AeroLeads people directory · profile

Greg Lemon Email & Phone Number

Senior Game Developer at Ergatta
Location: United States, United States, United States 19 work roles 2 schools
1 work email found @sbcglobal.net 4 phones found area 715, 651, and 415 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email c****@sbcglobal.net
Direct phone (715) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Game Developer
Location
United States, United States, United States

Who is Greg Lemon? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Greg Lemon is listed as Senior Game Developer at Ergatta, based in United States, United States, United States. AeroLeads shows a work email signal at sbcglobal.net, phone signal with area code 715, 651, 415, and a matched LinkedIn profile for Greg Lemon.

Greg Lemon previously worked as Senior Simulation Engineer at Synthesis and Senior Unity Developer at Ursaleo. Greg Lemon holds Mfa, Computer Art from Savannah College Of Art And Design.

Company email context

Email format at Ergatta

This section adds company-level context without repeating Greg Lemon's masked contact details.

*@sbcglobal.net
68% confidence

AeroLeads found 1 current-domain work email signal for Greg Lemon. Compare company email patterns before reaching out.

Profile bio

About Greg Lemon

I'm a multi-disciplinary game developer with a passion for storytelling, beautiful design, and vibrant interactive experiences.My professional experience includes work for such clients as EA, Bungie, Dreamworks, Marvel, Paramount and 20th Century Fox, with project sizes ranging from small independent productions to AAA blockbuster hits.I've had the pleasure of working in a wide variety of roles, both technical and creative, including art director, character animator, 3d VR/AR UX engineer, and game designer.I love creating amazing products with design and code, and helping others do the same!

Listed skills include Maya, Animation, Character Animation, Video Games, and 45 others.

Current workplace

Greg Lemon's current company

Company context helps verify the profile and gives searchers a useful next step.

Ergatta
Ergatta
Senior Game Developer
AeroLeads page
19 roles · 24 years

Greg Lemon work experience

A career timeline built from the work history available for this profile.

Senior Game Developer

Current

New York, NY, US

Sep 2022 - Present

Senior Simulation Engineer

Los Angeles, US

Sep 2021 - Sep 2022

Senior Unity Developer

San Francisco, California, US

Apr 2020 - Aug 2021

Senior Unity Developer

San Francisco, California, US

Developing location-based augmented reality gaming experiences.

Sep 2019 - Apr 2020

Senior Unity Developer / Swift Developer

Washington, District Of Columbia, US

I worked on a variety of Unity-related projects at Mapbox, involving C# Maps SDK development for real world location-based gaming, augmented reality engineering, UX design, internal art/creative direction, and various other technical and creative Unity development tasks.Since the beginning on 2019, I have been working exclusively on a new project in.

Feb 2018 - Jul 2019

Lead Gameplay Engineer

San Francisco, California, US

I was a lead engineer on Luna, a tactile VR puzzle game for Oculus Rift and HTCVive, which was nominated for Best Art at the 2018 GDC Independent GameFestival. Focused on developing gameplay/movement systems, art tech and tools.Contributions:- VR UX prototyping and engineering.- Autonomous character movement and interaction systems via AI state machines..

Mar 2016 - Feb 2018

Principal Big Data Software Engineer

Dallas, TX, US

Using Hadoop, Pig, Hive, Python and lots of other fun tools to manage the ever-expanding world of big data.

Oct 2015 - Aug 2016

Creative Director + Lead Engineer

Independent Game Developer

Currently developing multiple game projects for a variety of platforms. My first title, Monster Balls, is available on the iTunes and Google Play app stores. I designed all gameplay concepts and art assets, and used the Corona SDK and lua scripting language to build the game. Currently designing new products for 2013 while also developing a scalable.

Dec 2012 - Mar 2016

Prototype Game Developer + Artist + Engineer

Freelance

I am currently developing game prototypes for several high-profile clients. I create and manage all artistic and technical prototype needs, including look development, art direction, 3d hard surface and organic modeling, character rigging, animation, dynamics, shading, Unity implementation, state machine authoring, external data read/write, and all related.

Mar 2014 - Feb 2016

Ui/Ux Developer + Animator + Engineer

Kurt Noble Interactive

Developed a dynamic, procedural UI system for an upcoming site-specific Kung Fu Panda-themed interactive exhibit for a Dreamworks-based amusement park. Used Unity, Maya, Aftereffects and NGUI to create draggable trays for spawnable characters and props, created realtime physics bodies for prop items.Animated and rendered 3D animation clips of Kung Fu.

May 2014 - Oct 2014

Instructor

Art Institute Of California - San Franciso

Instructing and developing curriculum for various CG relates classes, including animation, scripting, rigging, motion graphics, and thesis.

2010 - Apr 2014

Assistant Instructor

California College Of The Arts

Designed curriculum and instructed courses in visual storytelling, game design and 3D character modeling. Developed syllabi, coursework and helped strategize long and short-term departmental growth plans.

Aug 2012 - Jun 2013

Creative/Art Director

Shiny-Soft

Designed and directed the production of Puppy Park and Argyle, two independentlydeveloped games for the iPhone and iPad. Mapped and tested gameplay usingtabletop design methods, created needed art and sound assets, and contracteda remote programmer to code the game in Unity. Currently available on theiTunes store.

Jun 2009 - Apr 2010

Halo Otsd : Cinematic Character Animator

Bellevue, WA, US

Created body and facial animations for in-game cinematics. Worked quickly and efficiently to produce high quality shots involving multiple characters and dialogue.

Sep 2008 - Nov 2008

Senior Animator - Star Trek Online / Gods And Heroes

AU

I was working on the upcoming MMO, Star Trek Online. I was prototyping and developing the look, feel and structure of the character animation system. For Gods and Heroes, I assisted in reviewing and refining several of the main character rigs, developed the look and feel for many of the in-game combat animations, helped design the core combat animation.

Nov 2004 - Oct 2007

Character Animator - Medal Of Honor

Tko Software

Character Animator – TKO Software. September 2003 – June 2004. Responsible for creating various animation and character setup assets on multiple game related projects. Recently completed animating the main character for the game Sahara, based on the upcoming film from Paramount.

Sep 2003 - Jun 2004

Contract Animator

US

I developed multi-state animation move sets for 12 different characters. Using the 3d models as reference and working with an engineer for integration, I built custom character rigs, thumb nailed animation poses, and created numerous 3d animation clips in Maya.

2002 - 2004 ~2 yrs

Character Animator - X Men 2

Kleiser Walczak

X-Men 2 - Character Animator - Developed and created the performances and gestures of photo-realistic digital characters for X-Men 2. Designed and implemented various binding and rigging solutions for multiple characters in a reference-based production pipeline.

Sep 2002 - Apr 2003

Professor Of Computer Art

Savannah, GA, US

Developed syllabi for and instructed the following courses: computer art applications, advanced surface modeling and shading, and 3d character animation I and II.

Apr 2001 - Sep 2002
2 education records

Greg Lemon education

Mfa, Computer Art

Savannah College Of Art And Design

Ba, Art

Virginia Tech
FAQ

Frequently asked questions about Greg Lemon

Quick answers generated from the profile data available on this page.

What company does Greg Lemon work for?

Greg Lemon works for Ergatta.

What is Greg Lemon's role at Ergatta?

Greg Lemon is listed as Senior Game Developer at Ergatta.

What is Greg Lemon's email address?

AeroLeads has found 1 work email signal at @sbcglobal.net for Greg Lemon at Ergatta.

What is Greg Lemon's phone number?

AeroLeads has found 4 phone signal(s) with area code 715, 651, 415 for Greg Lemon at Ergatta.

Where is Greg Lemon based?

Greg Lemon is based in United States, United States, United States while working with Ergatta.

What companies has Greg Lemon worked for?

Greg Lemon has worked for Ergatta, Synthesis, Ursaleo, Krikey, and Mapbox.

How can I contact Greg Lemon?

You can use AeroLeads to view verified contact signals for Greg Lemon at Ergatta, including work email, phone, and LinkedIn data when available.

What schools did Greg Lemon attend?

Greg Lemon holds Mfa, Computer Art from Savannah College Of Art And Design.

What skills is Greg Lemon known for?

Greg Lemon is listed with skills including Maya, Animation, Character Animation, Video Games, Computer Animation, Game Design, Traditional Animation, and 3D Modeling.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.