AeroLeads people directory · profile

Greg Marquez Email & Phone Number

Senior Software Engineer at Blizzard Entertainment
Location: Altadena, California, United States 13 work roles 1 school
1 work email found @intellivisionentertainment.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email g****@intellivisionentertainment.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Software Engineer
Location
Altadena, California, United States

Who is Greg Marquez? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Greg Marquez is listed as Senior Software Engineer at Blizzard Entertainment, based in Altadena, California, United States. AeroLeads shows a work email signal at intellivisionentertainment.com and a matched LinkedIn profile for Greg Marquez.

Greg Marquez previously worked as Senior Software Engineer at Digital Insight Games (Dig) and SSE - SENIOR SOFTWARE ENGINEER at Intellivision Entertainment. Greg Marquez holds Bachelor Of Science (Bs), Cognitive Science from Ucla.

Company email context

Email format at Blizzard Entertainment

This section adds company-level context without repeating Greg Marquez's masked contact details.

{first}@intellivisionentertainment.com
86% confidence

AeroLeads found 1 current-domain work email signal for Greg Marquez. Compare company email patterns before reaching out.

Profile bio

About Greg Marquez

• Extensive experience with back end/service-oriented architectures, both with large scale “free to play” games (Wheel of Fortune, Yahtzee with Buddies), and with large scale mission critical business-oriented systems (Amazon Prime Membership). Adept at all aspects, including feature design, programming, unit test creation, continuous deployment, monitoring, logging, and alarming. Experienced in writing back-end code in C#/.NET and Java, and front-end code in Javascript, HTML5, CSS, Angular.js and Bootstrap.• Experience coding to several database technologies including MySQL, DynamoDB, and Redis. Superb at communicating with stakeholder/business logic owners and converting their desires into functional systems.• Extensive experience writing web-based tools for configuring and maintaining always live features of large scale free-to play mobile games, including feature configuration, Live Operations, and Customer Support tools.• Extensive experience writing firmware for embedded systems (Intellivision Amico wireless controller) in “C”, including UI code, state system, virtual file system, and player account management and caching.• Practiced at designing and writing application code, cross-platform libraries, and production tools in a wide variety of languages, including C#, JavaScript, Java, Objective-C, PHP, C++, Perl, and various assembly languages (ix86, MIPS, 68K, ARM) for multiple operating systems and platforms, including iOS, Android, Web Applications, Windows, Linux, and multiple game consoles).• Versed in basic 3D graphics and animation techniques on desktop computers, mobile devices, and dedicated game consoles using DirectX and OpenGL.• Experience with mobile application development including iOS (Objective-C) and Android (Java).* Experience writing smart contracts in solidity, and integrating with blockchain wallets in JavaScript.* Currently learning the low-level ins and outs of neural networks and deep learning (multi-layer perceptrons, back propagation techniques) as well as the higher level use cases using Python.• Extensive experience in Agile development, RCS software (git/hg/SVN/PerForce), and many other production enhancement tools.• Seasoned by 34 years of experience in the computer industry, including games, mobile applications, and backend services.Skills:* SOA/backend service development in a live/customer facing environment.* Front end development (JavaScript/HTML5/CSS3)* Electronic game and multimedia app development on various desktop, console, and mobile platforms.

Listed skills include Game Development, Video Games, Objective C, Javascript, and 37 others.

Current workplace

Greg Marquez's current company

Company context helps verify the profile and gives searchers a useful next step.

Blizzard Entertainment
Blizzard Entertainment
Senior Software Engineer
Altadena, CA, US
AeroLeads page
13 roles · 36 years

Greg Marquez work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Digital Insight Games is a next-generation games studio founded by industry veterans. We're at the forefront of technology and digital economies, defining the future of world-class interactive entertainment.

Sse - Senior Software Engineer

Irvine, California, Us

* Programming all aspects of the the firmware for the Intellivision Amico hand-held controller using the Espressif hardware libraries and C.* Programmed a general-purpose but sleek virtual file system to make use of the extra paged memory included in the Intellivision Amico hardware controller.

Oct 2020 - Aug 2022

Software Engineer

Culver City, California, Us

* Designed and wrote back-end rest services for free-to-play/microtransaction mobile games, using C#, dot-net-core, MySQL, Redis, and DynamoDB.* Designed and wrote front-end tools for editing and managing the back-end features of free-to-play/microtransaction mobile games, using JavaScript, HTML5, CSS, Bootstrap, and AngularJS.* Managed the deployment and maintenance of the backend services using Amazon AWS, Jenkins, Datadog, and New Relic.* Designed and programmed automation tools for game designers to automate error prone and time consuming tasks to allow them to focus on tasks that increased game engagement.

Sep 2016 - Oct 2020

Software Engineer

Seattle, Wa, Us

* Co-designed, security reviewed, coded, instrumented, tested, and conducted a live roll-out of an Amazon Prime SOA service that needed replacing. Implemented a continuous delivery pipeline for the service, using existing Amazon tools, unit tests (JUnit, Mockito), and integration tests. Created the new DynamoDB storage model to better implement the old service's MySQL model.* Designed, coded, implemented, and tested replacement code for hard-coded business logic within a "live", high TPS production service. Conferred with and arbitrated between business logic stakeholders, documented possible usage scenarios, continuously communicated with stakeholders to keep design relevant to their use case. Leveraged Spring and Java 8 features to increase code modularity and flexibility, and leveraged existing Amazon libraries to massively increase configurability.* Monitored and performed "on-call" duties for our existing Amazon Prime SOA services. Monitored normal and extreme use cases of services, revised service alarm conditions based on usage, and trouble-shot late night high severity alarm conditions. Trouble-shot trouble tickets cut to the Prime Membership team, performed customer service operations to clear customer problems, and designed, proposed, created and launched changes to existing services to fix reoccurring customer service problems.* Created new tools for stress testing Prime services ("HammerTime"). Created tools in Ruby and AWK for performing maintenance duties on services and data bases, and for more easily parsing service logs generated by live services.

Mar 2014 - Mar 2016

Principal/Owner/Technologist/Programmer

Thundersimple

* Mobile app development for iOS and Android using Java, Objective-C, and JavaScript/PhoneGap.* Web app and responsive web site development using JavaScript/HTML5/CSS3 (front end) and PHP/MySQL (back end).

Oct 2012 - Feb 2014

Software Programmer

San Luis Aviation

Staff programmer working on iOS and Android projects for fitness related and salesforce applications in Objective-C and Java.

Oct 2011 - Sep 2012

Owner

Marquez Real Estate Holdings

Real estate property management

May 2005 - Sep 2011

Technical Director

New York, Us

Developer due dilligence, technical design review, design policies for minimum technical features, technical consulting, programming.

Sep 1999 - May 2005

Vp Technology

Blam!
1996 - 1998 ~2 yrs

Lead Programmer

The Illusions Gaming Company
1991 - 1992 ~1 yr

Partner

Echidna Software Development

Programmer and principal at a privately owned computer game software development company. Developed games such as Future Classics Collection of the IBM PC and Commodore Amiga, and development tools such as tUME, which were licensed out to third party developers such as Virgin Games.

Jun 1987 - Jun 1991
1 education record

Greg Marquez education

  • Ucla
    Ucla
    Cognitive Science
FAQ

Frequently asked questions about Greg Marquez

Quick answers generated from the profile data available on this page.

What company does Greg Marquez work for?

Greg Marquez works for Blizzard Entertainment.

What is Greg Marquez's role at Blizzard Entertainment?

Greg Marquez is listed as Senior Software Engineer at Blizzard Entertainment.

What is Greg Marquez's email address?

AeroLeads has found 1 work email signal at @intellivisionentertainment.com for Greg Marquez at Blizzard Entertainment.

Where is Greg Marquez based?

Greg Marquez is based in Altadena, California, United States while working with Blizzard Entertainment.

What companies has Greg Marquez worked for?

Greg Marquez has worked for Blizzard Entertainment, Digital Insight Games (Dig), Intellivision Entertainment, Scopely, and Amazon.

How can I contact Greg Marquez?

You can use AeroLeads to view verified contact signals for Greg Marquez at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Greg Marquez attend?

Greg Marquez holds Bachelor Of Science (Bs), Cognitive Science from Ucla.

What skills is Greg Marquez known for?

Greg Marquez is listed with skills including Game Development, Video Games, Objective C, Javascript, Android, Software Development, Programming, and Agile Methodologies.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.