Conrad Walton work email
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I build, lead and manage teams that build great games, and doing so is my passion.Specialties: Executive management of Massively Multiplayer Online (MMO) games including game development, live service delivery, business, operations, community management, marketing, customer service and QA.
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Director Of Game ProductionSciplayAustin, Tx, Us -
Board MemberYotta Energy Sep 2020 - Oct 2024Austin, Texas, UsAn amazing energy storage startup company. yottaenergy.com.The lead seed investor asked me to take on this role, given my experience in startups and software engineering. -
Chief Product Officer, Executive ProducerPlayable Worlds May 2022 - Jun 2024San Marcos, California, UsApplying cloud-native technology to create brand new kinds of gameplay and game experiences in online worlds.• Worked on the recently announced MMO game Star's Reach and an ambitious metaverse platform with the legendary creative director Raph Koster.• Manage development team of 45-60 people of all disciplines, with additional outsourcing.• Drove product and development strategy. Tightened up processes and significantly improved development velocity significantly. -
Board MemberArtcraft Entertainment Jun 2014 - Dec 2022 -
President, Executive ProducerArtcraft Entertainment Apr 2013 - Dec 2021An indie game studio I co-founded with Todd Coleman.• Initially created a mobile card game, then pivoted to do a Kickstarter campaign for the original MMO Crowfall. Most successful gaming KIckstarter in the prior 16 months, top 15 overall.• Led development team ranging from 20-60 people with extensive outsourcing throughout development including the live launch of the product.• Shipped the first large scale PvP combat MMO on the Unity engine (allowing 200+ people in a 3D battle).• Worked on new product proposals with Jagex, LucasArts, Nickelodeon and Amazon.• Sold Crowfall product to Monumental LLC post-launch.• Obtained Texas government subsidies -
Gm Crowfall/Executive ProducerMonumental Jan 2022 - May 2022Austin, Texas, UsAn independent game development studio, specializing in immersive worlds and epic stories.• Joined as part of acquisition of Crowfall, leading integrating the team into Monument.• Retained the team and added new talent while running live game service.• Performed due diligence on possible game acquisitions. -
Vp, Executive ProducerThe Walt Disney Company Jan 2011 - Apr 2013Burbank, Ca, UsFounded and led a new Playdom studio in Austin of 25 people. Took over live support for the My Vineyard product and ran it through sunset. Created an experimental design social game with MMO elements that was cancelled after geo-testing. -
Vp Of Live & Launch Operations, Co-Studio GmBioware Austin Nov 2005 - Jan 2011Edmonton, Alberta, CaBioWare Austin created the PC MMO game Star Wars: The Old Republic in conjunction with LucasArts. • Co-founded the Austin studio, built the initial management team and licensed all base technologies.• Directly managed game production, technology/programming, platform technology, outsourcing, community, network operations, Live team, QA, studio finance, customer service, metrics, and HR, with the team peaking at 550 internal employees along with hundreds of outsourced resources.• Played pivotal role in negotiating and securing the Star Wars license for Star Wars: The Old Republic.• Built and updated the original financial models for the studio. Led our out-licensing efforts for title in Asia.• Introduced and secured government funded training for SCRUM methodology.• Oversaw and worked closely on all the technology and services issues related to title.• Obtained Texas government subsidies and established an Irish location for customer service.• Drove launch readiness including innovating with marketing, community, QA, customer service and more. -
Vp, Executive Producer, Studio ManagerSony Online Entertainment May 2003 - Mar 2005San Diego, Ca, UsI managed the Austin studio of Sony Online Entertainment -
Vp, Executive ProducerElectronic Arts (Ea) Apr 2001 - Mar 2003Redwood City, Ca, UsManaged the development of The Sims Online in the Maxis Studio -
Vp Of Online, Executive ProducerElectronic Arts (Ea) Mar 1999 - Apr 2001Redwood City, Ca, UsI managed the Ultima Online service and game at this position at Origin Systems. Greatest opportunity ever! -
Sr Vp, Studio General ManagerNews Corp Apr 1995 - Mar 1999New York, New York, UsKesmai Corp was a subsidiary of News Corp. I managed the development studio, developing and launching several internal MMOGs, including Air Warrior I->III, Multiplayer BattleTech:Solaris, Legends of Kesmai, Aliens Online and more. -
Vp Of DevelopmentGametek, Inc Jan 1993 - Dec 1993
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Software Development Manager/Pc Division ManagerKonami Digital Entertainment Jan 1992 - Jan 1993Chuo-Ku , Tokyo, JpI oversaw the PC sales division, all game development, customer service and QA for Konami of America in Buffalo Grove, IL. -
General ManagerPrism Interactive Products May 1990 - Jan 1992Managed software development and later chip design for this R&D and consulting firm, doing early JPEG and MPEG work.
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Manager Of Product DevelopmentThree-Sixty Pacific, Inc. Feb 1989 - May 1990I managed the development of Harpoon at this position, along with some other titles.
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PresidentDigital Illusions, Inc. Mar 1985 - Feb 1989Co-founded this company to focus on independent game development. Completed over 25 published products on 7 platforms, including 3 original game properties. Best known for Macintosh products such as Sub Battle Simulator, PT-109, Orbiter, Reader Rabbit, NFL Challenge and The Playroom.
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ContractorEpyx 1985 - 1989Meriden, Gb -
PresidentYes Computers 1983 - 1985Managed this multi-location microcomputer retailing chain.
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Service ManagerComputercraft 1982 - 1984
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Independent Game AuthorSep 1977 - Aug 1981I authored games published by Instant Software, primarily for the PET computer, including Trek-X, Dungeon of Death, Gran Prix 2001 and MicroWarrrior.
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SergeantUs Army Sep 1974 - Sep 1977Arlington, Virginia, UsServed at Ft. Hood and Germany primarily.
Conrad Walton Skills
Conrad Walton Education Details
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Texas A&M UniversityComputer Science
Frequently Asked Questions about Conrad Walton
What company does Conrad Walton work for?
Conrad Walton works for Sciplay
What is Conrad Walton's role at the current company?
Conrad Walton's current role is Director of Game Production.
What is Conrad Walton's email address?
Conrad Walton's email address is go****@****ail.com
What is Conrad Walton's direct phone number?
Conrad Walton's direct phone number is +171926*****
What schools did Conrad Walton attend?
Conrad Walton attended Texas A&m University.
What are some of Conrad Walton's interests?
Conrad Walton has interest in Football, Mobile, Exercise, Home Improvement, Reading, Gourmet Cooking, Sports, Home Decoration, Health, Watching Sports.
What skills is Conrad Walton known for?
Conrad Walton has skills like Game Development, Mmo, Video Games, Online Gaming, Computer Games, Game Design, Social Games, Multiplayer, Mobile Games, Casual Games, Gameplay, Leadership.
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