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Greg Ecker Email & Phone Number

Sr. Fx Technical Director and Software Engineer at Curated
Location: New York, New York, United States 25 work roles 2 schools
1 work email found @phvfx.com 2 phones found area 917 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email g****@phvfx.com
Direct phone (917) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Sr. Fx Technical Director and Software Engineer
Location
New York, New York, United States
Company size

Who is Greg Ecker? Overview

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Quick answer

Greg Ecker is listed as Sr. Fx Technical Director and Software Engineer at Curated, a company with 49 employees, based in New York, New York, United States. AeroLeads shows a work email signal at phvfx.com, phone signal with area code 917, and a matched LinkedIn profile for Greg Ecker.

Greg Ecker previously worked as Sr. Fx Technical Director & Software Engineer at Powerhouse Vfx and Fx Td and Software Engineer at Flynamix Llc (Freelance). Greg Ecker holds Ba, Computer Science from New York University.

Company email context

Email format at Curated

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{first_initial}{last}@phvfx.com
76% confidence

AeroLeads found 1 current-domain work email signal for Greg Ecker. Compare company email patterns before reaching out.

Profile bio

About Greg Ecker

computational fluid dynamics, 3D programming methods, graphical techniques, network programming, cross platform development and multiprocessing.Specialties: technical animation, fluid dynamics, programming,Houdini, USD, Maya, Python, C++, PyQt

Listed skills include Mel, Maya, Houdini, Realflow, and 12 others.

Current workplace

Greg Ecker's current company

Company context helps verify the profile and gives searchers a useful next step.

Curated
Curated
Sr. Fx Technical Director and Software Engineer
New York, NY, US
Website
Employees
49
AeroLeads page
25 roles · 30 years

Greg Ecker work experience

A career timeline built from the work history available for this profile.

Sr. Fx Technical Director And Software Engineer

New York, NY, US

Sr. Fx Technical Director & Software Engineer

Current

New York, NY, US

Jun 2021 - Present

Fx Td And Software Engineer

Current
Flynamix Llc (Freelance)
Feb 2013 - Present

Senior Fx Td

Greenwich, CT, US

Effects development. Pipeline ProgrammingWorking as an Effects TD, I split my time between creating effects rigs, running simulations and doing shots in Houdini with writing software to improve our workflow and capabilities. I wrote fxParmEditor, a PyQT based program which was used as an interface for installing, iterating and configuring effects templates.

May 2014 - Apr 2021

Fx Td

Mpc
Jan 2014 - Feb 2014

Freelance Software Engineer

Reel Fx
Feb 2013 - Apr 2013

Senior Fx Technical Director

Vancouver, BC, CA

fx development for OZ: The Great and Powerful http://trailers.apple.com/trailers/disney/ozthegreatandpowerful/

Jan 2012 - Jan 2013

Senior Fx Technical Director (Freelance)

London, England, GB

fluids, debris, rbds, houdini, maya, realflow

Jul 2011 - Oct 2011

Fx Freelance

Method Studios
Jan 2011 - Mar 2011

Fx Td (Freelance)

London, England, GB

2011 - 2011

Freelance Fx Td

Suspect
Oct 2010 - Dec 2010

Freelance Fx Td

London, England, GB

Jul 2010 - Aug 2010

Lead Fx Technical Director

New York, NY, US

responsible for setting up,planning and leading execution of most effects shots. Led small team of fx artists.implemented houdini->maya pipeline tools for effectively extracting rbd animation to maya from houdini for lighting (combination of CHOPS and maya scripts)implemented Realflow pipeline scripts and daemons for specific effects. Responsible for.

Sep 2007 - Jun 2010

Freelance Cg Technical Director, Programmer

Freelance

CG Technical Director, Particle Effects w/ Maya+Realflow, CG Programmer (Pipeline, plugins, scripts)

Jun 2002 - Sep 2007

Freelance

Digital Kitchen

fluid effects work using realflow

2006 - 2006

Programmer/Freelance

Plus Et Plus

wrote maya plugin to import and analyze sound files to enable synching of animation to music. Plugin performed a fast fourier transform analysis to provide signals to the animator.

Jul 2005 - Aug 2005

Fx Freelance

New York, New York, US

maya particle effects

2005 - 2005

Freelance Td

Pure

fluid effects work using realflow/maya

2005 - 2005

Fx Freelance

Treehouse Animation

mainly maya fx td work. Wrote a plugin to export animation from maya to softimage xsi.

2001 - 2005 ~4 yrs

Cg Programmer

Riot Manhattan

wrote pipeline software, plugins for Maya, Softimage, Renderman. Wrote an application to enable animation and modelling in Maya, Softimage and/or Rhino, and lighting in renderman. Wrote various pipeline tools for export/import of data to/from Flame/Henry/Inferno.

Sep 1998 - Jun 2002

Cg Programmer, Td

R/Greenberg Associates

cowrote a tool to load/visualize and shade large datasets (700mb+ models) on an Onyx.wrote scripts for animation.wrote a particle system for softimage 3d.wrote shaders for imrender and mental ray.general fx td work as well

Feb 1996 - Sep 1998

Programmer

R/Ga

wrote network code for an online game for microsoft network

1996 - 1997 ~1 yr

Programmer

Music Pen Multimedia

Production programmer for Multimedia Applications (games) running on Windows 95, Win 3.1, WinNT, and DOS4GW platforms. Lead 3D programmer using Argonaut Technologies BRender 3d Architecture.

Jun 1995 - Feb 1996
2 education records

Greg Ecker education

Ba, Computer Science

New York University

Education record

Bronx High School Of Science
FAQ

Frequently asked questions about Greg Ecker

Quick answers generated from the profile data available on this page.

What company does Greg Ecker work for?

Greg Ecker works for Curated.

What is Greg Ecker's role at Curated?

Greg Ecker is listed as Sr. Fx Technical Director and Software Engineer at Curated.

What is Greg Ecker's email address?

AeroLeads has found 1 work email signal at @phvfx.com for Greg Ecker at Curated.

What is Greg Ecker's phone number?

AeroLeads has found 2 phone signal(s) with area code 917 for Greg Ecker at Curated.

Where is Greg Ecker based?

Greg Ecker is based in New York, New York, United States while working with Curated.

What companies has Greg Ecker worked for?

Greg Ecker has worked for Curated, Powerhouse Vfx, Flynamix Llc (Freelance), Blue Sky Studios, and Mpc.

How can I contact Greg Ecker?

You can use AeroLeads to view verified contact signals for Greg Ecker at Curated, including work email, phone, and LinkedIn data when available.

What schools did Greg Ecker attend?

Greg Ecker holds Ba, Computer Science from New York University.

What skills is Greg Ecker known for?

Greg Ecker is listed with skills including Mel, Maya, Houdini, Realflow, Particle Effects, Mental Ray, Simulations, and Renderman.

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