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Graham Fuchs Email & Phone Number

Consultant at Tactile Games
Location: Los Angeles, California, United States 18 work roles 1 school
1 work email found @sonypictures.com 6 phones found area 310, 212, 646, and 201 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 6 phones

Work email g****@sonypictures.com
Direct phone (310) ***-****
LinkedIn Profile matched
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Current company
Role
Consultant
Location
Los Angeles, California, United States

Who is Graham Fuchs? Overview

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Quick answer

Graham Fuchs is listed as Consultant at Tactile Games, based in Los Angeles, California, United States. AeroLeads shows a work email signal at sonypictures.com, phone signal with area code 310, 212, 646, 201, and a matched LinkedIn profile for Graham Fuchs.

Graham Fuchs previously worked as Advisor at A Plus Japan Inc. and Vice President, Production - Crunchyroll Games at Crunchyroll. Graham Fuchs holds Ba from University Of Pennsylvania.

Company email context

Email format at Tactile Games

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{first_initial}{last}@sonypictures.com
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AeroLeads found 1 current-domain work email signal for Graham Fuchs. Compare company email patterns before reaching out.

Profile bio

About Graham Fuchs

20+ years experience producing successful video games for mobile, console, PC, social, and VR platforms.Shipped 40+ titles across 75+ individual releases from projects requiring multiple 100+ man studios working together, to projects requiring teams in the single digitsVeteran at working with internal and external production teams on both original and licensed properties. Expert at balancing creative, schedule, and budgetary aspects of multi-platform game development across the full lifecycle of a product from concept to live operations. Own live ops feature and event roadmap to maximize monetization, retention, and engagement KPIs over time.Specialist at troubleshooting difficult projects and keeping games on track. Key stakeholder in the Greenlight process.Extensive network of publisher and developer contacts throughout the development community.One Punch Man World (iOS, Android, PC) (F2P)Street Fighter: Duel (iOS, Android) (F2P)My Hero Academia: Strongest Hero (iOS, Android) (F2P)Shark Tank Tycoon (iOS, Android) (F2P)Zombieland: AFK Survival (iOS, Android) (F2P)Men In Black: Galaxy Defenders (iOS, Android) (F2P)Q*bert (iOS, Android) (F2P)Who Wants to be a Millionaire? (iOS, Android) (F2P)Jeopardy! World Tour (iOS, Android) (F2P)Hotel Transylvania: Blast (iOS, Android) (F2P)Smurfs Bubble Story (iOS, Android) (F2P)Exorcist: Legion VR (Vive, Oculus, PSVR)High5 Casino (iOS, Android, FB) (F2P)High5 Vegas (iOS, Android) (F2P)SummitX Racing (iOS, Android) (F2P)Star Match (iOS)Apo Snow (iOS, Android)Geometry Wars Touch (iOS)Crash Bandicoot Nitro Kart 2 (iOS)Prototype 2 (X-Box 360, PS3, PC)Spider-Man: Shattered Dimensions (X-Box 360, PS3, Wii, NDS)How To Train Your Dragon (X-Box 360, PS3, Wii, NDS)Prototype (X-Box 360, PS3, PC)Spider-Man: Web of Shadows (X-Box 360, PS3, Wii, PS2, PSP, NDS, PC)Transformers: Animated (NDS)Spider-Man: Friend or Foe (X-Box 360, Wii, PS2, PSP, NDS, PC)Spider-Man 3 (X-Box 360, PS3)Shrek 3 (PS2, X-Box 360, Wii, PSP) Call of Duty: Roads to Victory (PSP)Quake IV (PC and X-Box 360)X-Men: The Official Game (PS2, NGC, X-Box, X-Box 360)Vampire: Bloodlines (PC)Jedi Knight – Jedi Academy (PC, X-Box)Day of Defeat (PC)Soldier of Fortune II (PC, X-Box)Jedi Knight II – Jedi Outcast (PC, X-Box, NGC)Star Trek Elite Force Expansion Pack (PC)Star Wars Demolition (PSX, DC)

Listed skills include Video Games, Game Development, Game Design, Console, and 43 others.

Current workplace

Graham Fuchs's current company

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Tactile Games
Tactile Games
Consultant
Los Angeles, CA, US
AeroLeads page
18 roles · 29 years

Graham Fuchs work experience

A career timeline built from the work history available for this profile.

Advisor

Current

Focusing on investment, strategy, and business development to scale successful international game publishing business.

Jun 2024 - Present

Vice President, Production - Crunchyroll Games

Culver City, CA, US

  • Responsible for overall slate of F2P mobile games at Crunchyroll Games
  • Head of F2P mobile game development, production, product management, live operations, and growth of multiple core and mid-core titles in all stages of their lifecycles.
  • Lead growth of games business by setting strategy for both acquisitions and original development while ensuring execution.
  • Pioneered feature driving Crunchyroll subscribers into F2P games to improve F2P monetization and retention while encouraging SVOD subscription and reducing churn.
  • Launched One Punch Man: World simultaneously on mobile and PC. #1 Game in downloads on ios and android.
  • Launched Street Fighter Duel - #1 Game in downloads and revenue on App store.
Mar 2022 - May 2024

Executive Director, Games - Free To Play

Culver City, CA, US

  • Responsible for mobile F2P business across Sony properties
  • Launched My Hero Academia: Strongest Hero - #1 in game downloads and #1 in revenue in RPG and Action charts in the apps store launch month.
  • Run portfolio of mobile free to play games across multiple genres including My Hero Academia: Strongest Hero, Who Wants to Be a Millionaire, Shark Tank Tycoon, Jeopardy World Tour, Men in Black: Galaxy Defenders.
  • Set business and creative goals for mobile games group - Match intellectual property, proven game genre, and experienced developer to create hit mobile product that can maintain a multi-year life cycle and ensure.
  • Define the live ops feature and event roadmaps across all titles to maximize monetization, retention, and engagement KPIs.
  • Built cross functional mobile publishing team to handle production, live ops, UA, analytics, growth and community management for portfolio.
Jun 2018 - Mar 2022

Vp Of Product

Mahwah, New Jersey, US

  • Responsible for High 5’s portfolio of free to play mobile and social games.
  • Set creative vision and feature roadmap for multiple free to play mobile casino apps from concept through execution and live support.
  • Establish the development plan for cross functional app and games teams.
  • Improved game release process enabling H5G apps to be both higher quality and more stable at launch.
  • Increased production capability to support more titles.
  • Initiated refresh of flagship F2P FB social casino High 5 Casino, ending multi-month revenue decline and increasing engagement among new users.
May 2016 - May 2017

President

Fine Tuning Game Consultants
  • Founded business supporting all aspects of interactive entertainment. Provide production management for mobile publishers and developers, and business development for game developers, game publishers, media companies.
  • Worked with mobile F2P developer Nix Hydra to build analytics system to measure KPIs and optimize economy, create UA strategy, and prioritize product roadmap.
  • Gameplay and design work on The Exorcist: Legion VR and business development for VR publisher Fun Train
  • Selected developers and produced mobile games SummitX Racing (F2P), Apo Snow, Pringles Snow, Star Match, Cashteroids, Pirate’s Gold and Space Vault
  • Freelance business development for Twinsprite “toys to life” software, Smartrac NFC technology, Knetik digitial media platform, and Red Stallion Interactive online publishing platform
  • Worked with mobile developers to create concepts to pitch to publishers and signed Free Range Games to close Agent P DoofenDash on iOS and Android for Majesco.
Jan 2012 - Apr 2016

Senior Vice President - Production

  • Ran production, product, and design efforts for startup publisher specializing in mobile games for state lotteries.
  • Key stakeholder in establishing company’s product strategy, creative direction, and technical guidelines.
  • Developed and produced mobile game prototypes across multiple genres from various external game developers.
  • Created game design specifications for external developers and rules to incorporate lottery, retention and F2P monetization mechanics into all games created for company.
  • Established feature set for company’s host app and hired technical team to build mobile game platform.
  • Created worldwide database of mobile game developers, including strengths, weaknesses, genre proficiencies, and technology capabilities.
Oct 2014 - Jul 2015

Vice President - Production

Santa Monica, California, US

  • Led production department responsible for 1/3 of Activision’s slate. Managed internal team of 20 people producing multiple external teams of 120+ people on projects with budgets up to $70MM
  • Responsible for multi-year Spider-Man franchise planning across all platforms.
  • Established Activision’s mobile division and released Geometry Wars Touch as an ipad launch title.
  • Developed concept for Spider-Man:Shattered Dimensions with Beenox Studios and produced game to better than expected quality.
  • Responsible for development of Prototype 2
  • Developed and led pitch on Spider-Man 4 for Sam Rami and Sony Pictures with internal studio.
1998 - 2011 ~13 yrs

Senior Executive Producer

Santa Monica, California, US

  • Responsible for production of multiple titles while integrating production staff from Activision / Vivendi merger. Managed team of 15 people producing multiple external teams of 100+ people on projects with budgets up.
  • Took over Prototype in wake of Vivendi merger. Secured additional development time and led rewrite of story, improvement of game quality, and revision of game mechanics.
  • Led development of Spider-Man: Web of Shadows with Shaba, Treyarch, and Griptonite. (Named by GamesRadar as best Spider-Man game of all time)
  • Closed out production of Spider-Man: Friend of Foe.
  • Supervised XBLA titles Geometry Wars: Retro Evolved 2, Vigilante 8, and Golf: Tee it Up.
2007 - 2009 ~2 yrs

Executive Producer – World Wide Studios

Santa Monica, California, US

  • Production firefighting role working in-house with developers improve overall game quality on individual titles, set priorities on game features, and strengthen production management pipelines.
  • Worked at Treyarch to improve game quality and optimize features on Spider-Man 3.
  • Worked at Shaba to restructure production management on Shrek 3 and reallocate company resources.
  • Worked at Amaze to reevaluate design on Call of Duty 3 PSP and redirect development efforts after project failed to meet quality expectations and went off schedule.
  • Worked at Z-Axis to close X-Men 3 movie title X-Men: The Official Game.
2006 - 2007 ~1 yr

Executive Producer

Santa Monica, California, US

  • Responsible for multiple Producers on concurrent projects across multiple brands. Managed internal team of 8 people producing external teams of 80+ people on projects with budgets up to $35MM
  • Managed relationship between id and Raven Software on Quake IV.
  • Established monthly on site project review at Raven software to improve game quality.
  • Closed Vampire: The Masquerade – Bloodlines. Improved overall quality by narrowing game focus.
  • Oversaw True Crime II and Soldier of Fortune console titles.
  • Created game concepts for potential licenses The Sopranos and The Simpsons.
2004 - 2006 ~2 yrs

Game Development Director

Santa Monica, California, US

  • Concurrent with Executive Producer job, Created method to evaluate game quality of all titles for Activision’s Greenlight process and reviewed all games at major milestones.
  • Established creative review guidelines for all Activision titles at major milestones.
  • Provided creative feedback on strengths and weaknesses of all Activision projects.
  • Evaluated schedules and overall progress to gauge accuracy of ship date. Suggested cuts to achieve desired ship dates, or made suggestions for additional time if quality or time issues warranted.
2004 - 2006 ~2 yrs

Senior Producer

Santa Monica, California, US

  • Produced multiple titles concurrently. Managed internal team of 4 people producing external teams of 60+ people
  • Developed Jedi Academy game design with Raven Software and Lucasarts and oversaw day to day production.
  • Produced console ports of Jedi Knight II, Jedi Academy, and Soldier of Fortune II
  • Oversaw retail release of Valve’s Day of Defeat.
  • Created several game concepts for potential Soldier of Fortune titles on various platforms.
2002 - 2004 ~2 yrs

Producer

Santa Monica, California, US

  • After negotiating the co-publishing deal with Activision and LucasArts on Jedi Knight II, moved to the production department to produce the title.
  • Developed Jedi Knight II design with Raven Software and Lucasarts and oversaw day to day production.
  • Took over Soldier of Fortune II at Alpha and ensured quality and timeliness of final title.
2001 - 2002 ~1 yr

Acquisitions Manager

Santa Monica, California, US

  • Acted as Activsion’s representative to the game development community, evaluating developers, pitches, and identifying appropriate teams for Activision led projects. Also took pitches from licensors and IP holders.
  • Negotiated co-publishing agreement between Lucasarts and Activision for Jedi Knight II.
  • Found developers for Tony Hawk Pro Skater 2 Dreamcast, Star Trek Away Team, Matt Hoffman Pro BMX 2, Star Trek Bridge Commander, Doom II GBA, Commander Keen GBA.
  • Acquired and negotiated deals for Intellivision Classics, Wizards and Warriors and Barrage.
  • Created concept for Star Wars Demolition. Negotiated the co-publishing contract between Activision and Lucasarts.
  • Presented creative pitches for potential licensors including Pixar, New Line Cinema, and DC Comics.
1998 - 2001 ~3 yrs

Analyst - Story Department

New York, NY, US

  • Evaluated and outlined potential properties and writers for NBC executives to be considered for various opportunities at the network.
  • Wrote coverage on scripts, novels, and proposals submitted for development as series or MOWs.
  • Evaluated writers for NBC New voices program.
  • Made recommendations on projects and writers for development and staffing.
  • Judged independent screenwriting competition.
1997 - 1998 ~1 yr

Agent Assistant

Los Angeles, California, US

  • Worked for talent agent representing dozens of actors and who was point person for several networks and production companies.
  • Wrote coverage and character breakdowns for pilots, mini-series and movies of the week from NBC, CBS, HBO, Columbia/Tri-Star, Carsey Werner and Witt-Thomas.
  • Suggested clients for roles in series and movies of the week to agents and casting directors.
  • Evaluated script submissions for clients.
  • Maintained daily contact with clients, network and studio executives, and producers regarding casting and development of active programs.
Jan 1996 - May 1997

Marketing Associate

Hbo

New York, NY, US

  • Worked in group responsible for developing seasonal marketing campaigns for Cinemax and providing marketing materials to regional office.
  • Wrote marketing materials pertaining to monthly program information.
  • Oversaw production and distribution of TV and radio spots for promotional campaigns.
  • Analyzed Nielsen ratings for trends in programming performance.
Feb 1994 - Sep 1995
1 education record

Graham Fuchs education

  • University Of Pennsylvania
    University Of Pennsylvania
    Ba
FAQ

Frequently asked questions about Graham Fuchs

Quick answers generated from the profile data available on this page.

What company does Graham Fuchs work for?

Graham Fuchs works for Tactile Games.

What is Graham Fuchs's role at Tactile Games?

Graham Fuchs is listed as Consultant at Tactile Games.

What is Graham Fuchs's email address?

AeroLeads has found 1 work email signal at @sonypictures.com for Graham Fuchs at Tactile Games.

What is Graham Fuchs's phone number?

AeroLeads has found 6 phone signal(s) with area code 310, 212, 646, 201 for Graham Fuchs at Tactile Games.

Where is Graham Fuchs based?

Graham Fuchs is based in Los Angeles, California, United States while working with Tactile Games.

What companies has Graham Fuchs worked for?

Graham Fuchs has worked for Tactile Games, A Plus Japan Inc., Crunchyroll, Sony Pictures Entertainment, and High 5 Games.

How can I contact Graham Fuchs?

You can use AeroLeads to view verified contact signals for Graham Fuchs at Tactile Games, including work email, phone, and LinkedIn data when available.

What schools did Graham Fuchs attend?

Graham Fuchs holds Ba from University Of Pennsylvania.

What skills is Graham Fuchs known for?

Graham Fuchs is listed with skills including Video Games, Game Development, Game Design, Console, Computer Games, Casual Games, Animation, and Monetization.

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