Greg Miranda
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Greg Miranda Email & Phone Number

Software Engineer/Computer Science Lecturer at CreateSoft Group
Location: San Diego, California, United States 27 work roles 2 schools
2 work emails found @createsoftgroup.com 2 phones found area 619 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 2 phones

Work email g****@createsoftgroup.com
Direct phone (619) ***-****
LinkedIn Profile matched
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Current company
Role
Software Engineer/Computer Science Lecturer
Location
San Diego, California, United States

Who is Greg Miranda? Overview

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Quick answer

Greg Miranda is listed as Software Engineer/Computer Science Lecturer at CreateSoft Group, based in San Diego, California, United States. AeroLeads shows a work email signal at createsoftgroup.com, phone signal with area code 619, and a matched LinkedIn profile for Greg Miranda.

Greg Miranda previously worked as Owner/Software Engineer at Createsoft Group and Co-Instructor at Cosmos. Greg Miranda holds Masters, Technology from University Of Advancing Technology.

Company email context

Email format at CreateSoft Group

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{first}@createsoftgroup.com
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AeroLeads found 2 current-domain work email signals for Greg Miranda. Compare company email patterns before reaching out.

Profile bio

About Greg Miranda

Over 20 years of experience developing software applications over a wide variety of industries, including banking, security, and casino games. Experience includes leading and managing software teams, project management of application and enterprise software, and mentoring junior engineers. Over 5 years teaching game programming.

Listed skills include C#, Visual Studio, C++, Software Development, and 46 others.

Current workplace

Greg Miranda's current company

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CreateSoft Group
Createsoft Group
Software Engineer/Computer Science Lecturer
AeroLeads page
27 roles

Greg Miranda work experience

A career timeline built from the work history available for this profile.

Owner/Software Engineer

Current

San Diego, California, Us

A software consulting company located in San Diego, California that specializes in developing software applications•Developed and maintained an ASP.NET 3.5 dynamic website using C#, SQL Server, AJAX, and LINQ (PollerBare.com, AKFamilies.com) •Provided software design and consulting services for clients (MyAtlasProject.com, RecruitingRoad.com)•Created multi-discipline team to create 2D game using C# and XNA. •Managed team, game design, and AI programming.•Real-time security system server integrating with physical hardware based devices using C++, C#, SQL Server

Jan 2010 - Present

Co-Instructor

Cosmos

•Helped to develop and teach new Video Game Programming and Game AI Design cluster at UCSD for high school students.

Jul 2023 - Aug 2024

Lecturer

San Diego, California, Us

•Undergraduate courses taught: Fluency in Information Technology, Introduction to Programming I (C), Introduction to Programming and Computational Problem-Solving I, Introduction to Programming and Computational Problem-Solving II, Introduction to Programming and Computational Problem-Solving: Accelerated Pace, Basic Data Structures and Object-Oriented Design, Software Engineering•Managed multiple teams of 5 to 30 part-time tutors and teaching assistants per quarter•Remote teaching

Aug 2018 - Jun 2024

Regional Manager

Redmond, Us

Jun 2018 - Aug 2018

Adjunct Faculty

Atlanta, Georgia, Us

•Undergraduate courses taught: Principles of Programming, Object Oriented Programming, Programming for Shaders 1, Programming for Shaders 2, Programming for Computer Graphics, Artificial Intelligence in Game Design, 3D Scripting, Programming for Artists, Mobile Web Design, Web Senior Project, Games for the Net, Game Prototyping, Object Oriented Scripting, Game Engine Scripting, Special Topics: REST for Games, Advanced Software Development for Games•Languages/Tools taught: C/C++, C#, Python, Unity 3D, OpenGL, CG/HLSL, XNA, SFML, WinForms, JavaScript, PHP, REST•Participated in multiple workshops to prospective students on game programming

Mar 2013 - Mar 2018

Program Coordinator, Media Arts

Atlanta, Georgia, Us

•Co-managed Media Arts department with 40+ faculty and 550+ students•Undergraduate courses taught: Senior Project, Special Topics: Experimental Game Design & Gameplay, Game Programming for Artists, Mobile & Social Game Design, Programming for Computer Graphics

Sep 2015 - Mar 2016

Lecturer

La Jolla, Ca, Us

•Undergraduate courses taught: Introduction to Computer Science: Advanced Pace (Java)•Managed 15 part-time tutors and a teaching assistant.

Mar 2014 - Jun 2014

Adjunct Professor

Tempe, Az, Us

•Undergraduate courses taught: Introduction to Game Programming, Applied Game AI Concepts, Game Play Programming Concepts, Game Development in C++, Internship, Console Game Development, Experimental Gameplay, Advanced Gameplay Project, Game Engine Development, Multiplayer Game Programming•Developed curriculum for undergraduate courses: Internship, Applied Game AI Concepts, Introduction to Game Programming, Console Game Development, Experimental Gameplay, Advanced Gameplay Project, Multiplayer Game Programming•Graduate course taught: Neural Networks•Developed curriculum for graduate course: Neural Networks

May 2010 - Oct 2013

Contract Software Engineer

San Diego, California, Us

•Maintenance and feature enhancements to legacy web application and web services using Visual C++ 6

Oct 2009 - Dec 2009

Lead Developer/Project Manager

Tempe, Az, Us

•Helped to develop project management plan for web application•Created the design document for the web application•Lead a team of interns for a special projects class to develop an ASP.Net web application for external customer.

Jan 2009 - Aug 2009

Software Engineer V

Progressive Gaming International, Corp

•Team lead for multiple Agile development projects including major project with outside company•Developed progressive slot machine server side components in C++ and C# •Developed C# Business Objects in CSLA framework for Infragistics user interface for enterprise casino management application

Oct 2007 - Jan 2009

Owner/Software Engineer

Kag Studios

•Small game company that developed several game prototypes.

May 2003 - Jan 2008

Contract Software Engineer

Tokyo, Jp

•Maintain C++/MFC System Recovery Tools for VAIO Computers including UI enhancements•Converted Automated Build Utility tool from Visual Basic to C++/MFC

Mar 2007 - Oct 2007

Contract Software Engineer

Progressive Gaming International, Corp

•Translated functional specification to a detailed specification•Uer interface enhancements for new and existing Visual Basic 6 windows utilities•Updates to several core Visual C++ server applications to access new SQL Server tables and to communicate to external Watchman device.•Converted SQL queries in legacy C++ server applications to use C# business objects in company’s next generation progressive software.

Nov 2005 - Aug 2006

Software Manager

Laguna Niguel, Ca, Us

•Hands on software developer and software manger of a small outsourced team of engineers for developing SDK and Applications for the company’s fingerprint sensor.•Designed and developed the user interfaces for the a Flash based fingerprint application•Developed Windows login application DLL (GINA) utilizing the companies fingerprint sensor and SDK.•Worked with Sales and Marketing to design and develop demo applications for customers and distributors.

Sep 2004 - Nov 2005

Staff Developer

Nclose Technologies

•Designed and developed an encryption product that integrated file encryption/decryption into the Microsoft Shell using Visual C++ and COM.•Project lead from start to finish on encryption product that was shipped to customer. Also served as customer point-of-contact and was primary QA for product release.•Re-engineered the design for the next generation of the encryption product including design documentation and UML diagrams.•Developed an encryption COM component using Microsoft .NET Managed Extensions for C++. •Integrated AuthenTec Fingerprint Sensor with encryption components to allow encryption/decryption with user's fingerprint. •Developed a Microsoft Management Console plug-in for managing encryption and biometric options using XML file format for data storage.•Developed User Interfaces for Graphical Identification and Authentication (GINA) DLL to allow Windows login using Fingerprint sensor (biometric).

Oct 2002 - May 2003

Contract Software Engineer

San Diego, Us

•Developed the device configuration User Interfaces for the ALARIS Guardrails application. The application was an ATL/WTL program using Visual C++.•Modified the XSLT reports to support the new database model.

Oct 2002 - Feb 2003

Software Engineer

Sms.Ac

•Designed a C++ / COM prototype for persistent storage of data in memory from the SQL Server 7 database for a Wireless Web Messaging Application. •Defined the component interface commands to expose the properties & methods to allow the Wireless Web Messaging Application to communicate with the objects. •Translated ASP code into C++.•Developed an electronic marketing material distribution system in Visual Basic for intelligently communicating with new customers (sending out 20K emails per hour). •Added new functionality and maintained ASP code for SMS.ac web site

Feb 2002 - Apr 2002

Contract Software Engineer

Lomasoft Corporation

•Added new functionality to the DJ Tool application developed in C++ /MFC under Windows 2000. The application allowed Disc Jockeys to automate Internet song play along with commercial inserts.•Modified XML parsing routines for SOAP data retrieval.•Created new stored procedures in SQL Server to access data.

Oct 2000 - Dec 2000

Contract Software Engineer

Tempe, Az, Us

•Reengineered a web-based Time Reporting System for tracking timesheets for 5,000 employees. •Converted this C++ application to an ASP library with SQL Server backend.

Sep 2000 - Oct 2000

Contract Software Engineer

Catharon Productions, Inc.

•Implemented full screen support to the Win32 application using DirectX •Implemented Read/Write thread locks for the Win32 application•Implemented bitmap printing for the Win32 application•Modified the Win32 application to support Unicode on WinNT and Win2000

Dec 1999 - May 2000

Systems Specialist

San Francisco, Ca, Us

•Developed prototype MTS and SQL Server application using Visual C++ and Visual Basic.•Developed application to read/write Magnetic Strip Cards connected to I/O port using Visual C++.•Debugged and ported Borland C++ server side code to Visual C++ DLLs.

Apr 1999 - Nov 1999

Contract Software Engineer

Poway, California, Us

•Member of the Windows development team responsible for creating user interfaces.•Used MS Visual Studio 6.0 C++ tools to write User Interface application for an Intel pick-and-place part handler. The application was a Windows NT-based MFC program.•Wrote COM client/server code using ATL and STL.•Developed ActiveX controls for Windows NT user interface•Ported OS-9 software libraries into COM Objects using Visual C++•Developed asynchronous Serial I/O component using WIN32

Sep 1998 - Mar 1999

Contract Software Engineer

London, England, Gb

•Built large customized and complex client server systems for HR Edge.•Developed software components using C for three tier database architecture•Customized user interface components using Visual Basic 6.0•Designed SQL components to access the SQL Server database•Developed software components using Visual C++ and Visual Studio 6.0

Mar 1998 - Sep 1998

Software Engineer

Poway, California, Us

•Developed real time embedded software using C and C++ for OS-9•Developed statistics libraries for semiconductor test handlers•Ported OS-9 tasks and libraries to Windows NT using MFC and Visual C++.•Designed software specification and documentation to ISO9001 standards. •Designed User Interfaces in WindowsNT, Visual Basic, and Visual C++.

Apr 1997 - Mar 1998

Associate Engineer

Gde Systems, Inc.

•Developed C++/XWindows applications to provide customer demonstrations. •Developed C++ editing tools for 3D feature delineations (i.e. buildings)•Developed C++ application to project 3D models onto photographic imagery•Developed image processing algorithms for automatic feature extraction

Nov 1996 - Apr 1997

Student Engineer

Southwest Division, Naval Facilities Engineering Command

•Developed database systems for an organization of 600+ employees•Developed software for internal financial and management tracking•Developed financial and contract tracking software for internal use•Developed software to improve efficiency of managers and analysts

Jul 1991 - Nov 1996
2 education records

Greg Miranda education

Masters, Technology

University Of Advancing Technology

Bs, Computer Engineering

Uc San Diego
FAQ

Frequently asked questions about Greg Miranda

Quick answers generated from the profile data available on this page.

What company does Greg Miranda work for?

Greg Miranda works for CreateSoft Group.

What is Greg Miranda's role at CreateSoft Group?

Greg Miranda is listed as Software Engineer/Computer Science Lecturer at CreateSoft Group.

What is Greg Miranda's email address?

AeroLeads has found 2 work email signals at @createsoftgroup.com for Greg Miranda at CreateSoft Group.

What is Greg Miranda's phone number?

AeroLeads has found 2 phone signal(s) with area code 619 for Greg Miranda at CreateSoft Group.

Where is Greg Miranda based?

Greg Miranda is based in San Diego, California, United States while working with CreateSoft Group.

What companies has Greg Miranda worked for?

Greg Miranda has worked for Createsoft Group, Cosmos, Uc San Diego, Tealsk12, and The Art Institute Of California-San Diego.

How can I contact Greg Miranda?

You can use AeroLeads to view verified contact signals for Greg Miranda at CreateSoft Group, including work email, phone, and LinkedIn data when available.

What schools did Greg Miranda attend?

Greg Miranda holds Masters, Technology from University Of Advancing Technology.

What skills is Greg Miranda known for?

Greg Miranda is listed with skills including C#, Visual Studio, C++, Software Development, Software Engineering, Oop, Programming, and Software Design.

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