Gordon Larson

Gordon Larson Email and Phone Number

Unity 3D | Godot | idTech | Unreal | Senior Gameplay Programmer | 15+ Yrs | Cross-Platform | AR/VR | AI | C++ | C# | F# | Switch | Xbox | Playstation @ Waiting For Gravy
Chicago, IL, US
Gordon Larson's Location
Los Angeles, California, United States, United States
Gordon Larson's Contact Details

Gordon Larson personal email

n/a
About Gordon Larson

As a senior gameplay programmer with over 15 years of industry experience, I have a proven track record of developing engaging and immersive gameplay systems and mechanics for PC, console, VR, and AR platforms. My expertise spans multiple game engines, including Unity 3D, id Tech, and Godot, allowing me to deliver high-quality and innovative gaming experiences across various devices.Throughout my career, I have worked on several notable projects, such as implementing whip mechanics for Indiana Jones and the Great Circle using the id Tech engine, enhancing gameplay realism and player engagement. I also contributed to the remastering of Sonic Colors Ultimate, integrating digital stores and achievements for Xbox One and Nintendo Switch using Godot.As the founder of Waiting For Gravy, a game development studio specializing in experimental PC, VR, AR, and board game experiences, I have successfully led multiple projects, including outsourced work for clients like Loot Crate, MajorMega, and Two Bit Circus. This experience has honed my skills in project management, team leadership, and delivering high-quality games within tight deadlines.I am passionate about pushing the boundaries of gameplay mechanics and collaborating with talented teams to create memorable gaming experiences. With my extensive background in cross-platform development, AI programming, and physics implementation, I am confident in my ability to contribute to the success of an indie game studio working on PC and console titles

Gordon Larson's Current Company Details
Waiting For Gravy

Waiting For Gravy

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Unity 3D | Godot | idTech | Unreal | Senior Gameplay Programmer | 15+ Yrs | Cross-Platform | AR/VR | AI | C++ | C# | F# | Switch | Xbox | Playstation
Chicago, IL, US
Employees:
1
Gordon Larson Work Experience Details
  • Waiting For Gravy
    Waiting For Gravy
    Chicago, Il, Us
  • Waiting For Gravy
    Founder/Gameplay Programmer/Ar Vr Software Engineer
    Waiting For Gravy Jun 2016 - Present
    Los Angeles, Ca, Us
    Founded and led a game development studio specializing in experimental PC, VR, AR, and board game experiences using Unity, managing multiple projects, including outsourced work for other studios.Directed projects such as AR applications for the Natural History Museum of Los Angeles, interactive AR kiosk experiences for Brightline Interactive, and various Unity development roles for clients like Loot Crate, MajorMega, Two Bit Circus, and others.
  • Machinegames
    Senior Gameplay Programmer
    Machinegames Feb 2022 - Dec 2023
    Uppsala, Uppland, Se
    Led the implementation of game mechanics for Indiana Jones’ whip using the id Tech engine, including all animations, controls, world interactions (e.g., swinging on poles, pulling objects), and combat integration, enhancing gameplay realism and player engagement.Collaborated with animators, game designers, and level designers to develop and optimize player character mechanics, using Agile methodologies to ensure seamless integration and high-quality gameplay.
  • Natural History Museum Of Los Angeles County
    Consulting Unity Developer
    Natural History Museum Of Los Angeles County Jun 2021 - Dec 2021
    Los Angeles, California, Us
    Developed an AR tablet application for a Jane Goodall exhibit using Unity, enabling visitors to view exhibit information in multiple languages, significantly enhancing visitor experience and accessibility.Created an AR app for the La Brea Tar Pits museum using Unity, allowing visitors to experience prehistoric animals walking through the park, which increased visitor engagement and provided an immersive educational experience.
  • Ridiculous Games
    Programmer
    Ridiculous Games May 2020 - Apr 2021
    Los Angeles, California, Us
    Led programming efforts for an unannounced mobile/Nintendo Switch title using Unity, implementing turn-based online cross-platform multiplayer with matchmaking, and developing all game mechanics, UI, animations, and menus.Enhanced Sonic Colors Ultimate by integrating digital stores and achievements for Xbox One and Nintendo Switch using Godot, overcoming system compatibility challenges and improving user experience with seamless store access and achievement tracking.
  • Brightline Interactive
    Senior Unity Engineer
    Brightline Interactive Aug 2019 - Dec 2019
    Ashburn, Va, Us
    Led Unity development for two interactive AR kiosk experiences for the Dallas Cowboys and the San Antonio Spurs, enhancing fan engagement through immersive AR experiences and contributing to a 20% increase in event participation.
  • Pringo Dingo Games
    Unity Developer
    Pringo Dingo Games Apr 2019 - Aug 2019
    UFO: Brawlers from Beyond - Improved implementation of gameplay mechanics and in game physics.
  • Loot Crate
    Contract Unity Software Engineer
    Loot Crate Sep 2018 - Jan 2019
    Los Angeles, California, Us
    Lead developer on the Loot Lens AR application.
  • Majormega
    Unity Software Engineer
    Majormega Aug 2018 - Nov 2018
    Lancaster, Pa, Us
    Development of systems such as enemy behavior and in game GUI for use in VR. Implementing performance optimizations such as occlusion culling and light mapping in large scenes.
  • Two Bit Circus
    Unity Consultant
    Two Bit Circus Aug 2017 - Apr 2018
    Los Angeles, Ca, Us
    Worked on designing, prototyping, and developing custom arcade cabinets and games at every stage of development for use in upcoming micro-amusement parks. Helped develop custom input systems using Microsoft Kinect 2.0, color/infrared cameras, LIDAR, and trackballsImplemented haptic feedback systems using air canons and rumble platformsHelped develop workflow to support parallel development of projects by multiple team members using the same git repos.
  • Nicalis
    Software Engineer
    Nicalis Nov 2016 - May 2017
    Implemented online networking using Steamworks and the UNET High Level APIReplaced significant portions of the project developed using the Playmaker visual scripting plugin with more readable C# scripts. (UI, Menus, Game Logic, Visual Effects, …)Implemented a point system that gives out bonuses to the player when performing specific maneuvers.(Drifting, Driving at High Speeds, Fast Takeoff at Start, …)Implemented arcade style car drifting phyics
  • Association Pour La Recherche Et L'Analyse Statistiques De Données Scientifiques
    Lead R&D Programmer
    Association Pour La Recherche Et L'Analyse Statistiques De Données Scientifiques Mar 2014 - Nov 2016
    Developing software for the scientific research and analysis of statistical data
  • Frogshark
    Senior Software Engineer (Unity)
    Frogshark Apr 2015 - Aug 2016
    Swordy(Xbox One, Windows PC)AI Development – Implementation of interactive agents using behavior trees and utility functions.Code Optimization – Optimization of preexisting code base through refactoring of code in order to simplify algorithms and improve memory usage.Porting from PC to Xbox OneImplementation of Xbox One stat tracking and acheivements. Implementation of Steamworks stat tracking and acheivements.Implementation of Unity Analytics stat tracking and Unity Heatmaps
  • Atooi
    Lead Software Engineer (Unity)
    Atooi Jul 2015 - Dec 2015
    Totes the Goat(iOS)Early Prototyping and Design, development and release on Android and iOSImplementation of in Game Purchases and AdsGameplay and UI ProgrammingApp Store Submission
  • Voxon
    Unity Tool Developer
    Voxon Aug 2014 - Apr 2015
    Creating tools for displaying and interacting with 3D images on the VoxieBox volumetric 3D display using the Unity game engine.
  • Renegade Kid Llc
    Project Lead/ Lead Unity Programmer
    Renegade Kid Llc Feb 2013 - Jun 2014
    Hello Kitty Kruisers (Wii U, iOS, Android)Created design documents and full project schedule based on specifications given by the publisher.Remotely managed artists and programmers throughout the duration of the project.Acted as primary Gameplay, Audio, and Physics programmer.Developed the AI system for controlling computer controlled opponents.In charge of build submission to Nintendo for release approval on the Wii U.Managed and developed the port of the Wii U version to iOS and Android platforms.
  • Perfect Parallel
    Technical Director
    Perfect Parallel Jan 2011 - Sep 2011
    Perfect Golf (Windows PC)Created a development tool to convert aerial topographical scans and images of real world golf courses into 3D representations within the Unity game engine.Spearheaded development of professional level golf simulation application using the Unity EngineRemotely managed a team of three artists and one programmerDeveloped weekly playable builds during the prototyping and alpha phaseImplemented control interface using the Microsoft Kinect cameraImplemented menus and in game GUI elements using the EZGUI third party tool in UnityImplemented realistic golf ball physics behavior such as the magnus effect and rolling friction across different surfaces
  • Blabbelon Llc
    Software Engineer (Unity)
    Blabbelon Llc Apr 2010 - Jan 2011
    New York, Us
    Senior Unity Engine scripting specialist, Gameplay programmer, UI programmer, physics programmer, ai programmer, and graphics programmer.
  • Secret Game Lab
    Lead Unity Programmer
    Secret Game Lab Jun 2009 - Mar 2010

Gordon Larson Skills

Unity3d C# Video Games Programming Unity Java Game Development C++ Gameplay Android C Opengl Javascript Computer Games Oculus Rift Ios Development Artificial Intelligence Ios Git Wii U Xbox One Virtual Reality Htc Vive Game Ai Steam Samsung Gear Vr Vr Software Project Management Windows Subversion Scheme Minikanren F# Windows Presentation Foundation .net Blender Google Arcore Vuforia Augmented Reality Sdk

Gordon Larson Education Details

  • University Of Massachusetts Boston
    University Of Massachusetts Boston
    Computer Science

Frequently Asked Questions about Gordon Larson

What company does Gordon Larson work for?

Gordon Larson works for Waiting For Gravy

What is Gordon Larson's role at the current company?

Gordon Larson's current role is Unity 3D | Godot | idTech | Unreal | Senior Gameplay Programmer | 15+ Yrs | Cross-Platform | AR/VR | AI | C++ | C# | F# | Switch | Xbox | Playstation.

What is Gordon Larson's email address?

Gordon Larson's email address is gl****@****lon.com

What schools did Gordon Larson attend?

Gordon Larson attended University Of Massachusetts Boston.

What skills is Gordon Larson known for?

Gordon Larson has skills like Unity3d, C#, Video Games, Programming, Unity, Java, Game Development, C++, Gameplay, Android, C, Opengl.

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