Guillermo Gómez Zará

Guillermo Gómez Zará Email and Phone Number

Senior Game Developer and Industry Lead/Advocate, with 7+ years of experience in leadership, management and production @ Vulcan Miniatures
Guillermo Gómez Zará's Location
Santiago, Santiago Metropolitan Region, Chile, Chile
Guillermo Gómez Zará's Contact Details

Guillermo Gómez Zará work email

Guillermo Gómez Zará personal email

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About Guillermo Gómez Zará

Guillermo Gómez Zará is a Senior Game Developer and Industry Lead/Advocate, with 7+ years of experience in leadership, management and production at Vulcan Miniatures. He possess expertise in microsoft office, photoshop, microsoft excel, videojuegos, microsoft powerpoint and 33 more skills. He is proficient in Ingles.

Guillermo Gómez Zará's Current Company Details
Vulcan Miniatures

Vulcan Miniatures

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Senior Game Developer and Industry Lead/Advocate, with 7+ years of experience in leadership, management and production
Guillermo Gómez Zará Work Experience Details
  • Vulcan Miniatures
    Founder & Sculptor
    Vulcan Miniatures Mar 2021 - Present
    Chile
    As the founder and owner of Vulcan Miniatures, I lead the creative and strategic direction of the company. I specialize in sculpting intricate miniatures while overseeing all aspects of our business. My passion lies in transforming imaginative ideas into unique creations that inspire tabletop gaming enthusiasts and enhance the miniature painting community.
  • Iguanabee
    Business Director
    Iguanabee Dec 2023 - Mar 2024
    Chile
    As the Business Director, my primary responsibility is to oversee and direct the commercial, portfolio, and marketing processes of IguanaBee company. This includes establishing and developing a corporate culture that reflects our core values in our products, overseeing compliance with technical, regulatory and value requirements in each project, participating in commercial and public events to position our brand and products, and finally identifying opportunities and risks of our future alliances in our own and external intellectual properties that we work together.
  • Iguanabee
    Game Design Director
    Iguanabee Dec 2022 - Dec 2023
    Chile
    Responsible for overseeing and leading the design team for video games in development from 2022 to 2023. The supervision involved generating the basic design structure, assigning tasks to subordinates, and verifying the minimum conditions established with the client.In House: - Skull Island: Rise of Kong (2023)
  • Iguanabee
    Lead Game Producer
    Iguanabee Jun 2021 - Dec 2022
    Santiago, Región Metropolitana De Santiago, Chile
    Responsible for overseeing and managing the production area of the video games being developed. The management that I performed consisted in helping all the development teams to have a clear line of objectives, tasks and delivery dates of the projects during the year 2021 to 2022.Games worked as producer:In-House:- What Lies in the Multiverse (2021)- Little League World Series Baseball 2022 (2022)- Skull Island: Rise of Kong (2022)Collaboration- Miraculous: Rise of the Sphinx (2023)- Star Trek: Resurgence (2023)
  • Videogameschile
    President
    Videogameschile May 2020 - May 2022
    Santiago, Región Metropolitana De Santiago, Chile
    From 2020 to 2022 I was president of the Chilean Trade Association of Video Game Development Companies, the Chilean Chapter of the International Game Developers Association (IGDA). The Chilean Association of Video Game Developers is an entity dedicated to the promotion and protection of the video game industry in Chile. It is also dedicated to the intermediation and representation of the sector before companies, developed studios, various educational institutions, government agencies, and private agents of production and investment.My main tasks in this position were: To represent the members of the Guild in various private and public institutions.To take part in the processes of elaboration and modification of new public policies, such as laws and public funds.Participating in fairs or exhibitions of projects and services,Supporting the different members in different problems related to issues of competitive funds, access to information, among others.To take the lead in new changes and improvements in the organizational and communication structure of the Guild.
  • Video Games Chile
    Board Member
    Video Games Chile Jul 2019 - May 2020
    Provincia De Santiago, Chile
    During this period, I was part of the board of directors of the trade association. My main position was in charge of communications and information. In my tasks performed were:- Manage and review the social networks of the guild.- Organize and manage press releases, mailings and other content to public and private entities.- Support the other directors in the development of audiovisual and graphic content for fairs, exhibitions, and the like.
  • Vico Science
    Coordinating Producer
    Vico Science Oct 2020 - Jun 2021
    Santiago, Región Metropolitana De Santiago, Chile
    In this position I supported in generating guidelines and monitoring of problems in the production area of Vico Science, providing knowledge of analysis and proposed decisions to carry out the production process of this.
  • Pebblekick, Inc.
    Game Developer
    Pebblekick, Inc. Aug 2016 - Sep 2020
    Santiago Chile.
    In this position, my role required me to perform multiple tasks throughout the mobile game development cycle, which lasted from one month to two months of production. I played multiple roles throughout the pipeline, with Game Design, UX Design as production support, and Market Analyst for the mobile video game market being my top priorities.
  • Pebblekick, Inc.
    Technical Artist
    Pebblekick, Inc. Aug 2016 - Sep 2020
    Provincia De Santiago, Chile
    Responsible for supporting and providing advice on all aspects of graphic integration related to art in video game engines developed between 2016 and 2020. I supported the provision of multiple strategies and technical optimization solutions for mobile and VR video games in this area.
  • Game Dev Comunidad Uc
    Founder And Organizer
    Game Dev Comunidad Uc Aug 2013 - Jan 2017
    Chile
    Founder of Game Dev UC and contributor to various instances of the community. My role was to establish the main values and guidelines of the group. I also supported various events. I helped organise speakers, guests and sponsors.This is a group of students from the Catholic University of Chile who are interested in videogame development. The organization was founded in 2013 by Guillermo Gómez Zará and Héctor Rodriguez to create a university community where students from different majors could come together to discuss and collaborate on video game development projects..
  • Automata Id
    Technical Artist 3D
    Automata Id Apr 2016 - Aug 2016
    In charge of reviewing the following processes in the development of a mobile video game: 3D character modeling, 3D space and scenery modeling, Generation of UV maps for 3D models as finally, Texturing and creation of Shaders for 3D models.
  • Pontificia Universidad Católica De Chile
    Digital Communications And Social Networks Internship College Uc
    Pontificia Universidad Católica De Chile Mar 2016 - Apr 2016
    At College UC, I undertook an internship in the area of employability. The focus of my tasks was on digital communications and social networks: Improvement and development of the design and operation of the employability website, Production of events of the activities of the department of linkage and professional development of the College UC program and dissemination of events of the activities of the department of liaison and professional development of the College UC program.
  • Museo Nacional Benjamín Vicuña Mackenna
    Practicing Researcher
    Museo Nacional Benjamín Vicuña Mackenna Aug 2015 - Dec 2015
    Vicuña Mackenna 94, Santiago, Chile
    In this instance, as an intern at the Benjamín Vicuña Mackaena National Museum, a survey was conducted on the public's perception of the museum. This survey was designed and elaborated together with Sebastian Chávez as a research partner. The design was made with literature and field research in order to make a useful and effective measurement tool for the museum.
  • Pontificia Universidad Católica De Chile
    Teacher Assistant: Iic3686 - Video Game Development
    Pontificia Universidad Católica De Chile Aug 2014 - Dec 2015
    In this instance, I was a teaching assistant to Alejandro Woywood. In my tasks I was in charge of assisting students throughout the course, reviewing bibliography and relevant content for the course, reviewing assignments and tests and finally assisting in logistical support to the teacher. Additionally, I also assisted in the development of assignments oriented to the development of video games.
  • Pontificia Universidad Católica De Chile
    Teacher Assistant: Com113 - Communication Technologies-
    Pontificia Universidad Católica De Chile Aug 2013 - Dec 2015
    In this instance, I was a teaching assistant to Francisco Fernandez. In my tasks I was in charge of assisting students throughout the course, reviewing bibliography and relevant content for the course, reviewing assignments and tests and finally assisting in logistical support to the teacher.
  • Cntv
    Practicing Researcher
    Cntv Feb 2015 - Jul 2015
    Las Violetas 2099, Santiago, Chile
    In this instance as an intern at the Consejo Nacional de Television (CNTV), where a research report on "Perspectives of appropriation of the young Chilean viewer before the application of the ISDB-T standard in the context of free-to-air television around the consumption of television content" was carried out. This research was elaborated together with Sebastian Chávez as a research partner. The design was based on literature and field research, including interviews and discourse analysis.
  • Federación De Estudiantes Uc
    Webmaster
    Federación De Estudiantes Uc Jan 2014 - Dec 2014
    Administration and configuration of web pages in Joomla 3.0 and Wordpress 2.9.Uploaded pages: - Student Federation UC- The Plan- Senior Advisor
  • Caco 2012
    College Alumni Center: Communications Office - Webmaster
    Caco 2012 Dec 2011 - Nov 2012
    New Students Introduction Manual 2012Website
  • Caco 2011
    College Alumni Center: Communications Office - Webmaster
    Caco 2011 Jan 2011 - Dec 2011
    Web Page Development.New Students Introduction Manual 2011
  • Casi 2008
    Communications Manager
    Casi 2008 Mar 2008 - Dec 2008
    CASI : San Ignacio el Bosque Alumni CenterCreation of web pageMotivational video (2008)

Guillermo Gómez Zará Skills

Microsoft Office Photoshop Microsoft Excel Videojuegos Microsoft Powerpoint Wordpress English Html Game Design Liderazgo De Equipos Zbrush 3d Studio Max Desarrollo De Videojuegos Maya Blender Sociology Flash Adobe Photoshop Adobe Desarrollo Web Spanish Powerpoint Team Leadership Game Development Programming Video Games Web Development Animation Adobe Fireworks Stata Spss Unity3d Project Management Communication Organizational Development Marmoset Toolbag Quixel Suite Unreal Engine 4

Guillermo Gómez Zará Education Details

Frequently Asked Questions about Guillermo Gómez Zará

What company does Guillermo Gómez Zará work for?

Guillermo Gómez Zará works for Vulcan Miniatures

What is Guillermo Gómez Zará's role at the current company?

Guillermo Gómez Zará's current role is Senior Game Developer and Industry Lead/Advocate, with 7+ years of experience in leadership, management and production.

What is Guillermo Gómez Zará's email address?

Guillermo Gómez Zará's email address is gu****@****inc.com

What schools did Guillermo Gómez Zará attend?

Guillermo Gómez Zará attended Pontificia Universidad Católica De Chile, Pontificia Universidad Católica De Chile, Colegio San Ignacio El Bosque.

What are some of Guillermo Gómez Zará's interests?

Guillermo Gómez Zará has interest in Civil Rights And Social Action, Politics, Education, Poverty Alleviation, Science And Technology, Arts And Culture.

What skills is Guillermo Gómez Zará known for?

Guillermo Gómez Zará has skills like Microsoft Office, Photoshop, Microsoft Excel, Videojuegos, Microsoft Powerpoint, Wordpress, English, Html, Game Design, Liderazgo De Equipos, Zbrush, 3d Studio Max.

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