologies around the Alive Performance animation system. Contributed to the second season of "Moxie's Pirate Television Show" for the Cartoon Network. Also was a technical consultant on the early stages of the Squeezels video game developed for Silicon Graphics.
  • Silicon Graphics, Inc (Sgi)
    Member Of Technical Staff
    Silicon Graphics, Inc (Sgi) May 1992 - Apr 1994
    Milpitas, Ca, Us
    Initiated and executed several projects, including: Gallery, a virtual reality Art Gallery for the Reality Engine Computer, developed with a team of three other people. Trainer, a multimedia computer-based training station for the United Airlines maintenance base, developed with consultation from the United Airlines technology groups. Lead developer on The Out Of Box Experience, a joint project between Silicon Graphics and (Colossal) Pictures shipped as part of every SGI Indy system, including developers from both companies. 3D Annotator, a prototype of a product that allows users to attach audio, video clips, images and text to 3D objects, which was later developed into the IRIS Annotator product.
  • Ibm
    Programmer
    Ibm May 1991 - May 1992
    Armonk, New York, Ny, Us
    Worked on an editing system for the TACTUS multimedia toolkit. Acknowledged in Tactus: toolkit-level support for synchronized interactive multimedia (Dannenberg, Nuendorffer, Newcomer, Rubine, Anderson), Multimedia Systems, Springer-Verlag, 1993

Kevin Goldsmith Skills

Agile Methodologies Software Development Mobile Applications Scrum Software Engineering Software Design C++ Distributed Systems Cloud Computing Scalability Algorithms Mobile Devices Technical Leadership Architecture Web Services C Objective C Mysql Windows Object Oriented Design Digital Imaging Gpgpu Leadership Digital Media Cross Functional Team Leadership Strategic Leadership High Performance Computing Lean Management Thought Leadership Multithreading Opengl Ios Development Architectures Organizational Leadership Digital Asset Management Digital Image Processing Kanban Lean Thinking Lean Software Development Charcuterie Muay Thai Application Architecture Human Computer Interaction Parallel Algorithms Language Design Media Technology Grid Computing Parallel Computing Extreme Programming

Kevin Goldsmith Education Details

  • Carnegie Mellon University
    Carnegie Mellon University
    Computer Science And Applied Mathematics

Frequently Asked Questions about Kevin Goldsmith

What company does Kevin Goldsmith work for?

Kevin Goldsmith works for Distrokid

What is Kevin Goldsmith's role at the current company?

Kevin Goldsmith's current role is Chief Technology Officer (CTO) @ DistroKid, Author of "It Depends: Writing on Technology Leadership 2012-2022," Board Member, Advisor, and International Speaker.

What is Kevin Goldsmith's email address?

Kevin Goldsmith's email address is ke****@****vvo.com

What is Kevin Goldsmith's direct phone number?

Kevin Goldsmith's direct phone number is +120673*****

What schools did Kevin Goldsmith attend?

Kevin Goldsmith attended Carnegie Mellon University.

What are some of Kevin Goldsmith's interests?

Kevin Goldsmith has interest in Engineering Management, Lean Startups, Agile Development, New Technologies, Management Methodologies, Inc, Digital Photography, Seattle, Music Performance, Apple And Flash.

What skills is Kevin Goldsmith known for?

Kevin Goldsmith has skills like Agile Methodologies, Software Development, Mobile Applications, Scrum, Software Engineering, Software Design, C++, Distributed Systems, Cloud Computing, Scalability, Algorithms, Mobile Devices.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.