Conrad Walton
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Conrad Walton Email & Phone Number

Director of Game Production at SciPlay
Location: Austin, Texas, United States 22 work roles 1 school
1 work email found @bioware.com 3 phones found area 719 and 571 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email g****@bioware.com
Direct phone (719) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Director of Game Production
Location
Austin, Texas, United States

Who is Conrad Walton? Overview

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Quick answer

Conrad Walton is listed as Director of Game Production at SciPlay, based in Austin, Texas, United States. AeroLeads shows a work email signal at bioware.com, phone signal with area code 719, 571, and a matched LinkedIn profile for Conrad Walton.

Conrad Walton previously worked as Board Member at Yotta Energy and Chief Product Officer, Executive Producer at Playable Worlds. Conrad Walton holds Bachelor Of Science - Bs, Computer Science from Texas A&M University.

Company email context

Email format at SciPlay

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*@bioware.com
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AeroLeads found 1 current-domain work email signal for Conrad Walton. Compare company email patterns before reaching out.

Profile bio

About Conrad Walton

I build, lead and manage teams that build great games, and doing so is my passion.Specialties: Executive management of Massively Multiplayer Online (MMO) games including game development, live service delivery, business, operations, community management, marketing, customer service and QA.

Listed skills include Game Development, Mmo, Video Games, Online Gaming, and 34 others.

Current workplace

Conrad Walton's current company

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SciPlay
Sciplay
Director of Game Production
Austin, TX, US
AeroLeads page
22 roles · 44 years

Conrad Walton work experience

A career timeline built from the work history available for this profile.

Director Of Game Production

Austin, TX, US

Board Member

Austin, Texas, US

An amazing energy storage startup company. yottaenergy.com.The lead seed investor asked me to take on this role, given my experience in startups and software engineering.

Sep 2020 - Oct 2024

Chief Product Officer, Executive Producer

San Marcos, California, US

  • Applying cloud-native technology to create brand new kinds of gameplay and game experiences in online worlds.
  • Worked on the recently announced MMO game Star's Reach and an ambitious metaverse platform with the legendary creative director Raph Koster.
  • Manage development team of 45-60 people of all disciplines, with additional outsourcing.
  • Drove product and development strategy. Tightened up processes and significantly improved development velocity significantly.
May 2022 - Jun 2024

President, Executive Producer

  • An indie game studio I co-founded with Todd Coleman.
  • Initially created a mobile card game, then pivoted to do a Kickstarter campaign for the original MMO Crowfall. Most successful gaming KIckstarter in the prior 16 months, top 15 overall.
  • Led development team ranging from 20-60 people with extensive outsourcing throughout development including the live launch of the product.
  • Shipped the first large scale PvP combat MMO on the Unity engine (allowing 200+ people in a 3D battle).
  • Worked on new product proposals with Jagex, LucasArts, Nickelodeon and Amazon.
  • Sold Crowfall product to Monumental LLC post-launch.
Apr 2013 - Dec 2021

Gm Crowfall/Executive Producer

Austin, Texas, US

  • An independent game development studio, specializing in immersive worlds and epic stories.
  • Joined as part of acquisition of Crowfall, leading integrating the team into Monument.
  • Retained the team and added new talent while running live game service.
  • Performed due diligence on possible game acquisitions.
Jan 2022 - May 2022

Vp, Executive Producer

Burbank, CA, US

Founded and led a new Playdom studio in Austin of 25 people. Took over live support for the My Vineyard product and ran it through sunset. Created an experimental design social game with MMO elements that was cancelled after geo-testing.

Jan 2011 - Apr 2013

Vp Of Live & Launch Operations, Co-Studio Gm

Edmonton, Alberta, CA

  • BioWare Austin created the PC MMO game Star Wars: The Old Republic in conjunction with LucasArts.
  • Co-founded the Austin studio, built the initial management team and licensed all base technologies.
  • Directly managed game production, technology/programming, platform technology, outsourcing, community, network operations, Live team, QA, studio finance, customer service, metrics, and HR, with the team peaking at 550.
  • Played pivotal role in negotiating and securing the Star Wars license for Star Wars: The Old Republic.
  • Built and updated the original financial models for the studio. Led our out-licensing efforts for title in Asia.
  • Introduced and secured government funded training for SCRUM methodology.
Nov 2005 - Jan 2011

Vp, Executive Producer, Studio Manager

San Diego, CA, US

I managed the Austin studio of Sony Online Entertainment

May 2003 - Mar 2005

Vp, Executive Producer

Redwood City, CA, US

Managed the development of The Sims Online in the Maxis Studio

Apr 2001 - Mar 2003

Vp Of Online, Executive Producer

Redwood City, CA, US

I managed the Ultima Online service and game at this position at Origin Systems. Greatest opportunity ever!

Mar 1999 - Apr 2001

Sr Vp, Studio General Manager

New York, New York, US

Kesmai Corp was a subsidiary of News Corp. I managed the development studio, developing and launching several internal MMOGs, including Air Warrior I->III, Multiplayer BattleTech:Solaris, Legends of Kesmai, Aliens Online and more.

Apr 1995 - Mar 1999

Vp Of Development

Gametek, Inc
Jan 1993 - Dec 1993

Software Development Manager/Pc Division Manager

Chuo-ku, Tokyo, JP

I oversaw the PC sales division, all game development, customer service and QA for Konami of America in Buffalo Grove, IL.

Jan 1992 - Jan 1993

General Manager

Prism Interactive Products

Managed software development and later chip design for this R&D and consulting firm, doing early JPEG and MPEG work.

May 1990 - Jan 1992

Manager Of Product Development

Three-Sixty Pacific, Inc.

I managed the development of Harpoon at this position, along with some other titles.

Feb 1989 - May 1990

President

Digital Illusions, Inc.

Co-founded this company to focus on independent game development. Completed over 25 published products on 7 platforms, including 3 original game properties. Best known for Macintosh products such as Sub Battle Simulator, PT-109, Orbiter, Reader Rabbit, NFL Challenge and The Playroom.

Mar 1985 - Feb 1989

Contractor

Meriden, GB

1985 - 1989 ~4 yrs

President

Yes Computers

Managed this multi-location microcomputer retailing chain.

1983 - 1985 ~2 yrs

Service Manager

Computercraft
1982 - 1984 ~2 yrs

Independent Game Author

I authored games published by Instant Software, primarily for the PET computer, including Trek-X, Dungeon of Death, Gran Prix 2001 and MicroWarrrior.

Sep 1977 - Aug 1981

Sergeant

Arlington, Virginia, US

Served at Ft. Hood and Germany primarily.

Sep 1974 - Sep 1977
1 education record

Conrad Walton education

  • Texas A&M University
    Texas A&M University
    Computer Science
FAQ

Frequently asked questions about Conrad Walton

Quick answers generated from the profile data available on this page.

What company does Conrad Walton work for?

Conrad Walton works for SciPlay.

What is Conrad Walton's role at SciPlay?

Conrad Walton is listed as Director of Game Production at SciPlay.

What is Conrad Walton's email address?

AeroLeads has found 1 work email signal at @bioware.com for Conrad Walton at SciPlay.

What is Conrad Walton's phone number?

AeroLeads has found 3 phone signal(s) with area code 719, 571 for Conrad Walton at SciPlay.

Where is Conrad Walton based?

Conrad Walton is based in Austin, Texas, United States while working with SciPlay.

What companies has Conrad Walton worked for?

Conrad Walton has worked for Sciplay, Yotta Energy, Playable Worlds, Artcraft Entertainment, and Monumental.

How can I contact Conrad Walton?

You can use AeroLeads to view verified contact signals for Conrad Walton at SciPlay, including work email, phone, and LinkedIn data when available.

What schools did Conrad Walton attend?

Conrad Walton holds Bachelor Of Science - Bs, Computer Science from Texas A&M University.

What skills is Conrad Walton known for?

Conrad Walton is listed with skills including Game Development, Mmo, Video Games, Online Gaming, Computer Games, Game Design, Social Games, and Multiplayer.

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