Guillaume Provost

Guillaume Provost Email and Phone Number

Founder, Studio Head at Compulsion Games (Xbox) @ Compulsion
Guillaume Provost's Location
Montreal, Quebec, Canada, Canada
Guillaume Provost's Contact Details
About Guillaume Provost

I worked with independent game developers for a while, before founding Compulsion Games in 2009 and getting acquired by Microsoft in 2018. I'm also passionate about mentoring and helping people out in our industry.Specialties: Business, Technology, Creative Direction.

Guillaume Provost's Current Company Details
Compulsion

Compulsion

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Founder, Studio Head at Compulsion Games (Xbox)
Guillaume Provost Work Experience Details
  • Compulsion
    Founder, Studio Head
    Compulsion May 2009 - Present
    Westmount, Quebec, Ca
    I decided to brave the economic crisis and founded Compulsion Games in 2009, leveraging my expertise and relations to build an independent studio in the vibrant city of Montreal. The studio became a part of Xbox Game Studios in 2018.Our team is growing steadily with more independent-minded, creative individuals who strive for excellence and ownership.Find us at www.compulsiongames.com!
  • Kowloon Nights Fund
    Fund Advisor
    Kowloon Nights Fund Sep 2017 - Jul 2018
    Global, Not In Regions Listed, Oo
    I served as an advisor for Kowloon Nights, a global content fund for PC & Console games in which I helped source and curate games we would fund. I stepped down from the fund after Microsoft announced the acquisition of Compulsion.
  • Epiphany Gaming (Lyon, France)
    Owner
    Epiphany Gaming (Lyon, France) Feb 2008 - May 2009
    I provided a wide range of consulting services for my clients, from helping with pitches, creating financial and operational plans for launching a new studio, performing product evaluation and due diligences, technical & production mentorship and business development. With an extensive experience working with Japanese, Chinese, European and North American partners, I also became comprehensive and responsive to cultural and international differences.
  • Arkane Studios (Lyon, France)
    Executive Producer
    Arkane Studios (Lyon, France) Jul 2007 - Mar 2008
    Lyon, Fr
    Managed most external relationsManaged 40 Staff (multiple projects)Pitch The Crossing to European PublishersIntroduce Strike Teams and Agile methodsMentorship on all Technical staff
  • Pseudo Interactive (Toronto, Canada)
    Sr. Producer
    Pseudo Interactive (Toronto, Canada) Mar 2004 - Jun 2007
    Seattle, Wa, Us
    Shipped Full Auto 2 on the PS3 Hardware LaunchShipped Full Auto on the X360 Hardware LaunchManaged 65 staff over multiple projects.Introduced agile methodologies.Manage and arbitrate publisher relations
  • Pseudo Interactive (Toronto, Canada)
    Graphics, Lead Programmer
    Pseudo Interactive (Toronto, Canada) Jun 2000 - Mar 2004
    Seattle, Wa, Us
    Lead Programmer:X360 & XNA Tech Demos: Crash (GDC' 04), Crash 2 (E3' 04) Pariah XBOX, Pariah PC (Additional Programming)Game Developer Article June & July 2003Graphics Programmer:Cel Damage XBox/GameCubeCel Damage Overdrive PS2
  • Visual Edge (Montreal, Canada)
    Senior Programmer (C++), Project Lead
    Visual Edge (Montreal, Canada) Jul 1998 - Jul 2000
    I wrote generalized framework code that allowed different dynamic object systems to talk to each other (ie; Java Beans talking to Corba or DCOM). I wrote an IDL compiler and created run-time interpreters between the various systems. I also supervised a small (3) team of developers on one of the adapters.
  • Din
    Director Of Technology (Partner)
    Din Jul 1996 - May 1997
    My first experiment with video-game development. I joined a startup in Lac-St-Jean to help build a game studio. I learned a lot and I ate a lot of spaghetti.
  • Nova
    Bios Programmer (Asm/68360, 6502, 80X86)
    Nova Aug 1994 - Jul 1996
    Rehovot, Il
    I wrote kernel level code for prototype machines.

Guillaume Provost Skills

Game Development Xbox 360 Video Games Ps3 Computer Games Game Design Gameplay Unreal Engine 3 Creative Direction Online Gaming Level Design Technical Direction Console Social Games Interactive Entertainment Video Game Production Production Xbox Video Game Development Game Mechanics Mmo 3d Rendering International Business Android Computational Physics Texturing Multiplayer Wii Steam Iphone Development

Guillaume Provost Education Details

  • Stanislas
    Stanislas
    Pure Science

Frequently Asked Questions about Guillaume Provost

What company does Guillaume Provost work for?

Guillaume Provost works for Compulsion

What is Guillaume Provost's role at the current company?

Guillaume Provost's current role is Founder, Studio Head at Compulsion Games (Xbox).

What is Guillaume Provost's email address?

Guillaume Provost's email address is gp****@****ail.com

What schools did Guillaume Provost attend?

Guillaume Provost attended Stanislas.

What skills is Guillaume Provost known for?

Guillaume Provost has skills like Game Development, Xbox 360, Video Games, Ps3, Computer Games, Game Design, Gameplay, Unreal Engine 3, Creative Direction, Online Gaming, Level Design, Technical Direction.

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