Guillaume Provost
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Guillaume Provost Email & Phone Number

Founder, Studio Head at Compulsion Games (Xbox) at Compulsion
Location: Montreal, Quebec, Canada 9 work roles 1 school
4 work emails found @compulsiongames.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 4 work emails

Work email g****@compulsiongames.com
LinkedIn Profile matched
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Current company
Role
Founder, Studio Head at Compulsion Games (Xbox)
Location
Montreal, Quebec, Canada

Who is Guillaume Provost? Overview

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Quick answer

Guillaume Provost is listed as Founder, Studio Head at Compulsion Games (Xbox) at Compulsion, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at compulsiongames.com and a matched LinkedIn profile for Guillaume Provost.

Guillaume Provost previously worked as Founder, Studio Head at Compulsion and Fund Advisor at Kowloon Nights Fund. Guillaume Provost holds Dec (Not Completed), Pure Science from Stanislas.

Company email context

Email format at Compulsion

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{first}{last}@compulsiongames.com
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AeroLeads found 4 current-domain work email signals for Guillaume Provost. Compare company email patterns before reaching out.

Profile bio

About Guillaume Provost

I worked with independent game developers for a while, before founding Compulsion Games in 2009 and getting acquired by Microsoft in 2018. I'm also passionate about mentoring and helping people out in our industry.Specialties: Business, Technology, Creative Direction.

Listed skills include Game Development, Xbox 360, Video Games, Ps3, and 26 others.

Current workplace

Guillaume Provost's current company

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Compulsion
Compulsion
Founder, Studio Head at Compulsion Games (Xbox)
AeroLeads page
9 roles

Guillaume Provost work experience

A career timeline built from the work history available for this profile.

Founder, Studio Head

Current

Westmount, Quebec, CA

I decided to brave the economic crisis and founded Compulsion Games in 2009, leveraging my expertise and relations to build an independent studio in the vibrant city of Montreal. The studio became a part of Xbox Game Studios in 2018.Our team is growing steadily with more independent-minded, creative individuals who strive for excellence and ownership.Find.

May 2009 - Present

Fund Advisor

Global, Not In Regions Listed, OO

I served as an advisor for Kowloon Nights, a global content fund for PC & Console games in which I helped source and curate games we would fund. I stepped down from the fund after Microsoft announced the acquisition of Compulsion.

Sep 2017 - Jul 2018

Owner

Epiphany Gaming (Lyon, France)

I provided a wide range of consulting services for my clients, from helping with pitches, creating financial and operational plans for launching a new studio, performing product evaluation and due diligences, technical & production mentorship and business development. With an extensive experience working with Japanese, Chinese, European and North American.

Feb 2008 - May 2009

Executive Producer

Lyon, FR

Managed most external relationsManaged 40 Staff (multiple projects)Pitch The Crossing to European PublishersIntroduce Strike Teams and Agile methodsMentorship on all Technical staff

Jul 2007 - Mar 2008

Sr. Producer

Seattle, WA, US

Shipped Full Auto 2 on the PS3 Hardware LaunchShipped Full Auto on the X360 Hardware LaunchManaged 65 staff over multiple projects.Introduced agile methodologies.Manage and arbitrate publisher relations

Mar 2004 - Jun 2007

Graphics, Lead Programmer

Seattle, WA, US

Lead Programmer:X360 & XNA Tech Demos: Crash (GDC' 04), Crash 2 (E3' 04) Pariah XBOX, Pariah PC (Additional Programming)Game Developer Article June & July 2003Graphics Programmer:Cel Damage XBox/GameCubeCel Damage Overdrive PS2

Jun 2000 - Mar 2004

Senior Programmer (C++), Project Lead

Visual Edge (Montreal, Canada)

I wrote generalized framework code that allowed different dynamic object systems to talk to each other (ie; Java Beans talking to Corba or DCOM). I wrote an IDL compiler and created run-time interpreters between the various systems. I also supervised a small (3) team of developers on one of the adapters.

Jul 1998 - Jul 2000

Director Of Technology (Partner)

Din

My first experiment with video-game development. I joined a startup in Lac-St-Jean to help build a game studio. I learned a lot and I ate a lot of spaghetti.

Jul 1996 - May 1997

Bios Programmer (Asm/68360, 6502, 80X86)

Rehovot, IL

I wrote kernel level code for prototype machines.

Aug 1994 - Jul 1996
1 education record

Guillaume Provost education

  • Stanislas
    Stanislas
    Pure Science
FAQ

Frequently asked questions about Guillaume Provost

Quick answers generated from the profile data available on this page.

What company does Guillaume Provost work for?

Guillaume Provost works for Compulsion.

What is Guillaume Provost's role at Compulsion?

Guillaume Provost is listed as Founder, Studio Head at Compulsion Games (Xbox) at Compulsion.

What is Guillaume Provost's email address?

AeroLeads has found 4 work email signals at @compulsiongames.com for Guillaume Provost at Compulsion.

Where is Guillaume Provost based?

Guillaume Provost is based in Montreal, Quebec, Canada while working with Compulsion.

What companies has Guillaume Provost worked for?

Guillaume Provost has worked for Compulsion, Kowloon Nights Fund, Epiphany Gaming (Lyon, France), Arkane Studios (Lyon, France), and Pseudo Interactive (Toronto, Canada).

How can I contact Guillaume Provost?

You can use AeroLeads to view verified contact signals for Guillaume Provost at Compulsion, including work email, phone, and LinkedIn data when available.

What schools did Guillaume Provost attend?

Guillaume Provost holds Dec (Not Completed), Pure Science from Stanislas.

What skills is Guillaume Provost known for?

Guillaume Provost is listed with skills including Game Development, Xbox 360, Video Games, Ps3, Computer Games, Game Design, Gameplay, and Unreal Engine 3.

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