Grant Mcdaniel
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Grant Mcdaniel Email & Phone Number

Senior Director of Production at Azra Games at Azra Games
Location: Austin, Texas, United States 14 work roles 1 school
1 work email found @zynga.com 4 phones found area 780 and 512 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email g****@zynga.com
Direct phone (780) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Director of Production at Azra Games
Location
Austin, Texas, United States

Who is Grant Mcdaniel? Overview

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Quick answer

Grant Mcdaniel is listed as Senior Director of Production at Azra Games at Azra Games, based in Austin, Texas, United States. AeroLeads shows a work email signal at zynga.com, phone signal with area code 780, 512, and a matched LinkedIn profile for Grant Mcdaniel.

Grant Mcdaniel previously worked as Senior Director of Production at Azra Games and Senior Executive Producer at Zynga. Grant Mcdaniel studied at The University Of Texas At Austin.

Company email context

Email format at Azra Games

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{first_initial}{last}@zynga.com
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AeroLeads found 1 current-domain work email signal for Grant Mcdaniel. Compare company email patterns before reaching out.

Profile bio

About Grant Mcdaniel

• Producer with over twenty-seven years of experience in the software gaming industry.• Over twenty years of management experience.• Extensive online game development and live service experience.• Valued for exceptional leadership skills and can-do attitude.

Listed skills include Video Games, Mmo, Game Development, Mmorpg, and 25 others.

Current workplace

Grant Mcdaniel's current company

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Azra Games
Azra Games
Senior Director of Production at Azra Games
AeroLeads page
14 roles

Grant Mcdaniel work experience

A career timeline built from the work history available for this profile.

Senior Director Of Production

Current

Sacramento, US

Sep 2024 - Present

Senior Executive Producer

San Francisco, California, US

Worked in this capacity on: Star Wars Hunters

Feb 2021 - Aug 2024

Studio Director Of Operations

Redwood City, CA, US

  • Managed all studio operations, including studio and project budgets, facility requirements, and hardware and software procurements, across multiple studio locations.
  • Established new work-from-home pilot program for EA identifying key learnings to share with other studios.
  • Was responsible for project scheduling, working with the studio leadership team on prioritization, scope, and quality.
  • Managed and mentored multi-discipline project leaders across the studio.
  • Identified project staffing needs and managed associated headcount allocations and hiring across our products and locations.
  • Acted as Executive Producer for The Simpsons: Tapped Out.
Jan 2018 - Jan 2020

Director Of Product Development

Edmonton, Alberta, CA

  • Supported all BioWare Austin studio operations, coordinating with the Edmonton and Montreal studios as well as with other locations within Electronic Arts.
  • Member of the studio leadership team responsible for managing all projects and headcount allocations across BioWare.
  • Managed and mentored Austin-based Producers and Development Directors across all BioWare projects.
  • Coordinated with the project leadership and finance team to help create and maintain quarterly and yearly project P&L’s for Star Wars: The Old Republic.
  • Worked in this capacity on: Star Wars: The Old Republic, Shadow Realms (unreleased), Dragon Age Inquisition: The Descent, Mass Effect: Andromeda, and Anthem.
Jul 2014 - Sep 2017

Director Of Live Services

Edmonton, Alberta, CA

  • Managed all aspects of the ongoing service of Star Wars: The Old Republic, including coordination across the development, live, community, customer service, marketing, and platform support teams.
  • Developed the master project, Beta, and launch plan for Shadow Realms.
  • Managed the Audio, Voice Over, and Localization teams in support of multiple BioWare projects.
  • Worked in this capacity on: Star Wars: The Old Republic and Shadow Realms (unreleased).
Jun 2012 - Jul 2014

Senior Development Director, Live Services

Edmonton, Alberta, CA

  • Successfully coordinated the global release of Star Wars: The Old Republic, working with the Development, Live, Marketing, Public Relations, Operations, Quality Assurance, Community, and Customer Service teams.
  • Drew upon extensive online game experience to mentor development team members on running a live game product.
  • Worked in this capacity on: Star Wars: The Old Republic.
Jun 2011 - Jun 2012

Senior Producer

San Diego, CA, US

  • Managed day-to-day and long-term operations and scheduling for development teams of up to 100+ people, including production and project leads, to produce original games and game updates.
  • Successfully coordinated the multi-platform, global release of DCUO working with Marketing, Public Relations, Operations, Quality Assurance, Community, Customer Service, SCEA, SCEE, and other external organizations.
  • Managed prioritization and resolution of top live game issues based on inputs from Quality Assurance, Community, Customer Service, the development team, SOE management, and the DCUO player base.
  • Worked in this capacity on: DC Universe Online (PC/PS3).
Jun 2010 - May 2011

Senior Producer

Austin, TX, US

  • Managed day-to-day and long-term operations and scheduling for development teams of up to 65 people, including production and project leads, to produce original games.
  • Coordinated development and publishing efforts with the publisher (THQ) and IP owner (Games Workshop), Marketing, Operations, and other external organizations.
  • Worked in this capacity on: Darksiders (PS3/360) and Warhammer 40,000: Dark Millennium Online.
Jun 2008 - May 2010

Producer

San Diego, CA, US

  • Managed day-to-day and long term operations and scheduling for development teams of up to 75 people to produce original games and game updates.
  • Coordinated development and publishing efforts across three studios, with the publisher and IP owner (LucasArts), marketing, Quality Assurance, Customer Service, platform group, and other external organizations.
  • Received ScrumMaster certification (CSM).
  • Participated in interviews, product demonstrations, and panels with press and community members.
  • Worked in this capacity on: Star Wars Galaxies: Live Development, Star Wars Galaxies: Trials of Obi-Wan, Star Wars Galaxies: Starter Kit, Star Wars Galaxies: The Complete Online Adventures, and an unannounced project.
May 2005 - May 2008

Project Manager

San Diego, CA, US

  • Worked with development leads to identify and track tasks for multiple development strike teams comprised of nearly 100 developers.
  • Provided reporting for producers and executives, and communicated schedule updates to production teams.
  • Worked in this capacity on: Star Wars Galaxies Live Development, Star Wars Galaxies: The Total Experience, and Star Wars Galaxies: Rage of the Wookiees.
Dec 2004 - May 2005

Qa Buildmaster

San Diego, CA, US

  • Managed and deployed client/server game builds to development, test, and live server environments.
  • Assisted in prioritization and tracking of development tasks based upon urgency of reported items.
  • Worked with the development team leads to identify and implement production process improvements.
  • Worked in this capacity on: Star Wars Galaxies: An Empire Divided and Star Wars Galaxies: Jump to Lightspeed.
Feb 2002 - Dec 2004

Qa Engineer

Redwood City, CA, US

  • Managed team of up to fifteen testers, coordinating the software testing effort across five worldwide locations.
Mar 2001 - Feb 2002

Designer

Kinesoft Development
  • Created game levels and mission content using Lua scripting language.
  • Defined designer scripting requirements for programming team.
Mar 2000 - Mar 2001

Quality Assurance

Origin Systems
  • QA Supervisor
  • Managed department of up to thirty testers, handling staffing and HR requirements.
  • Assisted in creation of yearly department budget.
  • Worked in this capacity on: Ultima Online 2, Ultima: Ascension, Jane’s A-10 Warthog, Ultima Online: Live, and Chopper Pilot. QA Project Lead / Assistant Lead
  • Managed QA teams of up to twenty testers, building and implementing project test plans, creating QA checklists, and administering the bug database.
  • Worked in this capacity on: Jane’s F/A-18, Wing Commander: Prophecy Gold, Wing Commander: Secret Ops, Wing Commander: Prophecy, Jane’s Longbow Gold, and Jane’s USNF ’97. QA Tester
Oct 1995 - Mar 2000
1 education record

Grant Mcdaniel education

  • The University Of Texas At Austin
    The University Of Texas At Austin
FAQ

Frequently asked questions about Grant Mcdaniel

Quick answers generated from the profile data available on this page.

What company does Grant Mcdaniel work for?

Grant Mcdaniel works for Azra Games.

What is Grant Mcdaniel's role at Azra Games?

Grant Mcdaniel is listed as Senior Director of Production at Azra Games at Azra Games.

What is Grant Mcdaniel's email address?

AeroLeads has found 1 work email signal at @zynga.com for Grant Mcdaniel at Azra Games.

What is Grant Mcdaniel's phone number?

AeroLeads has found 4 phone signal(s) with area code 780, 512 for Grant Mcdaniel at Azra Games.

Where is Grant Mcdaniel based?

Grant Mcdaniel is based in Austin, Texas, United States while working with Azra Games.

What companies has Grant Mcdaniel worked for?

Grant Mcdaniel has worked for Azra Games, Zynga, Electronic Arts (Ea), Bioware, and Sony Online Entertainment.

How can I contact Grant Mcdaniel?

You can use AeroLeads to view verified contact signals for Grant Mcdaniel at Azra Games, including work email, phone, and LinkedIn data when available.

What schools did Grant Mcdaniel attend?

Grant Mcdaniel studied at The University Of Texas At Austin.

What skills is Grant Mcdaniel known for?

Grant Mcdaniel is listed with skills including Video Games, Mmo, Game Development, Mmorpg, Ps3, Game Design, Gameplay, and Computer Games.

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