Greg Ecker

Greg Ecker Email and Phone Number

Sr. Fx Technical Director and Software Engineer @ Curated
New York, NY, US
Greg Ecker's Location
New York, New York, United States, United States
Greg Ecker's Contact Details

Greg Ecker personal email

Greg Ecker phone numbers

About Greg Ecker

computational fluid dynamics, 3D programming methods, graphical techniques, network programming, cross platform development and multiprocessing.Specialties: technical animation, fluid dynamics, programming,Houdini, USD, Maya, Python, C++, PyQt

Greg Ecker's Current Company Details
Curated

Curated

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Sr. Fx Technical Director and Software Engineer
New York, NY, US
Website:
curatedvfx.com
Employees:
49
Greg Ecker Work Experience Details
  • Curated
    Sr. Fx Technical Director And Software Engineer
    Curated
    New York, Ny, Us
  • Powerhouse Vfx
    Sr. Fx Technical Director & Software Engineer
    Powerhouse Vfx Jun 2021 - Present
    New York, Ny, Us
  • Flynamix Llc (Freelance)
    Fx Td And Software Engineer
    Flynamix Llc (Freelance) Feb 2013 - Present
  • Blue Sky Studios
    Senior Fx Td
    Blue Sky Studios May 2014 - Apr 2021
    Greenwich, Ct, Us
    Effects development. Pipeline ProgrammingWorking as an Effects TD, I split my time between creating effects rigs, running simulations and doing shots in Houdini with writing software to improve our workflow and capabilities. I wrote fxParmEditor, a PyQT based program which was used as an interface for installing, iterating and configuring effects templates into Bluesky’s proprietary Studio Renderer on their last 3 movies. I also worked in the Production Technology department on USD tools for lighting with Renderman in Houdini.
  • Mpc
    Fx Td
    Mpc Jan 2014 - Feb 2014
  • Blue Sky Studios
    Fx Td
    Blue Sky Studios Sep 2013 - Jan 2014
    Greenwich, Ct, Us
    fx td Rio 2
  • Reel Fx
    Freelance Software Engineer
    Reel Fx Feb 2013 - Apr 2013
  • Sony Pictures Imageworks
    Senior Fx Technical Director
    Sony Pictures Imageworks Jan 2012 - Jan 2013
    Vancouver, Bc, Ca
    fx development for OZ: The Great and Powerful http://trailers.apple.com/trailers/disney/ozthegreatandpowerful/
  • The Mill
    Senior Fx Technical Director (Freelance)
    The Mill Jul 2011 - Oct 2011
    London, England, Gb
    fluids, debris, rbds, houdini, maya, realflow
  • Sony Pictures Imageworks
    Senior Fx Technical Director
    Sony Pictures Imageworks Mar 2011 - Jun 2011
    Vancouver, Bc, Ca
    fx td on "The Smurfs"
  • Method Studios
    Fx Freelance
    Method Studios Jan 2011 - Mar 2011
  • Absolute Post
    Fx Td (Freelance)
    Absolute Post 2011 - 2011
    London, England, Gb
  • Suspect
    Freelance Fx Td
    Suspect Oct 2010 - Dec 2010
  • Framestore Ny
    Freelance Fx Td
    Framestore Ny Jul 2010 - Aug 2010
    London, England, Gb
  • Charlex
    Lead Fx Technical Director
    Charlex Sep 2007 - Jun 2010
    New York, Ny, Us
    responsible for setting up,planning and leading execution of most effects shots. Led small team of fx artists.implemented houdini->maya pipeline tools for effectively extracting rbd animation to maya from houdini for lighting (combination of CHOPS and maya scripts)implemented Realflow pipeline scripts and daemons for specific effects. Responsible for realflow direction + shot execution.implemented various plugins/scripts for maya, such as tools for baking instanced particle animation and various deformers (python).
  • Freelance
    Freelance Cg Technical Director, Programmer
    Freelance Jun 2002 - Sep 2007
    CG Technical Director, Particle Effects w/ Maya+Realflow, CG Programmer (Pipeline, plugins, scripts)
  • Digital Kitchen
    Freelance
    Digital Kitchen 2006 - 2006
    fluid effects work using realflow
  • Plus Et Plus
    Programmer/Freelance
    Plus Et Plus Jul 2005 - Aug 2005
    wrote maya plugin to import and analyze sound files to enable synching of animation to music. Plugin performed a fast fourier transform analysis to provide signals to the animator.
  • Psyop
    Fx Freelance
    Psyop 2005 - 2005
    New York, New York, Us
    maya particle effects
  • Pure
    Freelance Td
    Pure 2005 - 2005
    fluid effects work using realflow/maya
  • Treehouse Animation
    Fx Freelance
    Treehouse Animation 2001 - 2005
    mainly maya fx td work. Wrote a plugin to export animation from maya to softimage xsi.
  • Riot Manhattan
    Cg Programmer
    Riot Manhattan Sep 1998 - Jun 2002
    wrote pipeline software, plugins for Maya, Softimage, Renderman. Wrote an application to enable animation and modelling in Maya, Softimage and/or Rhino, and lighting in renderman. Wrote various pipeline tools for export/import of data to/from Flame/Henry/Inferno.
  • R/Greenberg Associates
    Cg Programmer, Td
    R/Greenberg Associates Feb 1996 - Sep 1998
    cowrote a tool to load/visualize and shade large datasets (700mb+ models) on an Onyx.wrote scripts for animation.wrote a particle system for softimage 3d.wrote shaders for imrender and mental ray.general fx td work as well
  • R/Ga
    Programmer
    R/Ga 1996 - 1997
    wrote network code for an online game for microsoft network
  • Music Pen Multimedia
    Programmer
    Music Pen Multimedia Jun 1995 - Feb 1996
    Production programmer for Multimedia Applications (games) running on Windows 95, Win 3.1, WinNT, and DOS4GW platforms. Lead 3D programmer using Argonaut Technologies BRender 3d Architecture.

Greg Ecker Skills

Mel Maya Houdini Realflow Particle Effects Mental Ray Simulations Renderman Compositing Shaders Particle Cloth Simulation Nuke Computer Graphics Visual Effects Animation

Greg Ecker Education Details

  • New York University
    New York University
    Computer Science
  • Bronx High School Of Science
    Bronx High School Of Science

Frequently Asked Questions about Greg Ecker

What company does Greg Ecker work for?

Greg Ecker works for Curated

What is Greg Ecker's role at the current company?

Greg Ecker's current role is Sr. Fx Technical Director and Software Engineer.

What is Greg Ecker's email address?

Greg Ecker's email address is g.****@****vfx.com

What is Greg Ecker's direct phone number?

Greg Ecker's direct phone number is +191786*****

What schools did Greg Ecker attend?

Greg Ecker attended New York University, Bronx High School Of Science.

What are some of Greg Ecker's interests?

Greg Ecker has interest in Liquid Simulation, Programming.

What skills is Greg Ecker known for?

Greg Ecker has skills like Mel, Maya, Houdini, Realflow, Particle Effects, Mental Ray, Simulations, Renderman, Compositing, Shaders, Particle, Cloth Simulation.

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