Professionally developing games since 2013.- Full development cycle of games using Unity for Android, iOS, WebGL;- Perfect understanding of OOP principles and the most common design patterns;- SOLID / DRY, KISS, YAGNI; MVC/MVP, Dependency Injection (StrangeIoC);- ECS (Project Tiny); CG/HLSL Shaders, Shader Graph; Asset Bundles, Addressable Asset System; Unity Editor; AR Foundation; Prime31, Google Play Services, Facebook SDK, Helpshift, Firebase, Kibana;- Asset, RAM, and allocation optimizations, batching, profiler;- Self-documented code, perfectionism in architecture design and code cleanliness;- Unit tests using Unity Test Framework (NUnit);- Bamboo CI/CD, writing bash scripts for project automatic build and deployment;- Development of Autotests using Airtest SDK (Python);- Development of games for the Facebook Instant Games platform, using Phaser 3 (JavaScript/TypeScript);- Language level: intermediate;Achievements:- Won second place in the Unity Hackathon https://dou.ua/calendar/28704/, developed an io-based game in 24 hours;- Worked in an R&D team, researching new Unity features for implementing them into projects, developing game prototypes for mechanics testing;- Optimized build size and performance for most of the projects where I have been working;- Extended the Unity official Asset Bundles Browser plugin: fixed some bugs, improved performance, and added some new features for more comfortable usage.
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Unity Team LeadHitica Oct 2023 - PresentUkraine -
Unity DeveloperSmart Project Nov 2017 - Oct 2023UkraineProfessionally developing games since 2013.- Full development cycle of games using Unity for Android, iOS, WebGL;- Perfect understanding of OOP principles and the most common design patterns;- SOLID / DRY, KISS, YAGNI; MVC/MVP, Dependency Injection (StrangeIoC);- ECS (Project Tiny); CG/HLSL Shaders, Shader Graph; Asset Bundles, Addressable Asset System; Unity Editor; AR Foundation; Prime31, Google Play Services, Facebook SDK, Helpshift, Firebase, Kibana;- Asset, RAM, and allocation optimizations, batching, profiler;- Self-documented code, perfectionism in architecture design and code cleanliness;- Unit tests using Unity Test Framework (NUnit);- Bamboo CI/CD, writing bash scripts for project automatic build and deployment;- Development of Autotests using Airtest SDK (Python);- Development of games for the Facebook Instant Games platform, using Phaser 3 (JavaScript/TypeScript).Achievements:- Won second place in the Unity Hackathon https://dou.ua/calendar/28704/, developed an io-based game in 24 hours;- Worked in an R&D team, researching new Unity features for implementing them into projects, developing game prototypes for mechanics testing;- Optimized build size and performance for most of the projects where I have been working;- Extended the Unity official Asset Bundles Browser plugin: fixed some bugs, improved performance, and added some new features for more comfortable usage. -
Unity DeveloperIlogos Sep 2013 - Nov 2017UkraineGamedevelopment. -
C++ Developer (Marmalade Sdk)Ilogos Jun 2013 - Sep 2013Gamedevelopment.
Pavlo Serebryakov Education Details
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Кну (Бывш. Кэи Кнэу) '13Программное Обеспечение Систем, Программная Инженерия
Frequently Asked Questions about Pavlo Serebryakov
What company does Pavlo Serebryakov work for?
Pavlo Serebryakov works for Hitica
What is Pavlo Serebryakov's role at the current company?
Pavlo Serebryakov's current role is Unity Team Lead at Hitica.
What schools did Pavlo Serebryakov attend?
Pavlo Serebryakov attended Кну (Бывш. Кэи Кнэу) '13.
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