Greg Maxey work email
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Greg Maxey personal email
Greg Maxey is a Senior Software Engineer at Roblox at Roblox.
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Senior Software EngineerRoblox Mar 2020 - PresentSan Mateo, California, Us -
Co-FounderRogue Nations May 2018 - Mar 2020“Crypto Assault” for web browser• Co-founded a gaming startup, building games using blockchain technology• Built CryptoAssault, an online MMO where players compete for territory with military units purchased on the ethereum blockchain in the form of ERC721 non-fungible tokens• Responsible for the game client - a Unity WebGL app written in C#, with Javascript hooks to communicate with the blockchain via the web3 interface• Helped implement various systems in the game server, written in node.js, communicating to the client via WebSockets and JSON-RPC• Collaborated to design the overall architecture and the interface between the client, server, and blockchain• Reviewed code for the ethereum contracts written in solidity, and audited it for security vulnerabilities• Implemented a REST API for the inventory system built on node.js• Oversaw work on the website, built in Javascript on React and Gatsby
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Co-FounderMoonshadow Games Sep 2017 - Aug 2018“Paradox of the Cryptomancers” for PC and Mac• Built a community driven puzzle game (Unity, C#) where players compete real-time for cryptocurrency prizes• Implemented a system to decrypt and load secure executable code and assets at runtime with a codeword• Designed and implemented over ten levels, each with a different novel puzzle challenge, such as singing specific musical phrases into the microphone• Implemented a leaderboard service in Python on the Flask framework, running on AWS“EtherLoot” for web browser• Built a decentralized app on the ethereum blockchain, in solidity, where players use RPG themed weapons to compete for better loot• Built the client as a WebGL app using Unity in C# and Javascript
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Independent ContractorMiddlecoin Sep 2015 - Jun 2016• Optimized blockchain mining pool server software (built in Python, using the Twisted framework) to scale better and perform more efficiently• Implemented a blacklist system to prevent DOS attacks• Modified an open source mining application to allow it to switch between different hashing algorithms
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Senior Engineering ManagerGree International Entertainment, Inc. Apr 2011 - Jul 2015San Francisco, Ca, Us“War of Nations” for iOS• Managed a team of 4-10 engineers working on the iOS client in Objective-C• Led the team building the game, through to iterating on live ops features and maintenance• Worked with the product team to schedule features and ensure on-time updates and app store releases with low risk for bugs• Introduced a culture of peer code reviews and knowledge sharing and coding best practices• Wrote a tool to stream changes to the game real-time while editing to speed up implementation• Collaborated with the server engineering team to design the overall architectureUnannounced title for iOS (cancelled)• Refactored War of Nations to allow for reskins, and to use a different rendering engine (cocos2d)“Alien Family” for iOS• Worked on various tasks for this collectible card game, written in C# using the Unity engine -
Senior Software EngineerOpenfeint Nov 2009 - Apr 2011• Implemented a plug-and-play realtime multiplayer framework in Objective-C, using Photon Engine for networking (unreleased)• Implemented an advertisement platform client, built into the OpenFeint iOS client sdk
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Senior Software EngineerLocomotive Games Dec 2004 - Nov 2008Us"Red Faction: BEAST" for Wii. (cancelled)• Implemented the toolchain for the environment destruction system - C++ interfacing with the Maya API on the tools end, and C++ game runtime code for loading and behavior"Destroy All Humans: Big Willy Unleashed" for Wii• Responsible for game physics, vehicles, character controllers, and AI• Had a broad knowledge of all the game's code, and assisted more junior programmers with architecture issues• Rewrote the build system using jam (similar to make)"Cars" for PSP• Maintained the audio code and implemented specific audio features for the game• Implemented the HUD• Implemented the save game system in compliance with Sony PSP TRCsUnreleased Pixar-licensed game• Worked on various gameplay tasks on this game, in C++ using the RenderWare engine• Integrated Lua scripting into the engine -
Junior Software EngineerBackbone Entertainment Mar 2004 - Sep 2004Emeryville, Ca, Us"Let's Ride: Corral Club" for PC• Worked on gameplay and UI tasks in C++• Implemented the end-user Windows installer -
InternGeneral Atomics Apr 2003 - Jul 2003San Diego, Ca, Us• Developed a raytracer used to visualize data from a LIDAR scan
Greg Maxey Education Details
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Uc San DiegoElectrical And Electronics Engineering
Frequently Asked Questions about Greg Maxey
What company does Greg Maxey work for?
Greg Maxey works for Roblox
What is Greg Maxey's role at the current company?
Greg Maxey's current role is Senior Software Engineer at Roblox.
What is Greg Maxey's email address?
Greg Maxey's email address is gm****@****lox.com
What schools did Greg Maxey attend?
Greg Maxey attended Uc San Diego.
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