Game designer, economist, entrepreneur. Creating fun, meaningful play is what drives me. As a game designer, I love mechanics that create emergent gameplay. By focusing on the player's experience, motivations, and forging a strong thematic-mechanical fit; our titles are known for being “Uncommonly Fun”. At Red Level Games we're building a reputation for our iterative design process, customer service, player-centric focus, and absorbing gameplay.As a citizen, I am a long-time resident of the Tri-Cities. I strive to inspire and encourage others. To nurture their passions, discipline their efforts, and realise their own potential. My dream is to see Richland, Kennewick, Pasco attract and empower bright, creative citizens so that we can compete in the creative economy with larger cities (like Spokane, Seattle, and Portland) and build a better community.
Listed skills include Microsoft Excel, Project Management, Strategic Planning, Game Design, and 34 others.