Conrad Walton

Conrad Walton Email and Phone Number

Director of Game Production @ SciPlay
Austin, TX, US
Conrad Walton's Location
Austin, Texas, United States, United States
Conrad Walton's Contact Details
About Conrad Walton

I build, lead and manage teams that build great games, and doing so is my passion.Specialties: Executive management of Massively Multiplayer Online (MMO) games including game development, live service delivery, business, operations, community management, marketing, customer service and QA.

Conrad Walton's Current Company Details
SciPlay

Sciplay

View
Director of Game Production
Austin, TX, US
Conrad Walton Work Experience Details
  • Sciplay
    Director Of Game Production
    Sciplay
    Austin, Tx, Us
  • Yotta Energy
    Board Member
    Yotta Energy Sep 2020 - Oct 2024
    Austin, Texas, Us
    An amazing energy storage startup company. yottaenergy.com.The lead seed investor asked me to take on this role, given my experience in startups and software engineering.
  • Playable Worlds
    Chief Product Officer, Executive Producer
    Playable Worlds May 2022 - Jun 2024
    San Marcos, California, Us
    Applying cloud-native technology to create brand new kinds of gameplay and game experiences in online worlds.• Worked on the recently announced MMO game Star's Reach and an ambitious metaverse platform with the legendary creative director Raph Koster.• Manage development team of 45-60 people of all disciplines, with additional outsourcing.• Drove product and development strategy. Tightened up processes and significantly improved development velocity significantly.
  • Artcraft Entertainment
    Board Member
    Artcraft Entertainment Jun 2014 - Dec 2022
  • Artcraft Entertainment
    President, Executive Producer
    Artcraft Entertainment Apr 2013 - Dec 2021
    An indie game studio I co-founded with Todd Coleman.• Initially created a mobile card game, then pivoted to do a Kickstarter campaign for the original MMO Crowfall. Most successful gaming KIckstarter in the prior 16 months, top 15 overall.• Led development team ranging from 20-60 people with extensive outsourcing throughout development including the live launch of the product.• Shipped the first large scale PvP combat MMO on the Unity engine (allowing 200+ people in a 3D battle).• Worked on new product proposals with Jagex, LucasArts, Nickelodeon and Amazon.• Sold Crowfall product to Monumental LLC post-launch.• Obtained Texas government subsidies
  • Monumental
    Gm Crowfall/Executive Producer
    Monumental Jan 2022 - May 2022
    Austin, Texas, Us
    An independent game development studio, specializing in immersive worlds and epic stories.• Joined as part of acquisition of Crowfall, leading integrating the team into Monument.• Retained the team and added new talent while running live game service.• Performed due diligence on possible game acquisitions.
  • The Walt Disney Company
    Vp, Executive Producer
    The Walt Disney Company Jan 2011 - Apr 2013
    Burbank, Ca, Us
    Founded and led a new Playdom studio in Austin of 25 people. Took over live support for the My Vineyard product and ran it through sunset. Created an experimental design social game with MMO elements that was cancelled after geo-testing.
  • Bioware Austin
    Vp Of Live & Launch Operations, Co-Studio Gm
    Bioware Austin Nov 2005 - Jan 2011
    Edmonton, Alberta, Ca
    BioWare Austin created the PC MMO game Star Wars: The Old Republic in conjunction with LucasArts. • Co-founded the Austin studio, built the initial management team and licensed all base technologies.• Directly managed game production, technology/programming, platform technology, outsourcing, community, network operations, Live team, QA, studio finance, customer service, metrics, and HR, with the team peaking at 550 internal employees along with hundreds of outsourced resources.• Played pivotal role in negotiating and securing the Star Wars license for Star Wars: The Old Republic.• Built and updated the original financial models for the studio. Led our out-licensing efforts for title in Asia.• Introduced and secured government funded training for SCRUM methodology.• Oversaw and worked closely on all the technology and services issues related to title.• Obtained Texas government subsidies and established an Irish location for customer service.• Drove launch readiness including innovating with marketing, community, QA, customer service and more.
  • Sony Online Entertainment
    Vp, Executive Producer, Studio Manager
    Sony Online Entertainment May 2003 - Mar 2005
    San Diego, Ca, Us
    I managed the Austin studio of Sony Online Entertainment
  • Electronic Arts (Ea)
    Vp, Executive Producer
    Electronic Arts (Ea) Apr 2001 - Mar 2003
    Redwood City, Ca, Us
    Managed the development of The Sims Online in the Maxis Studio
  • Electronic Arts (Ea)
    Vp Of Online, Executive Producer
    Electronic Arts (Ea) Mar 1999 - Apr 2001
    Redwood City, Ca, Us
    I managed the Ultima Online service and game at this position at Origin Systems. Greatest opportunity ever!
  • News Corp
    Sr Vp, Studio General Manager
    News Corp Apr 1995 - Mar 1999
    New York, New York, Us
    Kesmai Corp was a subsidiary of News Corp. I managed the development studio, developing and launching several internal MMOGs, including Air Warrior I->III, Multiplayer BattleTech:Solaris, Legends of Kesmai, Aliens Online and more.
  • Gametek, Inc
    Vp Of Development
    Gametek, Inc Jan 1993 - Dec 1993
  • Konami Digital Entertainment
    Software Development Manager/Pc Division Manager
    Konami Digital Entertainment Jan 1992 - Jan 1993
    Chuo-Ku , Tokyo, Jp
    I oversaw the PC sales division, all game development, customer service and QA for Konami of America in Buffalo Grove, IL.
  • Prism Interactive Products
    General Manager
    Prism Interactive Products May 1990 - Jan 1992
    Managed software development and later chip design for this R&D and consulting firm, doing early JPEG and MPEG work.
  • Three-Sixty Pacific, Inc.
    Manager Of Product Development
    Three-Sixty Pacific, Inc. Feb 1989 - May 1990
    I managed the development of Harpoon at this position, along with some other titles.
  • Digital Illusions, Inc.
    President
    Digital Illusions, Inc. Mar 1985 - Feb 1989
    Co-founded this company to focus on independent game development. Completed over 25 published products on 7 platforms, including 3 original game properties. Best known for Macintosh products such as Sub Battle Simulator, PT-109, Orbiter, Reader Rabbit, NFL Challenge and The Playroom.
  • Epyx
    Contractor
    Epyx 1985 - 1989
    Meriden, Gb
  • Yes Computers
    President
    Yes Computers 1983 - 1985
    Managed this multi-location microcomputer retailing chain.
  • Computercraft
    Service Manager
    Computercraft 1982 - 1984
  • Independent Game Author
    Sep 1977 - Aug 1981
    I authored games published by Instant Software, primarily for the PET computer, including Trek-X, Dungeon of Death, Gran Prix 2001 and MicroWarrrior.
  • Us Army
    Sergeant
    Us Army Sep 1974 - Sep 1977
    Arlington, Virginia, Us
    Served at Ft. Hood and Germany primarily.

Conrad Walton Skills

Game Development Mmo Video Games Online Gaming Computer Games Game Design Social Games Multiplayer Mobile Games Casual Games Gameplay Leadership Monetization Gaming Start Ups Strategy Xbox 360 Game Mechanics Mmorpg Entrepreneurship Ps3 Perforce Social Media Unity3d Console Interactive Entertainment Animation Level Design Community Sites Xbox Gaming Industry Virtual Worlds Video Game Production Cross Platform Development Business Management Quality Assurance Software Development

Conrad Walton Education Details

  • Texas A&M University
    Texas A&M University
    Computer Science

Frequently Asked Questions about Conrad Walton

What company does Conrad Walton work for?

Conrad Walton works for Sciplay

What is Conrad Walton's role at the current company?

Conrad Walton's current role is Director of Game Production.

What is Conrad Walton's email address?

Conrad Walton's email address is go****@****ail.com

What is Conrad Walton's direct phone number?

Conrad Walton's direct phone number is +171926*****

What schools did Conrad Walton attend?

Conrad Walton attended Texas A&m University.

What are some of Conrad Walton's interests?

Conrad Walton has interest in Football, Mobile, Exercise, Home Improvement, Reading, Gourmet Cooking, Sports, Home Decoration, Health, Watching Sports.

What skills is Conrad Walton known for?

Conrad Walton has skills like Game Development, Mmo, Video Games, Online Gaming, Computer Games, Game Design, Social Games, Multiplayer, Mobile Games, Casual Games, Gameplay, Leadership.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.