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Greg Maxey Email & Phone Number

Senior Software Engineer at Roblox
Location: San Francisco Bay Area, United States 9 work roles 1 school
1 work email found @roblox.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email g****@roblox.com
LinkedIn Profile matched
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Current company
Role
Senior Software Engineer
Location
San Francisco Bay Area, United States

Who is Greg Maxey? Overview

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Quick answer

Greg Maxey is listed as Senior Software Engineer at Roblox, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at roblox.com and a matched LinkedIn profile for Greg Maxey.

Greg Maxey previously worked as Co-Founder at Rogue Nations and Co-Founder at Moonshadow Games. Greg Maxey holds Bachelor'S Degree, Electrical And Electronics Engineering from Uc San Diego.

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Email format at Roblox

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{first_initial}{last}@roblox.com
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AeroLeads found 1 current-domain work email signal for Greg Maxey. Compare company email patterns before reaching out.

Profile bio

About Greg Maxey

Greg Maxey is a Senior Software Engineer at Roblox.

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Greg Maxey's current company

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Roblox
Roblox
Senior Software Engineer
AeroLeads page
9 roles

Greg Maxey work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Current

San Mateo, California, Us

Mar 2020 - Present

Co-Founder

Rogue Nations

“Crypto Assault” for web browser• Co-founded a gaming startup, building games using blockchain technology• Built CryptoAssault, an online MMO where players compete for territory with military units purchased on the ethereum blockchain in the form of ERC721 non-fungible tokens• Responsible for the game client - a Unity WebGL app written in C#, with Javascript hooks to communicate with the blockchain via the web3 interface• Helped implement various systems in the game server, written in node.js, communicating to the client via WebSockets and JSON-RPC• Collaborated to design the overall architecture and the interface between the client, server, and blockchain• Reviewed code for the ethereum contracts written in solidity, and audited it for security vulnerabilities• Implemented a REST API for the inventory system built on node.js• Oversaw work on the website, built in Javascript on React and Gatsby

May 2018 - Mar 2020

Co-Founder

Moonshadow Games

“Paradox of the Cryptomancers” for PC and Mac• Built a community driven puzzle game (Unity, C#) where players compete real-time for cryptocurrency prizes• Implemented a system to decrypt and load secure executable code and assets at runtime with a codeword• Designed and implemented over ten levels, each with a different novel puzzle challenge, such as singing specific musical phrases into the microphone• Implemented a leaderboard service in Python on the Flask framework, running on AWS“EtherLoot” for web browser• Built a decentralized app on the ethereum blockchain, in solidity, where players use RPG themed weapons to compete for better loot• Built the client as a WebGL app using Unity in C# and Javascript

Sep 2017 - Aug 2018

Independent Contractor

Middlecoin

• Optimized blockchain mining pool server software (built in Python, using the Twisted framework) to scale better and perform more efficiently• Implemented a blacklist system to prevent DOS attacks• Modified an open source mining application to allow it to switch between different hashing algorithms

Sep 2015 - Jun 2016

Senior Engineering Manager

San Francisco, Ca, Us

“War of Nations” for iOS• Managed a team of 4-10 engineers working on the iOS client in Objective-C• Led the team building the game, through to iterating on live ops features and maintenance• Worked with the product team to schedule features and ensure on-time updates and app store releases with low risk for bugs• Introduced a culture of peer code reviews and knowledge sharing and coding best practices• Wrote a tool to stream changes to the game real-time while editing to speed up implementation• Collaborated with the server engineering team to design the overall architectureUnannounced title for iOS (cancelled)• Refactored War of Nations to allow for reskins, and to use a different rendering engine (cocos2d)“Alien Family” for iOS• Worked on various tasks for this collectible card game, written in C# using the Unity engine

Apr 2011 - Jul 2015

Senior Software Engineer

Openfeint

• Implemented a plug-and-play realtime multiplayer framework in Objective-C, using Photon Engine for networking (unreleased)• Implemented an advertisement platform client, built into the OpenFeint iOS client sdk

Nov 2009 - Apr 2011

Senior Software Engineer

Us

"Red Faction: BEAST" for Wii. (cancelled)• Implemented the toolchain for the environment destruction system - C++ interfacing with the Maya API on the tools end, and C++ game runtime code for loading and behavior"Destroy All Humans: Big Willy Unleashed" for Wii• Responsible for game physics, vehicles, character controllers, and AI• Had a broad knowledge of all the game's code, and assisted more junior programmers with architecture issues• Rewrote the build system using jam (similar to make)"Cars" for PSP• Maintained the audio code and implemented specific audio features for the game• Implemented the HUD• Implemented the save game system in compliance with Sony PSP TRCsUnreleased Pixar-licensed game• Worked on various gameplay tasks on this game, in C++ using the RenderWare engine• Integrated Lua scripting into the engine

Dec 2004 - Nov 2008

Junior Software Engineer

Emeryville, Ca, Us

"Let's Ride: Corral Club" for PC• Worked on gameplay and UI tasks in C++• Implemented the end-user Windows installer

Mar 2004 - Sep 2004

Intern

San Diego, Ca, Us

• Developed a raytracer used to visualize data from a LIDAR scan

Apr 2003 - Jul 2003
1 education record

Greg Maxey education

  • Uc San Diego
    Uc San Diego
    Electrical And Electronics Engineering
FAQ

Frequently asked questions about Greg Maxey

Quick answers generated from the profile data available on this page.

What company does Greg Maxey work for?

Greg Maxey works for Roblox.

What is Greg Maxey's role at Roblox?

Greg Maxey is listed as Senior Software Engineer at Roblox.

What is Greg Maxey's email address?

AeroLeads has found 1 work email signal at @roblox.com for Greg Maxey at Roblox.

Where is Greg Maxey based?

Greg Maxey is based in San Francisco Bay Area, United States while working with Roblox.

What companies has Greg Maxey worked for?

Greg Maxey has worked for Roblox, Rogue Nations, Moonshadow Games, Middlecoin, and Gree International Entertainment, Inc..

How can I contact Greg Maxey?

You can use AeroLeads to view verified contact signals for Greg Maxey at Roblox, including work email, phone, and LinkedIn data when available.

What schools did Greg Maxey attend?

Greg Maxey holds Bachelor'S Degree, Electrical And Electronics Engineering from Uc San Diego.

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