Gordon Larson Email and Phone Number
Gordon Larson work email
- Valid
- Valid
- Valid
Gordon Larson personal email
As a senior gameplay programmer with over 15 years of industry experience, I have a proven track record of developing engaging and immersive gameplay systems and mechanics for PC, console, VR, and AR platforms. My expertise spans multiple game engines, including Unity 3D, id Tech, and Godot, allowing me to deliver high-quality and innovative gaming experiences across various devices.Throughout my career, I have worked on several notable projects, such as implementing whip mechanics for Indiana Jones and the Great Circle using the id Tech engine, enhancing gameplay realism and player engagement. I also contributed to the remastering of Sonic Colors Ultimate, integrating digital stores and achievements for Xbox One and Nintendo Switch using Godot.As the founder of Waiting For Gravy, a game development studio specializing in experimental PC, VR, AR, and board game experiences, I have successfully led multiple projects, including outsourced work for clients like Loot Crate, MajorMega, and Two Bit Circus. This experience has honed my skills in project management, team leadership, and delivering high-quality games within tight deadlines.I am passionate about pushing the boundaries of gameplay mechanics and collaborating with talented teams to create memorable gaming experiences. With my extensive background in cross-platform development, AI programming, and physics implementation, I am confident in my ability to contribute to the success of an indie game studio working on PC and console titles
Waiting For Gravy
View- Employees:
- 1
-
Waiting For GravyChicago, Il, Us -
Founder/Gameplay Programmer/Ar Vr Software EngineerWaiting For Gravy Jun 2016 - PresentLos Angeles, Ca, UsFounded and led a game development studio specializing in experimental PC, VR, AR, and board game experiences using Unity, managing multiple projects, including outsourced work for other studios.Directed projects such as AR applications for the Natural History Museum of Los Angeles, interactive AR kiosk experiences for Brightline Interactive, and various Unity development roles for clients like Loot Crate, MajorMega, Two Bit Circus, and others. -
Senior Gameplay ProgrammerMachinegames Feb 2022 - Dec 2023Uppsala, Uppland, SeLed the implementation of game mechanics for Indiana Jones’ whip using the id Tech engine, including all animations, controls, world interactions (e.g., swinging on poles, pulling objects), and combat integration, enhancing gameplay realism and player engagement.Collaborated with animators, game designers, and level designers to develop and optimize player character mechanics, using Agile methodologies to ensure seamless integration and high-quality gameplay. -
Consulting Unity DeveloperNatural History Museum Of Los Angeles County Jun 2021 - Dec 2021Los Angeles, California, UsDeveloped an AR tablet application for a Jane Goodall exhibit using Unity, enabling visitors to view exhibit information in multiple languages, significantly enhancing visitor experience and accessibility.Created an AR app for the La Brea Tar Pits museum using Unity, allowing visitors to experience prehistoric animals walking through the park, which increased visitor engagement and provided an immersive educational experience. -
ProgrammerRidiculous Games May 2020 - Apr 2021Los Angeles, California, UsLed programming efforts for an unannounced mobile/Nintendo Switch title using Unity, implementing turn-based online cross-platform multiplayer with matchmaking, and developing all game mechanics, UI, animations, and menus.Enhanced Sonic Colors Ultimate by integrating digital stores and achievements for Xbox One and Nintendo Switch using Godot, overcoming system compatibility challenges and improving user experience with seamless store access and achievement tracking. -
Senior Unity EngineerBrightline Interactive Aug 2019 - Dec 2019Ashburn, Va, UsLed Unity development for two interactive AR kiosk experiences for the Dallas Cowboys and the San Antonio Spurs, enhancing fan engagement through immersive AR experiences and contributing to a 20% increase in event participation. -
Unity DeveloperPringo Dingo Games Apr 2019 - Aug 2019UFO: Brawlers from Beyond - Improved implementation of gameplay mechanics and in game physics.
-
Contract Unity Software EngineerLoot Crate Sep 2018 - Jan 2019Los Angeles, California, UsLead developer on the Loot Lens AR application. -
Unity Software EngineerMajormega Aug 2018 - Nov 2018Lancaster, Pa, UsDevelopment of systems such as enemy behavior and in game GUI for use in VR. Implementing performance optimizations such as occlusion culling and light mapping in large scenes. -
Unity ConsultantTwo Bit Circus Aug 2017 - Apr 2018Los Angeles, Ca, UsWorked on designing, prototyping, and developing custom arcade cabinets and games at every stage of development for use in upcoming micro-amusement parks. Helped develop custom input systems using Microsoft Kinect 2.0, color/infrared cameras, LIDAR, and trackballsImplemented haptic feedback systems using air canons and rumble platformsHelped develop workflow to support parallel development of projects by multiple team members using the same git repos. -
Software EngineerNicalis Nov 2016 - May 2017Implemented online networking using Steamworks and the UNET High Level APIReplaced significant portions of the project developed using the Playmaker visual scripting plugin with more readable C# scripts. (UI, Menus, Game Logic, Visual Effects, …)Implemented a point system that gives out bonuses to the player when performing specific maneuvers.(Drifting, Driving at High Speeds, Fast Takeoff at Start, …)Implemented arcade style car drifting phyics
-
Lead R&D ProgrammerAssociation Pour La Recherche Et L'Analyse Statistiques De Données Scientifiques Mar 2014 - Nov 2016Developing software for the scientific research and analysis of statistical data
-
Senior Software Engineer (Unity)Frogshark Apr 2015 - Aug 2016Swordy(Xbox One, Windows PC)AI Development – Implementation of interactive agents using behavior trees and utility functions.Code Optimization – Optimization of preexisting code base through refactoring of code in order to simplify algorithms and improve memory usage.Porting from PC to Xbox OneImplementation of Xbox One stat tracking and acheivements. Implementation of Steamworks stat tracking and acheivements.Implementation of Unity Analytics stat tracking and Unity Heatmaps
-
Lead Software Engineer (Unity)Atooi Jul 2015 - Dec 2015Totes the Goat(iOS)Early Prototyping and Design, development and release on Android and iOSImplementation of in Game Purchases and AdsGameplay and UI ProgrammingApp Store Submission
-
Unity Tool DeveloperVoxon Aug 2014 - Apr 2015Creating tools for displaying and interacting with 3D images on the VoxieBox volumetric 3D display using the Unity game engine.
-
Project Lead/ Lead Unity ProgrammerRenegade Kid Llc Feb 2013 - Jun 2014Hello Kitty Kruisers (Wii U, iOS, Android)Created design documents and full project schedule based on specifications given by the publisher.Remotely managed artists and programmers throughout the duration of the project.Acted as primary Gameplay, Audio, and Physics programmer.Developed the AI system for controlling computer controlled opponents.In charge of build submission to Nintendo for release approval on the Wii U.Managed and developed the port of the Wii U version to iOS and Android platforms.
-
Technical DirectorPerfect Parallel Jan 2011 - Sep 2011Perfect Golf (Windows PC)Created a development tool to convert aerial topographical scans and images of real world golf courses into 3D representations within the Unity game engine.Spearheaded development of professional level golf simulation application using the Unity EngineRemotely managed a team of three artists and one programmerDeveloped weekly playable builds during the prototyping and alpha phaseImplemented control interface using the Microsoft Kinect cameraImplemented menus and in game GUI elements using the EZGUI third party tool in UnityImplemented realistic golf ball physics behavior such as the magnus effect and rolling friction across different surfaces
-
Software Engineer (Unity)Blabbelon Llc Apr 2010 - Jan 2011New York, UsSenior Unity Engine scripting specialist, Gameplay programmer, UI programmer, physics programmer, ai programmer, and graphics programmer. -
Lead Unity ProgrammerSecret Game Lab Jun 2009 - Mar 2010
Gordon Larson Skills
Gordon Larson Education Details
-
University Of Massachusetts BostonComputer Science
Frequently Asked Questions about Gordon Larson
What company does Gordon Larson work for?
Gordon Larson works for Waiting For Gravy
What is Gordon Larson's role at the current company?
Gordon Larson's current role is Unity 3D | Godot | idTech | Unreal | Senior Gameplay Programmer | 15+ Yrs | Cross-Platform | AR/VR | AI | C++ | C# | F# | Switch | Xbox | Playstation.
What is Gordon Larson's email address?
Gordon Larson's email address is gl****@****lon.com
What schools did Gordon Larson attend?
Gordon Larson attended University Of Massachusetts Boston.
What skills is Gordon Larson known for?
Gordon Larson has skills like Unity3d, C#, Video Games, Programming, Unity, Java, Game Development, C++, Gameplay, Android, C, Opengl.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial