Greg Lemon Email & Phone Number
@sbcglobal.net
4 phones found area 715, 651, and 415
LinkedIn matched
Who is Greg Lemon? Overview
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Greg Lemon is listed as Senior Game Developer at Ergatta, based in United States, United States, United States. AeroLeads shows a work email signal at sbcglobal.net, phone signal with area code 715, 651, 415, and a matched LinkedIn profile for Greg Lemon.
Greg Lemon previously worked as Senior Simulation Engineer at Synthesis and Senior Unity Developer at Ursaleo. Greg Lemon holds Mfa, Computer Art from Savannah College Of Art And Design.
Email format at Ergatta
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AeroLeads found 1 current-domain work email signal for Greg Lemon. Compare company email patterns before reaching out.
About Greg Lemon
I'm a multi-disciplinary game developer with a passion for storytelling, beautiful design, and vibrant interactive experiences.My professional experience includes work for such clients as EA, Bungie, Dreamworks, Marvel, Paramount and 20th Century Fox, with project sizes ranging from small independent productions to AAA blockbuster hits.I've had the pleasure of working in a wide variety of roles, both technical and creative, including art director, character animator, 3d VR/AR UX engineer, and game designer.I love creating amazing products with design and code, and helping others do the same!
Listed skills include Maya, Animation, Character Animation, Video Games, and 45 others.
Greg Lemon's current company
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Greg Lemon work experience
A career timeline built from the work history available for this profile.
Senior Simulation Engineer
Senior Unity Developer
Senior Unity Developer / Swift Developer
I worked on a variety of Unity-related projects at Mapbox, involving C# Maps SDK development for real world location-based gaming, augmented reality engineering, UX design, internal art/creative direction, and various other technical and creative Unity development tasks.Since the beginning on 2019, I have been working exclusively on a new project in.
Lead Gameplay Engineer
I was a lead engineer on Luna, a tactile VR puzzle game for Oculus Rift and HTCVive, which was nominated for Best Art at the 2018 GDC Independent GameFestival. Focused on developing gameplay/movement systems, art tech and tools.Contributions:- VR UX prototyping and engineering.- Autonomous character movement and interaction systems via AI state machines..
Principal Big Data Software Engineer
Using Hadoop, Pig, Hive, Python and lots of other fun tools to manage the ever-expanding world of big data.
Creative Director + Lead Engineer
Currently developing multiple game projects for a variety of platforms. My first title, Monster Balls, is available on the iTunes and Google Play app stores. I designed all gameplay concepts and art assets, and used the Corona SDK and lua scripting language to build the game. Currently designing new products for 2013 while also developing a scalable.
Prototype Game Developer + Artist + Engineer
I am currently developing game prototypes for several high-profile clients. I create and manage all artistic and technical prototype needs, including look development, art direction, 3d hard surface and organic modeling, character rigging, animation, dynamics, shading, Unity implementation, state machine authoring, external data read/write, and all related.
Ui/Ux Developer + Animator + Engineer
Developed a dynamic, procedural UI system for an upcoming site-specific Kung Fu Panda-themed interactive exhibit for a Dreamworks-based amusement park. Used Unity, Maya, Aftereffects and NGUI to create draggable trays for spawnable characters and props, created realtime physics bodies for prop items.Animated and rendered 3D animation clips of Kung Fu.
Instructor
Instructing and developing curriculum for various CG relates classes, including animation, scripting, rigging, motion graphics, and thesis.
Assistant Instructor
Designed curriculum and instructed courses in visual storytelling, game design and 3D character modeling. Developed syllabi, coursework and helped strategize long and short-term departmental growth plans.
Creative/Art Director
Designed and directed the production of Puppy Park and Argyle, two independentlydeveloped games for the iPhone and iPad. Mapped and tested gameplay usingtabletop design methods, created needed art and sound assets, and contracteda remote programmer to code the game in Unity. Currently available on theiTunes store.
Halo Otsd : Cinematic Character Animator
Created body and facial animations for in-game cinematics. Worked quickly and efficiently to produce high quality shots involving multiple characters and dialogue.
Senior Animator - Star Trek Online / Gods And Heroes
I was working on the upcoming MMO, Star Trek Online. I was prototyping and developing the look, feel and structure of the character animation system. For Gods and Heroes, I assisted in reviewing and refining several of the main character rigs, developed the look and feel for many of the in-game combat animations, helped design the core combat animation.
Character Animator - Medal Of Honor
Character Animator TKO Software. September 2003 June 2004. Responsible for creating various animation and character setup assets on multiple game related projects. Recently completed animating the main character for the game Sahara, based on the upcoming film from Paramount.
Contract Animator
I developed multi-state animation move sets for 12 different characters. Using the 3d models as reference and working with an engineer for integration, I built custom character rigs, thumb nailed animation poses, and created numerous 3d animation clips in Maya.
Character Animator - X Men 2
X-Men 2 - Character Animator - Developed and created the performances and gestures of photo-realistic digital characters for X-Men 2. Designed and implemented various binding and rigging solutions for multiple characters in a reference-based production pipeline.
Professor Of Computer Art
Developed syllabi for and instructed the following courses: computer art applications, advanced surface modeling and shading, and 3d character animation I and II.
Greg Lemon education
Mfa, Computer Art
Ba, Art
Frequently asked questions about Greg Lemon
Quick answers generated from the profile data available on this page.
What company does Greg Lemon work for?
Greg Lemon works for Ergatta.
What is Greg Lemon's role at Ergatta?
Greg Lemon is listed as Senior Game Developer at Ergatta.
What is Greg Lemon's email address?
AeroLeads has found 1 work email signal at @sbcglobal.net for Greg Lemon at Ergatta.
What is Greg Lemon's phone number?
AeroLeads has found 4 phone signal(s) with area code 715, 651, 415 for Greg Lemon at Ergatta.
Where is Greg Lemon based?
Greg Lemon is based in United States, United States, United States while working with Ergatta.
What companies has Greg Lemon worked for?
Greg Lemon has worked for Ergatta, Synthesis, Ursaleo, Krikey, and Mapbox.
How can I contact Greg Lemon?
You can use AeroLeads to view verified contact signals for Greg Lemon at Ergatta, including work email, phone, and LinkedIn data when available.
What schools did Greg Lemon attend?
Greg Lemon holds Mfa, Computer Art from Savannah College Of Art And Design.
What skills is Greg Lemon known for?
Greg Lemon is listed with skills including Maya, Animation, Character Animation, Video Games, Computer Animation, Game Design, Traditional Animation, and 3D Modeling.
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