Greg Marquez Email and Phone Number
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• Extensive experience with back end/service-oriented architectures, both with large scale “free to play” games (Wheel of Fortune, Yahtzee with Buddies), and with large scale mission critical business-oriented systems (Amazon Prime Membership). Adept at all aspects, including feature design, programming, unit test creation, continuous deployment, monitoring, logging, and alarming. Experienced in writing back-end code in C#/.NET and Java, and front-end code in Javascript, HTML5, CSS, Angular.js and Bootstrap.• Experience coding to several database technologies including MySQL, DynamoDB, and Redis. Superb at communicating with stakeholder/business logic owners and converting their desires into functional systems.• Extensive experience writing web-based tools for configuring and maintaining always live features of large scale free-to play mobile games, including feature configuration, Live Operations, and Customer Support tools.• Extensive experience writing firmware for embedded systems (Intellivision Amico wireless controller) in “C”, including UI code, state system, virtual file system, and player account management and caching.• Practiced at designing and writing application code, cross-platform libraries, and production tools in a wide variety of languages, including C#, JavaScript, Java, Objective-C, PHP, C++, Perl, and various assembly languages (ix86, MIPS, 68K, ARM) for multiple operating systems and platforms, including iOS, Android, Web Applications, Windows, Linux, and multiple game consoles).• Versed in basic 3D graphics and animation techniques on desktop computers, mobile devices, and dedicated game consoles using DirectX and OpenGL.• Experience with mobile application development including iOS (Objective-C) and Android (Java).* Experience writing smart contracts in solidity, and integrating with blockchain wallets in JavaScript.* Currently learning the low-level ins and outs of neural networks and deep learning (multi-layer perceptrons, back propagation techniques) as well as the higher level use cases using Python.• Extensive experience in Agile development, RCS software (git/hg/SVN/PerForce), and many other production enhancement tools.• Seasoned by 34 years of experience in the computer industry, including games, mobile applications, and backend services.Skills:* SOA/backend service development in a live/customer facing environment.* Front end development (JavaScript/HTML5/CSS3)* Electronic game and multimedia app development on various desktop, console, and mobile platforms.
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Senior Software EngineerBlizzard EntertainmentAltadena, Ca, Us -
Senior Software EngineerDigital Insight Games (Dig) Jun 2022 - PresentDigital Insight Games is a next-generation games studio founded by industry veterans. We're at the forefront of technology and digital economies, defining the future of world-class interactive entertainment. -
Sse - Senior Software EngineerIntellivision Entertainment Oct 2020 - Aug 2022Irvine, California, Us* Programming all aspects of the the firmware for the Intellivision Amico hand-held controller using the Espressif hardware libraries and C.* Programmed a general-purpose but sleek virtual file system to make use of the extra paged memory included in the Intellivision Amico hardware controller. -
Software EngineerScopely Sep 2016 - Oct 2020Culver City, California, Us* Designed and wrote back-end rest services for free-to-play/microtransaction mobile games, using C#, dot-net-core, MySQL, Redis, and DynamoDB.* Designed and wrote front-end tools for editing and managing the back-end features of free-to-play/microtransaction mobile games, using JavaScript, HTML5, CSS, Bootstrap, and AngularJS.* Managed the deployment and maintenance of the backend services using Amazon AWS, Jenkins, Datadog, and New Relic.* Designed and programmed automation tools for game designers to automate error prone and time consuming tasks to allow them to focus on tasks that increased game engagement. -
Software EngineerAmazon Mar 2014 - Mar 2016Seattle, Wa, Us* Co-designed, security reviewed, coded, instrumented, tested, and conducted a live roll-out of an Amazon Prime SOA service that needed replacing. Implemented a continuous delivery pipeline for the service, using existing Amazon tools, unit tests (JUnit, Mockito), and integration tests. Created the new DynamoDB storage model to better implement the old service's MySQL model.* Designed, coded, implemented, and tested replacement code for hard-coded business logic within a "live", high TPS production service. Conferred with and arbitrated between business logic stakeholders, documented possible usage scenarios, continuously communicated with stakeholders to keep design relevant to their use case. Leveraged Spring and Java 8 features to increase code modularity and flexibility, and leveraged existing Amazon libraries to massively increase configurability.* Monitored and performed "on-call" duties for our existing Amazon Prime SOA services. Monitored normal and extreme use cases of services, revised service alarm conditions based on usage, and trouble-shot late night high severity alarm conditions. Trouble-shot trouble tickets cut to the Prime Membership team, performed customer service operations to clear customer problems, and designed, proposed, created and launched changes to existing services to fix reoccurring customer service problems.* Created new tools for stress testing Prime services ("HammerTime"). Created tools in Ruby and AWK for performing maintenance duties on services and data bases, and for more easily parsing service logs generated by live services. -
Principal/Owner/Technologist/ProgrammerThundersimple Oct 2012 - Feb 2014* Mobile app development for iOS and Android using Java, Objective-C, and JavaScript/PhoneGap.* Web app and responsive web site development using JavaScript/HTML5/CSS3 (front end) and PHP/MySQL (back end).
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Software ProgrammerSan Luis Aviation Oct 2011 - Sep 2012Staff programmer working on iOS and Android projects for fitness related and salesforce applications in Objective-C and Java.
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OwnerMarquez Real Estate Holdings May 2005 - Sep 2011Real estate property management
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Technical DirectorAtari Inc. Sep 1999 - May 2005New York, UsDeveloper due dilligence, technical design review, design policies for minimum technical features, technical consulting, programming. -
Vp TechnologyBlam! 1996 - 1998
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Lead ProgrammerCrystal Dynamics 1992 - 1995San Mateo, Ca, Us -
Lead ProgrammerThe Illusions Gaming Company 1991 - 1992
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PartnerEchidna Software Development Jun 1987 - Jun 1991Programmer and principal at a privately owned computer game software development company. Developed games such as Future Classics Collection of the IBM PC and Commodore Amiga, and development tools such as tUME, which were licensed out to third party developers such as Virgin Games.
Greg Marquez Skills
Greg Marquez Education Details
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UclaCognitive Science
Frequently Asked Questions about Greg Marquez
What company does Greg Marquez work for?
Greg Marquez works for Blizzard Entertainment
What is Greg Marquez's role at the current company?
Greg Marquez's current role is Senior Software Engineer.
What is Greg Marquez's email address?
Greg Marquez's email address is gr****@****ent.com
What schools did Greg Marquez attend?
Greg Marquez attended Ucla.
What skills is Greg Marquez known for?
Greg Marquez has skills like Game Development, Video Games, Objective C, Javascript, Android, Software Development, Programming, Agile Methodologies, Java, C++, Php, Ios.
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