Greg Ecker Email and Phone Number
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computational fluid dynamics, 3D programming methods, graphical techniques, network programming, cross platform development and multiprocessing.Specialties: technical animation, fluid dynamics, programming,Houdini, USD, Maya, Python, C++, PyQt
Curated
View- Website:
- curatedvfx.com
- Employees:
- 49
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Sr. Fx Technical Director And Software EngineerCuratedNew York, Ny, Us -
Sr. Fx Technical Director & Software EngineerPowerhouse Vfx Jun 2021 - PresentNew York, Ny, Us -
Fx Td And Software EngineerFlynamix Llc (Freelance) Feb 2013 - Present
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Senior Fx TdBlue Sky Studios May 2014 - Apr 2021Greenwich, Ct, UsEffects development. Pipeline ProgrammingWorking as an Effects TD, I split my time between creating effects rigs, running simulations and doing shots in Houdini with writing software to improve our workflow and capabilities. I wrote fxParmEditor, a PyQT based program which was used as an interface for installing, iterating and configuring effects templates into Bluesky’s proprietary Studio Renderer on their last 3 movies. I also worked in the Production Technology department on USD tools for lighting with Renderman in Houdini. -
Fx TdMpc Jan 2014 - Feb 2014
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Fx TdBlue Sky Studios Sep 2013 - Jan 2014Greenwich, Ct, Usfx td Rio 2 -
Freelance Software EngineerReel Fx Feb 2013 - Apr 2013
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Senior Fx Technical DirectorSony Pictures Imageworks Jan 2012 - Jan 2013Vancouver, Bc, Cafx development for OZ: The Great and Powerful http://trailers.apple.com/trailers/disney/ozthegreatandpowerful/ -
Senior Fx Technical Director (Freelance)The Mill Jul 2011 - Oct 2011London, England, Gbfluids, debris, rbds, houdini, maya, realflow -
Senior Fx Technical DirectorSony Pictures Imageworks Mar 2011 - Jun 2011Vancouver, Bc, Cafx td on "The Smurfs" -
Fx FreelanceMethod Studios Jan 2011 - Mar 2011
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Fx Td (Freelance)Absolute Post 2011 - 2011London, England, Gb -
Freelance Fx TdSuspect Oct 2010 - Dec 2010
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Freelance Fx TdFramestore Ny Jul 2010 - Aug 2010London, England, Gb -
Lead Fx Technical DirectorCharlex Sep 2007 - Jun 2010New York, Ny, Usresponsible for setting up,planning and leading execution of most effects shots. Led small team of fx artists.implemented houdini->maya pipeline tools for effectively extracting rbd animation to maya from houdini for lighting (combination of CHOPS and maya scripts)implemented Realflow pipeline scripts and daemons for specific effects. Responsible for realflow direction + shot execution.implemented various plugins/scripts for maya, such as tools for baking instanced particle animation and various deformers (python). -
Freelance Cg Technical Director, ProgrammerFreelance Jun 2002 - Sep 2007CG Technical Director, Particle Effects w/ Maya+Realflow, CG Programmer (Pipeline, plugins, scripts)
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FreelanceDigital Kitchen 2006 - 2006fluid effects work using realflow
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Programmer/FreelancePlus Et Plus Jul 2005 - Aug 2005wrote maya plugin to import and analyze sound files to enable synching of animation to music. Plugin performed a fast fourier transform analysis to provide signals to the animator.
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Fx FreelancePsyop 2005 - 2005New York, New York, Usmaya particle effects -
Freelance TdPure 2005 - 2005fluid effects work using realflow/maya
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Fx FreelanceTreehouse Animation 2001 - 2005mainly maya fx td work. Wrote a plugin to export animation from maya to softimage xsi.
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Cg ProgrammerRiot Manhattan Sep 1998 - Jun 2002wrote pipeline software, plugins for Maya, Softimage, Renderman. Wrote an application to enable animation and modelling in Maya, Softimage and/or Rhino, and lighting in renderman. Wrote various pipeline tools for export/import of data to/from Flame/Henry/Inferno.
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Cg Programmer, TdR/Greenberg Associates Feb 1996 - Sep 1998cowrote a tool to load/visualize and shade large datasets (700mb+ models) on an Onyx.wrote scripts for animation.wrote a particle system for softimage 3d.wrote shaders for imrender and mental ray.general fx td work as well
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ProgrammerR/Ga 1996 - 1997wrote network code for an online game for microsoft network
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ProgrammerMusic Pen Multimedia Jun 1995 - Feb 1996Production programmer for Multimedia Applications (games) running on Windows 95, Win 3.1, WinNT, and DOS4GW platforms. Lead 3D programmer using Argonaut Technologies BRender 3d Architecture.
Greg Ecker Skills
Greg Ecker Education Details
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New York UniversityComputer Science -
Bronx High School Of Science
Frequently Asked Questions about Greg Ecker
What company does Greg Ecker work for?
Greg Ecker works for Curated
What is Greg Ecker's role at the current company?
Greg Ecker's current role is Sr. Fx Technical Director and Software Engineer.
What is Greg Ecker's email address?
Greg Ecker's email address is g.****@****vfx.com
What is Greg Ecker's direct phone number?
Greg Ecker's direct phone number is +191786*****
What schools did Greg Ecker attend?
Greg Ecker attended New York University, Bronx High School Of Science.
What are some of Greg Ecker's interests?
Greg Ecker has interest in Liquid Simulation, Programming.
What skills is Greg Ecker known for?
Greg Ecker has skills like Mel, Maya, Houdini, Realflow, Particle Effects, Mental Ray, Simulations, Renderman, Compositing, Shaders, Particle, Cloth Simulation.
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