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Greg Brown Email & Phone Number

Gameplay Engineering Manager at System Era at System Era Softworks
Location: Seattle, Washington, United States 7 work roles 2 schools
1 work email found @systemera.net LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email g****@systemera.net
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Current company
Role
Gameplay Engineering Manager at System Era
Location
Seattle, Washington, United States

Who is Greg Brown? Overview

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Quick answer

Greg Brown is listed as Gameplay Engineering Manager at System Era at System Era Softworks, based in Seattle, Washington, United States. AeroLeads shows a work email signal at systemera.net and a matched LinkedIn profile for Greg Brown.

Greg Brown previously worked as Engineering Manager at System Era Softworks and Senior Software Engineer at System Era Softworks. Greg Brown holds Ba, Sociology from University Of Utah.

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Email format at System Era Softworks

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{first}@systemera.net
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Profile bio

About Greg Brown

Greg Brown is a Gameplay Engineering Manager at System Era at System Era Softworks. He possess expertise in game development, management, video games, gameplay, agile methodologies and 2 more skills.

Listed skills include Game Development, Management, Video Games, Gameplay, and 3 others.

Current workplace

Greg Brown's current company

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System Era Softworks
System Era Softworks
Gameplay Engineering Manager at System Era
AeroLeads page
7 roles

Greg Brown work experience

A career timeline built from the work history available for this profile.

Senior Engineer

Seattle, Washington, Us

Built an immersive virtual reality content streaming platform for spectating live and pre-recorded game content. As one of the initial three engineers of the company, I led or heavily contributed to all aspects of the client-side SDK and initial game integrations in order to invent and prove this new technology; I also worked with game developers and content creators for request fulfillment, feedback, and support. -Created the initial implementation of our VR spectator experience; supported and iterated with designers as those roles were filled within the company.-Responsible for integrating Vreal technology into partner studios’ projects, solving issues that arose during that integration, and improved our technology in light of those issues.-Imagined, designed, prototyped, iterated, and developed many user-facing product features while working closely with both Product and Engineering teams.

Aug 2015 - Aug 2019

Gameplay Programmer

Atomjack

Collaborated closely with designers and artists to create Wayward, qa 2D Metroidvania Unity 5 project where a young girl and a large robot work together to explore an alien world.-Responsible primarily for player and enemy abilities and motion. Worked on all aspects of game engineering in Unity including level logic and features, physics, UI, custom tools, character art and animation integration, animation synchronization for mounted characters, etc.-Created mobile game prototypes and Oculus Rift VR demos in Unity after Wayward lost its funding in an attempt to find new income streams for the studio.

Dec 2014 - Jul 2015

Tools Engineer

Us

Part of the initial studio team, I conceived much of the company’s content tool platform from the ground up with little direction. I worked to anticipate the needs of content developers and proactively develop tools to improve their workflow. I created and maintained game content and diagnostic tools for Torchlight (PC), Torchlight (Xbox), Torchlight II (PC), while additionally working on game play development. These tools allow content creators to play game content changes immediately in the editor to facilitate quick feedback and iteration. For Runic’s current, unannounced project I worked primarily on game development while additionally maintaining tools. • Created C#/C++ tools for all data content generation including level layout, UI layout, items, characters, character skills, quests, terrain editing, and particles. All integrated with SVN source control. • Shipped publicly available versions of these tools for TL (TorchED) and TLII (GUTS) for modding. The TLII editor is fully integrated into Steam Workshop and allows users to package and publish mod content directly to Steam. • Experience with player abilities, AI, world generation, UI layout, Steam achievements. Created a simple scripting system to compliment the event-based level logic system used in Runic’s games.

Aug 2008 - Aug 2014

Tools Engineer

Flagship Studios

Created, maintained, and improved existing C#/C++/MFC game content tools for Mythos and Hellgate: London while also aiding in the development of Mythos. • Created and maintained C# tools for editing item, quest, monster, wardrobe, and achievement data in Mythos. These tools manipulated a large number of Excel spreadsheets used for game data by Hellgate and inherited by Mythos - enabling multiple people to edit game data simultaneously by merging changes. • Maintained and improved C++/MFC level layout tool used for Mythos and Hellgate: London • Fixed reported code and data defects in Mythos

Nov 2007 - Jul 2008

Sdet

Redmond, Wa, Us

Lead test projects involving client-side DRM, server-side licensing and digital currency systems, ecommerce websites, user content installation, and OEM factory installation while also developing self-directed test automation projects.• Created and automated package testing system which evaluates game installation packages; dramatically decreasing the time needed to bring new content to market and repackage the existing downloadable game catalog.• Created a scriptable automated content test system for quickly creating long term application stress and memory tests using fabricated users mouse and keyboard input.

Sep 2004 - Nov 2007
2 education records

Greg Brown education

Ba, Sociology

University Of Utah

Education record

Digipen Institute Of Technology
FAQ

Frequently asked questions about Greg Brown

Quick answers generated from the profile data available on this page.

What company does Greg Brown work for?

Greg Brown works for System Era Softworks.

What is Greg Brown's role at System Era Softworks?

Greg Brown is listed as Gameplay Engineering Manager at System Era at System Era Softworks.

What is Greg Brown's email address?

AeroLeads has found 1 work email signal at @systemera.net for Greg Brown at System Era Softworks.

Where is Greg Brown based?

Greg Brown is based in Seattle, Washington, United States while working with System Era Softworks.

What companies has Greg Brown worked for?

Greg Brown has worked for System Era Softworks, Vreal, Atomjack, Runic Games, and Flagship Studios.

How can I contact Greg Brown?

You can use AeroLeads to view verified contact signals for Greg Brown at System Era Softworks, including work email, phone, and LinkedIn data when available.

What schools did Greg Brown attend?

Greg Brown holds Ba, Sociology from University Of Utah.

What skills is Greg Brown known for?

Greg Brown is listed with skills including Game Development, Management, Video Games, Gameplay, Agile Methodologies, Scrum, and User Interface.

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