Graham Fuchs

Graham Fuchs Email and Phone Number

Consultant @ Tactile Games
Los Angeles, CA, US
Graham Fuchs's Location
Los Angeles, California, United States, United States
About Graham Fuchs

20+ years experience producing successful video games for mobile, console, PC, social, and VR platforms.Shipped 40+ titles across 75+ individual releases from projects requiring multiple 100+ man studios working together, to projects requiring teams in the single digitsVeteran at working with internal and external production teams on both original and licensed properties. Expert at balancing creative, schedule, and budgetary aspects of multi-platform game development across the full lifecycle of a product from concept to live operations. Own live ops feature and event roadmap to maximize monetization, retention, and engagement KPIs over time.Specialist at troubleshooting difficult projects and keeping games on track. Key stakeholder in the Greenlight process.Extensive network of publisher and developer contacts throughout the development community.One Punch Man World (iOS, Android, PC) (F2P)Street Fighter: Duel (iOS, Android) (F2P)My Hero Academia: Strongest Hero (iOS, Android) (F2P)Shark Tank Tycoon (iOS, Android) (F2P)Zombieland: AFK Survival (iOS, Android) (F2P)Men In Black: Galaxy Defenders (iOS, Android) (F2P)Q*bert (iOS, Android) (F2P)Who Wants to be a Millionaire? (iOS, Android) (F2P)Jeopardy! World Tour (iOS, Android) (F2P)Hotel Transylvania: Blast (iOS, Android) (F2P)Smurfs Bubble Story (iOS, Android) (F2P)Exorcist: Legion VR (Vive, Oculus, PSVR)High5 Casino (iOS, Android, FB) (F2P)High5 Vegas (iOS, Android) (F2P)SummitX Racing (iOS, Android) (F2P)Star Match (iOS)Apo Snow (iOS, Android)Geometry Wars Touch (iOS)Crash Bandicoot Nitro Kart 2 (iOS)Prototype 2 (X-Box 360, PS3, PC)Spider-Man: Shattered Dimensions (X-Box 360, PS3, Wii, NDS)How To Train Your Dragon (X-Box 360, PS3, Wii, NDS)Prototype (X-Box 360, PS3, PC)Spider-Man: Web of Shadows (X-Box 360, PS3, Wii, PS2, PSP, NDS, PC)Transformers: Animated (NDS)Spider-Man: Friend or Foe (X-Box 360, Wii, PS2, PSP, NDS, PC)Spider-Man 3 (X-Box 360, PS3)Shrek 3 (PS2, X-Box 360, Wii, PSP) Call of Duty: Roads to Victory (PSP)Quake IV (PC and X-Box 360)X-Men: The Official Game (PS2, NGC, X-Box, X-Box 360)Vampire: Bloodlines (PC)Jedi Knight – Jedi Academy (PC, X-Box)Day of Defeat (PC)Soldier of Fortune II (PC, X-Box)Jedi Knight II – Jedi Outcast (PC, X-Box, NGC)Star Trek Elite Force Expansion Pack (PC)Star Wars Demolition (PSX, DC)

Graham Fuchs's Current Company Details
Tactile Games

Tactile Games

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Consultant
Los Angeles, CA, US
Graham Fuchs Work Experience Details
  • Tactile Games
    Consultant
    Tactile Games
    Los Angeles, Ca, Us
  • A Plus Japan Inc.
    Advisor
    A Plus Japan Inc. Jun 2024 - Present
    Focusing on investment, strategy, and business development to scale successful international game publishing business.
  • Crunchyroll
    Vice President, Production - Crunchyroll Games
    Crunchyroll Mar 2022 - May 2024
    Culver City, Ca, Us
    Responsible for overall slate of F2P mobile games at Crunchyroll Games•Head of F2P mobile game development, production, product management, live operations, and growth of multiple core and mid-core titles in all stages of their lifecycles.• Lead growth of games business by setting strategy for both acquisitions and original development while ensuring execution.•Pioneered feature driving Crunchyroll subscribers into F2P games to improve F2P monetization and retention while encouraging SVOD subscription and reducing churn.•Launched One Punch Man: World simultaneously on mobile and PC. #1 Game in downloads on ios and android.•Launched Street Fighter Duel - #1 Game in downloads and revenue on App store.•Own Games division P&L •Built and oversee team of producers, product managers, operations, data analysts, and growth managers to expand production pipeline and drive monetization.•Improve production methodology to ensure more reliable release timing and live operations capabilities. •Negotiate publishing deals with developers and IP owners•Established alternate app store for Crunchyroll games IAPs to avoid 1st party fees and increase profitability.
  • Sony Pictures Entertainment
    Executive Director, Games - Free To Play
    Sony Pictures Entertainment Jun 2018 - Mar 2022
    Culver City, Ca, Us
    Responsible for mobile F2P business across Sony properties•Launched My Hero Academia: Strongest Hero - #1 in game downloads and #1 in revenue in RPG and Action charts in the apps store launch month.•Run portfolio of mobile free to play games across multiple genres including My Hero Academia: Strongest Hero, Who Wants to Be a Millionaire, Shark Tank Tycoon, Jeopardy World Tour, Men in Black: Galaxy Defenders, Zombieland: AFK Survival, Hotel Transylvania: Blast, Smurfs: Bubble Story, and Q*bert.•Set business and creative goals for mobile games group - Match intellectual property, proven game genre, and experienced developer to create hit mobile product that can maintain a multi-year life cycle and ensure end-to-end execution and delivery •Define the live ops feature and event roadmaps across all titles to maximize monetization, retention, and engagement KPIs.•Built cross functional mobile publishing team to handle production, live ops, UA, analytics, growth and community management for portfolio.
  • High 5 Games
    Vp Of Product
    High 5 Games May 2016 - May 2017
    Mahwah, New Jersey, Us
    Responsible for High 5’s portfolio of free to play mobile and social games.•Set creative vision and feature roadmap for multiple free to play mobile casino apps from concept through execution and live support.•Establish the development plan for cross functional app and games teams. •Improved game release process enabling H5G apps to be both higher quality and more stable at launch.•Increased production capability to support more titles.•Initiated refresh of flagship F2P FB social casino High 5 Casino, ending multi-month revenue decline and increasing engagement among new users.• Developed new monetization features and events in High 5 Casino which increased revenue year over year•Released High 5 Vegas – Ranked #1 free casino app on iTunes launch week.
  • Fine Tuning Game Consultants
    President
    Fine Tuning Game Consultants Jan 2012 - Apr 2016
    Founded business supporting all aspects of interactive entertainment. Provide production management for mobile publishers and developers, and business development for game developers, game publishers, media companies and industry investors.•Worked with mobile F2P developer Nix Hydra to build analytics system to measure KPIs and optimize economy, create UA strategy, and prioritize product roadmap. •Gameplay and design work on The Exorcist: Legion VR and business development for VR publisher Fun Train•Selected developers and produced mobile games SummitX Racing (F2P), Apo Snow, Pringles Snow, Star Match, Cashteroids, Pirate’s Gold and Space Vault•Freelance business development for Twinsprite “toys to life” software, Smartrac NFC technology, Knetik digitial media platform, and Red Stallion Interactive online publishing platform •Worked with mobile developers to create concepts to pitch to publishers and signed Free Range Games to close Agent P DoofenDash on iOS and Android for Majesco.•Redesigned flow and UI of ULTIMEYES mobile vision app•Provided overview of mobile racing market and developer due diligence for WPSChallenger.•Evaluated assets and financials of THQ during bankruptcy sale for potential institutional investor.
  • Lottointeractive
    Senior Vice President - Production
    Lottointeractive Oct 2014 - Jul 2015
    Ran production, product, and design efforts for startup publisher specializing in mobile games for state lotteries.•Key stakeholder in establishing company’s product strategy, creative direction, and technical guidelines.•Developed and produced mobile game prototypes across multiple genres from various external game developers.•Created game design specifications for external developers and rules to incorporate lottery, retention and F2P monetization mechanics into all games created for company. •Established feature set for company’s host app and hired technical team to build mobile game platform.•Created worldwide database of mobile game developers, including strengths, weaknesses, genre proficiencies, and technology capabilities.•Created multi-year slate of mobile games including roadmaps for updates, seasonal events, and sequels.
  • Activision
    Vice President - Production
    Activision 1998 - 2011
    Santa Monica, California, Us
    Led production department responsible for 1/3 of Activision’s slate. Managed internal team of 20 people producing multiple external teams of 120+ people on projects with budgets up to $70MM• Responsible for multi-year Spider-Man franchise planning across all platforms.• Established Activision’s mobile division and released Geometry Wars Touch as an ipad launch title.• Developed concept for Spider-Man:Shattered Dimensions with Beenox Studios and produced game to better than expected quality.• Responsible for development of Prototype 2• Developed and led pitch on Spider-Man 4 for Sam Rami and Sony Pictures with internal studio.
  • Activision
    Senior Executive Producer
    Activision 2007 - 2009
    Santa Monica, California, Us
    Responsible for production of multiple titles while integrating production staff from Activision / Vivendi merger. Managed team of 15 people producing multiple external teams of 100+ people on projects with budgets up to $65MM• Took over Prototype in wake of Vivendi merger. Secured additional development time and led rewrite of story, improvement of game quality, and revision of game mechanics.• Led development of Spider-Man: Web of Shadows with Shaba, Treyarch, and Griptonite. (Named by GamesRadar as best Spider-Man game of all time)• Closed out production of Spider-Man: Friend of Foe.• Supervised XBLA titles Geometry Wars: Retro Evolved 2, Vigilante 8, and Golf: Tee it Up.
  • Activision
    Executive Producer – World Wide Studios
    Activision 2006 - 2007
    Santa Monica, California, Us
    Production firefighting role working in-house with developers improve overall game quality on individual titles, set priorities on game features, and strengthen production management pipelines. • Worked at Treyarch to improve game quality and optimize features on Spider-Man 3.• Worked at Shaba to restructure production management on Shrek 3 and reallocate company resources.• Worked at Amaze to reevaluate design on Call of Duty 3 PSP and redirect development efforts after project failed to meet quality expectations and went off schedule.• Worked at Z-Axis to close X-Men 3 movie title X-Men: The Official Game.
  • Activision
    Executive Producer
    Activision 2004 - 2006
    Santa Monica, California, Us
    Responsible for multiple Producers on concurrent projects across multiple brands. Managed internal team of 8 people producing external teams of 80+ people on projects with budgets up to $35MM• Managed relationship between id and Raven Software on Quake IV.• Established monthly on site project review at Raven software to improve game quality.• Closed Vampire: The Masquerade – Bloodlines. Improved overall quality by narrowing game focus.• Oversaw True Crime II and Soldier of Fortune console titles.• Created game concepts for potential licenses The Sopranos and The Simpsons.
  • Activision
    Game Development Director
    Activision 2004 - 2006
    Santa Monica, California, Us
    Concurrent with Executive Producer job, Created method to evaluate game quality of all titles for Activision’s Greenlight process and reviewed all games at major milestones.• Established creative review guidelines for all Activision titles at major milestones.• Provided creative feedback on strengths and weaknesses of all Activision projects. • Evaluated schedules and overall progress to gauge accuracy of ship date. Suggested cuts to achieve desired ship dates, or made suggestions for additional time if quality or time issues warranted.
  • Activision
    Senior Producer
    Activision 2002 - 2004
    Santa Monica, California, Us
    Produced multiple titles concurrently. Managed internal team of 4 people producing external teams of 60+ people• Developed Jedi Academy game design with Raven Software and Lucasarts and oversaw day to day production.• Produced console ports of Jedi Knight II, Jedi Academy, and Soldier of Fortune II • Oversaw retail release of Valve’s Day of Defeat.• Created several game concepts for potential Soldier of Fortune titles on various platforms.
  • Activision
    Producer
    Activision 2001 - 2002
    Santa Monica, California, Us
    After negotiating the co-publishing deal with Activision and LucasArts on Jedi Knight II, moved to the production department to produce the title.• Developed Jedi Knight II design with Raven Software and Lucasarts and oversaw day to day production.• Took over Soldier of Fortune II at Alpha and ensured quality and timeliness of final title.
  • Activision
    Acquisitions Manager
    Activision 1998 - 2001
    Santa Monica, California, Us
    Acted as Activsion’s representative to the game development community, evaluating developers, pitches, and identifying appropriate teams for Activision led projects. Also took pitches from licensors and IP holders.• Negotiated co-publishing agreement between Lucasarts and Activision for Jedi Knight II.• Found developers for Tony Hawk Pro Skater 2 Dreamcast, Star Trek Away Team, Matt Hoffman Pro BMX 2, Star Trek Bridge Commander, Doom II GBA, Commander Keen GBA.• Acquired and negotiated deals for Intellivision Classics, Wizards and Warriors and Barrage.• Created concept for Star Wars Demolition. Negotiated the co-publishing contract between Activision and Lucasarts.• Presented creative pitches for potential licensors including Pixar, New Line Cinema, and DC Comics.• Established relationship with Treyarch and Vicarious Visions. Activision later acquired both companies.
  • National Broadcasting Company
    Analyst - Story Department
    National Broadcasting Company 1997 - 1998
    New York, Ny, Us
    Evaluated and outlined potential properties and writers for NBC executives to be considered for various opportunities at the network.• Wrote coverage on scripts, novels, and proposals submitted for development as series or MOWs.• Evaluated writers for NBC New voices program. • Made recommendations on projects and writers for development and staffing.• Judged independent screenwriting competition.
  • Icm Partners
    Agent Assistant
    Icm Partners Jan 1996 - May 1997
    Los Angeles, California, Us
    Worked for talent agent representing dozens of actors and who was point person for several networks and production companies. • Wrote coverage and character breakdowns for pilots, mini-series and movies of the week from NBC, CBS, HBO, Columbia/Tri-Star, Carsey Werner and Witt-Thomas.• Suggested clients for roles in series and movies of the week to agents and casting directors.• Evaluated script submissions for clients.• Maintained daily contact with clients, network and studio executives, and producers regarding casting and development of active programs.
  • Hbo
    Marketing Associate
    Hbo Feb 1994 - Sep 1995
    New York, Ny, Us
    Worked in group responsible for developing seasonal marketing campaigns for Cinemax and providing marketing materials to regional office. • Wrote marketing materials pertaining to monthly program information. • Oversaw production and distribution of TV and radio spots for promotional campaigns.• Analyzed Nielsen ratings for trends in programming performance.

Graham Fuchs Skills

Video Games Game Development Game Design Console Computer Games Casual Games Animation Monetization Entertainment Developer Relations Mobile Applications Business Development Mmo Designs Project Planning Iphone Scripting Design Review Creative Direction Team Leadership Mobile Game Development Project Scheduling Production Budgeting Contract Negotiation P&l Management Script Doctoring Mobile Ios Development Android Development Competitive Intelligence Due Diligence Cspo Concept Creation On Site Firefighting Milestone Creation Console Game Development Franchise Planning Licensor Pitches V.o. Casting And Direction Pr And Marketing Film& Tv Production Mmo Development Free To Play Design Social Game Design Cspo Certified Product Owner Certified Scrum Product Owner Ui/ux Design

Graham Fuchs Education Details

  • University Of Pennsylvania
    University Of Pennsylvania
    Ba

Frequently Asked Questions about Graham Fuchs

What company does Graham Fuchs work for?

Graham Fuchs works for Tactile Games

What is Graham Fuchs's role at the current company?

Graham Fuchs's current role is Consultant.

What is Graham Fuchs's email address?

Graham Fuchs's email address is gf****@****res.com

What is Graham Fuchs's direct phone number?

Graham Fuchs's direct phone number is +131070*****

What schools did Graham Fuchs attend?

Graham Fuchs attended University Of Pennsylvania.

What skills is Graham Fuchs known for?

Graham Fuchs has skills like Video Games, Game Development, Game Design, Console, Computer Games, Casual Games, Animation, Monetization, Entertainment, Developer Relations, Mobile Applications, Business Development.

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