Greg Brown Email and Phone Number
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Greg Brown personal email
Greg Brown is a Gameplay Engineering Manager at System Era at System Era Softworks. He possess expertise in game development, management, video games, gameplay, agile methodologies and 2 more skills.
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Engineering ManagerSystem Era Softworks Nov 2022 - PresentSeattle, Washington, Us -
Senior Software EngineerSystem Era Softworks Sep 2019 - PresentSeattle, Washington, Us -
Senior EngineerVreal Aug 2015 - Aug 2019Seattle, Washington, UsBuilt an immersive virtual reality content streaming platform for spectating live and pre-recorded game content. As one of the initial three engineers of the company, I led or heavily contributed to all aspects of the client-side SDK and initial game integrations in order to invent and prove this new technology; I also worked with game developers and content creators for request fulfillment, feedback, and support. -Created the initial implementation of our VR spectator experience; supported and iterated with designers as those roles were filled within the company.-Responsible for integrating Vreal technology into partner studios’ projects, solving issues that arose during that integration, and improved our technology in light of those issues.-Imagined, designed, prototyped, iterated, and developed many user-facing product features while working closely with both Product and Engineering teams. -
Gameplay ProgrammerAtomjack Dec 2014 - Jul 2015Collaborated closely with designers and artists to create Wayward, qa 2D Metroidvania Unity 5 project where a young girl and a large robot work together to explore an alien world.-Responsible primarily for player and enemy abilities and motion. Worked on all aspects of game engineering in Unity including level logic and features, physics, UI, custom tools, character art and animation integration, animation synchronization for mounted characters, etc.-Created mobile game prototypes and Oculus Rift VR demos in Unity after Wayward lost its funding in an attempt to find new income streams for the studio.
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Tools EngineerRunic Games Aug 2008 - Aug 2014UsPart of the initial studio team, I conceived much of the company’s content tool platform from the ground up with little direction. I worked to anticipate the needs of content developers and proactively develop tools to improve their workflow. I created and maintained game content and diagnostic tools for Torchlight (PC), Torchlight (Xbox), Torchlight II (PC), while additionally working on game play development. These tools allow content creators to play game content changes immediately in the editor to facilitate quick feedback and iteration. For Runic’s current, unannounced project I worked primarily on game development while additionally maintaining tools. • Created C#/C++ tools for all data content generation including level layout, UI layout, items, characters, character skills, quests, terrain editing, and particles. All integrated with SVN source control. • Shipped publicly available versions of these tools for TL (TorchED) and TLII (GUTS) for modding. The TLII editor is fully integrated into Steam Workshop and allows users to package and publish mod content directly to Steam. • Experience with player abilities, AI, world generation, UI layout, Steam achievements. Created a simple scripting system to compliment the event-based level logic system used in Runic’s games. -
Tools EngineerFlagship Studios Nov 2007 - Jul 2008Created, maintained, and improved existing C#/C++/MFC game content tools for Mythos and Hellgate: London while also aiding in the development of Mythos. • Created and maintained C# tools for editing item, quest, monster, wardrobe, and achievement data in Mythos. These tools manipulated a large number of Excel spreadsheets used for game data by Hellgate and inherited by Mythos - enabling multiple people to edit game data simultaneously by merging changes. • Maintained and improved C++/MFC level layout tool used for Mythos and Hellgate: London • Fixed reported code and data defects in Mythos
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SdetWildtangent Sep 2004 - Nov 2007Redmond, Wa, UsLead test projects involving client-side DRM, server-side licensing and digital currency systems, ecommerce websites, user content installation, and OEM factory installation while also developing self-directed test automation projects.• Created and automated package testing system which evaluates game installation packages; dramatically decreasing the time needed to bring new content to market and repackage the existing downloadable game catalog.• Created a scriptable automated content test system for quickly creating long term application stress and memory tests using fabricated users mouse and keyboard input.
Greg Brown Skills
Greg Brown Education Details
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University Of UtahSociology -
Digipen Institute Of Technology
Frequently Asked Questions about Greg Brown
What company does Greg Brown work for?
Greg Brown works for System Era Softworks
What is Greg Brown's role at the current company?
Greg Brown's current role is Gameplay Engineering Manager at System Era.
What is Greg Brown's email address?
Greg Brown's email address is gr****@****mes.com
What schools did Greg Brown attend?
Greg Brown attended University Of Utah, Digipen Institute Of Technology.
What skills is Greg Brown known for?
Greg Brown has skills like Game Development, Management, Video Games, Gameplay, Agile Methodologies, Scrum, User Interface.
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