Graeme Bayless Email and Phone Number
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Graeme Bayless phone numbers
I have extensive experience both as a creator of entertainment software products and as a leader of development teams. My background includes engineering, writing, designing, and virtually every form of project management in this business (internal dev, ex-dev, small project, large project, console, PC, mobile). My focus is very much on fostering highly communicative and collaborative teams. As production, my role is to find ways to accelerate and empower teams of highly creative and talented people. At the end of the day, my "special sauce" is as a team runner and force multiplier on game dev teams. I'm both an avid MMO player, and an avid F2P gamer. and have delivered eleven titles with multi-million-unit-sales and over ninety total titles in my career.Specialties: Leadership, mentoring, project planning, team building, metagame design, workflow creation, operations management, project realignment, and "firefighting"
Netherrealm Studios (Wb Games)
View- Website:
- netherrealm.com
- Employees:
- 231
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Senior And Executive ProducerNetherrealm Studios (Wb Games)Chicago, Il, Us -
Senior/Executive ProducerNetherrealm Studios (Wb Games) Aug 2016 - PresentChicago, Il, UsJoined mid-way through development on Injustice 2, and ended up helping guide story mode to completion. Subsequently, was Lead Producer on Mortal Kombat 11 from inception to completion and subsequently led the production team on Mortal Kombat 1 from inception to completion. -
Production DirectorFireforge Games Aug 2014 - Feb 2016Mission Viejo, California, UsI joined Fireforge Games at a critical time as we turned the corner on the primary project, a AAA multiplayer new IP. My responsibilities focused primarily around managing the production of this project, but shifted to focus pitching and presentation once the prototype was completed. -
General Manager (Phoenix Studio)E-Line Media Aug 2012 - Aug 2014Phoenix, Az, UsI was responsible for managing the internal development studio at the E-Line Phoenix studio located in Tempe, AZ. They were partnered with both Upper One Games and the ASU Center for Games & Impact in developing an array of game-infused curriculum. The studio was developing these game-infused products as well as a robust supporting infrastructure to allow students and teachers alike to maximize the effectiveness of games as educational tools in an educator's toolchest. E-Line Media is a leader in this field, and my responsibility was to manage a studio that I built in AZ in order to support this vision. -
ContractorBlind Wink Games Feb 2012 - Aug 2012Acting as a contractor for BWG on production, business development, and studio management.
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General Manager Of GamesFierce Wombat Games May 2011 - Jan 2012Unfortunately, Fierce Wombat Games was shuttered on Friday, January 13th of 2012. The parent company, FriendFinder Networks, was forced to make some difficult decisions and has elected to close the game silo entirely as part of a significant reduction-in-force.Prior to this closure, the team had been working on two licensed and one original property. One product was in Alpha, and the second was finishing pre-production and about entering primary development.
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General ManagerNamco Bandai Games America Jun 2009 - Nov 2010Irvine, California, UsAs General Manager, I was responsible for overseeing and directing development of both internally and externally developed titles. I also assisted the SVP of Product Development in coordinating synergy with other Namco Bandai groups. -
Vp Development, Special Projects2K Games Jul 2008 - Jun 2009Novato, California, UsReporting to the President of 2K, I was tasked with special business development or support projects as required. In this role, I was able to bridge all disciplines and areas of responsibility as needed. -
President/Gm2K Games Mar 2007 - Jul 2008Novato, California, UsI was tasked with managing the 2K Los Angeles studio, in Camarillo, CA. 2K Los Angeles, a division of 2K Sports, was responsible for delivering two premiere sports franchises... NHL 2K and MLB 2K. As the President of 2K Los Angeles, I oversaw all product development as well as studio operations.In February 2008, I helped integrate 2K Los Angeles into Visual Concepts, with personnel and projects all joining the Visual Concepts team. By March 2008, 2K Los Angeles had effectively ceased operations, and all sports products were relocated to the Novato facility. -
Director Of ProductionCrystal Dynamics / Eidos Feb 2005 - Dec 2006San Mateo, Ca, UsI was responsible for managing the production teams for the Crystal Dynamics studio of EIDOS. -
Supervising Producer/Development DirectorElectronic Arts - Tiburon Jul 1999 - Jan 2005Redwood City, Ca, UsI was the Development Director for three cycles of Madden NFL. I was responsible for the day to day construction of the NFL Street and NFL Street 2 projects. I managed the project, the development personnel, and acted both as Producer and Development Director. -
DirectorDynamix / Sierra Online 1994 - 1999Us -
Executive ProducerHyperbole Studios 1993 - 1994 -
Qa Manager / ProducerMediavision Inc 1992 - 1993London, England, Gb -
Senior Game Developer / Qa ManagerStrategic Simulations Inc 1990 - 1992
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Game DeveloperStrategic Simulations Inc 1987 - 1990
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Senior Game DesignerSega Technical Institute 1989 - 1990Joint Sega of Japan / Sega of America development studio.
Graeme Bayless Skills
Graeme Bayless Education Details
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Western Governors UniversityGeneral -
New Mexico Military InstituteMilitary Science
Frequently Asked Questions about Graeme Bayless
What company does Graeme Bayless work for?
Graeme Bayless works for Netherrealm Studios (Wb Games)
What is Graeme Bayless's role at the current company?
Graeme Bayless's current role is Senior and Executive Producer.
What is Graeme Bayless's email address?
Graeme Bayless's email address is gb****@****ail.com
What is Graeme Bayless's direct phone number?
Graeme Bayless's direct phone number is (408)-235*****
What schools did Graeme Bayless attend?
Graeme Bayless attended Western Governors University, New Mexico Military Institute.
What are some of Graeme Bayless's interests?
Graeme Bayless has interest in Animal Welfare, Environment, Education, Disaster And Humanitarian Relief.
What skills is Graeme Bayless known for?
Graeme Bayless has skills like Game Development, Video Games, Game Design, Computer Games, Project Management, Social Games, Mobile Games, Leadership, Mmo, Product Management, Casual Games, Online Gaming.
Who are Graeme Bayless's colleagues?
Graeme Bayless's colleagues are Abdul Majid, Tyler Smith, Ryan Dedomenico, Kevin Horton, Natalie Asport, Michelle Ludwig, Aiden Wiliams.
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