Graham Denney work email
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Graham Denney personal email
I’m a creative game developer with over a decade of experience making games and apps. My skillset covers a wide range of disciplines including concept art, 2D & 3D art, animation, writing, game design, and UI/UX. I’m a fast-working, imaginative, and flexible team member, able to work in lots of different styles.Check out my website for examples of my work: www.grahamdenney.com/work
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Principal ArtistThose Beyond Sep 2022 - Present -
Chief Creative OfficerCaper Sep 2019 - May 2022London, United KingdomFounding member and Creative Director at Caper, where I write, model, animate and sometimes voice episodic adventures designed to get kids outdoors in nature. -
Chief Creative OfficerPlaymade May 2018 - Sep 2019London, United KingdomFounding member and Creative Director at Playmade, making genuinely fun educational games for school-age kids.
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Art DirectorContract Jan 2018 - May 2018
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Art DirectorSmall Jelly Apr 2016 - Sep 2017
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Art DirectorThe Secret Police Apr 2015 - Apr 2016London, United Kingdom -
Lead Artist / WriterIf You Can Jul 2013 - Apr 2015London, United KingdomIF… is an episodic iOS fantasy adventure game, designed to deliver SEL (Social and Emotional Learning) to a school-age audience. Initially hired as a concept artist, I quickly became involved in all areas of the game's development, including UI, UX, cinematics, set-piece, level design and developing new educational content. After the release of episode one, I took over responsibility for the game’s narrative and world-building, developing the story and lore to steer the product through its first season. In the course of creating this first season, I delivered over 850 pages of screenplay in 12 monthly episodes.
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Lead ArtistCurve Studios Oct 2011 - Jul 2013London, United KingdomOne of my key roles at Curve was concept development, conceiving project ideas and creating pitch documents for both new and existing IP. When not concepting new projects, I worked on several published titles; I was Lead Artist on Nintendo's Fluidity series (to which I also contributed as a designer), writer and illustrator for Stealth Inc., and cinematic artist/animator for Explodemon! -
2D/Concept ArtistCurve Studios Sep 2008 - Jul 2013> Concept Artist for game production/pre-production.> Layout Artist for concept documents.> 2D environment art & level design.> Sprite design & animation.> Script & game story development.> Flash Animation & actionscripting for game UI (via Scaleform). > Software used: Photoshop, Flash, After Effects, Maya, InDesign, Z-Brush.> Flash Animation for web. -
Freelance Artist/DesignerSelf Employed 2007 - 2008Contract positions at various companies including:Tribal DDBTeachers TVNational Geographic
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Artist/Motion DesignerEndemol 2006 - 2007Worked on BBC/Endemol co-production 'Signs Of Life', and online interactive drama. My role encompassed a wide range of design and animation duties; concept art and storyboarding, production of final flash assets and effects/compositing work.
Graham Denney Skills
Graham Denney Education Details
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Kent Institue Of Art & Design, MaidstoneVisual Communication
Frequently Asked Questions about Graham Denney
What company does Graham Denney work for?
Graham Denney works for Those Beyond
What is Graham Denney's role at the current company?
Graham Denney's current role is Experienced Artist & Animator.
What is Graham Denney's email address?
Graham Denney's email address is gd****@****l.co.uk
What schools did Graham Denney attend?
Graham Denney attended Kent Institue Of Art & Design, Maidstone.
What skills is Graham Denney known for?
Graham Denney has skills like Game Development, Game Design, Animation, Storyboarding, Concept Design, After Effects, Photoshop, Art Direction, Flash, User Interface Design, Computer Games, Traditional Animation.
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Graham Denney
United Kingdom
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